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Kea 2.2.0
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#include <config.h>#include <util/encode/base32hex_from_binary.h>#include <util/encode/binary_from_base32hex.h>#include <util/encode/base16_from_binary.h>#include <util/encode/binary_from_base16.h>#include <util/encode/base32hex.h>#include <util/encode/base64.h>#include <exceptions/exceptions.h>#include <exceptions/isc_assert.h>#include <boost/archive/iterators/base64_from_binary.hpp>#include <boost/archive/iterators/binary_from_base64.hpp>#include <boost/archive/iterators/transform_width.hpp>#include <boost/math/common_factor.hpp>#include <stdint.h>#include <stdexcept>#include <iterator>#include <string>#include <vector>
Include dependency graph for base_n.cc:Go to the source code of this file.
Classes | |
| class | isc::util::encode::clang_unnamed_namespace_workaround::IncompleteBaseInput |
Namespaces | |
| namespace | isc |
| Defines the logger used by the top-level component of kea-lfc. | |
| namespace | isc::util |
| namespace | isc::util::encode |
| namespace | isc::util::encode::clang_unnamed_namespace_workaround |
Functions | |
| void | isc::util::encode::decodeBase32Hex (const std::string &input, std::vector< uint8_t > &result) |
| Decode a text encoded in the base32hex format into the original data. More... | |
| void | isc::util::encode::decodeBase64 (const std::string &input, std::vector< uint8_t > &result) |
| Decode a text encoded in the base64 format into the original data. More... | |
| void | isc::util::encode::decodeHex (const std::string &input, std::vector< uint8_t > &result) |
| Decode a text encoded in the base16 ('hex') format into the original data. More... | |
| std::string | isc::util::encode::encodeBase32Hex (const std::vector< uint8_t > &binary) |
| Encode binary data in the base32hex format. More... | |
| std::string | isc::util::encode::encodeBase64 (const std::vector< uint8_t > &binary) |
| Encode binary data in the base64 format. More... | |
| string | isc::util::encode::encodeHex (const std::vector< uint8_t > &binary) |
| Encode binary data in the base16 ('hex') format. More... | |