       texture{ pigment{ bozo turbulence 0.76
                         color_map { [0.5 rgb <0.20, 0.20, 1.0>]
                                     [0.6 rgb <1,1,1>]
                                     [1.0 rgb <0.5,0.5,0.5>]}
                         scale 0.25
                       }
                finish { phong 1 } 
                rotate<0,0,0> scale 1 translate<0,0,0>
              } // end of texture 
