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r8003 | div0 | 2009-10-01 02:05:24 -0400 (Thu, 01 Oct 2009) | 21 lines

r7993 | div0 | 2009-09-30 06:47:59 -0400 (Wed, 30 Sep 2009) | 2 lines
bullets: always network a force of at least 1 (fixes missing bullet holes in havoc)
r7994 | div0 | 2009-09-30 06:48:25 -0400 (Wed, 30 Sep 2009) | 2 lines
fix search radii for decals
r7995 | div0 | 2009-09-30 09:11:45 -0400 (Wed, 30 Sep 2009) | 2 lines
add missing file (dropped flag WP)
r7996 | div0 | 2009-09-30 09:29:31 -0400 (Wed, 30 Sep 2009) | 2 lines
small fix for checkpvs console spam when a bot has no goalcurrent
r7997 | div0 | 2009-09-30 09:36:13 -0400 (Wed, 30 Sep 2009) | 2 lines
add a funny comment
r7998 | div0 | 2009-09-30 09:45:04 -0400 (Wed, 30 Sep 2009) | 2 lines
fix typo
r7999 | samual | 2009-09-30 22:12:40 -0400 (Wed, 30 Sep 2009) | 1 line
balanceSamual.cfg: Rebalance: Change fireball stuff
r8000 | samual | 2009-09-30 22:14:59 -0400 (Wed, 30 Sep 2009) | 1 line
balanceSamual.cfg: Rebalance: Moar fireball stuff + REVISION 8000 BITCHES... Sorry, I really wanted it.
r8001 | div0 | 2009-10-01 01:24:26 -0400 (Thu, 01 Oct 2009) | 2 lines
fix "unreachable code" warning some people seem to get
r8002 | div0 | 2009-10-01 01:36:49 -0400 (Thu, 01 Oct 2009) | 2 lines
EOL style fixes; 

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r7991 | div0 | 2009-09-30 02:54:56 -0400 (Wed, 30 Sep 2009) | 7 lines

r7988 | div0 | 2009-09-29 15:20:19 -0400 (Tue, 29 Sep 2009) | 2 lines
better CTF indicators
r7989 | div0 | 2009-09-29 16:18:57 -0400 (Tue, 29 Sep 2009) | 2 lines
keyhunt: new HUD (less buggy I hope)... but needs to be tuned still. Not for 2.5.2.
r7990 | div0 | 2009-09-30 01:47:26 -0400 (Wed, 30 Sep 2009) | 2 lines
keyhunt HUD: show states of all keys like before, but also show indicators for their carriers (and a jumping arrows effect if RUN HERE is active)

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r7987 | div0 | 2009-09-29 08:42:34 -0400 (Tue, 29 Sep 2009) | 3 lines

r7986 | fruitiex | 2009-09-29 08:34:47 -0400 (Tue, 29 Sep 2009) | 2 lines
fix weapon icons overlapping the hud background

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r7985 | div0 | 2009-09-29 08:16:06 -0400 (Tue, 29 Sep 2009) | 9 lines

r7981 | div0 | 2009-09-28 12:12:49 -0400 (Mon, 28 Sep 2009) | 2 lines
dtsnace based waypoint fading cvars
r7982 | samual | 2009-09-28 12:47:16 -0400 (Mon, 28 Sep 2009) | 1 line
balanceSamual.cfg: Rebalance: Change a few small things
r7983 | div0 | 2009-09-28 13:30:02 -0400 (Mon, 28 Sep 2009) | 2 lines
fix start health in balance.cfg
r7984 | div0 | 2009-09-29 08:13:21 -0400 (Tue, 29 Sep 2009) | 2 lines
fix overlong alias name

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r7980 | div0 | 2009-09-28 11:27:25 -0400 (Mon, 28 Sep 2009) | 13 lines

r7974 | samual | 2009-09-28 08:21:44 -0400 (Mon, 28 Sep 2009) | 1 line
balanceSamual.cfg: Rebalance: Change Hagar secondary to use the new lifetime_min and lifetime_rand values... Also a slight rebalance. 
r7975 | div0 | 2009-09-28 10:08:24 -0400 (Mon, 28 Sep 2009) | 2 lines
improved bot personality system. Will commit personality file for it later. Without it, it works like before.
r7976 | div0 | 2009-09-28 10:55:15 -0400 (Mon, 28 Sep 2009) | 2 lines
fix weapon anim glitch on intermission
r7977 | div0 | 2009-09-28 11:02:50 -0400 (Mon, 28 Sep 2009) | 2 lines
improved bot skill system with a config file now... this bot config file is mostly balanced now
r7978 | div0 | 2009-09-28 11:12:52 -0400 (Mon, 28 Sep 2009) | 2 lines
fix point slider in the menu
r7979 | div0 | 2009-09-28 11:21:20 -0400 (Mon, 28 Sep 2009) | 2 lines
libjpeg.a, sorry

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r7973 | div0 | 2009-09-28 06:58:18 -0400 (Mon, 28 Sep 2009) | 10 lines

r7968 | div0 | 2009-09-28 12:35:37 +0200 (Mon, 28 Sep 2009) | 2 lines
make hagar less of a fps drain
r7970 | div0 | 2009-09-28 12:52:49 +0200 (Mon, 28 Sep 2009) | 3 lines
hagar: support randomized lifetime on secondary (unused)
feature: cvar filters on map entities
r7971 | div0 | 2009-09-28 12:52:56 +0200 (Mon, 28 Sep 2009) | 2 lines
entities.def
r7972 | div0 | 2009-09-28 12:56:14 +0200 (Mon, 28 Sep 2009) | 2 lines
add missing commands to cvarfilter

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r7969 | div0 | 2009-09-28 06:36:46 -0400 (Mon, 28 Sep 2009) | 19 lines

r7959 | div0 | 2009-09-27 19:49:17 +0200 (Sun, 27 Sep 2009) | 2 lines
a reset facility for weapon properties... should help keep code clean
r7960 | div0 | 2009-09-27 19:52:23 +0200 (Sun, 27 Sep 2009) | 2 lines
also reset all attack_finished vars on spawn
r7961 | lordhavoc | 2009-09-27 19:52:32 +0200 (Sun, 27 Sep 2009) | 2 lines
make hlac secondary less overkill
r7962 | div0 | 2009-09-27 19:53:24 +0200 (Sun, 27 Sep 2009) | 2 lines
taken over HLAC changes
r7963 | div0 | 2009-09-27 21:25:29 +0200 (Sun, 27 Sep 2009) | 2 lines
remove the bot_cmd_current when a bot disconnects (fixes a tiny leak)
r7964 | samual | 2009-09-27 21:44:31 +0200 (Sun, 27 Sep 2009) | 1 line
balanceSamual.cfg: Rebalance: Change electro to use g_balance_electro_secondary_refire2 1 to allow three shot bursts to be better.
r7965 | div0 | 2009-09-28 11:06:44 +0200 (Mon, 28 Sep 2009) | 2 lines
minor cleanup (no change in behaviour) ;)
r7966 | div0 | 2009-09-28 11:07:32 +0200 (Mon, 28 Sep 2009) | 2 lines
balance adjustments according to the stats
r7967 | div0 | 2009-09-28 12:24:00 +0200 (Mon, 28 Sep 2009) | 2 lines
use jpeg7 for Linux builds, statically

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r7958 | div0 | 2009-09-27 13:35:57 -0400 (Sun, 27 Sep 2009) | 16 lines

r7951 | blub0 | 2009-09-27 15:32:30 +0200 (Sun, 27 Sep 2009) | 1 line
don't let the rpn try to set a cvar when there's no name for it - prevent 'bad string' QC crash
r7952 | blub0 | 2009-09-27 15:44:08 +0200 (Sun, 27 Sep 2009) | 1 line
added an error message when def/defs get an empty cvar name
r7953 | blub0 | 2009-09-27 15:46:15 +0200 (Sun, 27 Sep 2009) | 1 line
forgive me, I suck, but then again, I cannot test it atm
r7954 | lordhavoc | 2009-09-27 19:07:24 +0200 (Sun, 27 Sep 2009) | 2 lines
disable the weaponreplaces I use when playing
r7955 | lordhavoc | 2009-09-27 19:11:35 +0200 (Sun, 27 Sep 2009) | 2 lines
diff reduction (fireball matching base)
r7956 | div0 | 2009-09-27 19:17:32 +0200 (Sun, 27 Sep 2009) | 2 lines
cheap check first, then expensive check (no behaviour change)
r7957 | div0 | 2009-09-27 19:32:53 +0200 (Sun, 27 Sep 2009) | 3 lines
refire2 for electro and fireball;
fireball rebalanced

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r7950 | div0 | 2009-09-27 07:05:09 -0400 (Sun, 27 Sep 2009) | 3 lines

r7948 | div0 | 2009-09-27 13:03:39 +0200 (Sun, 27 Sep 2009) | 2 lines
temporarily un-swap rocket and grenade effects so I can merge this to branch

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r7947 | div0 | 2009-09-27 07:01:27 -0400 (Sun, 27 Sep 2009) | 3 lines

r7945 | div0 | 2009-09-27 12:59:18 +0200 (Sun, 27 Sep 2009) | 2 lines
but we ARE not 2.6 yet... undoing this so I can merge it into the branch

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r7944 | div0 | 2009-09-27 06:58:51 -0400 (Sun, 27 Sep 2009) | 2 lines

FULL trunk-branch merge. Will undo some stuff afzer this commit.

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r7893 | div0 | 2009-09-24 09:18:43 -0400 (Thu, 24 Sep 2009) | 3 lines

r7877 | div0 | 2009-09-23 06:21:50 -0400 (Wed, 23 Sep 2009) | 2 lines
unbreak v_flipped again

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r7884 | div0 | 2009-09-23 06:31:40 -0400 (Wed, 23 Sep 2009) | 3 lines

r7871 | div0 | 2009-09-23 02:44:35 -0400 (Wed, 23 Sep 2009) | 2 lines
turn off nex whoosh for spectators who spectate the shooter

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r7883 | div0 | 2009-09-23 06:30:07 -0400 (Wed, 23 Sep 2009) | 3 lines

r7864 | div0 | 2009-09-22 11:18:10 -0400 (Tue, 22 Sep 2009) | 2 lines
new cvar: g_ghost_items (1 by default, can be set to 0 to disable ghost items)

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r7882 | div0 | 2009-09-23 06:29:32 -0400 (Wed, 23 Sep 2009) | 8 lines

r7861 | tzork | 2009-09-22 05:08:35 -0400 (Tue, 22 Sep 2009) | 3 lines
eWheel now use .framegroups to save network traffic.
eWheels no longer use verbstacks & steerlib_beamsteer for performance reasons.
r7862 | div0 | 2009-09-22 08:03:09 -0400 (Tue, 22 Sep 2009) | 2 lines
better ghosting of weaponstay-3 weapons
r7863 | div0 | 2009-09-22 08:21:00 -0400 (Tue, 22 Sep 2009) | 2 lines
more alpha again

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r7881 | div0 | 2009-09-23 06:29:00 -0400 (Wed, 23 Sep 2009) | 5 lines

r7859 | div0 | 2009-09-21 10:37:55 -0400 (Mon, 21 Sep 2009) | 2 lines
make hook take less fuel while hooked
r7860 | div0 | 2009-09-21 10:40:58 -0400 (Mon, 21 Sep 2009) | 2 lines
also less per-throw fuel

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r7880 | div0 | 2009-09-23 06:28:19 -0400 (Wed, 23 Sep 2009) | 20 lines

r7849 | div0 | 2009-09-20 07:04:57 -0400 (Sun, 20 Sep 2009) | 2 lines
friction is 4, not 5
r7851 | mand1nga | 2009-09-20 17:43:29 -0400 (Sun, 20 Sep 2009) | 1 line
Major reorganization of bots code (not finished yet)
r7852 | div0 | 2009-09-21 02:39:34 -0400 (Mon, 21 Sep 2009) | 2 lines
improve RL
r7853 | div0 | 2009-09-21 02:48:12 -0400 (Mon, 21 Sep 2009) | 3 lines
mand1nga really shouldn't do a revert-fight against LordHavoc, as LordHavoc can revoke svn access and mand1nga can't :)
bring the non-array lag function handling back, as it compiles to way faster code and bots cause enough of a performance hit already
r7854 | samual | 2009-09-21 04:14:57 -0400 (Mon, 21 Sep 2009) | 1 line
Add vcproject files to Nexuiz qcsrc - todo: add compile support with fteqcc
r7855 | div0 | 2009-09-21 08:32:26 -0400 (Mon, 21 Sep 2009) | 2 lines
fix for weird IRC clients
r7856 | div0 | 2009-09-21 08:36:52 -0400 (Mon, 21 Sep 2009) | 2 lines
fix one more place wiht color code
r7857 | div0 | 2009-09-21 08:49:11 -0400 (Mon, 21 Sep 2009) | 2 lines
recommend (commented out) my ban sync provider URI in server.cfg
r7858 | div0 | 2009-09-21 09:09:24 -0400 (Mon, 21 Sep 2009) | 2 lines
fix think function call for electro

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r7879 | div0 | 2009-09-23 06:25:17 -0400 (Wed, 23 Sep 2009) | 7 lines

r7846 | div0 | 2009-09-20 06:29:34 -0400 (Sun, 20 Sep 2009) | 2 lines
improve impulse 30/141 for cts
r7847 | div0 | 2009-09-20 06:30:36 -0400 (Sun, 20 Sep 2009) | 2 lines
allow breaking out of respawn loops :P
r7848 | div0 | 2009-09-20 06:33:55 -0400 (Sun, 20 Sep 2009) | 2 lines
only autorespawn in cts or qualifying

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r7878 | div0 | 2009-09-23 06:24:51 -0400 (Wed, 23 Sep 2009) | 13 lines

r7840 | mand1nga | 2009-09-19 21:17:04 -0400 (Sat, 19 Sep 2009) | 1 line
Fix warning
r7841 | mand1nga | 2009-09-19 21:22:56 -0400 (Sat, 19 Sep 2009) | 1 line
Revert revert of lag simulation refactoring
r7842 | mand1nga | 2009-09-19 22:46:24 -0400 (Sat, 19 Sep 2009) | 1 line
Airshot announcer for rocket launcher
r7843 | mand1nga | 2009-09-20 01:04:34 -0400 (Sun, 20 Sep 2009) | 1 line
Fixed waypoints
r7844 | div0 | 2009-09-20 05:26:43 -0400 (Sun, 20 Sep 2009) | 2 lines
save/restore v_forward when calling weapon think functions (fixes mikeeusa's "Crylink fires two streams" bug)
r7845 | div0 | 2009-09-20 06:06:26 -0400 (Sun, 20 Sep 2009) | 2 lines
race: do not fully verify CTS maps

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r7876 | div0 | 2009-09-23 06:01:54 -0400 (Wed, 23 Sep 2009) | 7 lines

r7836 | div0 | 2009-09-19 16:34:14 -0400 (Sat, 19 Sep 2009) | 2 lines
impulse trigger multiplier cvars
r7837 | div0 | 2009-09-19 16:35:16 -0400 (Sat, 19 Sep 2009) | 2 lines
also commit the CODE :P
r7838 | div0 | 2009-09-19 16:36:16 -0400 (Sat, 19 Sep 2009) | 2 lines
checksums...

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r7875 | div0 | 2009-09-23 05:47:43 -0400 (Wed, 23 Sep 2009) | 37 lines

r7818 | lordhavoc | 2009-09-16 10:55:37 -0400 (Wed, 16 Sep 2009) | 4 lines
revert array-based goalstack/lag/wplink changes by mand1nga for
performance reasons (also I do not consider the arrays more readable)
fix two bugs spotted by div0
r7819 | div0 | 2009-09-16 10:57:25 -0400 (Wed, 16 Sep 2009) | 2 lines
don't push the same WP twice to the route
r7820 | div0 | 2009-09-16 11:01:53 -0400 (Wed, 16 Sep 2009) | 2 lines
impulse 107: mark unreachable waypoints
r7821 | div0 | 2009-09-16 11:03:10 -0400 (Wed, 16 Sep 2009) | 2 lines
check unreadhable command
r7822 | div0 | 2009-09-16 11:10:00 -0400 (Wed, 16 Sep 2009) | 2 lines
fix stupid bug there ;)
r7823 | fruitiex | 2009-09-16 11:28:35 -0400 (Wed, 16 Sep 2009) | 2 lines
g_shootfromcenter 0 works better with the current settings
r7824 | fruitiex | 2009-09-16 12:46:09 -0400 (Wed, 16 Sep 2009) | 2 lines
argh, g_balance_rocketlauncher_speed alone did not adjust the speed :(
r7825 | fruitiex | 2009-09-16 13:37:03 -0400 (Wed, 16 Sep 2009) | 2 lines
oops, g_shootfromcenter IS better after all, sorry for commit spam :(
r7826 | tzork | 2009-09-16 19:13:38 -0400 (Wed, 16 Sep 2009) | 1 line
Make multiple turrets a bit less of a cpuhog by spreading the thinks over different frames
r7827 | div0 | 2009-09-17 09:28:39 -0400 (Thu, 17 Sep 2009) | 2 lines
new weapon-stay mode 3: make taken weapons ghosted, but they can then still be picked up for the gun (not for the ammo)
r7828 | div0 | 2009-09-17 11:05:23 -0400 (Thu, 17 Sep 2009) | 2 lines
quake physics update
r7829 | div0 | 2009-09-18 02:29:17 -0400 (Fri, 18 Sep 2009) | 2 lines
make physicsQ actually match Quake 1 (physics code MISMATCHES!)
r7830 | div0 | 2009-09-18 03:25:27 -0400 (Fri, 18 Sep 2009) | 2 lines
support sv_gameplayfix_q2airaccelerate
r7831 | div0 | 2009-09-18 03:38:59 -0400 (Fri, 18 Sep 2009) | 2 lines
enable doublejump for Q2 physics
r7832 | div0 | 2009-09-18 05:36:50 -0400 (Fri, 18 Sep 2009) | 2 lines
add a host_sleep checkbox (default 1)
r7833 | div0 | 2009-09-18 05:37:33 -0400 (Fri, 18 Sep 2009) | 2 lines
as it's 1 in the engine now, not needed to do this on the cfg too
r7834 | div0 | 2009-09-18 06:00:22 -0400 (Fri, 18 Sep 2009) | 2 lines
change drawfont back afzer setting the big font

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r7874 | div0 | 2009-09-23 05:45:12 -0400 (Wed, 23 Sep 2009) | 17 lines

r7809 | div0 | 2009-09-15 08:14:48 -0400 (Tue, 15 Sep 2009) | 2 lines
rename physicsQBR.cfg to physics20.cfg now that nothing references it any more
r7810 | div0 | 2009-09-15 08:15:44 -0400 (Tue, 15 Sep 2009) | 2 lines
Nexuiz 1.0 player physics config
r7811 | div0 | 2009-09-15 08:21:54 -0400 (Tue, 15 Sep 2009) | 2 lines
give electro secondary a trail like in Nexuiz 1.0 :P
r7812 | div0 | 2009-09-15 08:44:13 -0400 (Tue, 15 Sep 2009) | 2 lines
Nexuiz physics did not change from 1.1 to 1.5. So physics15.cfg should be physics11.cfg.
r7813 | fruitiex | 2009-09-15 10:16:17 -0400 (Tue, 15 Sep 2009) | 2 lines
rcon2irc plugins by merlijn
r7814 | fruitiex | 2009-09-15 12:13:52 -0400 (Tue, 15 Sep 2009) | 2 lines
showspeed menu item replaced by cl_showspeed, cl_showacceleration added
r7815 | div0 | 2009-09-15 15:35:04 -0400 (Tue, 15 Sep 2009) | 2 lines
slightly better electro trail
r7816 | div0 | 2009-09-16 02:13:25 -0400 (Wed, 16 Sep 2009) | 2 lines
fix species loading

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r7808 | div0 | 2009-09-15 06:48:37 -0400 (Tue, 15 Sep 2009) | 2 lines

more compile fioxes in rbanch

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r7807 | div0 | 2009-09-15 06:19:51 -0400 (Tue, 15 Sep 2009) | 2 lines

fix compile

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r7806 | div0 | 2009-09-15 05:47:15 -0400 (Tue, 15 Sep 2009) | 3 lines

r7786 | div0 | 2009-09-14 08:54:35 -0400 (Mon, 14 Sep 2009) | 2 lines
--typos

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r7805 | div0 | 2009-09-15 05:44:32 -0400 (Tue, 15 Sep 2009) | 15 lines

r7787 | div0 | 2009-09-14 10:57:53 -0400 (Mon, 14 Sep 2009) | 2 lines
sideways friction: make negative values never decrease velocity
r7788 | fruitiex | 2009-09-14 11:44:04 -0400 (Mon, 14 Sep 2009) | 2 lines
add units support to cl_showspeed and bump up the scale for the acceleration meter to make it more useful
r7795 | div0 | 2009-09-15 04:25:30 -0400 (Tue, 15 Sep 2009) | 2 lines
trueaim: do a no-world trace for the rifle so shots aren't adjusted in vain when shooting through walls
r7796 | div0 | 2009-09-15 04:28:49 -0400 (Tue, 15 Sep 2009) | 2 lines
matching clientside changes for trueaim
r7797 | div0 | 2009-09-15 04:33:15 -0400 (Tue, 15 Sep 2009) | 2 lines
fix typo
r7798 | div0 | 2009-09-15 04:35:39 -0400 (Tue, 15 Sep 2009) | 2 lines
another typo :(
r7799 | div0 | 2009-09-15 04:58:47 -0400 (Tue, 15 Sep 2009) | 2 lines
fix hit contents mask attempt

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r7804 | div0 | 2009-09-15 05:41:52 -0400 (Tue, 15 Sep 2009) | 13 lines

r7781 | lordhavoc | 2009-09-14 07:59:27 -0400 (Mon, 14 Sep 2009) | 3 lines
use less traces for radius damage again, and cap it at 20 (roughly this
means a rocket blast is up to 20 traces)
r7782 | lordhavoc | 2009-09-14 08:03:53 -0400 (Mon, 14 Sep 2009) | 3 lines
use different number of radius damage traces depending on whether target
is a player or not
r7783 | div0 | 2009-09-14 08:28:57 -0400 (Mon, 14 Sep 2009) | 2 lines
whereever event_damage is set (or damageforcescale), also set takedamage
r7784 | div0 | 2009-09-14 08:29:47 -0400 (Mon, 14 Sep 2009) | 2 lines
only apply radius damage if takedamage (NOT FOR 2.5.2)
r7785 | fruitiex | 2009-09-14 08:53:18 -0400 (Mon, 14 Sep 2009) | 2 lines
use sbar_bigfont in cl_showspeed

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r7803 | div0 | 2009-09-15 05:40:21 -0400 (Tue, 15 Sep 2009) | 3 lines

r7778 | div0 | 2009-09-14 01:45:17 -0400 (Mon, 14 Sep 2009) | 2 lines
antilag fix, possibly

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r7802 | div0 | 2009-09-15 05:39:12 -0400 (Tue, 15 Sep 2009) | 3 lines

r7775 | fruitiex | 2009-09-13 15:01:51 -0400 (Sun, 13 Sep 2009) | 2 lines
g_waypoinstprite_alpha cvar 

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r7801 | div0 | 2009-09-15 05:33:33 -0400 (Tue, 15 Sep 2009) | 7 lines

r7771 | fruitiex | 2009-09-13 04:06:32 -0400 (Sun, 13 Sep 2009) | 2 lines
fade out showpressedkeys and showacceleration when opening the menu
r7772 | fruitiex | 2009-09-13 04:20:38 -0400 (Sun, 13 Sep 2009) | 2 lines
also fade out radar and waypoints, fix showpressedkeys bg not fading out
r7773 | fruitiex | 2009-09-13 04:40:28 -0400 (Sun, 13 Sep 2009) | 2 lines
fade out the ons radar, all icons on the radar as well (duh) and healthbars on waypointsprites

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r7800 | div0 | 2009-09-15 05:29:51 -0400 (Tue, 15 Sep 2009) | 3 lines

r7764 | fruitiex | 2009-09-12 13:04:16 -0400 (Sat, 12 Sep 2009) | 2 lines
bigger cl_showpseed font, now looks nice with showacceleration and showpressedkeys

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r7776 | samual | 2009-09-13 15:53:02 -0400 (Sun, 13 Sep 2009) | 1 line

If r_letterbox is 1, disable waypoints. Else, allow them.
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r7769 | samual | 2009-09-13 02:26:29 -0400 (Sun, 13 Sep 2009) | 1 line

[NOT FOR 2.5.2] updated defaultNexuiz.cfg to fit the new cl_deathfade feature -- cvar versioning was updated
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r7765 | div0 | 2009-09-12 13:20:56 -0400 (Sat, 12 Sep 2009) | 11 lines

r7763 | fruitiex | 2009-09-12 13:00:24 -0400 (Sat, 12 Sep 2009) | 2 lines
piece-o-cake demo ;)
r7744 | fruitiex | 2009-09-12 05:52:05 -0400 (Sat, 12 Sep 2009) | 2 lines
CSQC accelerometer! Please test (cl_showacceleration 1)
r7745 | fruitiex | 2009-09-12 06:24:04 -0400 (Sat, 12 Sep 2009) | 2 lines
use a gradient for the accelerometer, dynamically change it's color
r7752 | div0 | 2009-09-12 09:05:17 -0400 (Sat, 12 Sep 2009) | 2 lines
better accelerometer, now fps independent
r7756 | div0 | 2009-09-12 10:15:45 -0400 (Sat, 12 Sep 2009) | 2 lines
fix warnings in accelerometer

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r7762 | div0 | 2009-09-12 10:54:43 -0400 (Sat, 12 Sep 2009) | 3 lines

r7761 | div0 | 2009-09-12 10:53:00 -0400 (Sat, 12 Sep 2009) | 2 lines
fix con_chat_maximize

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r7760 | div0 | 2009-09-12 10:47:01 -0400 (Sat, 12 Sep 2009) | 3 lines

r7758 | div0 | 2009-09-12 10:43:19 -0400 (Sat, 12 Sep 2009) | 2 lines
firemine: less smoke and stuff, more fps

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r7757 | div0 | 2009-09-12 10:16:40 -0400 (Sat, 12 Sep 2009) | 24 lines

r7735 | fruitiex | 2009-09-11 10:03:25 -0400 (Fri, 11 Sep 2009) | 2 lines
fix ingame menu bg so it does not look cut off on the left
r7736 | fruitiex | 2009-09-11 12:54:45 -0400 (Fri, 11 Sep 2009) | 2 lines
little wickedz theme tweak
r7737 | fruitiex | 2009-09-11 13:01:45 -0400 (Fri, 11 Sep 2009) | 2 lines
just SLIGHTLY more bgmvolume on the tutorial map (0.1 -> 0.2)
r7738 | div0 | 2009-09-11 13:20:28 -0400 (Fri, 11 Sep 2009) | 2 lines
new cvar: _menu_alpha (current alpha of menu, read only), so csqc can read menu's alpha
r7739 | div0 | 2009-09-11 13:22:33 -0400 (Fri, 11 Sep 2009) | 2 lines
fix typo
r7740 | div0 | 2009-09-11 13:24:01 -0400 (Fri, 11 Sep 2009) | 2 lines
fade out HUD when opening menu
r7741 | fruitiex | 2009-09-11 13:42:53 -0400 (Fri, 11 Sep 2009) | 2 lines
also hide crosshair when the menu is opened
r7753 | lordhavoc | 2009-09-12 09:11:06 -0400 (Sat, 12 Sep 2009) | 7 lines
fixed bug where every secondary test trace in RadiusDamage went to a
location near '0 0 0', and thus never hit the target
reworked RadiusDamage occlusion handling, now uses more traces for
occlusion tests and calculates a hit/miss ratio instead of simply
accepting the entire damage/force if any ray succeeded
enabled fractional values for g_throughfloor
r7754 | div0 | 2009-09-12 09:26:20 -0400 (Sat, 12 Sep 2009) | 2 lines
fix hitloc handling in RadiusDamage in a seldom case

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r7732 | div0 | 2009-09-11 09:15:13 -0400 (Fri, 11 Sep 2009) | 3 lines

r7731 | div0 | 2009-09-11 09:12:19 -0400 (Fri, 11 Sep 2009) | 2 lines
cannot make a nolerp checkbox

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r7729 | div0 | 2009-09-11 04:58:04 -0400 (Fri, 11 Sep 2009) | 39 lines

r7701 | div0 | 2009-09-09 02:08:56 -0400 (Wed, 09 Sep 2009) | 2 lines
new weapon names
r7703 | div0 | 2009-09-09 07:13:30 -0400 (Wed, 09 Sep 2009) | 2 lines
increase alpha of hidden items
r7704 | div0 | 2009-09-09 07:17:28 -0400 (Wed, 09 Sep 2009) | 2 lines
another attempt...
r7705 | div0 | 2009-09-09 07:20:54 -0400 (Wed, 09 Sep 2009) | 2 lines
if we go this route, we need more alpha
r7706 | div0 | 2009-09-09 07:25:54 -0400 (Wed, 09 Sep 2009) | 2 lines
that's it. Now alpha in the middle of the two, and it's perfect.
r7707 | fruitiex | 2009-09-09 08:58:37 -0400 (Wed, 09 Sep 2009) | 2 lines
fix the last room of the tutorial map by making the glass playerclip
r7708 | fruitiex | 2009-09-09 08:59:45 -0400 (Wed, 09 Sep 2009) | 2 lines
fix warning when starting tutorial map
r7709 | fruitiex | 2009-09-09 09:08:55 -0400 (Wed, 09 Sep 2009) | 2 lines
team mirror damage slider fix for menu, now it's adjustable if another gametype than tdm is selected
r7710 | div0 | 2009-09-09 09:09:27 -0400 (Wed, 09 Sep 2009) | 2 lines
clean up the campaign cvar list
r7711 | fruitiex | 2009-09-09 09:11:56 -0400 (Wed, 09 Sep 2009) | 2 lines
oops, forgot the shader for the non-solid glass (tutorial map)
r7712 | div0 | 2009-09-09 09:14:33 -0400 (Wed, 09 Sep 2009) | 2 lines
no campaign with sv_cheats
r7714 | div0 | 2009-09-09 09:52:22 -0400 (Wed, 09 Sep 2009) | 2 lines
do not restart the jump anim using the teleport bit, sorry
r7717 | div0 | 2009-09-10 11:27:47 -0400 (Thu, 10 Sep 2009) | 2 lines
fix antilag ionteraction with ballistics (but, why?)
r7718 | div0 | 2009-09-10 11:30:26 -0400 (Thu, 10 Sep 2009) | 2 lines
work around engine weirdness in antilag
r7719 | tzork | 2009-09-10 20:50:08 -0400 (Thu, 10 Sep 2009) | 1 line
Always use setorigin
r7720 | div0 | 2009-09-11 02:41:06 -0400 (Fri, 11 Sep 2009) | 2 lines
more antilag fixes
r7721 | div0 | 2009-09-11 03:40:53 -0400 (Fri, 11 Sep 2009) | 2 lines
optimize zcurveparticles by combining multiple instances with same start
r7722 | div0 | 2009-09-11 03:43:56 -0400 (Fri, 11 Sep 2009) | 2 lines
fix typo
r7723 | div0 | 2009-09-11 04:15:50 -0400 (Fri, 11 Sep 2009) | 2 lines
fix ballistic bullet compression

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r7728 | div0 | 2009-09-11 04:50:19 -0400 (Fri, 11 Sep 2009) | 13 lines

r7693 | div0 | 2009-09-08 10:40:33 -0400 (Tue, 08 Sep 2009) | 2 lines
random weapon arena: switch gun after frag too
r7694 | div0 | 2009-09-08 10:44:25 -0400 (Tue, 08 Sep 2009) | 2 lines
add missing fdecl
r7695 | div0 | 2009-09-08 10:48:31 -0400 (Tue, 08 Sep 2009) | 2 lines
stupid stupid stupid ;)
r7696 | div0 | 2009-09-08 11:21:24 -0400 (Tue, 08 Sep 2009) | 2 lines
do not switch weapon after suicide (respawn will do anyway)
r7697 | mrbougo | 2009-09-08 12:10:52 -0400 (Tue, 08 Sep 2009) | 1 line
define localcmd correctly in svqc; add client- and serverside alias hooks on start and end of a match, as well as a serverside ready-restart hook
r7698 | div0 | 2009-09-08 15:24:10 -0400 (Tue, 08 Sep 2009) | 2 lines
random weapon arena: try to ensure the weapon ALWAYS changes on frag

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r7727 | div0 | 2009-09-11 04:48:29 -0400 (Fri, 11 Sep 2009) | 6 lines

r7680 | m0rfar | 2009-09-07 14:27:35 -0400 (Mon, 07 Sep 2009) | 2 lines
g_ctf_captimerecord_allow_assisted -> g_ctf_captimerecord_always
More user-friendly cvar name imo.
r7687 | div0 | 2009-09-08 08:06:04 -0400 (Tue, 08 Sep 2009) | 2 lines
Random Mutator Day: RANDOM WEAPON ARENA. You spawn randomly with any of the arena weapons set up.

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r7726 | div0 | 2009-09-11 04:44:39 -0400 (Fri, 11 Sep 2009) | 9 lines

r7599 | mand1nga | 2009-09-02 20:07:00 -0400 (Wed, 02 Sep 2009) | 1 line
Refactored lag simulation to human-readable code
r7600 | mand1nga | 2009-09-02 22:26:38 -0400 (Wed, 02 Sep 2009) | 1 line
Refactored waypoint linking into human readable code. Please test.
r7630 | mand1nga | 2009-09-04 19:33:30 -0400 (Fri, 04 Sep 2009) | 2 lines
Refactored goal stack into an array
r7656 | div0 | 2009-09-06 06:37:47 -0400 (Sun, 06 Sep 2009) | 2 lines
move antilag player recording elsewhere, as per suggestion by LordHavoc. PLEASE TEST.

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r7713 | div0 | 2009-09-09 09:33:38 -0400 (Wed, 09 Sep 2009) | 2 lines

back to 20netfps, sorry

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r7692 | div0 | 2009-09-08 09:10:40 -0400 (Tue, 08 Sep 2009) | 16 lines

r7686 | tzork | 2009-09-08 06:48:35 -0400 (Tue, 08 Sep 2009) | 10 lines
Turrets update:
 * slight adjustments to turret_stdproc_aim_generic
 * make TFL_FIRECHECK_VERIFIED work a lil better
 * fix borked TFL_FIRECHECK_AIMDIST
 * add TFL_TARGETSELECT_MISSILESONLY (for flac turret)
 * handle g_turrets_targetscan_maxdelay / g_turrets_targetscan_mindelay better
 * various optimizations (removed / moved unlikely stuff from the code path)
 * cleaned up most the code a bit
 * reworked most units configs 
 * Make tessla work against vehicles
r7689 | div0 | 2009-09-08 08:59:16 -0400 (Tue, 08 Sep 2009) | 2 lines
fix #523 (items being too bright)
r7690 | div0 | 2009-09-08 09:06:03 -0400 (Tue, 08 Sep 2009) | 2 lines
hopefully fix sound origins for explosions (#521)

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r7691 | div0 | 2009-09-08 09:08:36 -0400 (Tue, 08 Sep 2009) | 2 lines

fix effectinfo

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r7679 | div0 | 2009-09-07 03:00:07 -0400 (Mon, 07 Sep 2009) | 5 lines

r7676 | tzork | 2009-09-06 17:46:39 -0400 (Sun, 06 Sep 2009) | 1 line
Make turrets faster, part 1.
r7678 | div0 | 2009-09-07 02:55:38 -0400 (Mon, 07 Sep 2009) | 2 lines
remove a print from turrets

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r7675 | div0 | 2009-09-06 15:20:58 -0400 (Sun, 06 Sep 2009) | 7 lines

r7670 | fruitiex | 2009-09-06 14:56:36 -0400 (Sun, 06 Sep 2009) | 2 lines
sbar cvar fixes
r7672 | div0 | 2009-09-06 15:12:45 -0400 (Sun, 06 Sep 2009) | 2 lines
magic ear: decolorize before matching
r7673 | div0 | 2009-09-06 15:12:58 -0400 (Sun, 06 Sep 2009) | 2 lines
merge

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r7674 | div0 | 2009-09-06 15:15:12 -0400 (Sun, 06 Sep 2009) | 3 lines

r7665 | fruitiex | 2009-09-06 11:30:10 -0400 (Sun, 06 Sep 2009) | 2 lines
g_shootfromcenter instead of g_shootfromeye in Nexrun

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r7664 | div0 | 2009-09-06 07:43:07 -0400 (Sun, 06 Sep 2009) | 3 lines

r7663 | div0 | 2009-09-06 07:42:06 -0400 (Sun, 06 Sep 2009) | 2 lines
do not blur crosshair in chase cam

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r7661 | div0 | 2009-09-06 07:14:56 -0400 (Sun, 06 Sep 2009) | 7 lines

r7651 | div0 | 2009-09-05 15:59:12 -0400 (Sat, 05 Sep 2009) | 2 lines
remove the stupid ingame bottom left image
r7658 | div0 | 2009-09-06 07:04:27 -0400 (Sun, 06 Sep 2009) | 2 lines
lbs -> kg AHAHAHAHAH))
r7660 | div0 | 2009-09-06 07:12:41 -0400 (Sun, 06 Sep 2009) | 2 lines
background builder: fix background_l2

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r7659 | div0 | 2009-09-06 07:10:53 -0400 (Sun, 06 Sep 2009) | 21 lines

r7644 | fruitiex | 2009-09-05 08:40:57 -0400 (Sat, 05 Sep 2009) | 2 lines
physicsNexrun.cfg: remove comments at the end of the lines to prevent #include from prepending them into the cvars
r7645 | div0 | 2009-09-05 09:09:17 -0400 (Sat, 05 Sep 2009) | 5 lines
new property for menu skins: ALIGN_BACKGROUND
it's a string of the form "57915"
each number is an alignment of a background image
first layer in the string is background.tga, then background_l2.tga, then background_l3.tga etc.
r7646 | fruitiex | 2009-09-05 09:50:18 -0400 (Sat, 05 Sep 2009) | 2 lines
finish sbar_columns_help text
r7647 | fruitiex | 2009-09-05 12:48:40 -0400 (Sat, 05 Sep 2009) | 5 lines
piece-o-cake update 
-people became better at nexrun so they could overshoot in the first building, fixed :P
-red pads made less evil by adding small, centered pads between the old ones
-32857 seconds of computing time wasted ;)
r7648 | div0 | 2009-09-05 13:10:39 -0400 (Sat, 05 Sep 2009) | 2 lines
default to a good campaign if default is wrong
r7649 | div0 | 2009-09-05 15:12:31 -0400 (Sat, 05 Sep 2009) | 2 lines
fix menu display at non-4:3 aspect ratio by drawing multiple background layers
r7650 | div0 | 2009-09-05 15:31:38 -0400 (Sat, 05 Sep 2009) | 2 lines
fix some cfg bugs for the weapons, nothing serious (just tuba and a superfluous line)

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r7652 | div0 | 2009-09-05 16:02:49 -0400 (Sat, 05 Sep 2009) | 2 lines

fix svn mergefail

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r7640 | div0 | 2009-09-05 06:49:48 -0400 (Sat, 05 Sep 2009) | 7 lines

r7626 | div0 | 2009-09-04 07:09:28 -0400 (Fri, 04 Sep 2009) | 2 lines
screw it, we have to rename the campaign files :( file list returns all lower case names on Windows, so we cannot use upper case there
r7627 | div0 | 2009-09-04 07:18:03 -0400 (Fri, 04 Sep 2009) | 2 lines
speed up fireball effect
r7628 | div0 | 2009-09-04 10:35:23 -0400 (Fri, 04 Sep 2009) | 2 lines
allow recalling the welcome message by +show_info in campaign

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r7639 | div0 | 2009-09-05 06:47:53 -0400 (Sat, 05 Sep 2009) | 3 lines

r7623 | div0 | 2009-09-04 03:41:28 -0400 (Fri, 04 Sep 2009) | 2 lines
properly mark splash damage for electro

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r7638 | div0 | 2009-09-05 06:46:40 -0400 (Sat, 05 Sep 2009) | 5 lines

r7619 | mand1nga | 2009-09-03 19:21:15 -0400 (Thu, 03 Sep 2009) | 1 line
Updated precached waypoint links
r7620 | mand1nga | 2009-09-03 19:23:30 -0400 (Thu, 03 Sep 2009) | 1 line
Fix warning

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r7637 | div0 | 2009-09-05 06:46:19 -0400 (Sat, 05 Sep 2009) | 3 lines

r7618 | blub0 | 2009-09-03 16:39:09 -0400 (Thu, 03 Sep 2009) | 1 line
making it compile again - div0: please check the pow() change in g_trigger.qc

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r7636 | div0 | 2009-09-05 06:43:31 -0400 (Sat, 05 Sep 2009) | 11 lines

r7612 | lordhavoc | 2009-09-03 12:27:41 -0400 (Thu, 03 Sep 2009) | 2 lines
rewrote rubble handling to fix more bugs
r7613 | lordhavoc | 2009-09-03 13:01:38 -0400 (Thu, 03 Sep 2009) | 3 lines
rewrote acceleration/damping mode in trigger_impulse to work properly
with ticrates other than 0.05
r7614 | lordhavoc | 2009-09-03 13:03:19 -0400 (Thu, 03 Sep 2009) | 3 lines
fixed a bug which prevented falloff modes from working in directional
trigger_impulse
r7615 | div0 | 2009-09-03 16:03:07 -0400 (Thu, 03 Sep 2009) | 2 lines
trigger_impulse: make it sane again (strength 1 = identity, <1 = slow down, >1 = speedup, the value is the speed change factor PER SECOND)

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r7635 | div0 | 2009-09-05 06:40:32 -0400 (Sat, 05 Sep 2009) | 15 lines

r7605 | div0 | 2009-09-03 04:08:36 -0400 (Thu, 03 Sep 2009) | 2 lines
updated credits
r7606 | div0 | 2009-09-03 09:39:00 -0400 (Thu, 03 Sep 2009) | 2 lines
prevent screwup when trying to route to a waypoint as opposed to an item (CTF DOES THAT)
r7607 | div0 | 2009-09-03 10:17:49 -0400 (Thu, 03 Sep 2009) | 3 lines
- do not crash on "disconnect" or "quit" in CTF
- improve base finding in CTF, make it actually work
r7608 | div0 | 2009-09-03 11:00:26 -0400 (Thu, 03 Sep 2009) | 2 lines
fix routing to personal waypoints that I broke today
r7609 | fruitiex | 2009-09-03 11:11:20 -0400 (Thu, 03 Sep 2009) | 2 lines
make the scoreboard background more visible, crank up default hud bg alpha from 0.7 to 0.8
r7610 | lordhavoc | 2009-09-03 11:37:11 -0400 (Thu, 03 Sep 2009) | 3 lines
removed sv_gameplayfix_delayprojectiles 0
removed cl_nolerp 1

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r7604 | div0 | 2009-09-03 02:31:17 -0400 (Thu, 03 Sep 2009) | 10 lines

r7595 | div0 | 2009-09-02 09:18:14 -0400 (Wed, 02 Sep 2009) | 2 lines
fix bogus "unreachable code" by changing the break/continue stuff in there
r7597 | div0 | 2009-09-02 14:36:29 -0400 (Wed, 02 Sep 2009) | 2 lines
fix setsize warning
r7601 | div0 | 2009-09-03 01:47:37 -0400 (Thu, 03 Sep 2009) | 2 lines
make declaration of getresolution match DP
r7602 | lordhavoc | 2009-09-03 02:23:20 -0400 (Thu, 03 Sep 2009) | 3 lines
fix bugs with removal of least recent rubble, there were uninitialized
variables and other chaotic elements

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r7594 | div0 | 2009-09-02 02:38:50 -0400 (Wed, 02 Sep 2009) | 3 lines

r7592 | div0 | 2009-09-02 02:38:13 -0400 (Wed, 02 Sep 2009) | 2 lines
better sphere

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r7590 | div0 | 2009-09-02 01:51:52 -0400 (Wed, 02 Sep 2009) | 9 lines

r7584 | div0 | 2009-09-01 16:02:50 -0400 (Tue, 01 Sep 2009) | 2 lines
[for 2.5.2] fireball weapon DATA
r7585 | div0 | 2009-09-01 16:04:59 -0400 (Tue, 01 Sep 2009) | 2 lines
needs HUD icon too
r7586 | div0 | 2009-09-01 16:05:50 -0400 (Tue, 01 Sep 2009) | 2 lines
fireball sounds
r7589 | div0 | 2009-09-02 01:51:22 -0400 (Wed, 02 Sep 2009) | 2 lines
slightly improved sounds for fireball

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r7583 | div0 | 2009-09-01 09:30:48 -0400 (Tue, 01 Sep 2009) | 7 lines

r7580 | div0 | 2009-09-01 03:01:01 -0400 (Tue, 01 Sep 2009) | 2 lines
modeleffects: also network skin
r7581 | tzork | 2009-09-01 06:04:55 -0400 (Tue, 01 Sep 2009) | 1 line
 <div0> add a 0 as second argument then commit
r7582 | div0 | 2009-09-01 09:14:03 -0400 (Tue, 01 Sep 2009) | 2 lines
do not rot/regen fuel when using unlimited ammo

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r7579 | div0 | 2009-09-01 02:56:52 -0400 (Tue, 01 Sep 2009) | 19 lines

r7514 | div0 | 2009-08-25 02:55:33 -0400 (Tue, 25 Aug 2009) | 2 lines
onslaught shockwave: make this feature available to all game modes by refactoring it out
r7515 | div0 | 2009-08-25 03:22:16 -0400 (Tue, 25 Aug 2009) | 2 lines
remove stupid prints and unused function
r7526 | div0 | 2009-08-26 03:31:57 -0400 (Wed, 26 Aug 2009) | 2 lines
shockwave is now clientside (smoother)
r7527 | lordhavoc | 2009-08-26 05:45:09 -0400 (Wed, 26 Aug 2009) | 2 lines
fix compile error
r7532 | div0 | 2009-08-26 10:02:55 -0400 (Wed, 26 Aug 2009) | 2 lines
onslaught: change another model effect to be clientside. PLEASE TEST AND POSSIBLY FIX.
r7533 | div0 | 2009-08-26 10:05:22 -0400 (Wed, 26 Aug 2009) | 2 lines
make CTF flag cap shockwave clientside too
r7570 | div0 | 2009-09-01 01:54:13 -0400 (Tue, 01 Sep 2009) | 2 lines
fix size calc in shockwave
r7571 | div0 | 2009-09-01 02:00:52 -0400 (Tue, 01 Sep 2009) | 2 lines
proper shockwave origin
r7572 | div0 | 2009-09-01 02:09:41 -0400 (Tue, 01 Sep 2009) | 2 lines
add a missing file

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r7578 | div0 | 2009-09-01 02:53:37 -0400 (Tue, 01 Sep 2009) | 17 lines

r7563 | lordhavoc | 2009-08-30 16:45:16 -0400 (Sun, 30 Aug 2009) | 2 lines
made items transparent when awaiting respawn, not invisible
r7568 | fruitiex | 2009-08-31 10:53:09 -0400 (Mon, 31 Aug 2009) | 2 lines
add sv_gameplayfix_delayprojectiles 0 to nexrun
r7569 | lordhavoc | 2009-08-31 11:17:32 -0400 (Mon, 31 Aug 2009) | 2 lines
fix transparent items behavior for teamed items
r7573 | div0 | 2009-09-01 02:44:39 -0400 (Tue, 01 Sep 2009) | 2 lines
teleport bit for projectiles
r7574 | div0 | 2009-09-01 02:45:20 -0400 (Tue, 01 Sep 2009) | 2 lines
honor teleport bit
r7575 | div0 | 2009-09-01 02:46:01 -0400 (Tue, 01 Sep 2009) | 2 lines
fix typo
r7576 | div0 | 2009-09-01 02:47:37 -0400 (Tue, 01 Sep 2009) | 2 lines
spawnflag 256 on most damageable entities = ignore splash damage
r7577 | div0 | 2009-09-01 02:47:54 -0400 (Tue, 01 Sep 2009) | 2 lines
entities.def merge

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r7567 | div0 | 2009-08-31 10:28:48 -0400 (Mon, 31 Aug 2009) | 5 lines

r7562 | lordhavoc | 2009-08-30 16:44:10 -0400 (Sun, 30 Aug 2009) | 2 lines
major changes to havoc mode
r7565 | div0 | 2009-08-31 01:56:31 -0400 (Mon, 31 Aug 2009) | 2 lines
turn off warmup in runematch too (warmup code SUCKS)

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r7566 | div0 | 2009-08-31 10:23:03 -0400 (Mon, 31 Aug 2009) | 48 lines

r7544 | fruitiex | 2009-08-27 09:35:54 -0400 (Thu, 27 Aug 2009) | 2 lines
updates to physicsCPMAnex.cfg, now also matches the speeds of the nexrun config
r7545 | fruitiex | 2009-08-27 10:53:56 -0400 (Thu, 27 Aug 2009) | 2 lines
move physicsCPMAnex.cfg to physicsNexrun.cfg
r7546 | div0 | 2009-08-28 01:49:35 -0400 (Fri, 28 Aug 2009) | 13 lines
{
"classname" "trigger_magicear"
"spawnflags" "64"
"message" "*fuck*"
"netname" "duck"
"target" "duck_yourself"
}
{
"classname" "target_items"
"targetname" "duck_yourself"
"health" "-10"
}
r7547 | div0 | 2009-08-28 01:50:50 -0400 (Fri, 28 Aug 2009) | 2 lines
entities merge
r7548 | div0 | 2009-08-28 09:36:35 -0400 (Fri, 28 Aug 2009) | 2 lines
jumppads: do not touch pushltime on non-players
r7549 | div0 | 2009-08-28 12:31:46 -0400 (Fri, 28 Aug 2009) | 2 lines
particle font generator script, for new-style particle fonts
r7550 | fruitiex | 2009-08-28 15:55:22 -0400 (Fri, 28 Aug 2009) | 2 lines
fix small caulk problem on stormkeep2
r7551 | div0 | 2009-08-29 09:00:40 -0400 (Sat, 29 Aug 2009) | 2 lines
new cvars sv_taunt, sv_autotaunt
r7552 | div0 | 2009-08-29 09:01:07 -0400 (Sat, 29 Aug 2009) | 2 lines
cvars
r7553 | fruitiex | 2009-08-29 13:35:10 -0400 (Sat, 29 Aug 2009) | 2 lines
hide cl_showpressedkeys and cl_showspeed if r_letterbox == 1
r7554 | div0 | 2009-08-29 14:11:34 -0400 (Sat, 29 Aug 2009) | 2 lines
fix particle font
r7555 | div0 | 2009-08-29 14:13:13 -0400 (Sat, 29 Aug 2009) | 2 lines
more particlefont goodness
r7556 | mand1nga | 2009-08-29 14:39:50 -0400 (Sat, 29 Aug 2009) | 1 line
Even distribution of attackers
r7557 | div0 | 2009-08-29 16:35:46 -0400 (Sat, 29 Aug 2009) | 2 lines
more fugbix
r7558 | mand1nga | 2009-08-29 23:08:17 -0400 (Sat, 29 Aug 2009) | 1 line
Increased bot_ai_navigation_jetpack_mindistance a little
r7559 | fruitiex | 2009-08-30 02:44:20 -0400 (Sun, 30 Aug 2009) | 2 lines
add a missing light on stormeep, make simply walking straight to megahealth from the stairs impossible
r7560 | div0 | 2009-08-30 04:42:42 -0400 (Sun, 30 Aug 2009) | 2 lines
allow projectile "trails" when not moving (unused yet)
r7561 | div0 | 2009-08-30 04:46:42 -0400 (Sun, 30 Aug 2009) | 2 lines
add a subsystem to set players on fire (unused)

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r7543 | div0 | 2009-08-27 06:48:25 -0400 (Thu, 27 Aug 2009) | 23 lines

r7528 | fruitiex | 2009-08-26 08:08:39 -0400 (Wed, 26 Aug 2009) | 2 lines
bigger observed player's name
r7529 | fruitiex | 2009-08-26 08:15:53 -0400 (Wed, 26 Aug 2009) | 2 lines
dynamic placement for the spectator's name according to sbar_fontsize_spec...
r7530 | fruitiex | 2009-08-26 08:57:25 -0400 (Wed, 26 Aug 2009) | 2 lines
move powerup timer instead of scores at vid_conwidth < 800
r7531 | fruitiex | 2009-08-26 09:33:46 -0400 (Wed, 26 Aug 2009) | 2 lines
move fuel ammo at vid_conwidth < 800
r7534 | fruitiex | 2009-08-26 11:16:21 -0400 (Wed, 26 Aug 2009) | 2 lines
sbar.qc positioning fixes, please test
r7535 | fruitiex | 2009-08-26 11:17:45 -0400 (Wed, 26 Aug 2009) | 2 lines
whoops, forgot these
r7536 | fruitiex | 2009-08-26 14:24:59 -0400 (Wed, 26 Aug 2009) | 2 lines
warmup text hidden for spectators
r7537 | tzork | 2009-08-26 15:06:39 -0400 (Wed, 26 Aug 2009) | 1 line
Fix turrets bboxes.
r7538 | fruitiex | 2009-08-26 15:25:21 -0400 (Wed, 26 Aug 2009) | 2 lines
readme.txt for hip_inter
r7539 | m0rfar | 2009-08-26 15:32:28 -0400 (Wed, 26 Aug 2009) | 1 line
sync shaderlist and maplist
r7540 | fruitiex | 2009-08-27 00:45:58 -0400 (Thu, 27 Aug 2009) | 2 lines
original stormkeep removed from maplist, the map should be there only for compatibility. revert if you think otherwise :P

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r7542 | div0 | 2009-08-27 06:47:02 -0400 (Thu, 27 Aug 2009) | 21 lines

r7516 | div0 | 2009-08-25 14:03:45 -0400 (Tue, 25 Aug 2009) | 2 lines
add tuba documentation ;)
r7517 | fruitiex | 2009-08-25 16:05:49 -0400 (Tue, 25 Aug 2009) | 2 lines
weapon accuracy stats cleanup patch by terencehill
r7518 | fruitiex | 2009-08-25 16:20:59 -0400 (Tue, 25 Aug 2009) | 2 lines
teams order patch by terencehill
r7519 | fruitiex | 2009-08-25 16:49:47 -0400 (Tue, 25 Aug 2009) | 2 lines
g_warmup_limit fix by terencehill + timeout slowmo value restoration correctly
r7520 | fruitiex | 2009-08-25 17:03:59 -0400 (Tue, 25 Aug 2009) | 2 lines
fix timer display in last minute of warmup mode
r7521 | fruitiex | 2009-08-25 17:08:32 -0400 (Tue, 25 Aug 2009) | 2 lines
more team cleanups by TH
r7522 | mand1nga | 2009-08-25 20:41:18 -0400 (Tue, 25 Aug 2009) | 1 line
Too much visual basic? ..
r7523 | mand1nga | 2009-08-25 20:56:41 -0400 (Tue, 25 Aug 2009) | 1 line
Fixed tracking of stats in warmup stage
r7524 | mand1nga | 2009-08-25 21:15:30 -0400 (Tue, 25 Aug 2009) | 1 line
Disabled bot jetpack navigation by default
r7525 | fruitiex | 2009-08-26 00:59:10 -0400 (Wed, 26 Aug 2009) | 2 lines
ctf speedrun impulse fix by TH

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r7541 | div0 | 2009-08-27 06:41:40 -0400 (Thu, 27 Aug 2009) | 112 lines

r7461 | div0 | 2009-08-18 12:08:45 -0400 (Tue, 18 Aug 2009) | 2 lines
restart jump anim when needed
r7462 | m0rfar | 2009-08-18 12:29:08 -0400 (Tue, 18 Aug 2009) | 1 line
fix tiny ambient occlusion error on rocket ammo
r7463 | fruitiex | 2009-08-18 15:08:40 -0400 (Tue, 18 Aug 2009) | 2 lines
two rcon2irc plugins by Mattias
r7464 | fruitiex | 2009-08-18 16:00:10 -0400 (Tue, 18 Aug 2009) | 2 lines
fix: waypointscale not saved, minscale set to 0.5 so the scale isn't reset to 1
r7465 | div0 | 2009-08-19 08:50:08 -0400 (Wed, 19 Aug 2009) | 2 lines
cl_gunalign: only allow sending it ONCE
r7466 | div0 | 2009-08-19 08:52:48 -0400 (Wed, 19 Aug 2009) | 2 lines
shootfromclient: allow centerhandedness only if set to 2
r7467 | div0 | 2009-08-19 09:06:23 -0400 (Wed, 19 Aug 2009) | 2 lines
allow cl_gunalign settings for VISUAL-ONLY shot origin in shootfromcenter and shootfromeye
r7468 | div0 | 2009-08-19 09:08:46 -0400 (Wed, 19 Aug 2009) | 2 lines
shootfromeye > shootfromcenter > shootfromclient > rest
r7469 | div0 | 2009-08-19 09:20:39 -0400 (Wed, 19 Aug 2009) | 2 lines
gunalign 4 = center handed if possible, else left
r7470 | tzork | 2009-08-19 10:25:05 -0400 (Wed, 19 Aug 2009) | 1 line
Team colored minstanex beams & flyby sound for near misses with nex and minstanex.
r7471 | tzork | 2009-08-19 12:14:46 -0400 (Wed, 19 Aug 2009) | 1 line
Fix constant flyby sound for nex when spectating nex/minsta user.
r7472 | tzork | 2009-08-19 13:53:06 -0400 (Wed, 19 Aug 2009) | 1 line
Fix constant flyby sound for nex when spectating nex/minsta user. second try.
r7473 | mand1nga | 2009-08-19 20:38:18 -0400 (Wed, 19 Aug 2009) | 1 line
Added command for playing sound files at bot location
r7474 | div0 | 2009-08-20 03:04:31 -0400 (Thu, 20 Aug 2009) | 2 lines
rewrite nex whoosh code much more efficiently
r7475 | div0 | 2009-08-20 03:06:20 -0400 (Thu, 20 Aug 2009) | 3 lines
high: picmip 1
menu: REALLY fix crosshair button
r7476 | div0 | 2009-08-20 03:06:36 -0400 (Thu, 20 Aug 2009) | 2 lines
set default CH to 1
r7477 | div0 | 2009-08-20 05:44:56 -0400 (Thu, 20 Aug 2009) | 2 lines
fix warning
r7478 | div0 | 2009-08-20 11:51:41 -0400 (Thu, 20 Aug 2009) | 2 lines
add some missing cvar definitions (max casings, max gibs, spiderbot stuff)
r7479 | fruitiex | 2009-08-20 15:54:13 -0400 (Thu, 20 Aug 2009) | 2 lines
scoreboard fixes by terencehill
r7480 | fruitiex | 2009-08-20 16:02:45 -0400 (Thu, 20 Aug 2009) | 2 lines
correct 3 timeout cvar descriptions
r7481 | mand1nga | 2009-08-20 20:06:46 -0400 (Thu, 20 Aug 2009) | 1 line
Minstanex fixes by terencehil (#484)
r7482 | div0 | 2009-08-21 01:36:48 -0400 (Fri, 21 Aug 2009) | 2 lines
s/ogg/wav/g
r7483 | div0 | 2009-08-21 01:37:53 -0400 (Fri, 21 Aug 2009) | 2 lines
particle gibs option (needs changes in effectinfo by morphed)
r7484 | div0 | 2009-08-21 07:30:30 -0400 (Fri, 21 Aug 2009) | 2 lines
particlegibs by morphed (cl_particlegibs 1)
r7485 | div0 | 2009-08-21 08:50:19 -0400 (Fri, 21 Aug 2009) | 10 lines
whoever does the cl_gunalign menu item:
make the apply button of the dialog call the _gunalign_update alias
also, make the apply button of the dialog with v_flipped call the
_gunalign_update alias
and make the menu item change the cvar menu_cl_gunalign
r7486 | div0 | 2009-08-21 09:04:20 -0400 (Fri, 21 Aug 2009) | 2 lines
add "see also cl_gunalign" to shootfrom* vars
r7487 | fruitiex | 2009-08-21 09:28:42 -0400 (Fri, 21 Aug 2009) | 2 lines
add cl_gunalign to menu, move v_flipped to weapon dialog, add tooltip and fix spacing in defaultNexuiz.cfg
r7488 | div0 | 2009-08-21 12:29:58 -0400 (Fri, 21 Aug 2009) | 2 lines
compat pack update
r7489 | div0 | 2009-08-21 13:44:32 -0400 (Fri, 21 Aug 2009) | 2 lines
fix warning
r7490 | div0 | 2009-08-21 13:45:06 -0400 (Fri, 21 Aug 2009) | 2 lines
really fix warning and error
r7491 | mand1nga | 2009-08-22 08:30:11 -0400 (Sat, 22 Aug 2009) | 1 line
Don't generate a minstanex with ammo when dying by lack of ammo :)
r7492 | mand1nga | 2009-08-22 09:03:54 -0400 (Sat, 22 Aug 2009) | 1 line
Make bots annoy with the laser when they run out of ammo in minstagib
r7493 | mand1nga | 2009-08-22 09:19:31 -0400 (Sat, 22 Aug 2009) | 1 line
Don't show the "You got the Minstanex" msg in Minstagib because you always have it
r7494 | mand1nga | 2009-08-22 10:29:15 -0400 (Sat, 22 Aug 2009) | 1 line
Fix bots_vs_human and clean up CheckAllowedTeams()
r7495 | mand1nga | 2009-08-22 14:18:38 -0400 (Sat, 22 Aug 2009) | 1 line
Disable temporarily bot_vs_human when qty of teams > 2
r7496 | fruitiex | 2009-08-22 14:23:26 -0400 (Sat, 22 Aug 2009) | 2 lines
generator gib spawn origin fix, should fix unstuck entity messages when generator is shot with the crylink
r7497 | mand1nga | 2009-08-23 09:54:12 -0400 (Sun, 23 Aug 2009) | 1 line
Save some compiler time
r7498 | mand1nga | 2009-08-23 10:37:52 -0400 (Sun, 23 Aug 2009) | 1 line
Fix compiler warnings
r7499 | mand1nga | 2009-08-23 10:38:47 -0400 (Sun, 23 Aug 2009) | 2 lines
New awesome effects for Onslaught
r7500 | fruitiex | 2009-08-23 13:21:59 -0400 (Sun, 23 Aug 2009) | 2 lines
3in1 gameplay patch by Taoki, bot domination fix (now joins yellow/pink teams), dom map fixes by terencehill (use yellow team instead of pink on aneurysm and stormkeep)
r7501 | fruitiex | 2009-08-23 13:23:55 -0400 (Sun, 23 Aug 2009) | 2 lines
damn, this line was not supposed to be committed.
r7502 | fruitiex | 2009-08-23 13:24:23 -0400 (Sun, 23 Aug 2009) | 2 lines
tooltipz!
r7503 | fruitiex | 2009-08-23 13:33:44 -0400 (Sun, 23 Aug 2009) | 2 lines
add tutorial bot waypoint cache file to prevent spamming messages about
r7504 | fruitiex | 2009-08-23 13:41:21 -0400 (Sun, 23 Aug 2009) | 2 lines
fix "minstagib only" message in the menu, which is plain silly for both of these maps
r7505 | fruitiex | 2009-08-23 14:16:35 -0400 (Sun, 23 Aug 2009) | 2 lines
show only needed ammo types on the HUD in nixnex and weapon arena
r7506 | mand1nga | 2009-08-23 15:57:12 -0400 (Sun, 23 Aug 2009) | 1 line
Lowered default motion blur settings to 0.5
r7507 | mand1nga | 2009-08-23 16:11:24 -0400 (Sun, 23 Aug 2009) | 1 line
Updated recommended motion blur dose
r7508 | mand1nga | 2009-08-23 16:23:48 -0400 (Sun, 23 Aug 2009) | 1 line
Don't attack neutral entities
r7509 | mand1nga | 2009-08-23 17:24:54 -0400 (Sun, 23 Aug 2009) | 1 line
Enable code for jetpack navigation, although the feature isn't available by default
r7510 | mand1nga | 2009-08-23 17:25:55 -0400 (Sun, 23 Aug 2009) | 1 line
whoops
r7511 | div0 | 2009-08-24 05:53:55 -0400 (Mon, 24 Aug 2009) | 2 lines
fix nex whoosh spamming misc_laser
r7512 | mrbougo | 2009-08-24 14:58:20 -0400 (Mon, 24 Aug 2009) | 1 line
update cfg hashes
r7513 | fruitiex | 2009-08-24 15:29:25 -0400 (Mon, 24 Aug 2009) | 2 lines
stormkeep2!

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r7460 | div0 | 2009-08-18 03:59:02 -0400 (Tue, 18 Aug 2009) | 18 lines

r7452 | div0 | 2009-08-16 15:22:40 -0400 (Sun, 16 Aug 2009) | 2 lines
saturation slider: start at 0.5, not 1.0
r7453 | mand1nga | 2009-08-17 08:08:30 -0400 (Mon, 17 Aug 2009) | 1 line
Better landing
r7454 | fruitiex | 2009-08-17 09:07:22 -0400 (Mon, 17 Aug 2009) | 2 lines
added tutorial shader to shaderlist.txt
r7455 | fruitiex | 2009-08-17 10:24:54 -0400 (Mon, 17 Aug 2009) | 2 lines
waypoint scale slider added to menu, some fixes in the waypoint dialog
r7456 | mand1nga | 2009-08-17 10:37:43 -0400 (Mon, 17 Aug 2009) | 1 line
Fix bot pausing
r7457 | fruitiex | 2009-08-17 10:37:49 -0400 (Mon, 17 Aug 2009) | 2 lines
moar tooltips
r7458 | fruitiex | 2009-08-17 13:04:53 -0400 (Mon, 17 Aug 2009) | 3 lines
spectator name in lower left corner, sbar_showcurrentammo forced at vid_conwidth < 800 instead of the old solution which 
overlapped the voting text
r7459 | div0 | 2009-08-18 02:11:04 -0400 (Tue, 18 Aug 2009) | 2 lines
item waypointsprites: mark them as hideable, as they do not move (sure, this puts people who hide waypoints at a disadvantage, but so does the intended hiding of CTF bases too, as a hidden base cannot report its status via radar)

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r7451 | div0 | 2009-08-16 12:59:23 -0400 (Sun, 16 Aug 2009) | 17 lines

r7443 | div0 | 2009-08-16 06:43:25 -0400 (Sun, 16 Aug 2009) | 2 lines
try netfps 32
r7444 | fruitiex | 2009-08-16 09:12:07 -0400 (Sun, 16 Aug 2009) | 2 lines
sbar_alpha_fg fix on armor/health icon
r7445 | fruitiex | 2009-08-16 09:40:34 -0400 (Sun, 16 Aug 2009) | 2 lines
cl_showpressekeys centered, cl_showspeed moved above it
r7446 | fruitiex | 2009-08-16 11:09:07 -0400 (Sun, 16 Aug 2009) | 2 lines
small cleanup to prevent alpha values greater than 1...
r7447 | div0 | 2009-08-16 12:06:15 -0400 (Sun, 16 Aug 2009) | 2 lines
fix "gentle" logic :(
r7448 | mand1nga | 2009-08-16 12:06:42 -0400 (Sun, 16 Aug 2009) | 1 line
Fix audio spam on generator auto-destruction. Disallow complete destruction of generators in warmup stage.
r7449 | div0 | 2009-08-16 12:35:42 -0400 (Sun, 16 Aug 2009) | 2 lines
ONS fixes
r7450 | div0 | 2009-08-16 12:40:26 -0400 (Sun, 16 Aug 2009) | 2 lines
individual hitplot

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r7442 | div0 | 2009-08-15 15:18:18 -0400 (Sat, 15 Aug 2009) | 139 lines

r7377 | div0 | 2009-08-07 04:27:06 -0400 (Fri, 07 Aug 2009) | 2 lines
more eol-style
r7378 | div0 | 2009-08-07 05:30:33 -0400 (Fri, 07 Aug 2009) | 2 lines
correctly apply friction_on_land to support Nexuiz 1.5 physics properly
r7379 | div0 | 2009-08-07 05:33:33 -0400 (Fri, 07 Aug 2009) | 2 lines
rename the OK button to Close in the map info dialog
r7380 | div0 | 2009-08-07 05:34:09 -0400 (Fri, 07 Aug 2009) | 2 lines
also rename the button in server info
r7382 | div0 | 2009-08-07 09:59:17 -0400 (Fri, 07 Aug 2009) | 2 lines
weapon force factor
r7383 | div0 | 2009-08-07 10:28:48 -0400 (Fri, 07 Aug 2009) | 2 lines
also make projectile speed variable :P
r7384 | mand1nga | 2009-08-07 12:51:39 -0400 (Fri, 07 Aug 2009) | 3 lines
Added jetpack support for bots
To use it add -DBOT_JETPACK_NAVIGATION to FTQECCFLAGS in data/Makefile (will be enabled by default after the next release)
r7385 | div0 | 2009-08-07 14:57:04 -0400 (Fri, 07 Aug 2009) | 2 lines
force a low bgmvolume in the tutorial so one can hear the voice
r7386 | mand1nga | 2009-08-08 00:10:17 -0400 (Sat, 08 Aug 2009) | 1 line
Fix "controlpoint under attack" sound spam
r7387 | mand1nga | 2009-08-08 00:34:44 -0400 (Sat, 08 Aug 2009) | 1 line
Better fix
r7388 | div0 | 2009-08-08 08:42:07 -0400 (Sat, 08 Aug 2009) | 2 lines
fix accidentally not commented out stuff in gamecommand markup
r7389 | div0 | 2009-08-08 11:26:11 -0400 (Sat, 08 Aug 2009) | 2 lines
s/type race/type rc/g
r7390 | div0 | 2009-08-08 11:35:18 -0400 (Sat, 08 Aug 2009) | 2 lines
add a weapon_seeker() function that spawns the RL
r7391 | div0 | 2009-08-08 11:49:24 -0400 (Sat, 08 Aug 2009) | 2 lines
disable resizable again, thanks to SDL+Windows 7 sucking
r7392 | mrbougo | 2009-08-08 11:58:16 -0400 (Sat, 08 Aug 2009) | 1 line
add if_client alias, fix cvar hashes (why did it need fixing?)
r7393 | div0 | 2009-08-08 12:50:52 -0400 (Sat, 08 Aug 2009) | 2 lines
fix seeker->RL
r7394 | div0 | 2009-08-08 13:29:26 -0400 (Sat, 08 Aug 2009) | 2 lines
fix unused var
r7395 | div0 | 2009-08-08 16:03:42 -0400 (Sat, 08 Aug 2009) | 4 lines
tetris: fix rotation; set impulse from 200 to 100; change keys (now UP rotates, SPACE drops to bottom)
enable tetris by fteqcc -DTETRIS
r7396 | div0 | 2009-08-08 16:11:33 -0400 (Sat, 08 Aug 2009) | 2 lines
proper key repeat for tetris
r7397 | div0 | 2009-08-08 16:12:55 -0400 (Sat, 08 Aug 2009) | 2 lines
hehe, make it look better lined up
r7398 | div0 | 2009-08-08 16:34:44 -0400 (Sat, 08 Aug 2009) | 2 lines
impluse cleanup
r7399 | div0 | 2009-08-08 16:45:09 -0400 (Sat, 08 Aug 2009) | 3 lines
-DTETRIS: let konami code start tetris
otherwise: let konami code do impulse 99
r7400 | div0 | 2009-08-09 05:39:14 -0400 (Sun, 09 Aug 2009) | 2 lines
partial VS support for tetris; all that's missing is code to set up VS games
r7401 | div0 | 2009-08-09 05:39:32 -0400 (Sun, 09 Aug 2009) | 2 lines
properly clear the centerprint of tetris
r7402 | m0rfar | 2009-08-09 05:55:52 -0400 (Sun, 09 Aug 2009) | 1 line
sbar_showbinds better description (#429)
r7403 | div0 | 2009-08-09 06:07:28 -0400 (Sun, 09 Aug 2009) | 2 lines
working tetris VS mode!
r7404 | div0 | 2009-08-09 06:12:43 -0400 (Sun, 09 Aug 2009) | 2 lines
allow playing tetris while spectating
r7405 | div0 | 2009-08-09 06:29:16 -0400 (Sun, 09 Aug 2009) | 2 lines
tetris: no longer switch fonts
r7406 | div0 | 2009-08-09 06:31:22 -0400 (Sun, 09 Aug 2009) | 2 lines
adjust tetris levels to match gameboy tetris better
r7407 | div0 | 2009-08-09 06:35:24 -0400 (Sun, 09 Aug 2009) | 2 lines
recolor tetris start message
r7408 | div0 | 2009-08-09 06:58:00 -0400 (Sun, 09 Aug 2009) | 2 lines
more gameover time; newline fix
r7409 | div0 | 2009-08-09 07:15:40 -0400 (Sun, 09 Aug 2009) | 2 lines
add two newlines :P
r7410 | m0rfar | 2009-08-09 08:41:08 -0400 (Sun, 09 Aug 2009) | 1 line
ons_reborn player spawn point in solid. Bug #467
r7411 | m0rfar | 2009-08-09 08:53:59 -0400 (Sun, 09 Aug 2009) | 1 line
enable jetpacks for reborn
r7412 | div0 | 2009-08-09 13:47:18 -0400 (Sun, 09 Aug 2009) | 2 lines
make tetris easier to play (better tiles)
r7413 | div0 | 2009-08-09 13:49:48 -0400 (Sun, 09 Aug 2009) | 2 lines
comment fix
r7414 | div0 | 2009-08-09 14:38:31 -0400 (Sun, 09 Aug 2009) | 2 lines
tetris: SRS rotation
r7415 | div0 | 2009-08-09 14:47:58 -0400 (Sun, 09 Aug 2009) | 2 lines
bucket-of-seven randomization
r7416 | div0 | 2009-08-09 14:50:35 -0400 (Sun, 09 Aug 2009) | 2 lines
switch I with J for better coloring
r7417 | div0 | 2009-08-09 14:52:39 -0400 (Sun, 09 Aug 2009) | 2 lines
make the bucket work
r7418 | div0 | 2009-08-09 14:54:24 -0400 (Sun, 09 Aug 2009) | 2 lines
fix the bucket
r7419 | mrbougo | 2009-08-10 05:45:48 -0400 (Mon, 10 Aug 2009) | 1 line
using a regular dash instead of unsupported unicode :P
r7420 | mrbougo | 2009-08-10 15:20:20 -0400 (Mon, 10 Aug 2009) | 1 line
fix flag moving  on return
r7421 | mand1nga | 2009-08-10 20:57:45 -0400 (Mon, 10 Aug 2009) | 1 line
Fix frozen bots when joining a campaign level with F5 (Issue #469)
r7422 | mrbougo | 2009-08-11 04:44:27 -0400 (Tue, 11 Aug 2009) | 1 line
new OSX libs from merlijn
r7423 | tzork | 2009-08-11 10:41:49 -0400 (Tue, 11 Aug 2009) | 1 line
make spiderbot use framegroups, fix HUD_SPIDEBOT typo.
r7424 | tzork | 2009-08-11 10:47:24 -0400 (Tue, 11 Aug 2009) | 1 line
Wops, need more files for the HUD_SPIDEBOT fix.
r7425 | tzork | 2009-08-11 10:49:25 -0400 (Tue, 11 Aug 2009) | 1 line
Patches #434 from terencehill
r7426 | div0 | 2009-08-11 15:07:02 -0400 (Tue, 11 Aug 2009) | 2 lines
fix wallhugging bug
r7427 | div0 | 2009-08-12 01:08:35 -0400 (Wed, 12 Aug 2009) | 2 lines
clean up sprite maker
r7428 | div0 | 2009-08-12 02:09:33 -0400 (Wed, 12 Aug 2009) | 2 lines
rebuilt all the Xiph.org libs; now capturevideo doesn't crash any more on win32
r7429 | m0rfar | 2009-08-12 12:22:42 -0400 (Wed, 12 Aug 2009) | 1 line
eol style native
r7430 | mrbougo | 2009-08-12 13:25:46 -0400 (Wed, 12 Aug 2009) | 1 line
forcing unix line endings on sh files and the makefile, fixing mixed line endings on the makebuild script
r7431 | mrbougo | 2009-08-12 15:05:11 -0400 (Wed, 12 Aug 2009) | 1 line
CRLF forced on bat files
r7432 | div0 | 2009-08-13 06:13:47 -0400 (Thu, 13 Aug 2009) | 2 lines
LETS_TEST_FTEQCC
r7433 | mrbougo | 2009-08-13 10:41:53 -0400 (Thu, 13 Aug 2009) | 1 line
shootfromeye, requested by FruitieX
r7434 | m0rfar | 2009-08-13 14:41:32 -0400 (Thu, 13 Aug 2009) | 2 lines
add piece-o-cake to default maplist
and new cvar hashes apparently
r7435 | div0 | 2009-08-14 01:20:31 -0400 (Fri, 14 Aug 2009) | 2 lines
fix number display
r7436 | div0 | 2009-08-14 06:27:25 -0400 (Fri, 14 Aug 2009) | 6 lines
race/cts: clip movement vector to the "keyboard axes" (i.e. forward, right, or diagonal) as countermeasure to strafebot.
Please test whether it has any negative impact to keyboard users.
It currently makes race/cts unplayable for joystick users... we need a similar feature in the engine to fix that (to make cl_movement match again).
r7437 | div0 | 2009-08-14 06:57:19 -0400 (Fri, 14 Aug 2009) | 2 lines
don't cause roundoff errors if we don't really NEED to clip the velocity to keyboard axes
r7438 | div0 | 2009-08-14 08:04:19 -0400 (Fri, 14 Aug 2009) | 2 lines
cts/race: enable cl_movecliptokeyboard (new in engine) to prevent prediction errors
r7439 | tzork | 2009-08-15 01:26:47 -0400 (Sat, 15 Aug 2009) | 5 lines
Fix funky bug that waprs players to the spiderbot when a bot enter it.
Prevent bots from entering the spiderbot for now (they havent a clue how to use it yet)
Support .team to have them usable only to the members of the matching .team.
Respawn in the original spot and angle.
Fix zoom on rocket fire if user had nexgun selected while entering.
r7440 | mand1nga | 2009-08-15 07:21:19 -0400 (Sat, 15 Aug 2009) | 1 line
Play again "X minutes left" announcers if match time was changed
r7441 | div0 | 2009-08-15 13:50:28 -0400 (Sat, 15 Aug 2009) | 2 lines
more netfps (40 now)

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r7381 | div0 | 2009-08-07 06:46:57 -0400 (Fri, 07 Aug 2009) | 16 lines

r7371 | morphed | 2009-08-06 11:05:24 -0400 (Thu, 06 Aug 2009) | 1 line
rotated ctf capture shockwave
r7372 | div0 | 2009-08-06 15:20:29 -0400 (Thu, 06 Aug 2009) | 2 lines
if developer is set, list all game dirs using the newly added DP extension
r7373 | div0 | 2009-08-06 15:25:40 -0400 (Thu, 06 Aug 2009) | 2 lines
give the magic numbers names
r7374 | div0 | 2009-08-07 02:08:21 -0400 (Fri, 07 Aug 2009) | 6 lines
keyhunt:
1. route to key carrier, not to key
2. adjust ratings
This appears to fix the bot AI on aneurysm.
r7375 | div0 | 2009-08-07 03:32:57 -0400 (Fri, 07 Aug 2009) | 2 lines
vorbisgain tutorial
r7376 | div0 | 2009-08-07 03:36:14 -0400 (Fri, 07 Aug 2009) | 2 lines
add northern-lights to the track list

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r7370 | div0 | 2009-08-06 10:05:54 -0400 (Thu, 06 Aug 2009) | 5 lines

r7368 | div0 | 2009-08-06 09:55:44 -0400 (Thu, 06 Aug 2009) | 2 lines
less skill on starship-nixnex
r7369 | div0 | 2009-08-06 10:04:56 -0400 (Thu, 06 Aug 2009) | 2 lines
campaign starship level: easier

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r7367 | div0 | 2009-08-06 09:47:49 -0400 (Thu, 06 Aug 2009) | 5 lines

r7365 | div0 | 2009-08-06 09:41:33 -0400 (Thu, 06 Aug 2009) | 2 lines
Bookmark server label
r7366 | div0 | 2009-08-06 09:46:00 -0400 (Thu, 06 Aug 2009) | 2 lines
also update DNS better

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r7364 | div0 | 2009-08-06 09:40:30 -0400 (Thu, 06 Aug 2009) | 3 lines

r7363 | div0 | 2009-08-06 09:37:54 -0400 (Thu, 06 Aug 2009) | 2 lines
use the taunt animation for "cmd voice taunt"

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r7362 | div0 | 2009-08-06 09:06:45 -0400 (Thu, 06 Aug 2009) | 3 lines

r7361 | div0 | 2009-08-06 09:05:30 -0400 (Thu, 06 Aug 2009) | 2 lines
cvar check again

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r7360 | div0 | 2009-08-06 09:02:24 -0400 (Thu, 06 Aug 2009) | 9 lines

r7355 | div0 | 2009-08-06 08:57:50 -0400 (Thu, 06 Aug 2009) | 2 lines
nr_piece-o-cake
r7357 | div0 | 2009-08-06 09:00:40 -0400 (Thu, 06 Aug 2009) | 2 lines
move the xcf here
r7358 | div0 | 2009-08-06 09:00:46 -0400 (Thu, 06 Aug 2009) | 2 lines
move the texture
r7359 | div0 | 2009-08-06 09:01:18 -0400 (Thu, 06 Aug 2009) | 2 lines
remove empty dir

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r7356 | div0 | 2009-08-06 08:58:26 -0400 (Thu, 06 Aug 2009) | 58 lines

r7327 | div0 | 2009-08-04 09:09:26 -0400 (Tue, 04 Aug 2009) | 2 lines
CTS and Nexball in mapinfo dialog
r7328 | div0 | 2009-08-04 09:38:49 -0400 (Tue, 04 Aug 2009) | 2 lines
turn off anisotropy at medium and normal quality levels, as it causes lots of moiree on geforce 7 series
r7329 | div0 | 2009-08-04 09:57:55 -0400 (Tue, 04 Aug 2009) | 2 lines
experimental change: why was R_AddEntities there? we'll find out
r7330 | div0 | 2009-08-04 10:09:52 -0400 (Tue, 04 Aug 2009) | 2 lines
tiny projectile trail fix
r7331 | mrbougo | 2009-08-04 11:45:30 -0400 (Tue, 04 Aug 2009) | 1 line
fix nexball team counts
r7332 | m0rfar | 2009-08-04 14:10:43 -0400 (Tue, 04 Aug 2009) | 1 line
cp01.mapinfo typos
r7333 | m0rfar | 2009-08-04 14:44:01 -0400 (Tue, 04 Aug 2009) | 1 line
brighter team hud
r7334 | div0 | 2009-08-04 14:52:22 -0400 (Tue, 04 Aug 2009) | 2 lines
fix bot name selection in campaign
r7335 | div0 | 2009-08-04 15:13:48 -0400 (Tue, 04 Aug 2009) | 2 lines
fix "white team bug"
r7336 | div0 | 2009-08-04 15:14:57 -0400 (Tue, 04 Aug 2009) | 2 lines
slightly cleanup of last fix
r7337 | div0 | 2009-08-04 15:24:58 -0400 (Tue, 04 Aug 2009) | 2 lines
fix last fix
r7338 | div0 | 2009-08-04 15:43:53 -0400 (Tue, 04 Aug 2009) | 2 lines
sv_doublejump: match engine
r7339 | div0 | 2009-08-05 02:03:50 -0400 (Wed, 05 Aug 2009) | 2 lines
effect config overview script
r7340 | div0 | 2009-08-05 02:07:45 -0400 (Wed, 05 Aug 2009) | 2 lines
hide "ultimate" config from menu
r7341 | tzork | 2009-08-05 04:43:21 -0400 (Wed, 05 Aug 2009) | 1 line
FL_NOTARGET for buttons and no expensive classname check for turrets.
r7342 | div0 | 2009-08-05 05:54:04 -0400 (Wed, 05 Aug 2009) | 2 lines
drag box editor in sv_cheats; good for quick and dirty race-checkpointing of mikee maps
r7343 | div0 | 2009-08-05 06:07:10 -0400 (Wed, 05 Aug 2009) | 2 lines
fix output to annoy mappers/radiant less
r7344 | div0 | 2009-08-05 06:34:43 -0400 (Wed, 05 Aug 2009) | 2 lines
properly write the race ents again
r7345 | div0 | 2009-08-05 07:30:05 -0400 (Wed, 05 Aug 2009) | 2 lines
make most aspect ratios 600-based
r7346 | div0 | 2009-08-05 07:40:03 -0400 (Wed, 05 Aug 2009) | 2 lines
latch vid_con* cvars
r7347 | div0 | 2009-08-05 09:29:56 -0400 (Wed, 05 Aug 2009) | 2 lines
show only available resolutions
r7348 | div0 | 2009-08-05 14:50:13 -0400 (Wed, 05 Aug 2009) | 2 lines
enable vid_resizable by default, I think nobody will complain :P
r7349 | div0 | 2009-08-06 03:23:27 -0400 (Thu, 06 Aug 2009) | 2 lines
mediasource for tutorial; map compiler script update
r7350 | div0 | 2009-08-06 03:26:49 -0400 (Thu, 06 Aug 2009) | 4 lines
the tutorial...
commit with mediasource follows later
r7351 | div0 | 2009-08-06 08:22:49 -0400 (Thu, 06 Aug 2009) | 2 lines
tooltip update
r7352 | div0 | 2009-08-06 08:35:31 -0400 (Thu, 06 Aug 2009) | 2 lines
lots of svn:eol-style native
r7353 | div0 | 2009-08-06 08:36:00 -0400 (Thu, 06 Aug 2009) | 2 lines
typo fix
r7354 | div0 | 2009-08-06 08:50:02 -0400 (Thu, 06 Aug 2009) | 2 lines
makebuild.sh: reenable PPC macs for now; minor fixes

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r7324 | div0 | 2009-08-04 05:50:47 -0400 (Tue, 04 Aug 2009) | 17 lines

r7316 | div0 | 2009-08-04 05:09:49 -0400 (Tue, 04 Aug 2009) | 2 lines
do not honor cl_nogibs in cl_gentle (allows the menu to make more sense)
r7317 | div0 | 2009-08-04 05:14:58 -0400 (Tue, 04 Aug 2009) | 2 lines
add 1920x1080
r7318 | div0 | 2009-08-04 05:23:31 -0400 (Tue, 04 Aug 2009) | 2 lines
menu cleanup; new effects configs by FruitieX, tooltips
r7319 | div0 | 2009-08-04 05:30:33 -0400 (Tue, 04 Aug 2009) | 2 lines
windows dlls by blub
r7320 | div0 | 2009-08-04 05:39:30 -0400 (Tue, 04 Aug 2009) | 2 lines
OS X dylibs - step 1
r7321 | div0 | 2009-08-04 05:39:46 -0400 (Tue, 04 Aug 2009) | 2 lines
add back the symlinks
r7322 | div0 | 2009-08-04 05:42:20 -0400 (Tue, 04 Aug 2009) | 2 lines
remove all dylibs, for adding them in next commit
r7323 | div0 | 2009-08-04 05:43:45 -0400 (Tue, 04 Aug 2009) | 2 lines
here are the dylibs again

------------------------------------------------------------------------
r7315 | div0 | 2009-08-04 03:10:55 -0400 (Tue, 04 Aug 2009) | 11 lines

r7310 | div0 | 2009-08-03 14:40:48 -0400 (Mon, 03 Aug 2009) | 2 lines
MOAR TOOLTIPZ
r7311 | div0 | 2009-08-03 14:44:30 -0400 (Mon, 03 Aug 2009) | 2 lines
what went wrong with committing this fix? Retry committing this... with correct names effects-*.cfg
r7312 | div0 | 2009-08-03 15:15:26 -0400 (Mon, 03 Aug 2009) | 2 lines
set gameversion_min and gameversion_max to restrict compatibility in the future (server browser only)
r7313 | div0 | 2009-08-03 15:25:59 -0400 (Mon, 03 Aug 2009) | 2 lines
comment
r7314 | div0 | 2009-08-03 15:29:21 -0400 (Mon, 03 Aug 2009) | 2 lines
fix typo in tooltip

------------------------------------------------------------------------
r7309 | div0 | 2009-08-03 14:33:13 -0400 (Mon, 03 Aug 2009) | 26 lines

r7296 | div0 | 2009-08-03 09:44:30 -0400 (Mon, 03 Aug 2009) | 3 lines
credits update
tracebug test case update
r7298 | div0 | 2009-08-03 11:36:28 -0400 (Mon, 03 Aug 2009) | 2 lines
only update the bookmark/remove button when really needed
r7299 | div0 | 2009-08-03 12:09:06 -0400 (Mon, 03 Aug 2009) | 1 line
build script: use git for fteqcc
r7300 | div0 | 2009-08-03 12:19:31 -0400 (Mon, 03 Aug 2009) | 2 lines
background builder
r7301 | div0 | 2009-08-03 12:26:28 -0400 (Mon, 03 Aug 2009) | 1 line
add wickedz background building
r7302 | div0 | 2009-08-03 12:44:52 -0400 (Mon, 03 Aug 2009) | 2 lines
effects configs synced to menu again
r7303 | div0 | 2009-08-03 12:45:12 -0400 (Mon, 03 Aug 2009) | 2 lines
oops ;)
r7304 | div0 | 2009-08-03 12:46:40 -0400 (Mon, 03 Aug 2009) | 2 lines
resync shader list
r7305 | div0 | 2009-08-03 12:47:30 -0400 (Mon, 03 Aug 2009) | 2 lines
warmupfix
r7306 | div0 | 2009-08-03 12:52:46 -0400 (Mon, 03 Aug 2009) | 2 lines
minor fixes to client sbar (PLEASE TEST)
r7307 | div0 | 2009-08-03 13:18:20 -0400 (Mon, 03 Aug 2009) | 2 lines
fteqcc...
r7308 | div0 | 2009-08-03 14:27:53 -0400 (Mon, 03 Aug 2009) | 2 lines
use fteqcc -Werror

------------------------------------------------------------------------
r7295 | div0 | 2009-08-03 09:19:37 -0400 (Mon, 03 Aug 2009) | 102 lines

r7247 | div0 | 2009-07-21 02:56:12 -0400 (Tue, 21 Jul 2009) | 1 line
oops, do the last commit in the right branch
r7250 | div0 | 2009-07-21 04:54:17 -0400 (Tue, 21 Jul 2009) | 2 lines
--seeker
r7251 | mand1nga | 2009-07-22 20:49:54 -0400 (Wed, 22 Jul 2009) | 1 line
Don't track accuracy stats during warmup stage
r7252 | div0 | 2009-07-23 02:08:04 -0400 (Thu, 23 Jul 2009) | 2 lines
undo the most stupid change to RadiusDamage EVER
r7253 | div0 | 2009-07-23 04:08:09 -0400 (Thu, 23 Jul 2009) | 2 lines
crosshair_hittest_showimpact
r7254 | div0 | 2009-07-23 04:23:15 -0400 (Thu, 23 Jul 2009) | 2 lines
fix typo
r7255 | div0 | 2009-07-23 06:22:30 -0400 (Thu, 23 Jul 2009) | 2 lines
fix spam
r7256 | div0 | 2009-07-23 13:21:39 -0400 (Thu, 23 Jul 2009) | 2 lines
crosshair hittest: blur cvar; fix blur with RL
r7257 | mand1nga | 2009-07-24 23:07:59 -0400 (Fri, 24 Jul 2009) | 1 line
Fix quite OBVIOUS bug preventing the execution of individual bot cmds called directly from the server console. Updated help cmd.
r7258 | mand1nga | 2009-07-25 00:28:52 -0400 (Sat, 25 Jul 2009) | 1 line
Fixed a bug preventing the execution of the first command on the queue of every bot. Fixed desynchronization between the string buffer index and the (bot) cmd index/pointer when the string buffer was cleared. Sort some comments. Please test.
r7259 | mand1nga | 2009-07-25 00:43:12 -0400 (Sat, 25 Jul 2009) | 1 line
Fixed bots getting stuck on ladders
r7260 | mand1nga | 2009-07-25 00:53:57 -0400 (Sat, 25 Jul 2009) | 1 line
Made bots stop fighting in vain while being dragged :P
r7261 | div0 | 2009-07-25 09:50:43 -0400 (Sat, 25 Jul 2009) | 2 lines
fix bot AI item decisions
r7262 | div0 | 2009-07-25 10:43:18 -0400 (Sat, 25 Jul 2009) | 4 lines
add to the documentation for terencehill who obviously cannot think that g_warmup_limit is in SECONDS and meant to be in SECONDS.
Shouldn't a default value of 60 have been obvious enough for that?
r7263 | mand1nga | 2009-07-25 12:27:56 -0400 (Sat, 25 Jul 2009) | 1 line
Fix unreachable code
r7264 | div0 | 2009-07-25 12:31:22 -0400 (Sat, 25 Jul 2009) | 2 lines
slightly better headshot box
r7265 | mand1nga | 2009-07-25 12:33:19 -0400 (Sat, 25 Jul 2009) | 1 line
Complete the return of item evaluation ai to t_items.qc
r7266 | div0 | 2009-07-25 13:57:10 -0400 (Sat, 25 Jul 2009) | 2 lines
voice script: - in front of duration means adding no delay
r7267 | div0 | 2009-07-25 14:15:03 -0400 (Sat, 25 Jul 2009) | 2 lines
fix some typo
r7268 | div0 | 2009-07-25 14:53:00 -0400 (Sat, 25 Jul 2009) | 2 lines
restructure voice script code a little
r7269 | div0 | 2009-07-26 04:32:26 -0400 (Sun, 26 Jul 2009) | 2 lines
first, let's try lowering rocket health to 40. Now grenades should almost always detonate the rocket and not deflect it.
r7270 | mand1nga | 2009-07-26 11:35:35 -0400 (Sun, 26 Jul 2009) | 1 line
Disable bunnyhop when attacking with the rifle, makes it harder to aim and looks silly
r7271 | div0 | 2009-07-26 12:32:23 -0400 (Sun, 26 Jul 2009) | 2 lines
ggressor retexture my FruitieX (TraK textures come in a later commit)
r7272 | div0 | 2009-07-26 12:41:49 -0400 (Sun, 26 Jul 2009) | 2 lines
trak4-mit and trak5
r7273 | m0rfar | 2009-07-26 14:04:45 -0400 (Sun, 26 Jul 2009) | 1 line
cyberparcour01 makes a comeback as cts ;)
r7274 | m0rfar | 2009-07-26 14:52:36 -0400 (Sun, 26 Jul 2009) | 1 line
it's probably unnecessary to remove dismal from here, but whatever 
r7275 | div0 | 2009-07-26 14:57:27 -0400 (Sun, 26 Jul 2009) | 2 lines
s/animinfo/framegroups/
r7276 | mand1nga | 2009-07-27 12:04:06 -0400 (Mon, 27 Jul 2009) | 1 line
Fixed a bug that was making bots stop executing commands if an inexistent command was given
r7277 | mand1nga | 2009-07-28 15:34:34 -0400 (Tue, 28 Jul 2009) | 1 line
Don't shoot at buttons
r7278 | div0 | 2009-07-29 00:40:03 -0400 (Wed, 29 Jul 2009) | 2 lines
aggressor with race now
r7279 | div0 | 2009-07-29 04:07:25 -0400 (Wed, 29 Jul 2009) | 2 lines
try to fixa speccer bug
r7280 | div0 | 2009-07-29 08:51:47 -0400 (Wed, 29 Jul 2009) | 2 lines
make projectiles SOLID_TRIGGER for a test
r7281 | div0 | 2009-07-29 15:26:13 -0400 (Wed, 29 Jul 2009) | 2 lines
do not set a movetype for spectators...
r7282 | div0 | 2009-07-29 15:30:42 -0400 (Wed, 29 Jul 2009) | 2 lines
add a comment
r7283 | div0 | 2009-07-30 02:27:57 -0400 (Thu, 30 Jul 2009) | 11 lines
next attempt: make projectiles SOLID_CORPSE so they reliably hit anything, but
cannot be hit by player/spectator movement.  SOLID_TRIGGER failed at this
because these move with a only-bmodels trace.  SOLID_BBOX failed because a
SOLID_NOT moving into a SOLID_BBOX causes a hit, and also blocks the
SOLID_BBOX. SOLID_CORPSE is chosen because players have a hit contents mask
that allows them to move into SOLID_CORPSE.
Due to an override hit contents mask, the SOLID_CORPSE projectiles still
detonate on impact to "other" corpses (including other projectiles, although
this is unlikely).
r7284 | mand1nga | 2009-07-30 19:42:43 -0400 (Thu, 30 Jul 2009) | 1 line
Bots: Detection of enemies by looking through transparent objects. Aim to enemies when not having weapons.
r7285 | mand1nga | 2009-07-31 10:24:41 -0400 (Fri, 31 Jul 2009) | 1 line
Prevent players from joining after the match ended (#419)
r7286 | div0 | 2009-07-31 15:31:28 -0400 (Fri, 31 Jul 2009) | 2 lines
fix comment formatting ;)
r7287 | div0 | 2009-08-01 11:09:54 -0400 (Sat, 01 Aug 2009) | 2 lines
porto code cleanup; preparation for solid portals
r7288 | div0 | 2009-08-01 12:13:16 -0400 (Sat, 01 Aug 2009) | 2 lines
solid portals - "almost done". Remaining issue: player entities get "unstuck" for unknown reason.
r7289 | div0 | 2009-08-01 16:35:57 -0400 (Sat, 01 Aug 2009) | 2 lines
for solid portals: shader change
r7290 | div0 | 2009-08-01 16:46:49 -0400 (Sat, 01 Aug 2009) | 2 lines
make portals solid in a better place
r7291 | mand1nga | 2009-08-01 16:47:59 -0400 (Sat, 01 Aug 2009) | 1 line
Fix compiler warning
r7292 | div0 | 2009-08-01 16:48:32 -0400 (Sat, 01 Aug 2009) | 2 lines
nixnex: turn off items triggers
r7293 | mand1nga | 2009-08-03 06:50:04 -0400 (Mon, 03 Aug 2009) | 1 line
Release bump
r7294 | mand1nga | 2009-08-03 07:41:32 -0400 (Mon, 03 Aug 2009) | 1 line
Fix bots behavior with g_weapon_stay

------------------------------------------------------------------------
r7248 | div0 | 2009-07-21 02:58:26 -0400 (Tue, 21 Jul 2009) | 56 lines

r7219 | div0 | 2009-07-14 01:37:16 -0400 (Tue, 14 Jul 2009) | 2 lines
race HUD
r7220 | m0rfar | 2009-07-14 20:31:33 -0400 (Tue, 14 Jul 2009) | 1 line
mediasource: grunge brushes (used in hud)
r7221 | div0 | 2009-07-15 05:04:35 -0400 (Wed, 15 Jul 2009) | 2 lines
race: when time limit ends, do not stop the race, but let everyone finish his lap (untested, please test)
r7222 | mrbougo | 2009-07-15 10:31:28 -0400 (Wed, 15 Jul 2009) | 1 line
woops, forgot to add that for nexball
r7223 | m0rfar | 2009-07-15 13:01:37 -0400 (Wed, 15 Jul 2009) | 1 line
accuracy stats spec fix
r7224 | div0 | 2009-07-15 15:00:01 -0400 (Wed, 15 Jul 2009) | 2 lines
this really should not change anything, but apparently it fixes race... odd
r7225 | div0 | 2009-07-16 08:44:28 -0400 (Thu, 16 Jul 2009) | 2 lines
fix race penalties
r7226 | div0 | 2009-07-16 09:22:30 -0400 (Thu, 16 Jul 2009) | 2 lines
remove an accidentally committed debug change to g_triggers.qc
r7227 | div0 | 2009-07-16 10:58:19 -0400 (Thu, 16 Jul 2009) | 2 lines
HUD fixes
r7228 | div0 | 2009-07-17 04:16:33 -0400 (Fri, 17 Jul 2009) | 2 lines
cs_*project: check if DP supports them in console coordinate space
r7229 | div0 | 2009-07-17 13:44:14 -0400 (Fri, 17 Jul 2009) | 2 lines
fix the cs_project detection
r7230 | div0 | 2009-07-17 14:08:50 -0400 (Fri, 17 Jul 2009) | 2 lines
split racerecord/ctsrecord DB fields
r7231 | div0 | 2009-07-17 16:40:22 -0400 (Fri, 17 Jul 2009) | 2 lines
a stupid fix for a stupid bug breaking race
r7232 | div0 | 2009-07-17 17:05:28 -0400 (Fri, 17 Jul 2009) | 2 lines
fix a sudden death bug
r7233 | mand1nga | 2009-07-17 22:47:28 -0400 (Fri, 17 Jul 2009) | 1 line
Fix accuracy stats (#400)
r7234 | mrbougo | 2009-07-18 09:05:00 -0400 (Sat, 18 Jul 2009) | 1 line
fix waypoint display origins when out of vision... please confirm that checking if d_z == 0 is too rare to be necessary ?
r7235 | m0rfar | 2009-07-18 13:54:55 -0400 (Sat, 18 Jul 2009) | 1 line
small scoreboard fixes
r7236 | div0 | 2009-07-19 03:11:09 -0400 (Sun, 19 Jul 2009) | 2 lines
fix ANYPOINT selection
r7237 | div0 | 2009-07-19 06:11:52 -0400 (Sun, 19 Jul 2009) | 2 lines
minimize weaponsNexrun.cfg
r7238 | m0rfar | 2009-07-19 11:15:17 -0400 (Sun, 19 Jul 2009) | 1 line
Correctly display all the scoreboard columns (#428)
r7239 | mand1nga | 2009-07-19 11:43:11 -0400 (Sun, 19 Jul 2009) | 1 line
Updated some changes
r7240 | div0 | 2009-07-19 15:24:50 -0400 (Sun, 19 Jul 2009) | 2 lines
fix autodetection of cs_project behaviour
r7241 | div0 | 2009-07-19 18:04:44 -0400 (Sun, 19 Jul 2009) | 2 lines
race: fix stupid typo :P
r7242 | div0 | 2009-07-20 00:47:53 -0400 (Mon, 20 Jul 2009) | 2 lines
race campaign level: fix qualifying status
r7243 | div0 | 2009-07-20 06:33:23 -0400 (Mon, 20 Jul 2009) | 4 lines
[11:57:02] <@LordHavoc> div0: or just remove the seeker for me and say "LordHavoc told me to"
PLEASE TEST
r7244 | div0 | 2009-07-20 06:47:34 -0400 (Mon, 20 Jul 2009) | 2 lines
continue --seeker
r7245 | mand1nga | 2009-07-20 12:43:20 -0400 (Mon, 20 Jul 2009) | 1 line
Fix warning

------------------------------------------------------------------------
r7218 | div0 | 2009-07-13 07:41:39 -0400 (Mon, 13 Jul 2009) | 56 lines

r7192 | div0 | 2009-07-11 11:27:00 -0400 (Sat, 11 Jul 2009) | 2 lines
more penalty time fixes
r7193 | div0 | 2009-07-11 11:38:23 -0400 (Sat, 11 Jul 2009) | 2 lines
fix "randomly stuck at spawn" bug
r7194 | div0 | 2009-07-11 13:36:35 -0400 (Sat, 11 Jul 2009) | 2 lines
meta works not like I thought :P
r7195 | morphed | 2009-07-11 15:58:08 -0400 (Sat, 11 Jul 2009) | 1 line
new player images for menu made by Ronan
r7196 | div0 | 2009-07-11 16:57:52 -0400 (Sat, 11 Jul 2009) | 2 lines
fix yet another bug by TH :(
r7197 | div0 | 2009-07-11 17:05:26 -0400 (Sat, 11 Jul 2009) | 3 lines
cl_gentle 1: morphed's effect
cl_gentle 2: my effect
r7198 | div0 | 2009-07-11 17:07:17 -0400 (Sat, 11 Jul 2009) | 2 lines
cl_gentle 2: work properly even in sv_gentle 1 mode
r7199 | div0 | 2009-07-11 17:08:15 -0400 (Sat, 11 Jul 2009) | 2 lines
document cl_gentle 2 in cvar description
r7200 | div0 | 2009-07-11 17:14:27 -0400 (Sat, 11 Jul 2009) | 2 lines
entities.def
r7201 | div0 | 2009-07-12 08:02:49 -0400 (Sun, 12 Jul 2009) | 2 lines
bye bye "Race", hello "CTS" and "Race" (in mapinfo: rc)
r7202 | div0 | 2009-07-12 08:06:48 -0400 (Sun, 12 Jul 2009) | 2 lines
CTS line
r7203 | div0 | 2009-07-12 08:11:55 -0400 (Sun, 12 Jul 2009) | 2 lines
use -1 as "unknown skill"
r7204 | div0 | 2009-07-12 11:47:16 -0400 (Sun, 12 Jul 2009) | 2 lines
fix some more stuff separating rc/cts
r7205 | div0 | 2009-07-12 11:50:48 -0400 (Sun, 12 Jul 2009) | 2 lines
normalize formatting of physics cfg files
r7206 | div0 | 2009-07-12 12:00:05 -0400 (Sun, 12 Jul 2009) | 2 lines
mapinfo: support #include in settemps
r7207 | div0 | 2009-07-12 12:12:24 -0400 (Sun, 12 Jul 2009) | 2 lines
do not apply kill delay in qualifying (race/cts) rounds
r7208 | div0 | 2009-07-12 13:46:28 -0400 (Sun, 12 Jul 2009) | 2 lines
do not require "has weapons" in cts
r7209 | div0 | 2009-07-12 14:55:31 -0400 (Sun, 12 Jul 2009) | 3 lines
CTS to menu;
Nexrun weapons cfg
r7210 | div0 | 2009-07-12 15:35:49 -0400 (Sun, 12 Jul 2009) | 2 lines
fix campaign + race, I think
r7211 | div0 | 2009-07-12 15:36:29 -0400 (Sun, 12 Jul 2009) | 2 lines
fix race name
r7212 | div0 | 2009-07-12 15:58:15 -0400 (Sun, 12 Jul 2009) | 3 lines
fix typo
r7213 | div0 | 2009-07-13 00:23:13 -0400 (Mon, 13 Jul 2009) | 2 lines
fix :recordset: eventlog lines
r7214 | div0 | 2009-07-13 00:25:11 -0400 (Mon, 13 Jul 2009) | 2 lines
match also new race records
r7215 | div0 | 2009-07-13 01:49:00 -0400 (Mon, 13 Jul 2009) | 2 lines
do not randomly order players who have completed no lap in qualifying, but always start them from behind
r7216 | div0 | 2009-07-13 06:24:21 -0400 (Mon, 13 Jul 2009) | 2 lines
if con_chat is disabled, still clip centerprint against the upper edge of the HUD
r7217 | div0 | 2009-07-13 06:36:10 -0400 (Mon, 13 Jul 2009) | 3 lines
remove model forcing feature until further notice, due to zyms having mismatching bone indexes.
Code can be reenabled by specifying -DALLOW_FORCEMODELS on the fteqcc command line.

------------------------------------------------------------------------
r7191 | div0 | 2009-07-11 10:59:28 -0400 (Sat, 11 Jul 2009) | 222 lines

r7091 | m0rfar | 2009-06-23 17:16:09 -0400 (Tue, 23 Jun 2009) | 3 lines
* New race map! CyberParcour01 by Sev
* Removed duplicate shader "textures/eX/eX_floor_grate_03"
* Added missing shaders to shaderlist.txt
r7092 | div0 | 2009-06-24 01:32:52 -0400 (Wed, 24 Jun 2009) | 3 lines
- healthbars for players with attached sprite (flag carrier, key carrier, ball kicker)
- build bar (smoothly increasing) for powerup respawn
r7093 | div0 | 2009-06-24 01:38:41 -0400 (Wed, 24 Jun 2009) | 2 lines
damn, add back sys_ticrate var
r7094 | div0 | 2009-06-24 01:44:01 -0400 (Wed, 24 Jun 2009) | 2 lines
change blue sprite color to the new team color
r7095 | div0 | 2009-06-24 03:55:58 -0400 (Wed, 24 Jun 2009) | 2 lines
half health bar be start health
r7096 | div0 | 2009-06-24 06:22:57 -0400 (Wed, 24 Jun 2009) | 3 lines
build bar: center it
health bar: left align it
r7097 | morphed | 2009-06-24 17:08:16 -0400 (Wed, 24 Jun 2009) | 1 line
shockwave for flagcapture fx
r7098 | morphed | 2009-06-24 18:07:11 -0400 (Wed, 24 Jun 2009) | 1 line
more assets for flag capture fx
r7099 | morphed | 2009-06-24 19:55:08 -0400 (Wed, 24 Jun 2009) | 1 line
flag carrier fx assets
r7100 | tzork | 2009-06-24 20:16:01 -0400 (Wed, 24 Jun 2009) | 2 lines
#367 - Timer team background bugfix
patch by FruitieX.
r7101 | tzork | 2009-06-24 23:38:40 -0400 (Wed, 24 Jun 2009) | 3 lines
Patch by Dib, Improved by tZork.
g_shootfromclient & cl_gunalign support. 
Lets clients decide then gun alignment (right, center or left) with cl_gunalign if server is running with g_shootfromclient 
r7102 | div0 | 2009-06-25 01:36:34 -0400 (Thu, 25 Jun 2009) | 2 lines
crosshair_hittest: new feature: enlarge when aiming at enemy (optional)
r7103 | div0 | 2009-06-25 02:01:08 -0400 (Thu, 25 Jun 2009) | 2 lines
work around fteqcc bug with buildbar alignment
r7104 | div0 | 2009-06-25 02:04:19 -0400 (Thu, 25 Jun 2009) | 2 lines
make strength also a little brighter
r7105 | div0 | 2009-06-25 02:12:51 -0400 (Thu, 25 Jun 2009) | 2 lines
use the proper blue color everywhere(?)
r7106 | morphed | 2009-06-25 09:34:02 -0400 (Thu, 25 Jun 2009) | 1 line
missing shaders
r7107 | morphed | 2009-06-25 09:46:37 -0400 (Thu, 25 Jun 2009) | 1 line
model tweaks for flag carrier fx
r7108 | m0rfar | 2009-06-25 13:29:17 -0400 (Thu, 25 Jun 2009) | 1 line
hud fixes by FruitieX
r7109 | div0 | 2009-06-25 15:42:46 -0400 (Thu, 25 Jun 2009) | 3 lines
cl_gunalign: default to center handedness so you know if you are on such a server.
also: mirror the ORIGINAL shot origin instead of using hardcoded values for left handed mode. Hardcoded makes many weapons look bad.
r7110 | m0rfar | 2009-06-25 15:46:24 -0400 (Thu, 25 Jun 2009) | 1 line
waypoint sprite update by fruitiex, I hope I didn't fail
r7111 | m0rfar | 2009-06-25 17:41:20 -0400 (Thu, 25 Jun 2009) | 1 line
oops I forgot these
r7112 | morphed | 2009-06-25 20:51:21 -0400 (Thu, 25 Jun 2009) | 1 line
Shock eat lots of boring tuna and went to gym
r7113 | morphed | 2009-06-26 03:25:17 -0400 (Fri, 26 Jun 2009) | 1 line
headhunter went to gym too, unarmored carni now have normal maps
r7114 | mrbougo | 2009-06-27 10:26:20 -0400 (Sat, 27 Jun 2009) | 1 line
that file was supposed to be replaced, but the name changed inbetween... :P
r7115 | mrbougo | 2009-06-27 11:19:31 -0400 (Sat, 27 Jun 2009) | 1 line
nexball: go back to the old scoring system (add points to opposite team on fault) for two-teamed maps; fix the waypoint approach that was not supposed to be committed, fix health bars (please see if there is no better way to disable health bars for nexball)
r7116 | div0 | 2009-06-27 15:58:49 -0400 (Sat, 27 Jun 2009) | 2 lines
make-sprites run again, and committed, sorry
r7117 | div0 | 2009-06-27 16:18:43 -0400 (Sat, 27 Jun 2009) | 2 lines
shrink the crosshair when aiming at a team mate and the hittest is on
r7118 | morphed | 2009-06-27 17:47:06 -0400 (Sat, 27 Jun 2009) | 1 line
I changed Pyria.female to 1
r7119 | m0rfar | 2009-06-28 07:45:17 -0400 (Sun, 28 Jun 2009) | 1 line
hudfixes_v5
r7120 | m0rfar | 2009-06-28 07:51:56 -0400 (Sun, 28 Jun 2009) | 1 line
...
r7121 | m0rfar | 2009-06-28 11:38:07 -0400 (Sun, 28 Jun 2009) | 1 line
hudfixes v6 + new numbers + timerbg
r7122 | m0rfar | 2009-06-28 11:49:29 -0400 (Sun, 28 Jun 2009) | 1 line
source and script for hud numbers
r7123 | div0 | 2009-06-29 02:06:00 -0400 (Mon, 29 Jun 2009) | 3 lines
rot/regen system cleanup; hopefully no actual change
for fuel, rot now goes to 100 as before, but regen only goes to 50
r7124 | morphed | 2009-06-30 08:17:53 -0400 (Tue, 30 Jun 2009) | 1 line
improved textures for Inssurectionist and Lycanthrope
r7125 | div0 | 2009-06-30 08:51:57 -0400 (Tue, 30 Jun 2009) | 2 lines
fix two bugs in health/armor/fuel rot rewrite
r7126 | m0rfar | 2009-06-30 08:56:35 -0400 (Tue, 30 Jun 2009) | 1 line
cyberparcour01 update by sev. It should be easier for "normal" players to finish a lap now. :)
r7127 | morphed | 2009-06-30 08:58:39 -0400 (Tue, 30 Jun 2009) | 1 line
Level of detail version for all player models, and various changes to original models
r7128 | morphed | 2009-06-30 09:01:32 -0400 (Tue, 30 Jun 2009) | 1 line
.skin files for LoD models
r7129 | div0 | 2009-06-30 09:20:00 -0400 (Tue, 30 Jun 2009) | 8 lines
change LOD code to support the models the way morphed named them. Next time, morphed, follow the existing code!
To use LOD, compile your progs with:
  fteqcc -DALLOW_VARIABLE_LOD
(note: it takes a lot of extra CPU time on servers with many players)
r7130 | div0 | 2009-06-30 09:36:51 -0400 (Tue, 30 Jun 2009) | 2 lines
some player CEFC fixes
r7131 | div0 | 2009-06-30 10:36:36 -0400 (Tue, 30 Jun 2009) | 2 lines
eol-style only
r7132 | div0 | 2009-06-30 10:41:34 -0400 (Tue, 30 Jun 2009) | 2 lines
eof fixes for all qc, qh, c filesd
r7133 | div0 | 2009-06-30 13:33:35 -0400 (Tue, 30 Jun 2009) | 2 lines
some LOD stuff fixes
r7134 | div0 | 2009-06-30 14:28:33 -0400 (Tue, 30 Jun 2009) | 2 lines
LOD (cl_playerdetailreduction) enabled now, master switch sv_loddistance1 (also turns off model forcing, though)
r7135 | mrbougo | 2009-06-30 15:10:54 -0400 (Tue, 30 Jun 2009) | 1 line
adding the stroke characters to the compat pack
r7136 | m0rfar | 2009-06-30 16:53:56 -0400 (Tue, 30 Jun 2009) | 1 line
New scoreboard style by terencehill
r7137 | div0 | 2009-07-01 14:30:59 -0400 (Wed, 01 Jul 2009) | 2 lines
fix uncustomizing player entities
r7138 | mrbougo | 2009-07-02 03:34:49 -0400 (Thu, 02 Jul 2009) | 1 line
add nexball in server.cfg
r7139 | div0 | 2009-07-03 04:31:51 -0400 (Fri, 03 Jul 2009) | 2 lines
CPMA strafe acceleration nerfing: force full QW acceleration while using nerfed strafe acceleration
r7140 | div0 | 2009-07-03 05:10:24 -0400 (Fri, 03 Jul 2009) | 2 lines
add a second trigger for the CPMA+airaccel_qw incompatibility workaround
r7141 | mrbougo | 2009-07-03 05:58:48 -0400 (Fri, 03 Jul 2009) | 1 line
nixnex: add support for g_use_ammunition 0, g_nixnex_with_powerups, g_nixnex_with_healtharmor
r7142 | div0 | 2009-07-04 11:19:55 -0400 (Sat, 04 Jul 2009) | 2 lines
slight csqc physics speedup, should not help much with gibs though
r7143 | div0 | 2009-07-04 11:36:37 -0400 (Sat, 04 Jul 2009) | 2 lines
disable automatic DM entries for mapinfo in Nexball maps
r7144 | div0 | 2009-07-04 14:12:13 -0400 (Sat, 04 Jul 2009) | 2 lines
nexrun physics file
r7145 | m0rfar | 2009-07-05 12:57:24 -0400 (Sun, 05 Jul 2009) | 1 line
scoreboard update 1.2.1
r7146 | div0 | 2009-07-06 01:46:38 -0400 (Mon, 06 Jul 2009) | 2 lines
first test of waypointsprites with healthbars for onslaught
r7147 | div0 | 2009-07-06 02:08:57 -0400 (Mon, 06 Jul 2009) | 2 lines
make ONS less spammy: only show healthbars on not shielded control points
r7148 | mrbougo | 2009-07-06 03:26:46 -0400 (Mon, 06 Jul 2009) | 1 line
cut one frame off the rifle reload anim, which ended with a weird warp
r7149 | div0 | 2009-07-07 01:05:57 -0400 (Tue, 07 Jul 2009) | 2 lines
fix minor WPS bug preventing build bars from getting removed properly
r7150 | div0 | 2009-07-07 01:15:32 -0400 (Tue, 07 Jul 2009) | 6 lines
onslaught: new toys, new toys
cvars for:
CP build time
CP start health when building
CP regeneration
r7151 | div0 | 2009-07-07 06:54:35 -0400 (Tue, 07 Jul 2009) | 2 lines
fix reload-switch away-reload bug
r7152 | div0 | 2009-07-07 09:30:12 -0400 (Tue, 07 Jul 2009) | 2 lines
more stuff into compat pack
r7153 | mrbougo | 2009-07-07 10:37:24 -0400 (Tue, 07 Jul 2009) | 1 line
nexball compat pack files
r7154 | div0 | 2009-07-08 01:48:04 -0400 (Wed, 08 Jul 2009) | 2 lines
sync docs
r7155 | div0 | 2009-07-08 03:03:26 -0400 (Wed, 08 Jul 2009) | 3 lines
- add a "frustrating" flag to race maps in mapinfo so they are not playable by default
- set the flag on cyberparcour01
r7156 | div0 | 2009-07-08 05:02:58 -0400 (Wed, 08 Jul 2009) | 2 lines
sync entities
r7157 | div0 | 2009-07-08 09:25:07 -0400 (Wed, 08 Jul 2009) | 2 lines
misc_teleport_dest: allow setting a max speed for players who get teleported
r7158 | div0 | 2009-07-08 11:09:02 -0400 (Wed, 08 Jul 2009) | 3 lines
race: checkpoints with spawnflag FINISH are now a separate finish CP
teleport: fix typo
r7159 | div0 | 2009-07-08 11:11:29 -0400 (Wed, 08 Jul 2009) | 2 lines
sync entities.def
r7160 | div0 | 2009-07-08 11:21:33 -0400 (Wed, 08 Jul 2009) | 2 lines
remove recoil from minstanex
r7161 | div0 | 2009-07-08 11:23:58 -0400 (Wed, 08 Jul 2009) | 2 lines
remove "origin" lines
r7162 | div0 | 2009-07-08 11:25:12 -0400 (Wed, 08 Jul 2009) | 2 lines
close 408
r7163 | div0 | 2009-07-08 11:32:57 -0400 (Wed, 08 Jul 2009) | 2 lines
new voting layout
r7164 | div0 | 2009-07-08 11:38:27 -0400 (Wed, 08 Jul 2009) | 2 lines
egyptsoc_r
r7165 | div0 | 2009-07-08 11:46:36 -0400 (Wed, 08 Jul 2009) | 2 lines
fix warnings
r7166 | div0 | 2009-07-08 11:50:15 -0400 (Wed, 08 Jul 2009) | 2 lines
add a debug command sv_cmd onslaught_updatelinks
r7167 | div0 | 2009-07-08 13:00:58 -0400 (Wed, 08 Jul 2009) | 2 lines
try to bugfix onslaught, PLEASE TEST...
r7168 | div0 | 2009-07-08 14:41:21 -0400 (Wed, 08 Jul 2009) | 2 lines
warning-only fixes
r7169 | div0 | 2009-07-08 14:48:06 -0400 (Wed, 08 Jul 2009) | 2 lines
minor ons sprite fix
r7170 | div0 | 2009-07-08 14:59:04 -0400 (Wed, 08 Jul 2009) | 2 lines
more ons fixes
r7171 | div0 | 2009-07-09 12:32:49 -0400 (Thu, 09 Jul 2009) | 2 lines
g_mapinfo_* settings
r7172 | div0 | 2009-07-09 13:28:13 -0400 (Thu, 09 Jul 2009) | 2 lines
ACLs
r7173 | morphed | 2009-07-09 16:35:42 -0400 (Thu, 09 Jul 2009) | 1 line
new cl_gentle fx
r7174 | div0 | 2009-07-10 02:10:56 -0400 (Fri, 10 Jul 2009) | 2 lines
fix crash in CTF when bots are leaving at end of match
r7175 | div0 | 2009-07-10 07:54:17 -0400 (Fri, 10 Jul 2009) | 2 lines
fix cvar check values
r7176 | div0 | 2009-07-10 14:12:43 -0400 (Fri, 10 Jul 2009) | 2 lines
rifle: invert the meaning of the bulletcounter field
r7177 | div0 | 2009-07-10 14:30:22 -0400 (Fri, 10 Jul 2009) | 3 lines
rifle bullet counter indicator
no longer needs to reload after switch!
r7178 | div0 | 2009-07-10 14:43:37 -0400 (Fri, 10 Jul 2009) | 2 lines
fixed some CHs ;)
r7179 | div0 | 2009-07-10 14:45:36 -0400 (Fri, 10 Jul 2009) | 2 lines
rifle ring -> compat pack
r7180 | div0 | 2009-07-10 15:23:56 -0400 (Fri, 10 Jul 2009) | 2 lines
make headshot damage 100 again, as it won't get stronger than the nex by this anyway
r7181 | div0 | 2009-07-10 15:36:12 -0400 (Fri, 10 Jul 2009) | 2 lines
make sure bullet counter is never > amount nails
r7182 | div0 | 2009-07-10 15:37:42 -0400 (Fri, 10 Jul 2009) | 2 lines
reload fixes
r7183 | div0 | 2009-07-10 16:04:05 -0400 (Fri, 10 Jul 2009) | 2 lines
fix odd warning
r7184 | div0 | 2009-07-10 16:29:38 -0400 (Fri, 10 Jul 2009) | 13 lines
As long as it is broken (no proper race spawnpoints, not playable in actual race), let's remove cyberparcour01.
When the map has had the necessary changes:
- race spawns with race_place set, at least six of them for a map of this size
- playable in actual race => being thrown off the track by a single shot or a small mistake should not typically kill you, but allow you to get back and continue, losing time in the process
feel free to add it back again.
Refer to Docs/mapping.txt for details on putting the race spawns.
I'll keep the textures and shaders in, as they can help other mappers.
r7185 | div0 | 2009-07-10 16:38:23 -0400 (Fri, 10 Jul 2009) | 2 lines
I don't think we still need dismal, we hid it from the menu, and nobody missed it.
r7186 | div0 | 2009-07-10 16:39:07 -0400 (Fri, 10 Jul 2009) | 2 lines
more stuff we really don't need (yet)
r7187 | div0 | 2009-07-10 16:54:57 -0400 (Fri, 10 Jul 2009) | 2 lines
fix radio buttons
r7188 | div0 | 2009-07-11 08:55:08 -0400 (Sat, 11 Jul 2009) | 2 lines
experimental race penalty time system (entity fields race_penalty and race_penalty_reason, entities trigger_race_checkpoint and trigger_race_penalty)

------------------------------------------------------------------------
r7190 | div0 | 2009-07-11 10:55:44 -0400 (Sat, 11 Jul 2009) | 242 lines

r6975 | mand1nga | 2009-06-10 23:58:12 -0400 (Wed, 10 Jun 2009) | 1 line
Support for accuracy stats by Diabolik. See your stats with +showaccuracy or "sbar_hud_accuracy 1".
r6976 | mand1nga | 2009-06-11 00:27:40 -0400 (Thu, 11 Jun 2009) | 1 line
Display accuracy stats at the end of match
r6977 | div0 | 2009-06-11 06:13:46 -0400 (Thu, 11 Jun 2009) | 2 lines
make blue team color brighter to match red
r6978 | div0 | 2009-06-11 06:15:32 -0400 (Thu, 11 Jun 2009) | 2 lines
add perl script to make the palette
r6979 | div0 | 2009-06-11 06:23:56 -0400 (Thu, 11 Jun 2009) | 2 lines
team color brightness
r6980 | div0 | 2009-06-11 07:00:33 -0400 (Thu, 11 Jun 2009) | 2 lines
fix the recently committed palette
r6981 | div0 | 2009-06-11 07:48:25 -0400 (Thu, 11 Jun 2009) | 2 lines
fix bot moveto command and routing... now all bots can get to their seats
r6982 | div0 | 2009-06-11 12:37:20 -0400 (Thu, 11 Jun 2009) | 2 lines
more midi2cfg stuff :P
r6983 | div0 | 2009-06-11 13:02:24 -0400 (Thu, 11 Jun 2009) | 5 lines
- fix aimtotarget in bot scripting
- seeker lifetime is now a cvar
- complain if a trigger_items requests an invalid item
- bot scripting: support hook and chat buttons
r6984 | m0rfar | 2009-06-11 14:39:44 -0400 (Thu, 11 Jun 2009) | 2 lines
Default bind ALT for +showaccuracy
Adds +showaccuracy to Control settings
r6985 | div0 | 2009-06-11 14:48:26 -0400 (Thu, 11 Jun 2009) | 2 lines
jetpack attenuation is now a cvar
r6986 | div0 | 2009-06-11 14:51:41 -0400 (Thu, 11 Jun 2009) | 2 lines
new cvar g_telefrags
r6987 | div0 | 2009-06-11 15:07:53 -0400 (Thu, 11 Jun 2009) | 2 lines
fix the bot script :P
r6988 | div0 | 2009-06-11 15:12:43 -0400 (Thu, 11 Jun 2009) | 2 lines
s/ogg/wav/
r6989 | div0 | 2009-06-11 16:00:09 -0400 (Thu, 11 Jun 2009) | 2 lines
eX.shader: contain ALL eX textures. Should fix file name case issues because eX folder was stupidly named.
r6990 | mand1nga | 2009-06-11 18:28:18 -0400 (Thu, 11 Jun 2009) | 1 line
Update tuba icon here too :)
r6991 | mand1nga | 2009-06-11 18:56:10 -0400 (Thu, 11 Jun 2009) | 1 line
New cvar bot_ai_enemydetectionradius for limiting bots visibility
r6992 | div0 | 2009-06-12 02:18:09 -0400 (Fri, 12 Jun 2009) | 2 lines
try to fix the world write bug in RadiusDamage
r6993 | div0 | 2009-06-12 03:46:18 -0400 (Fri, 12 Jun 2009) | 3 lines
bots scripting: use a string buffer now
new command "barrier": waits till all bots have executed this command (for syncing actions)
r6994 | div0 | 2009-06-12 03:47:37 -0400 (Fri, 12 Jun 2009) | 2 lines
midi2cfg: use barriers
r6995 | tzork | 2009-06-12 04:05:49 -0400 (Fri, 12 Jun 2009) | 1 line
Get rid of g_turrets_unit_ewheel_std_target_range_fire, fix g_turrets_targetscan_mindelay add g_turrets_targetscan_maxdelay
r6996 | div0 | 2009-06-12 04:17:49 -0400 (Fri, 12 Jun 2009) | 2 lines
fix bot barriers, add a "load" command to bot_cmd
r6997 | div0 | 2009-06-12 04:19:20 -0400 (Fri, 12 Jun 2009) | 2 lines
make proper use of barriers now :P
r6998 | div0 | 2009-06-12 04:21:27 -0400 (Fri, 12 Jun 2009) | 2 lines
remove debug code from barrier (making bots yellow while in one)
r6999 | div0 | 2009-06-12 05:33:00 -0400 (Fri, 12 Jun 2009) | 2 lines
barrier: only wait for bots that actually have commands
r7000 | div0 | 2009-06-12 05:33:21 -0400 (Fri, 12 Jun 2009) | 2 lines
fix last commit
r7001 | div0 | 2009-06-12 05:49:57 -0400 (Fri, 12 Jun 2009) | 2 lines
make common/noimpact actually work
r7002 | div0 | 2009-06-12 05:50:29 -0400 (Fri, 12 Jun 2009) | 2 lines
fix last change :P
r7003 | tzork | 2009-06-12 05:56:24 -0400 (Fri, 12 Jun 2009) | 1 line
spiderbot & wakazachi media
r7004 | div0 | 2009-06-12 06:21:52 -0400 (Fri, 12 Jun 2009) | 2 lines
fix some barrier and note stuff
r7005 | tzork | 2009-06-12 06:46:52 -0400 (Fri, 12 Jun 2009) | 1 line
vehicles server & client code, disabled by default. see vehicles/vehicles.qh
r7006 | tzork | 2009-06-12 06:50:53 -0400 (Fri, 12 Jun 2009) | 1 line
forgot some media.
r7007 | div0 | 2009-06-12 06:58:36 -0400 (Fri, 12 Jun 2009) | 2 lines
rearranged chairs
r7008 | tzork | 2009-06-12 07:04:58 -0400 (Fri, 12 Jun 2009) | 1 line
wops
r7009 | tzork | 2009-06-12 07:25:14 -0400 (Fri, 12 Jun 2009) | 1 line
de-junk vehicles/racer.qc slightly.
r7010 | div0 | 2009-06-12 11:04:06 -0400 (Fri, 12 Jun 2009) | 2 lines
don't count DEATH_TELEFRAG against non-players as hit
r7011 | div0 | 2009-06-12 14:51:04 -0400 (Fri, 12 Jun 2009) | 2 lines
yay! dynamic assignment of places for bot scripting :)
r7012 | div0 | 2009-06-12 14:51:18 -0400 (Fri, 12 Jun 2009) | 2 lines
use dynamic place assignment
r7013 | div0 | 2009-06-12 14:53:05 -0400 (Fri, 12 Jun 2009) | 2 lines
fix broken alias in defaultNexuiz.cfg
r7014 | div0 | 2009-06-12 15:17:24 -0400 (Fri, 12 Jun 2009) | 2 lines
crifle: make a cvar whether to reload on switch, but don't use it yet
r7015 | div0 | 2009-06-12 15:22:33 -0400 (Fri, 12 Jun 2009) | 2 lines
menu cleanups
r7016 | mand1nga | 2009-06-12 18:02:05 -0400 (Fri, 12 Jun 2009) | 1 line
Reverted the changes in tracewalk calls introduced in r6891 as it breaks the CTF and ONS ai. It may break bot scripting, but a better solution has to be found. Slightly improved wandering hack :P
r7017 | mand1nga | 2009-06-12 18:51:14 -0400 (Fri, 12 Jun 2009) | 1 line
Less greediness + minor tweaks
r7018 | mand1nga | 2009-06-12 18:59:39 -0400 (Fri, 12 Jun 2009) | 1 line
Lowered smoothing of demo camera
r7019 | div0 | 2009-06-13 05:42:19 -0400 (Sat, 13 Jun 2009) | 2 lines
bot script: change var placeholder from $ to @ to not confuse console parser
r7020 | div0 | 2009-06-13 05:43:55 -0400 (Sat, 13 Jun 2009) | 2 lines
change $ to @ here too
r7021 | div0 | 2009-06-13 05:48:05 -0400 (Sat, 13 Jun 2009) | 2 lines
undo mand1nga's revert, and make it conditional on a bot_navigation_ignoreplayers cvar
r7022 | div0 | 2009-06-13 05:49:13 -0400 (Sat, 13 Jun 2009) | 2 lines
add that cvar
r7023 | div0 | 2009-06-13 13:03:14 -0400 (Sat, 13 Jun 2009) | 2 lines
bot scripting: be more persistent in moveto command, accept up to 10 failures to route
r7024 | div0 | 2009-06-13 13:09:26 -0400 (Sat, 13 Jun 2009) | 2 lines
don't display any damage for tuba, but hdie the warning
r7025 | div0 | 2009-06-13 13:26:29 -0400 (Sat, 13 Jun 2009) | 2 lines
two minor HUD patches; more persistence for bot scripting (if routing fails, they now have 20 seconds to walk around to random waypoints and find a route again)
r7026 | div0 | 2009-06-13 13:34:30 -0400 (Sat, 13 Jun 2009) | 2 lines
add more game types to menu fraglimit selector
r7027 | div0 | 2009-06-13 13:46:27 -0400 (Sat, 13 Jun 2009) | 2 lines
fix a warning
r7028 | div0 | 2009-06-13 13:49:38 -0400 (Sat, 13 Jun 2009) | 2 lines
more menu fixes
r7029 | div0 | 2009-06-13 14:37:04 -0400 (Sat, 13 Jun 2009) | 2 lines
DP_SV_BOUNCEFACTOR
r7030 | div0 | 2009-06-13 14:43:55 -0400 (Sat, 13 Jun 2009) | 2 lines
remove a double classname assignment; improve description
r7031 | div0 | 2009-06-13 15:12:38 -0400 (Sat, 13 Jun 2009) | 2 lines
louder tuba please
r7032 | div0 | 2009-06-13 15:33:07 -0400 (Sat, 13 Jun 2009) | 2 lines
fix zoomstate networking
r7033 | div0 | 2009-06-13 15:34:27 -0400 (Sat, 13 Jun 2009) | 2 lines
new cvar check :(
r7034 | div0 | 2009-06-13 15:41:27 -0400 (Sat, 13 Jun 2009) | 2 lines
up attempts from 10 to 30
r7035 | div0 | 2009-06-14 05:39:31 -0400 (Sun, 14 Jun 2009) | 2 lines
prefer waypoints of distance < 500 when finding random WPs to route to
r7036 | div0 | 2009-06-14 06:33:44 -0400 (Sun, 14 Jun 2009) | 2 lines
midi2cfg-ng: new command syntax, support multiple MIDIs (yet to be tested)
r7037 | div0 | 2009-06-14 06:34:20 -0400 (Sun, 14 Jun 2009) | 2 lines
support a new "intermission" command
r7038 | m0rfar | 2009-06-14 09:16:07 -0400 (Sun, 14 Jun 2009) | 1 line
aggressor fixes by terencehill och fruitex. #339
r7039 | m0rfar | 2009-06-14 10:20:45 -0400 (Sun, 14 Jun 2009) | 1 line
even more tooltip fixes by fruitiex. #322
r7040 | div0 | 2009-06-14 15:12:22 -0400 (Sun, 14 Jun 2009) | 2 lines
race level: change 33.3 seconds to 36.0 seconds to make it easier
r7041 | div0 | 2009-06-14 16:23:04 -0400 (Sun, 14 Jun 2009) | 2 lines
more elaborate :P
r7042 | div0 | 2009-06-15 06:21:13 -0400 (Mon, 15 Jun 2009) | 2 lines
do not do blur fort he tuba
r7043 | div0 | 2009-06-15 11:14:51 -0400 (Mon, 15 Jun 2009) | 2 lines
initialize
r7044 | mrbougo | 2009-06-15 15:32:06 -0400 (Mon, 15 Jun 2009) | 1 line
nexball changes: tweak bounciness using the new DP extension, add waypoint sprites, and radar support
r7045 | tzork | 2009-06-16 16:01:53 -0400 (Tue, 16 Jun 2009) | 1 line
add missing spiderbot crosshair
r7046 | mrbougo | 2009-06-16 16:31:44 -0400 (Tue, 16 Jun 2009) | 1 line
fix electro impact sound precache... thank you Ronan! :P
r7047 | tzork | 2009-06-16 17:55:03 -0400 (Tue, 16 Jun 2009) | 1 line
quick-fix for turret_flac 
r7048 | div0 | 2009-06-17 00:56:58 -0400 (Wed, 17 Jun 2009) | 2 lines
common.shader update
r7049 | div0 | 2009-06-17 01:51:48 -0400 (Wed, 17 Jun 2009) | 4 lines
remove the "creation" track as it is clearly non-GPL (can be restored if further clarification shows the opposite).
Also, we need some statement from elysis.
r7050 | div0 | 2009-06-17 11:48:43 -0400 (Wed, 17 Jun 2009) | 2 lines
new mutator: g_weaponarena none ;)
r7051 | div0 | 2009-06-17 12:43:35 -0400 (Wed, 17 Jun 2009) | 2 lines
work around another fteqcc bug...
r7052 | div0 | 2009-06-17 12:54:55 -0400 (Wed, 17 Jun 2009) | 2 lines
make bot command reading faster :P
r7053 | div0 | 2009-06-17 13:05:48 -0400 (Wed, 17 Jun 2009) | 2 lines
add a new .float maycheat ;)
r7054 | div0 | 2009-06-17 13:06:32 -0400 (Wed, 17 Jun 2009) | 2 lines
tuba too loud ;)
r7055 | div0 | 2009-06-18 01:51:34 -0400 (Thu, 18 Jun 2009) | 2 lines
fix missing tuba.shader, update texture
r7056 | div0 | 2009-06-18 01:54:24 -0400 (Thu, 18 Jun 2009) | 2 lines
tuba.shader
r7057 | mrbougo | 2009-06-18 06:37:43 -0400 (Thu, 18 Jun 2009) | 1 line
update cvar hashes
r7058 | div0 | 2009-06-18 16:44:03 -0400 (Thu, 18 Jun 2009) | 2 lines
new parameter "leadlimit", abort the game if someone leads by that amount
r7059 | div0 | 2009-06-18 17:14:42 -0400 (Thu, 18 Jun 2009) | 2 lines
midi2cfg improvements ;)
r7060 | div0 | 2009-06-18 17:55:29 -0400 (Thu, 18 Jun 2009) | 2 lines
avoid using the same bot name again
r7061 | div0 | 2009-06-19 07:02:13 -0400 (Fri, 19 Jun 2009) | 2 lines
fix screen resolutions, add eeepc resolutions
r7062 | div0 | 2009-06-20 13:59:51 -0400 (Sat, 20 Jun 2009) | 2 lines
fix crash in bot clear queue
r7063 | div0 | 2009-06-20 16:33:40 -0400 (Sat, 20 Jun 2009) | 2 lines
new cvar bot_sound_monopoly allows only bots to make noise; new sbar background
r7064 | div0 | 2009-06-20 17:10:41 -0400 (Sat, 20 Jun 2009) | 2 lines
fix bot_sound_monopoly cvar
r7065 | div0 | 2009-06-21 06:14:36 -0400 (Sun, 21 Jun 2009) | 3 lines
PLAYER MODEL FORCING. Highly experimental. cl_forcemodels shows all enemies as your current model and skin; cl_forcemodelsfromnexuiz applies that only to players using a model that does not come with Nexuiz (e.g. to not see NSFW models or cows).
cl_forcemodels can be deactivated by the server admin using sv_clforcemodels 0. cl_forcemodelsfromnexuiz is always allowed.
r7066 | div0 | 2009-06-21 06:17:32 -0400 (Sun, 21 Jun 2009) | 2 lines
actually read sv_clforceplayermodels
r7067 | div0 | 2009-06-21 06:32:18 -0400 (Sun, 21 Jun 2009) | 2 lines
fix latest commit ;)
r7068 | div0 | 2009-06-21 06:35:39 -0400 (Sun, 21 Jun 2009) | 2 lines
when forcing models, do not allow the fbskins
r7069 | div0 | 2009-06-21 06:38:24 -0400 (Sun, 21 Jun 2009) | 2 lines
forbid the fbskin when forcing player models
r7070 | div0 | 2009-06-21 06:44:11 -0400 (Sun, 21 Jun 2009) | 2 lines
add new options
r7071 | div0 | 2009-06-21 07:13:53 -0400 (Sun, 21 Jun 2009) | 2 lines
undo an accidental commit
r7072 | div0 | 2009-06-21 07:14:35 -0400 (Sun, 21 Jun 2009) | 2 lines
add warnings to player model forcing cvars
r7073 | div0 | 2009-06-21 15:31:17 -0400 (Sun, 21 Jun 2009) | 2 lines
animinfo: treat more than 3 tokens not as error (as dpmodel writes that now to specify whether the scene is looped)
r7074 | div0 | 2009-06-21 16:23:07 -0400 (Sun, 21 Jun 2009) | 2 lines
make all weapon animations self-play in the engine
r7075 | div0 | 2009-06-22 02:33:16 -0400 (Mon, 22 Jun 2009) | 2 lines
fix teleport bit handling: only when restarting the SAME anim
r7076 | div0 | 2009-06-22 06:50:16 -0400 (Mon, 22 Jun 2009) | 2 lines
fix loop in sound_allowed
r7077 | div0 | 2009-06-22 07:07:06 -0400 (Mon, 22 Jun 2009) | 2 lines
potential fix for clones
r7078 | div0 | 2009-06-23 05:57:51 -0400 (Tue, 23 Jun 2009) | 2 lines
undo the skin index restriction
r7079 | morphed | 2009-06-23 10:52:41 -0400 (Tue, 23 Jun 2009) | 1 line
content for m0rfars team colored coronas idea
r7080 | mrbougo | 2009-06-23 12:22:55 -0400 (Tue, 23 Jun 2009) | 1 line
nexball: little something I forgot to commit: show all players on the radar
r7081 | mrbougo | 2009-06-23 15:07:24 -0400 (Tue, 23 Jun 2009) | 1 line
make the radar change potentially usable for other gamemodes, and less expensive too
r7082 | div0 | 2009-06-23 15:12:20 -0400 (Tue, 23 Jun 2009) | 4 lines
directhit fix;
currentammo;
scoring sliders fix
r7083 | div0 | 2009-06-23 15:23:10 -0400 (Tue, 23 Jun 2009) | 2 lines
HUD fixes v3; breaking currentammo :(
r7084 | div0 | 2009-06-23 15:27:08 -0400 (Tue, 23 Jun 2009) | 2 lines
fix currentammo patch again
r7085 | div0 | 2009-06-23 15:38:05 -0400 (Tue, 23 Jun 2009) | 2 lines
sprites in xscale
r7086 | div0 | 2009-06-23 15:41:18 -0400 (Tue, 23 Jun 2009) | 2 lines
hud mediasource
r7087 | div0 | 2009-06-23 15:41:19 -0400 (Tue, 23 Jun 2009) | 2 lines
rename a field in waypointsprites
r7088 | div0 | 2009-06-23 15:42:20 -0400 (Tue, 23 Jun 2009) | 2 lines
rename another field
r7089 | div0 | 2009-06-23 16:15:10 -0400 (Tue, 23 Jun 2009) | 2 lines
healthbars for sprites (currently unused)
r7090 | div0 | 2009-06-23 16:21:37 -0400 (Tue, 23 Jun 2009) | 2 lines
use a healthbar for powerup respawns

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r7189 | div0 | 2009-07-11 10:51:14 -0400 (Sat, 11 Jul 2009) | 176 lines

r6889 | div0 | 2009-06-06 12:02:04 -0400 (Sat, 06 Jun 2009) | 2 lines
more tooltips
r6890 | mand1nga | 2009-06-06 15:15:22 -0400 (Sat, 06 Jun 2009) | 1 line
Fix wrong entity references
r6891 | mand1nga | 2009-06-06 15:16:30 -0400 (Sat, 06 Jun 2009) | 1 line
Waypoints for ONS generators
r6892 | mand1nga | 2009-06-06 15:19:11 -0400 (Sat, 06 Jun 2009) | 3 lines
Better placement of auto-generated waypoints
Set hasgoals to false if no real goal was found
r6893 | mand1nga | 2009-06-06 15:42:23 -0400 (Sat, 06 Jun 2009) | 1 line
Updated default cached waypoints
r6894 | div0 | 2009-06-06 15:57:38 -0400 (Sat, 06 Jun 2009) | 6 lines
Here it is: the @!#%'n Tuba.
But it does not work yet, audio samples do not exist yet.
DO NOT MERGE THIS INTO BRANCH.
r6895 | mand1nga | 2009-06-06 17:01:11 -0400 (Sat, 06 Jun 2009) | 1 line
Additional cleaning of 'bot_list'. This seems to fix bots standing on the same place on 1 player vs 1 bot matches
r6896 | mand1nga | 2009-06-06 17:03:19 -0400 (Sat, 06 Jun 2009) | 1 line
ONS ai. Currently only one role (offense) is supported. Please test.
r6897 | mand1nga | 2009-06-06 21:01:42 -0400 (Sat, 06 Jun 2009) | 2 lines
Add the /&$·%#?"!1Tuba to Havoc mode
r6898 | div0 | 2009-06-07 07:08:49 -0400 (Sun, 07 Jun 2009) | 4 lines
The @!#%'n Tuba can be played now! Only model still missing.
Sound samples generated from freepats.
r6899 | div0 | 2009-06-07 07:09:15 -0400 (Sun, 07 Jun 2009) | 2 lines
more tuba stuff ;)
r6900 | div0 | 2009-06-07 12:01:49 -0400 (Sun, 07 Jun 2009) | 2 lines
tuba: shorter notes (please test)
r6901 | div0 | 2009-06-07 13:14:58 -0400 (Sun, 07 Jun 2009) | 2 lines
more tuba fixes :P
r6902 | div0 | 2009-06-07 13:20:24 -0400 (Sun, 07 Jun 2009) | 2 lines
fix antilag AGAIN ;) (this time, if antilagged bullets are off)
r6904 | div0 | 2009-06-07 15:42:47 -0400 (Sun, 07 Jun 2009) | 2 lines
get the tuba out of the weapon arena menu
r6905 | div0 | 2009-06-07 15:44:12 -0400 (Sun, 07 Jun 2009) | 2 lines
really fix latest commit
r6906 | div0 | 2009-06-07 16:04:56 -0400 (Sun, 07 Jun 2009) | 2 lines
tuba: don't hurt team mates, they have ear plugs matching your team's tubas ;)
r6907 | div0 | 2009-06-08 02:32:29 -0400 (Mon, 08 Jun 2009) | 2 lines
tuba model and texture (not well working yet, will make modeltool able to shift md3s)
r6908 | div0 | 2009-06-08 03:01:00 -0400 (Mon, 08 Jun 2009) | 2 lines
normals on the tuba were flipped, fixed
r6909 | div0 | 2009-06-08 03:07:42 -0400 (Mon, 08 Jun 2009) | 2 lines
tuba model origin fixes
r6910 | div0 | 2009-06-08 03:10:51 -0400 (Mon, 08 Jun 2009) | 2 lines
don't disable the WEP_TUBA any more
r6911 | div0 | 2009-06-08 03:28:49 -0400 (Mon, 08 Jun 2009) | 2 lines
fix rotating tuba model
r6912 | div0 | 2009-06-08 03:32:04 -0400 (Mon, 08 Jun 2009) | 2 lines
only spawn tuba in developer or cheats mode
r6913 | div0 | 2009-06-08 06:25:37 -0400 (Mon, 08 Jun 2009) | 2 lines
some new non-crappy crosshairs by z, making the other per-weapon crosshairs look even more like crap than before
r6914 | div0 | 2009-06-08 06:27:06 -0400 (Mon, 08 Jun 2009) | 2 lines
a crosshair for the tuba
r6915 | div0 | 2009-06-08 07:12:46 -0400 (Mon, 08 Jun 2009) | 2 lines
make tuba tuning depend on colormap, not player#
r6916 | div0 | 2009-06-08 09:01:23 -0400 (Mon, 08 Jun 2009) | 2 lines
bot scripting: fix a bug that allows only one command to be executed per frame
r6917 | div0 | 2009-06-08 09:58:12 -0400 (Mon, 08 Jun 2009) | 2 lines
make wait_until relative to time of the sv_cmd
r6918 | div0 | 2009-06-08 11:10:00 -0400 (Mon, 08 Jun 2009) | 2 lines
midi to bot config (not really good yet, probably needs a rewrite to support both bot "teams")
r6919 | mand1nga | 2009-06-08 11:10:08 -0400 (Mon, 08 Jun 2009) | 1 line
Added resetqueue bot command
r6920 | mand1nga | 2009-06-08 11:33:46 -0400 (Mon, 08 Jun 2009) | 1 line
Don't execute commands while dead
r6921 | div0 | 2009-06-08 13:10:09 -0400 (Mon, 08 Jun 2009) | 2 lines
tuba: let blood come out of the ears ;)
r6922 | div0 | 2009-06-08 13:22:47 -0400 (Mon, 08 Jun 2009) | 2 lines
tuba: more blood out of ears; work around pain animation bug with clones
r6923 | div0 | 2009-06-08 13:37:04 -0400 (Mon, 08 Jun 2009) | 2 lines
tuba: +jump = octave higher (need to make ogg files for this now)
r6924 | div0 | 2009-06-08 13:44:49 -0400 (Mon, 08 Jun 2009) | 2 lines
tuba: support the new notes :P
r6925 | div0 | 2009-06-08 13:50:17 -0400 (Mon, 08 Jun 2009) | 2 lines
use the new notes ;)
r6926 | div0 | 2009-06-08 14:31:59 -0400 (Mon, 08 Jun 2009) | 2 lines
I know it's wrong, but it sounds better. Tuba now one octave higher.
r6927 | div0 | 2009-06-08 14:32:02 -0400 (Mon, 08 Jun 2009) | 2 lines
better handling of buttons
r6928 | div0 | 2009-06-08 15:06:54 -0400 (Mon, 08 Jun 2009) | 2 lines
tuba: display some smoke ;)
r6929 | div0 | 2009-06-08 15:08:20 -0400 (Mon, 08 Jun 2009) | 2 lines
remove a print
r6930 | div0 | 2009-06-08 15:23:31 -0400 (Mon, 08 Jun 2009) | 3 lines
sshair sizes
r6931 | div0 | 2009-06-08 15:27:37 -0400 (Mon, 08 Jun 2009) | 2 lines
CTF flag effects
r6932 | div0 | 2009-06-08 15:43:23 -0400 (Mon, 08 Jun 2009) | 2 lines
remove another print
r6933 | div0 | 2009-06-08 15:53:04 -0400 (Mon, 08 Jun 2009) | 2 lines
imidi2cfg: more stuff ;) staccato mode switchable, bots stop moving while not playing
r6934 | div0 | 2009-06-09 02:57:11 -0400 (Tue, 09 Jun 2009) | 2 lines
cvar bot_god: god mode for bots
r6935 | div0 | 2009-06-09 03:28:09 -0400 (Tue, 09 Jun 2009) | 2 lines
little optimization for bot command searching
r6936 | div0 | 2009-06-09 03:33:56 -0400 (Tue, 09 Jun 2009) | 2 lines
alos handle the case of no bot command being queued
r6937 | div0 | 2009-06-09 03:35:04 -0400 (Tue, 09 Jun 2009) | 2 lines
fix bot allocation. fugue c minor now is 9 bots.
r6938 | div0 | 2009-06-09 06:17:01 -0400 (Tue, 09 Jun 2009) | 2 lines
more tuba stuff :P now with a glow texture
r6939 | div0 | 2009-06-09 07:19:58 -0400 (Tue, 09 Jun 2009) | 2 lines
midi: better channel handling
r6940 | div0 | 2009-06-09 07:41:20 -0400 (Tue, 09 Jun 2009) | 2 lines
better display of stuck notes
r6941 | div0 | 2009-06-09 07:42:54 -0400 (Tue, 09 Jun 2009) | 2 lines
better error message
r6942 | div0 | 2009-06-09 08:17:28 -0400 (Tue, 09 Jun 2009) | 2 lines
tuba --> compat pack
r6943 | div0 | 2009-06-09 08:44:50 -0400 (Tue, 09 Jun 2009) | 2 lines
make csqc slightly faster
r6944 | div0 | 2009-06-09 08:57:17 -0400 (Tue, 09 Jun 2009) | 2 lines
more tuba damage again
r6945 | div0 | 2009-06-09 09:00:34 -0400 (Tue, 09 Jun 2009) | 2 lines
also force chase cam in tuba arena
r6946 | div0 | 2009-06-09 09:11:09 -0400 (Tue, 09 Jun 2009) | 2 lines
bots now play the tuba too ;)
r6947 | div0 | 2009-06-09 09:27:33 -0400 (Tue, 09 Jun 2009) | 2 lines
did findradius change in the engine? fixing pushable gibs
r6948 | div0 | 2009-06-09 10:20:58 -0400 (Tue, 09 Jun 2009) | 2 lines
fix tempo change handling bug
r6949 | div0 | 2009-06-09 15:17:48 -0400 (Tue, 09 Jun 2009) | 2 lines
midi2cfg-ng: a rewrite of midi2cfg using a config file, to later support percussion easily
r6950 | div0 | 2009-06-09 15:25:16 -0400 (Tue, 09 Jun 2009) | 2 lines
random bot choice should be better
r6951 | div0 | 2009-06-09 15:31:07 -0400 (Tue, 09 Jun 2009) | 2 lines
fix bug in the .conf
r6952 | div0 | 2009-06-10 02:52:05 -0400 (Wed, 10 Jun 2009) | 2 lines
bot preallocating; better init handling
r6953 | div0 | 2009-06-10 03:07:02 -0400 (Wed, 10 Jun 2009) | 4 lines
bot scripting: new commands movetotarget, aimtarget.
With specially made maps (with targets having a defined targetname), this allows scripting e.g. shooting buttons
r6954 | div0 | 2009-06-10 03:15:32 -0400 (Wed, 10 Jun 2009) | 2 lines
restricted spawnpoints (1 = bot only, 2 = human only)
r6955 | div0 | 2009-06-10 03:16:46 -0400 (Wed, 10 Jun 2009) | 2 lines
entities merge
r6956 | div0 | 2009-06-10 05:20:43 -0400 (Wed, 10 Jun 2009) | 2 lines
minor fixes for bots scripting
r6957 | div0 | 2009-06-10 09:42:59 -0400 (Wed, 10 Jun 2009) | 2 lines
bots: minor fixes, still not good...
r6958 | div0 | 2009-06-10 11:50:13 -0400 (Wed, 10 Jun 2009) | 2 lines
FruitieX's new HUD, except for the teamradar changes
r6959 | div0 | 2009-06-10 12:09:03 -0400 (Wed, 10 Jun 2009) | 2 lines
teamradar HUD hack so it can be at the right
r6960 | div0 | 2009-06-10 12:28:04 -0400 (Wed, 10 Jun 2009) | 3 lines
compat pack: hud stuff
r6961 | div0 | 2009-06-10 13:06:52 -0400 (Wed, 10 Jun 2009) | 2 lines
tuba image ;)
r6962 | div0 | 2009-06-10 13:17:45 -0400 (Wed, 10 Jun 2009) | 2 lines
sbar_color_bg_team
r6963 | mand1nga | 2009-06-10 14:39:27 -0400 (Wed, 10 Jun 2009) | 1 line
Fixed bot command moveto
r6964 | div0 | 2009-06-10 15:07:11 -0400 (Wed, 10 Jun 2009) | 2 lines
fix default sbar color values
r6965 | div0 | 2009-06-10 15:10:09 -0400 (Wed, 10 Jun 2009) | 2 lines
remove a debug lightning
r6966 | div0 | 2009-06-10 15:40:36 -0400 (Wed, 10 Jun 2009) | 2 lines
add some missing precaches
r6967 | div0 | 2009-06-10 15:41:06 -0400 (Wed, 10 Jun 2009) | 2 lines
why &, use ==
r6968 | mand1nga | 2009-06-10 18:40:10 -0400 (Wed, 10 Jun 2009) | 1 line
More fixes for bot command moveto
r6969 | mand1nga | 2009-06-10 18:51:04 -0400 (Wed, 10 Jun 2009) | 1 line
Fix ftqecc warning
r6970 | mand1nga | 2009-06-10 19:12:38 -0400 (Wed, 10 Jun 2009) | 1 line
Make bots use the #~½¬&<hr>·@!Tuba if available ;)
r6971 | mand1nga | 2009-06-10 19:27:33 -0400 (Wed, 10 Jun 2009) | 1 line
Use SV_ParseClientCommand instead of clientcommand
r6972 | mand1nga | 2009-06-10 22:51:50 -0400 (Wed, 10 Jun 2009) | 1 line
Bunch of fixes and improvements to ONS ai
r6973 | mand1nga | 2009-06-10 23:07:00 -0400 (Wed, 10 Jun 2009) | 1 line
Choose same weapons for non-player enemies
r6974 | mand1nga | 2009-06-10 23:31:07 -0400 (Wed, 10 Jun 2009) | 1 line
Fix compiler warnings

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r6903 | div0 | 2009-06-07 15:04:32 -0400 (Sun, 07 Jun 2009) | 2 lines

add missing files

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r6888 | div0 | 2009-06-06 11:37:11 -0400 (Sat, 06 Jun 2009) | 117 lines

r6839 | div0 | 2009-06-01 12:39:28 -0400 (Mon, 01 Jun 2009) | 2 lines
unavailable soudn
r6840 | div0 | 2009-06-01 12:46:13 -0400 (Mon, 01 Jun 2009) | 2 lines
strength, shield respawns
r6841 | div0 | 2009-06-01 12:56:32 -0400 (Mon, 01 Jun 2009) | 2 lines
compat pack: add the newly added sounds
r6842 | div0 | 2009-06-01 14:36:08 -0400 (Mon, 01 Jun 2009) | 2 lines
add tooltip.tga files
r6843 | div0 | 2009-06-01 14:38:05 -0400 (Mon, 01 Jun 2009) | 2 lines
tooltip skin fixes
r6844 | div0 | 2009-06-01 14:43:32 -0400 (Mon, 01 Jun 2009) | 2 lines
fix missing armor1
r6845 | div0 | 2009-06-02 03:22:02 -0400 (Tue, 02 Jun 2009) | 2 lines
fix a file handle leak in per-model gibs
r6846 | tzork | 2009-06-02 03:47:13 -0400 (Tue, 02 Jun 2009) | 2 lines
cl_gibs_maxcount and cl_casings_maxcount
performance enhancement / config options. limits the maximum number of items of that type known to a client at any one time. 
r6847 | tzork | 2009-06-02 05:12:08 -0400 (Tue, 02 Jun 2009) | 1 line
wops. that file should not be there yet =)
r6848 | div0 | 2009-06-02 07:39:31 -0400 (Tue, 02 Jun 2009) | 2 lines
HLAC: work around HLAC accuracy hack by blocking the gun for additional 0.3 seconds after releasing the primary fire button (PLEASE TEST)
r6849 | m0rfar | 2009-06-02 15:54:03 -0400 (Tue, 02 Jun 2009) | 1 line
fixed two small z-fighting surfaces on soylent
r6850 | mand1nga | 2009-06-02 19:41:07 -0400 (Tue, 02 Jun 2009) | 1 line
Updated menu background to 2.5.2
r6851 | div0 | 2009-06-03 02:08:14 -0400 (Wed, 03 Jun 2009) | 4 lines
more projectile health cvars
more health for RL
immuine rockets in havoc
r6852 | div0 | 2009-06-03 04:24:44 -0400 (Wed, 03 Jun 2009) | 20 lines
in response to latest weapon stats
sg: 6 bullets, same dmg = +20%. Slightly lower spread too
may make SG too strong. Maybe reduce start shells?
 
uzi: +5 dmg
should be okay, uzi is below avg
gl: +5 dmg
should bring it back in line with the others
electro primary only: +5 dmg
a very little edge
crylink: higher range
also a tiny edge for crylink
 
rl: +10 dmg
should bring rl back to its old glory
r6853 | div0 | 2009-06-03 04:28:02 -0400 (Wed, 03 Jun 2009) | 2 lines
update comments 
r6854 | mrbougo | 2009-06-03 06:36:22 -0400 (Wed, 03 Jun 2009) | 1 line
fix silly bug causing 100% cpu by file reading
r6855 | div0 | 2009-06-03 09:28:37 -0400 (Wed, 03 Jun 2009) | 2 lines
weapon profiler
r6856 | div0 | 2009-06-03 12:07:22 -0400 (Wed, 03 Jun 2009) | 2 lines
handle porto better
r6857 | div0 | 2009-06-03 12:10:09 -0400 (Wed, 03 Jun 2009) | 2 lines
handle direct conn better
r6858 | div0 | 2009-06-03 15:37:39 -0400 (Wed, 03 Jun 2009) | 2 lines
fix antilag bug with point blank shots going through target
r6859 | mand1nga | 2009-06-03 21:07:00 -0400 (Wed, 03 Jun 2009) | 1 line
Adjusted glow trail colors
r6860 | div0 | 2009-06-04 05:56:53 -0400 (Thu, 04 Jun 2009) | 2 lines
target_items: properly handle fuel regen/rot when changing ammo_fuel
r6861 | div0 | 2009-06-04 07:55:41 -0400 (Thu, 04 Jun 2009) | 2 lines
refactor only
r6862 | mand1nga | 2009-06-04 22:06:55 -0400 (Thu, 04 Jun 2009) | 7 lines
Fixed bug on the path finding to dropped ctf flags
Better detection of used jumpads/teleports
Make the bot walk (wander) to a near visible waypoint if it can't walk to any goal
Let the bot ai access the deadflag field all the time
Reverted last change in the targeting of enemies (bad results)
Minor cleaning
r6863 | mand1nga | 2009-06-04 22:11:58 -0400 (Thu, 04 Jun 2009) | 4 lines
Major rewrite of the CTF ai 
Handle the the deadflag field on all roles
Please test and report
r6864 | mand1nga | 2009-06-04 22:14:34 -0400 (Thu, 04 Jun 2009) | 1 line
Updated waypoints for runningmanctf
r6865 | div0 | 2009-06-05 03:02:17 -0400 (Fri, 05 Jun 2009) | 6 lines
new cheat, "make"
cmd make models/items/g_h100.md3 1
spawns a megahealth model at the crosshair. It is rotated to stand away from the surface.
r6866 | div0 | 2009-06-05 03:26:20 -0400 (Fri, 05 Jun 2009) | 2 lines
html output
r6867 | div0 | 2009-06-05 03:52:01 -0400 (Fri, 05 Jun 2009) | 4 lines
update weapon descriptions:
+warning for seeker
-warning for rifle
r6868 | div0 | 2009-06-05 03:53:46 -0400 (Fri, 05 Jun 2009) | 2 lines
merge
r6869 | div0 | 2009-06-05 05:42:17 -0400 (Fri, 05 Jun 2009) | 2 lines
ncrease build distance (it's a cheat anyway)
r6870 | mrbougo | 2009-06-05 06:08:11 -0400 (Fri, 05 Jun 2009) | 1 line
woops
r6872 | div0 | 2009-06-05 09:31:34 -0400 (Fri, 05 Jun 2009) | 2 lines
electrobitch says "awesome" too, so sync them
r6873 | div0 | 2009-06-05 09:55:11 -0400 (Fri, 05 Jun 2009) | 2 lines
remove unused video file
r6874 | div0 | 2009-06-05 14:03:48 -0400 (Fri, 05 Jun 2009) | 2 lines
remove another unused file
r6875 | mand1nga | 2009-06-05 19:24:22 -0400 (Fri, 05 Jun 2009) | 1 line
CTF ai: Improved defense role. Switch to offense if there is only one bot on the team. Other minor changes
r6876 | div0 | 2009-06-06 05:39:35 -0400 (Sat, 06 Jun 2009) | 2 lines
RL damage 105 is best
r6877 | div0 | 2009-06-06 05:56:39 -0400 (Sat, 06 Jun 2009) | 2 lines
more files, more files
r6878 | div0 | 2009-06-06 06:04:49 -0400 (Sat, 06 Jun 2009) | 2 lines
tooltip updates
r6879 | div0 | 2009-06-06 06:08:13 -0400 (Sat, 06 Jun 2009) | 2 lines
better layout
r6880 | div0 | 2009-06-06 06:44:57 -0400 (Sat, 06 Jun 2009) | 2 lines
menu: add saturation slider, fix warning about fteqcc miscompiling menu tolltip code
r6881 | div0 | 2009-06-06 06:51:09 -0400 (Sat, 06 Jun 2009) | 2 lines
undo a stupid commit :P
r6882 | div0 | 2009-06-06 08:19:47 -0400 (Sat, 06 Jun 2009) | 2 lines
fix resolution multiplier option
r6883 | div0 | 2009-06-06 08:37:52 -0400 (Sat, 06 Jun 2009) | 2 lines
fix minstanex checkammo (secondary fire needs no ammo)

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r6887 | div0 | 2009-06-06 11:32:09 -0400 (Sat, 06 Jun 2009) | 59 lines

r6813 | mand1nga | 2009-05-30 14:59:51 -0400 (Sat, 30 May 2009) | 1 line
Make bots find their ctf base
r6814 | div0 | 2009-05-30 15:04:31 -0400 (Sat, 30 May 2009) | 2 lines
make seeker missile twice its normal collision box size, to make it easier to hit
r6815 | mand1nga | 2009-05-30 16:49:08 -0400 (Sat, 30 May 2009) | 1 line
New waypoints for bloodprisonctf
r6816 | div0 | 2009-05-31 06:25:22 -0400 (Sun, 31 May 2009) | 10 lines
tooltip support for the menu (only the credits dialog has a tooltip as of now)
To assign a tooltip to a class, add:
	ATTRIB(CLASSNAMEGOESHERE, tooltip, string, "Information about who was involved in making this game.")
to the class declaration
To assign a tooltip to a button or label or other item, add:
	e.tooltip = "Information about who was involved in making this game.";
behind the "e = make......" function call.
r6817 | div0 | 2009-05-31 06:39:04 -0400 (Sun, 31 May 2009) | 2 lines
automatic tooltips from cvar descriptions
r6818 | div0 | 2009-05-31 06:45:28 -0400 (Sun, 31 May 2009) | 2 lines
fix maxplayers handlignj of menu
r6819 | div0 | 2009-05-31 06:53:26 -0400 (Sun, 31 May 2009) | 2 lines
only show tooltips for not engine owned cvars
r6820 | div0 | 2009-05-31 06:54:45 -0400 (Sun, 31 May 2009) | 2 lines
cleanup
r6821 | div0 | 2009-05-31 06:58:06 -0400 (Sun, 31 May 2009) | 2 lines
fix campaign welcome msg really
r6822 | div0 | 2009-05-31 08:12:01 -0400 (Sun, 31 May 2009) | 2 lines
simplify waypointsprites code, assuming cs_*project are working
r6823 | div0 | 2009-05-31 08:12:20 -0400 (Sun, 31 May 2009) | 2 lines
less leaks for everyone
r6824 | greenmarine | 2009-05-31 09:40:00 -0400 (Sun, 31 May 2009) | 1 line
documented a couple of cvars, removed the g_shocknex variable (does that mean someone has to update that cvar count funny script thing again?)
r6825 | mrbougo | 2009-05-31 09:43:19 -0400 (Sun, 31 May 2009) | 1 line
yes it does
r6826 | mrbougo | 2009-05-31 09:59:26 -0400 (Sun, 31 May 2009) | 1 line
Previous commit also tweaked colors for robot blood. This one removes a dupe newline :P
r6827 | div0 | 2009-05-31 12:36:26 -0400 (Sun, 31 May 2009) | 2 lines
overridable tooltips (see tooltips.db)
r6828 | div0 | 2009-05-31 12:41:27 -0400 (Sun, 31 May 2009) | 2 lines
fix a tooltip related warning message spam
r6829 | div0 | 2009-05-31 13:10:57 -0400 (Sun, 31 May 2009) | 2 lines
when teleporting, prevent unsticking by oldorigin restoring
r6830 | mand1nga | 2009-05-31 13:25:40 -0400 (Sun, 31 May 2009) | 1 line
Added teamcount() function, will be used to improve the ctf ai
r6831 | mand1nga | 2009-05-31 13:32:01 -0400 (Sun, 31 May 2009) | 1 line
Reverted change commited accidentaly
r6832 | mand1nga | 2009-05-31 14:36:34 -0400 (Sun, 31 May 2009) | 1 line
Improved rating of items
r6833 | div0 | 2009-05-31 15:06:22 -0400 (Sun, 31 May 2009) | 2 lines
new cvars: g_weaponspeedfactor, g_weapondamagefactor (mimicking UT's "game style" setting)
r6834 | mand1nga | 2009-05-31 16:29:20 -0400 (Sun, 31 May 2009) | 1 line
Better sighting of enemies
r6835 | div0 | 2009-06-01 11:21:41 -0400 (Mon, 01 Jun 2009) | 2 lines
rcon2irc enhancements by merlijn
r6836 | div0 | 2009-06-01 11:32:54 -0400 (Mon, 01 Jun 2009) | 2 lines
wickedz tooltip image
r6837 | div0 | 2009-06-01 11:39:48 -0400 (Mon, 01 Jun 2009) | 2 lines
fix CP rotation
r6838 | div0 | 2009-06-01 12:32:04 -0400 (Mon, 01 Jun 2009) | 2 lines
tenshihan 6.1

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r6886 | div0 | 2009-06-06 11:21:14 -0400 (Sat, 06 Jun 2009) | 37 lines

r6796 | mand1nga | 2009-05-29 20:07:56 -0400 (Fri, 29 May 2009) | 1 line
Fix warning
r6797 | mand1nga | 2009-05-29 20:22:59 -0400 (Fri, 29 May 2009) | 1 line
CTF flag glow trails imported from Spidflisk by -z-
r6798 | mand1nga | 2009-05-29 20:42:16 -0400 (Fri, 29 May 2009) | 1 line
Minor cleanup
r6799 | div0 | 2009-05-30 05:12:05 -0400 (Sat, 30 May 2009) | 2 lines
fix mixed dos/unix linefeeds before I do actual changes in this file
r6800 | mrbougo | 2009-05-30 05:37:55 -0400 (Sat, 30 May 2009) | 1 line
items that aren't picked up should not spawn particles on touch
r6801 | div0 | 2009-05-30 06:17:24 -0400 (Sat, 30 May 2009) | 2 lines
weaker rocket guidance, 120 deg/sec is really too much. Trying 60.
r6802 | div0 | 2009-05-30 06:23:14 -0400 (Sat, 30 May 2009) | 2 lines
rocket guiding: no revenge from the grave
r6803 | div0 | 2009-05-30 06:29:30 -0400 (Sat, 30 May 2009) | 2 lines
rocket guide rate is 90 again, 90 was best
r6804 | div0 | 2009-05-30 07:13:11 -0400 (Sat, 30 May 2009) | 4 lines
RL damage: 120 to 100
GL edge damage: 35 to 25
to compensate for rocket guiding
r6805 | div0 | 2009-05-30 07:38:03 -0400 (Sat, 30 May 2009) | 2 lines
bring back old GL edge damage
r6806 | div0 | 2009-05-30 08:25:57 -0400 (Sat, 30 May 2009) | 2 lines
compat pack builder
r6807 | div0 | 2009-05-30 08:27:46 -0400 (Sat, 30 May 2009) | 2 lines
add missing texs
r6808 | div0 | 2009-05-30 08:30:12 -0400 (Sat, 30 May 2009) | 2 lines
scale down textures again :(
r6809 | m0rfar | 2009-05-30 10:37:14 -0400 (Sat, 30 May 2009) | 1 line
merge entities.def
r6810 | mand1nga | 2009-05-30 11:23:12 -0400 (Sat, 30 May 2009) | 1 line
Updated item_pickup effect by -z-
r6811 | div0 | 2009-05-30 13:44:58 -0400 (Sat, 30 May 2009) | 2 lines
now REALLY prevent revenge from the grave
r6812 | div0 | 2009-05-30 13:49:32 -0400 (Sat, 30 May 2009) | 2 lines
use new engine builtin isdemo()

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r6885 | div0 | 2009-06-06 11:19:03 -0400 (Sat, 06 Jun 2009) | 26 lines

r6785 | mand1nga | 2009-05-28 22:32:21 -0400 (Thu, 28 May 2009) | 1 line
Minor fix
r6786 | div0 | 2009-05-29 15:27:58 -0400 (Fri, 29 May 2009) | 2 lines
fix grenade launcher through floor
r6787 | div0 | 2009-05-29 16:19:56 -0400 (Fri, 29 May 2009) | 8 lines
As per lordhavoc's suggestion, all rockets are guided now as long as you hold down fire. Rocket becomes unguided if you release button (no laser toggling, but also no stealing).
Guiding is NOT done via laser dot, but it always tries to get into the direction of your crosshair.
Enjoy!
NOTE: may need rebalacing of rocket launcher.
r6788 | div0 | 2009-05-29 16:20:51 -0400 (Fri, 29 May 2009) | 2 lines
nex damage down to 110, so 150 + megahealth gives you an "extra life" against the nex.
r6789 | div0 | 2009-05-29 16:28:22 -0400 (Fri, 29 May 2009) | 2 lines
prevent guiding for the first 0.15s after firing rocket to allow exact rocket aim again
r6790 | div0 | 2009-05-29 16:52:23 -0400 (Fri, 29 May 2009) | 2 lines
bgmscript: < means angular movement
r6791 | div0 | 2009-05-29 16:56:31 -0400 (Fri, 29 May 2009) | 2 lines
#101
r6792 | div0 | 2009-05-29 17:05:24 -0400 (Fri, 29 May 2009) | 2 lines
adv server settings
r6793 | div0 | 2009-05-29 17:06:16 -0400 (Fri, 29 May 2009) | 2 lines
missing in last patch
r6794 | mrbougo | 2009-05-29 17:42:19 -0400 (Fri, 29 May 2009) | 1 line
More tweaks to the blood color, simulate te_bloodshower to avoid black blood. Everything should be fine now.
r6795 | mrbougo | 2009-05-29 17:48:36 -0400 (Fri, 29 May 2009) | 1 line
weapon cvars checksum updated

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r6884 | div0 | 2009-06-06 11:11:32 -0400 (Sat, 06 Jun 2009) | 20 lines

r6776 | mrbougo | 2009-05-26 08:54:24 -0400 (Tue, 26 May 2009) | 2 lines
new gib types: alien and robot_shiny, and blood types, depending on playermodel
r6777 | mrbougo | 2009-05-26 09:59:56 -0400 (Tue, 26 May 2009) | 1 line
make human blood brighter, fix typo. one problem left: gamecode can not control the effect used in te_bloodshower
r6778 | greenmarine | 2009-05-26 12:57:39 -0400 (Tue, 26 May 2009) | 1 line
fixed bug in the score-area of the HUD (showing your score, rank and difference to 1st placed), so that in case you are spectating someone and not playing yourself, it now shows the score of the spectated player
r6779 | div0 | 2009-05-27 08:31:47 -0400 (Wed, 27 May 2009) | 2 lines
keep shot origins outside walls (maybe fixes a bug dokujisan found)
r6780 | div0 | 2009-05-27 12:32:23 -0400 (Wed, 27 May 2009) | 4 lines
- move RandomSelection to misc/
- allow strings to be randomly selected too
r6781 | div0 | 2009-05-28 03:20:22 -0400 (Thu, 28 May 2009) | 2 lines
fix cl_cmd help
r6782 | div0 | 2009-05-28 11:15:55 -0400 (Thu, 28 May 2009) | 2 lines
item pickup effect
r6783 | mand1nga | 2009-05-28 21:03:57 -0400 (Thu, 28 May 2009) | 1 line
New file based configuration for bots by Taoki
r6784 | mand1nga | 2009-05-28 21:06:47 -0400 (Thu, 28 May 2009) | 1 line
New cvar checksum

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r6871 | div0 | 2009-06-05 06:26:49 -0400 (Fri, 05 Jun 2009) | 12 lines

r6747 | morphed | 2009-05-20 19:39:04 -0400 (Wed, 20 May 2009) | 1 line
pimp my onslaught, various changes to our favorite game mode, lots of new fx, less spammy announcers and much more
r6748 | morphed | 2009-05-21 13:41:12 -0400 (Thu, 21 May 2009) | 1 line
forgotten onslaught code found in shaolin temple
r6750 | mand1nga | 2009-05-21 22:31:28 -0400 (Thu, 21 May 2009) | 1 line
Pimp Onslaught code :)
r6768 | div0 | 2009-05-24 07:09:02 -0400 (Sun, 24 May 2009) | 3 lines
fix major breakage in onslaught code (e.g. map reset not working), more issues may be left.
Who originally wrote this messy code?
r6769 | div0 | 2009-05-24 13:41:28 -0400 (Sun, 24 May 2009) | 2 lines
fix some more bad stuff in new onslaught code

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r6775 | div0 | 2009-05-26 06:38:00 -0400 (Tue, 26 May 2009) | 11 lines

r6770 | div0 | 2009-05-25 11:36:13 -0400 (Mon, 25 May 2009) | 2 lines
srcon: compatible protocol change
r6771 | div0 | 2009-05-25 11:36:38 -0400 (Mon, 25 May 2009) | 2 lines
same rcon change
r6772 | div0 | 2009-05-25 14:34:07 -0400 (Mon, 25 May 2009) | 2 lines
nexuiz-map-compiler: add option -order vis,light,minimap
r6773 | mrbougo | 2009-05-26 04:40:54 -0400 (Tue, 26 May 2009) | 1 line
reset trigger_multiple correctly: don't assume they all use .health
r6774 | mrbougo | 2009-05-26 05:04:47 -0400 (Tue, 26 May 2009) | 1 line
make the door entities stop their movement on reset

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r6767 | div0 | 2009-05-24 06:48:31 -0400 (Sun, 24 May 2009) | 3 lines

r6766 | div0 | 2009-05-24 06:40:30 -0400 (Sun, 24 May 2009) | 2 lines
include game_starttime in respawn time calc

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r6765 | div0 | 2009-05-24 05:36:07 -0400 (Sun, 24 May 2009) | 5 lines

r6722 | tzork | 2009-05-12 23:36:16 +0200 (Tue, 12 May 2009) | 1 line
gfx/colors/*.tga brokenness partially fixed.
r6764 | div0 | 2009-05-24 11:30:19 +0200 (Sun, 24 May 2009) | 2 lines
replace all TGAs here by TGAs written by ppmtotga (please test)

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r6763 | div0 | 2009-05-24 05:22:51 -0400 (Sun, 24 May 2009) | 20 lines

r6749 | m0rfar | 2009-05-21 20:03:52 +0200 (Thu, 21 May 2009) | 2 lines
Dom point tweaks. Removed a lot and moved some.
Onslaught for runningmanctf :D (no dom anymore)
r6751 | div0 | 2009-05-22 08:23:00 +0200 (Fri, 22 May 2009) | 2 lines
add a g_tdm_teams_override cvar similar to g_keyhunt_teams_override
r6752 | div0 | 2009-05-22 14:54:04 +0200 (Fri, 22 May 2009) | 2 lines
clarify welcome message handling in campaign
r6753 | div0 | 2009-05-22 21:27:13 +0200 (Fri, 22 May 2009) | 2 lines
add sound/weapons/weaponpickup.ogg and particles/particlefont.tga to compat pack
r6754 | mand1nga | 2009-05-23 00:22:24 +0200 (Sat, 23 May 2009) | 1 line
Fix compiler warnings
r6755 | mand1nga | 2009-05-23 04:07:33 +0200 (Sat, 23 May 2009) | 1 line
Patch for more visible pressed keys (cl_showpressedkeys) by FruitieX
r6756 | mrbougo | 2009-05-23 15:18:50 +0200 (Sat, 23 May 2009) | 1 line
entities.def: func_button accepts multiple targets too
r6757 | div0 | 2009-05-23 17:52:37 +0200 (Sat, 23 May 2009) | 2 lines
mapinfo: do an explicit heapsort for the mapinfo list, to fix problems with "-" in map names
r6758 | div0 | 2009-05-23 21:31:06 +0200 (Sat, 23 May 2009) | 2 lines
sorry for breaking strength and basement. Reverted.

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r6762 | div0 | 2009-05-24 05:17:59 -0400 (Sun, 24 May 2009) | 101 lines

r6698 | greenmarine | 2009-05-10 12:19:30 +0200 (Sun, 10 May 2009) | 1 line
fix issue 19
r6699 | morphed | 2009-05-10 17:25:17 +0200 (Sun, 10 May 2009) | 1 line
missing shader for onslaught
r6700 | div0 | 2009-05-10 20:56:07 +0200 (Sun, 10 May 2009) | 2 lines
hitplot writing
r6701 | div0 | 2009-05-10 21:09:43 +0200 (Sun, 10 May 2009) | 2 lines
hit plot fix of closing file handle -1
r6702 | div0 | 2009-05-10 21:20:37 +0200 (Sun, 10 May 2009) | 2 lines
fix two bugs in hitplotting
r6703 | div0 | 2009-05-11 12:24:18 +0200 (Mon, 11 May 2009) | 2 lines
handle antilag for bots correctly for hitplot purposes
r6704 | div0 | 2009-05-11 13:30:50 +0200 (Mon, 11 May 2009) | 2 lines
hitplot to tga tool
r6705 | div0 | 2009-05-11 14:34:11 +0200 (Mon, 11 May 2009) | 2 lines
hit plots: also print weapon number
r6706 | div0 | 2009-05-11 20:33:07 +0200 (Mon, 11 May 2009) | 2 lines
hook now takes fuel
r6707 | div0 | 2009-05-11 21:05:01 +0200 (Mon, 11 May 2009) | 2 lines
fix stupid typo in HUD score defintiion
r6708 | div0 | 2009-05-11 21:09:20 +0200 (Mon, 11 May 2009) | 2 lines
hooked: less ammo (so you can always hook twice with one hook pickup)
r6709 | div0 | 2009-05-12 12:16:09 +0200 (Tue, 12 May 2009) | 4 lines
testing:
randomize powerup respawns by 10 seconds
show powerup respawns in advance by 5 seconds (and play a countdown sound)
r6710 | div0 | 2009-05-12 12:18:08 +0200 (Tue, 12 May 2009) | 2 lines
cvar check :P
r6711 | div0 | 2009-05-12 12:31:07 +0200 (Tue, 12 May 2009) | 2 lines
fix shield sprite
r6712 | div0 | 2009-05-12 12:34:09 +0200 (Tue, 12 May 2009) | 2 lines
new compat pack :P
r6713 | div0 | 2009-05-12 12:49:43 +0200 (Tue, 12 May 2009) | 2 lines
use grey for jetpack, not orange
r6714 | div0 | 2009-05-12 13:14:58 +0200 (Tue, 12 May 2009) | 2 lines
fix respawn display of teamed items
r6715 | div0 | 2009-05-12 13:23:31 +0200 (Tue, 12 May 2009) | 2 lines
fix team radar pings
r6716 | div0 | 2009-05-12 14:01:04 +0200 (Tue, 12 May 2009) | 2 lines
remove <err.h> dependency to make it compile on stupid operating systems too
r6717 | div0 | 2009-05-12 14:02:07 +0200 (Tue, 12 May 2009) | 2 lines
also implement errx
r6718 | div0 | 2009-05-12 15:35:36 +0200 (Tue, 12 May 2009) | 2 lines
compat pack missed a file
r6719 | div0 | 2009-05-12 17:16:41 +0200 (Tue, 12 May 2009) | 3 lines
items: randomize initial spawn of powerups fully
regeneration: always regenerate fuel, even in LMS
r6720 | div0 | 2009-05-12 21:31:40 +0200 (Tue, 12 May 2009) | 2 lines
the "noobhud": a HUD that does not show armor and health, but instead shows which of the two is "larger", and how much total damage you survive
r6721 | div0 | 2009-05-12 23:25:49 +0200 (Tue, 12 May 2009) | 2 lines
fix typos in hudselector 2
r6723 | div0 | 2009-05-13 00:07:08 +0200 (Wed, 13 May 2009) | 2 lines
new strength/invincible images
r6724 | div0 | 2009-05-13 00:07:15 +0200 (Wed, 13 May 2009) | 2 lines
new strength/invincible images
r6725 | div0 | 2009-05-13 00:14:45 +0200 (Wed, 13 May 2009) | 2 lines
make strength/invincible countdown look better with the new pics
r6726 | div0 | 2009-05-13 00:17:43 +0200 (Wed, 13 May 2009) | 2 lines
updated xcf
r6727 | div0 | 2009-05-13 00:18:08 +0200 (Wed, 13 May 2009) | 2 lines
make these pics poweroftwo while I'm at it
r6728 | div0 | 2009-05-13 00:43:56 +0200 (Wed, 13 May 2009) | 2 lines
debrisskin parameter to func_breakable
r6729 | morphed | 2009-05-13 01:38:05 +0200 (Wed, 13 May 2009) | 1 line
new generator model, with damage models and small code changes for it
r6730 | div0 | 2009-05-13 11:57:49 +0200 (Wed, 13 May 2009) | 2 lines
turn off intermission cdtrack to fix #214
r6731 | div0 | 2009-05-13 21:40:16 +0200 (Wed, 13 May 2009) | 2 lines
fix compat pack building
r6732 | div0 | 2009-05-14 11:22:35 +0200 (Thu, 14 May 2009) | 2 lines
print pure check details to IRC
r6733 | div0 | 2009-05-14 14:34:24 +0200 (Thu, 14 May 2009) | 2 lines
make maxplayers at least bot_number+1
r6734 | mrbougo | 2009-05-15 16:29:33 +0200 (Fri, 15 May 2009) | 1 line
someone forgot to merge the entities
r6735 | div0 | 2009-05-16 16:58:20 +0200 (Sat, 16 May 2009) | 2 lines
forbid LOD models if ALLOW_VARIABLE_LOD is set
r6736 | div0 | 2009-05-16 20:14:43 +0200 (Sat, 16 May 2009) | 2 lines
I have no idea why this logic needs inverting, but it does. But then, this code apparently never worked in 2.5 or 2.5.1.
r6737 | div0 | 2009-05-16 20:38:21 +0200 (Sat, 16 May 2009) | 2 lines
print which item you picked up if you pick up jetpack; fallback to fuel if an item jetpack or fuel regen would be useless
r6738 | div0 | 2009-05-16 21:29:09 +0200 (Sat, 16 May 2009) | 2 lines
don't ask me why - put the condition back. maybe a temporary engien bug?
r6739 | div0 | 2009-05-17 21:40:49 +0200 (Sun, 17 May 2009) | 2 lines
now the trolls have done it. An official "mute" and "unmute" command.
r6740 | morphed | 2009-05-18 02:23:15 +0200 (Mon, 18 May 2009) | 1 line
onslaught sfx assets
r6741 | mand1nga | 2009-05-18 17:11:47 +0200 (Mon, 18 May 2009) | 1 line
Shockwave sound by m0rphed
r6742 | mand1nga | 2009-05-18 19:30:04 +0200 (Mon, 18 May 2009) | 1 line
Updated ons effects by //\//\0rph3d
r6743 | mand1nga | 2009-05-18 19:33:30 +0200 (Mon, 18 May 2009) | 1 line
New generator explosion for Onslaught
r6744 | mand1nga | 2009-05-18 19:34:09 +0200 (Mon, 18 May 2009) | 1 line
Updated sound by morphed
r6745 | div0 | 2009-05-20 19:30:14 +0200 (Wed, 20 May 2009) | 3 lines
new supercontents flags: BOTCLIP (matching Q3's botclip), and OPAQUE (matching anything fully opaque, good for line-of-sight checks)
impulse 146 as a test for it
r6746 | mand1nga | 2009-05-21 01:27:25 +0200 (Thu, 21 May 2009) | 1 line
Fix typo

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r6761 | div0 | 2009-05-24 05:11:30 -0400 (Sun, 24 May 2009) | 44 lines

r6677 | div0 | 2009-05-06 08:41:57 +0200 (Wed, 06 May 2009) | 2 lines
non-gameplay change: consistently apply the speed multipliers in player physics
r6678 | div0 | 2009-05-06 08:53:09 +0200 (Wed, 06 May 2009) | 2 lines
a little bit more cleanup; allow sv_maxairspeed > sv_maxspeed
r6679 | div0 | 2009-05-07 09:15:02 +0200 (Thu, 07 May 2009) | 2 lines
factor out Q3's PM_Accelerate function
r6680 | div0 | 2009-05-07 10:28:53 +0200 (Thu, 07 May 2009) | 2 lines
Wsw-like physics modes (needs current engine from svn)
r6681 | div0 | 2009-05-08 07:38:56 +0200 (Fri, 08 May 2009) | 2 lines
CPMA nex-adapted player physics
r6682 | div0 | 2009-05-08 08:24:32 +0200 (Fri, 08 May 2009) | 1 line
r6683 | div0 | 2009-05-08 08:25:05 +0200 (Fri, 08 May 2009) | 2 lines
fix water accel/friction
r6684 | div0 | 2009-05-08 09:32:10 +0200 (Fri, 08 May 2009) | 2 lines
make menu QC aware of the engine now resolving DNS names in favorites
r6685 | div0 | 2009-05-08 11:45:43 +0200 (Fri, 08 May 2009) | 2 lines
in warsow bunny mode, CPM_PM_Aircontrol never does anything. Stupid.
r6686 | div0 | 2009-05-08 11:58:44 +0200 (Fri, 08 May 2009) | 6 lines
simplifying Warsow-style physics code even more, as it now can use a common code path with Quake-style physics (the only difference there is is when moving forward only).
This could be done after the observation that CPMA-style acceleration never kicks in in Warsow mode.
The sv_aircontrol is now expected to be zero in Warsow-style mode, as it does nothing in that mode anyway! If you do set it, you get Warsow and CPMA air control added!
r6687 | div0 | 2009-05-08 12:19:19 +0200 (Fri, 08 May 2009) | 2 lines
in-development warsow physics cfg from jal
r6688 | div0 | 2009-05-08 13:00:48 +0200 (Fri, 08 May 2009) | 2 lines
add sv_gravity to the physics settings files
r6689 | morphed | 2009-05-08 14:15:28 +0200 (Fri, 08 May 2009) | 1 line
new control point pad and icon + code changes for them (with big help from Taoki)
r6690 | div0 | 2009-05-08 15:53:28 +0200 (Fri, 08 May 2009) | 2 lines
update FruitieX's CPMA-style Nexuiz physics
r6691 | mrbougo | 2009-05-08 20:49:57 +0200 (Fri, 08 May 2009) | 1 line
Nexball HUD fix, and using the porto as weapon now
r6692 | morphed | 2009-05-09 01:33:13 +0200 (Sat, 09 May 2009) | 1 line
new behavior for control point icon (by Taoki)
r6693 | m0rfar | 2009-05-09 12:04:27 +0200 (Sat, 09 May 2009) | 1 line
Changed default onslaught generator health to 5000hp. Indirectly fixing Bug #211
r6694 | div0 | 2009-05-09 17:34:28 +0200 (Sat, 09 May 2009) | 2 lines
make sv_doublejump safer by blocking jumping for up to 0.1s after jumping
r6695 | mand1nga | 2009-05-10 05:22:41 +0200 (Sun, 10 May 2009) | 1 line
Disallowed the removal of auto-generated waypoints
r6696 | mand1nga | 2009-05-10 05:30:28 +0200 (Sun, 10 May 2009) | 1 line
Added support for custom, per-bot waypoints. Required to make them arrive to any specific coordinate on the map.
r6697 | mand1nga | 2009-05-10 05:33:44 +0200 (Sun, 10 May 2009) | 1 line
Added moveto and resetgoal bot commands

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r6760 | div0 | 2009-05-24 05:07:22 -0400 (Sun, 24 May 2009) | 22 lines

r6584 | mrbougo | 2009-04-24 19:27:58 +0200 (Fri, 24 Apr 2009) | 1 line
nexball: make the power meter less transparent
r6590 | mrbougo | 2009-04-25 22:57:37 +0200 (Sat, 25 Apr 2009) | 5 lines
Nexball changes:
 - HUD blending changed for more visibility
 - Scoring and goal entities partially re-made, supports more than 2 teams
 - Entities renamed to make sense
r6591 | mrbougo | 2009-04-25 23:06:59 +0200 (Sat, 25 Apr 2009) | 1 line
woops, entities.def mismatch
r6594 | mrbougo | 2009-04-26 14:16:29 +0200 (Sun, 26 Apr 2009) | 1 line
forgot a few changes to support >2 teams
r6595 | mrbougo | 2009-04-26 14:52:51 +0200 (Sun, 26 Apr 2009) | 1 line
nexball: laser and shotgun disabled by default
r6596 | mrbougo | 2009-04-26 15:00:28 +0200 (Sun, 26 Apr 2009) | 1 line
woops, I did it wrong :P
r6631 | mrbougo | 2009-05-01 15:33:50 +0200 (Fri, 01 May 2009) | 1 line
prevent non-players from stealing, and add 'same team' voice messages on teamstealing
r6661 | mrbougo | 2009-05-04 18:24:40 +0200 (Mon, 04 May 2009) | 1 line
nexball hud fixes
r6663 | mrbougo | 2009-05-04 20:49:32 +0200 (Mon, 04 May 2009) | 1 line
tweaked the scoreboard columns for nexball

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r6759 | div0 | 2009-05-24 05:03:35 -0400 (Sun, 24 May 2009) | 12 lines

r6551 | div0 | 2009-04-21 18:56:17 +0200 (Tue, 21 Apr 2009) | 2 lines
experiment: two rows of game type buttons
r6568 | mrbougo | 2009-04-22 19:52:53 +0200 (Wed, 22 Apr 2009) | 3 lines
Nexball goes official :D
Also, removing the useless CSQC_REVISION checks.
r6569 | mrbougo | 2009-04-22 20:00:06 +0200 (Wed, 22 Apr 2009) | 1 line
Forgot to update cvar counts and merge entities.def :p
r6570 | div0 | 2009-04-22 20:14:42 +0200 (Wed, 22 Apr 2009) | 2 lines
add nexball to the menu
r6571 | div0 | 2009-04-22 20:19:28 +0200 (Wed, 22 Apr 2009) | 2 lines
fix one tiny bug: writing of g_nexball cvar

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r6676 | div0 | 2009-05-05 15:44:23 -0400 (Tue, 05 May 2009) | 13 lines

r6670 | div0 | 2009-05-05 14:54:23 +0200 (Tue, 05 May 2009) | 2 lines
waypointsprites: support v_flipped correctly
r6671 | mand1nga | 2009-05-05 15:42:14 +0200 (Tue, 05 May 2009) | 1 line
Attempt to make the porto beam to not be displayed on spectator mode
r6672 | m0rfar | 2009-05-05 18:47:27 +0200 (Tue, 05 May 2009) | 1 line
Reslimed: Fix a serious item bug found by terencehill. 
r6673 | esteel | 2009-05-05 19:28:02 +0200 (Tue, 05 May 2009) | 1 line
added sv_cmd/menu_cmd "records" "maplist lsmaps" "maplist maplist" which work the same as cmd "records" "lsmaps" "maplist"
r6674 | div0 | 2009-05-05 20:10:07 +0200 (Tue, 05 May 2009) | 2 lines
do not draw porto line when dead
r6675 | div0 | 2009-05-05 21:40:27 +0200 (Tue, 05 May 2009) | 2 lines
fix trueaim check for rifle, it accidentally used the rocket's thickness for the bullet

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r6669 | div0 | 2009-05-05 06:17:09 -0400 (Tue, 05 May 2009) | 21 lines

r6659 | mand1nga | 2009-05-04 15:28:11 +0200 (Mon, 04 May 2009) | 1 line
Fix bug in the loading of hardired links. Also these links are reloaded after saving a new waypoints file.
r6660 | morphed | 2009-05-04 15:51:27 +0200 (Mon, 04 May 2009) | 1 line
onslaught: more consistent generator model names (+ small code changes for that) , lower resolution of generators texture, new shield fx
r6662 | greenmarine | 2009-05-04 19:56:43 +0200 (Mon, 04 May 2009) | 5 lines
Move announcer sounds for remaining map time to CSQC. Fixed resetting the "already played sound"-markers after ready-restart. Client can now define (see audio settings menu) whether he wants:
- no announcer played
- 1minute announcer
- 5minute announcer
- both
r6664 | div0 | 2009-05-05 09:13:14 +0200 (Tue, 05 May 2009) | 2 lines
experimental CPMA-style physics mode (only server side atm, won't work until the engine is updated for it)
r6665 | div0 | 2009-05-05 09:14:37 +0200 (Tue, 05 May 2009) | 2 lines
bugfix for latest commit
r6666 | div0 | 2009-05-05 09:16:41 +0200 (Tue, 05 May 2009) | 2 lines
also read the new movement cvars
r6667 | div0 | 2009-05-05 09:54:02 +0200 (Tue, 05 May 2009) | 2 lines
bind q weaplast; added a comment
r6668 | div0 | 2009-05-05 12:04:34 +0200 (Tue, 05 May 2009) | 2 lines
as it now works: +physicsCPMA.cfg

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r6658 | div0 | 2009-05-04 06:18:55 -0400 (Mon, 04 May 2009) | 3 lines

r6657 | div0 | 2009-05-04 12:15:54 +0200 (Mon, 04 May 2009) | 2 lines
fix a typo breaking the crosshair blurring

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r6656 | div0 | 2009-05-04 05:56:40 -0400 (Mon, 04 May 2009) | 7 lines

r6653 | div0 | 2009-05-04 09:46:32 +0200 (Mon, 04 May 2009) | 2 lines
entities.def merge
r6654 | div0 | 2009-05-04 11:38:27 +0200 (Mon, 04 May 2009) | 2 lines
crosshair_hittest feature: blur out the crosshair if the shot can't hit the crosshair because of obstruction
r6655 | div0 | 2009-05-04 11:41:07 +0200 (Mon, 04 May 2009) | 2 lines
undo "TrueAim" for mortar and electro secondary - it makes no sense for tossed projectiles

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r6652 | div0 | 2009-05-04 03:36:08 -0400 (Mon, 04 May 2009) | 2 lines

oops... wrong merge :P

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r6651 | div0 | 2009-05-04 02:57:00 -0400 (Mon, 04 May 2009) | 3 lines

r6647 | morphed | 2009-05-04 01:50:45 +0200 (Mon, 04 May 2009) | 1 line
onslaught - visible damage for generator ( code by Taoki )

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r6650 | div0 | 2009-05-04 02:50:55 -0400 (Mon, 04 May 2009) | 47 lines

Anything but Tangeri^WNexball...

r6579 | div0 | 2009-04-23 18:08:27 +0200 (Thu, 23 Apr 2009) | 2 lines
remove all 2.4.2 compatibility code (do not merge this into 2.5 bugfix releases)
r6588 | mand1nga | 2009-04-25 20:24:17 +0200 (Sat, 25 Apr 2009) | 1 line
Added support for many goals. Best goals will be added to the goal stack in order of importance. This way bots won't get stuck when they reach a main goal too quickly. Up to three best goals will be handled by default.
r6589 | mand1nga | 2009-04-25 21:46:47 +0200 (Sat, 25 Apr 2009) | 1 line
Fix silly logic in navigation_routetogoal
r6597 | mand1nga | 2009-04-26 22:03:39 +0200 (Sun, 26 Apr 2009) | 3 lines
Fix ancient bug in the detection of "touched" jump pads/teleporters
Fix flawed logic in navigation_routetogoals
r6599 | mand1nga | 2009-04-28 01:56:59 +0200 (Tue, 28 Apr 2009) | 3 lines
Don't pre-turn if the next goal is a teleporter / jump pad
Minor change in navigation_routetogoal
r6600 | mand1nga | 2009-04-28 02:20:36 +0200 (Tue, 28 Apr 2009) | 2 lines
Converted the bot command queue from arrays to entities. Now server/ compiles again without optimizations nor 'extra' globals.
r6632 | mand1nga | 2009-05-01 21:53:55 +0200 (Fri, 01 May 2009) | 1 line
Better placement for auto generated waypoints. For example now bots can see the flags on blodprisonctf and the silvercity mega
r6633 | mand1nga | 2009-05-01 23:00:40 +0200 (Fri, 01 May 2009) | 2 lines
Updated default cached routes
r6634 | mand1nga | 2009-05-01 23:27:23 +0200 (Fri, 01 May 2009) | 1 line
Fix in the navigation_hasgoals field handling
r6635 | mand1nga | 2009-05-02 00:06:23 +0200 (Sat, 02 May 2009) | 1 line
Tell the location of new/removed waypoints (towards waypoint hardwiring)
r6636 | div0 | 2009-05-02 14:42:04 +0200 (Sat, 02 May 2009) | 2 lines
fix the patch building
r6637 | div0 | 2009-05-02 15:18:14 +0200 (Sat, 02 May 2009) | 2 lines
revert many fteqcc workarounds, as Blub has a patch to fix the bug this works around for
r6638 | mand1nga | 2009-05-02 19:07:34 +0200 (Sat, 02 May 2009) | 1 line
Added support for waypoint hardwiring. Same format as .cache files with // or # style comments.
r6639 | mand1nga | 2009-05-02 19:12:21 +0200 (Sat, 02 May 2009) | 1 line
Fixed bug in the detection of goals
r6640 | mand1nga | 2009-05-02 19:16:31 +0200 (Sat, 02 May 2009) | 1 line
Updated waypoints for runningmanctf
r6641 | mand1nga | 2009-05-03 02:06:37 +0200 (Sun, 03 May 2009) | 1 line
Slighly better workaround for goals leading straight to a wall
r6642 | mand1nga | 2009-05-03 02:13:07 +0200 (Sun, 03 May 2009) | 1 line
Fix typo
r6643 | div0 | 2009-05-03 21:28:02 +0200 (Sun, 03 May 2009) | 2 lines
handle "tell" messages in qc too, to do flood protection on them
r6644 | div0 | 2009-05-03 21:50:42 +0200 (Sun, 03 May 2009) | 2 lines
fix a bug in flood control
r6646 | esteel | 2009-05-03 22:26:20 +0200 (Sun, 03 May 2009) | 1 line
cvar checksums
r6648 | div0 | 2009-05-04 08:36:40 +0200 (Mon, 04 May 2009) | 2 lines
new toys for func_breakable (lots new options about debris)

------------------------------------------------------------------------
r6649 | div0 | 2009-05-04 02:39:36 -0400 (Mon, 04 May 2009) | 8 lines

r6537 | mand1nga | 2009-04-19 20:31:37 +0200 (Sun, 19 Apr 2009) | 3 lines
Added simple support for bots scripting. It features basic movements and actions, raw client commands and rough conditional execution. It was made completely separated from the bot ai so it can be used with other bots. Although some comands (mostly navigation related) must be implemented on the target ai.
Use sv_cmd bot_cmd help for the list of available commands and usage.
r6538 | mand1nga | 2009-04-19 20:56:17 +0200 (Sun, 19 Apr 2009) | 1 line
Lowered the size of the command queue to make room for globals (..)
r6539 | div0 | 2009-04-19 21:04:32 +0200 (Sun, 19 Apr 2009) | 2 lines
allow more globals

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r6630 | div0 | 2009-05-01 08:48:46 -0400 (Fri, 01 May 2009) | 3 lines

r6629 | mand1nga | 2009-05-01 14:32:09 +0200 (Fri, 01 May 2009) | 1 line
Updated 2.5.1 background

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r6626 | div0 | 2009-04-30 14:45:32 -0400 (Thu, 30 Apr 2009) | 5 lines

r6602 | mand1nga | 2009-04-28 04:03:54 +0200 (Tue, 28 Apr 2009) | 1 line
Changed the probability of ctf roles assignations to 45% attacker, 30% defender, 25% middlefield.
r6625 | div0 | 2009-04-30 20:30:40 +0200 (Thu, 30 Apr 2009) | 2 lines
make makefile know again if code has changed

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r6624 | div0 | 2009-04-30 14:20:35 -0400 (Thu, 30 Apr 2009) | 7 lines

r6601 | mand1nga | 2009-04-28 03:02:04 +0200 (Tue, 28 Apr 2009) | 1 line
Fix eggandbacon.waypoints.cache
r6622 | morphed | 2009-04-30 16:34:57 +0200 (Thu, 30 Apr 2009) | 1 line
less smoke on explosions
r6623 | div0 | 2009-04-30 20:17:31 +0200 (Thu, 30 Apr 2009) | 2 lines
use InitializeEntity for onslaught too

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r6621 | div0 | 2009-04-29 16:50:23 -0400 (Wed, 29 Apr 2009) | 5 lines

r6619 | div0 | 2009-04-29 21:10:55 +0200 (Wed, 29 Apr 2009) | 2 lines
yet another fteqcc bug workaround
r6620 | div0 | 2009-04-29 21:14:44 +0200 (Wed, 29 Apr 2009) | 2 lines
minstagib: make players always fullbright again

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r6618 | div0 | 2009-04-29 11:56:12 -0400 (Wed, 29 Apr 2009) | 3 lines

r6606 | esteel | 2009-04-28 16:02:20 +0200 (Tue, 28 Apr 2009) | 1 line
cvar checksums

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r6617 | div0 | 2009-04-29 11:52:29 -0400 (Wed, 29 Apr 2009) | 25 lines

r6574 | tzork | 2009-04-23 14:56:15 +0200 (Thu, 23 Apr 2009) | 1 line
Added steerlib_beamsteer
r6575 | tzork | 2009-04-23 15:45:02 +0200 (Thu, 23 Apr 2009) | 1 line
add verbstack_popfifo & verbstack_pullfifo
r6576 | tzork | 2009-04-23 16:18:27 +0200 (Thu, 23 Apr 2009) | 2 lines
make verb owner a param of verbstack_push.
update ewheel and walker accordingly + some minor tweaks to these two.
r6609 | div0 | 2009-04-28 16:33:13 +0200 (Tue, 28 Apr 2009) | 2 lines
improve projectiles when sys_ticrate is 0
r6610 | div0 | 2009-04-28 17:10:38 +0200 (Tue, 28 Apr 2009) | 2 lines
wait longer till disorienting
r6611 | esteel | 2009-04-28 17:51:01 +0200 (Tue, 28 Apr 2009) | 2 lines
renamed the !@#$% player_fbskin_* and sv_defaultplayer_fbskin_* to cl_fbskin_* and sv_fbskin_*.. should remove that WTF feeling users get when they hear about those votes\
also synced server/server.cfg with defaultNexuiz.cfg.. added movetoteam_auto
r6612 | div0 | 2009-04-28 19:47:52 +0200 (Tue, 28 Apr 2009) | 2 lines
try working around fteqcc -r3178 bug
r6613 | div0 | 2009-04-28 19:56:50 +0200 (Tue, 28 Apr 2009) | 2 lines
fix a typo in walker code
r6614 | div0 | 2009-04-28 20:25:48 +0200 (Tue, 28 Apr 2009) | 2 lines
fix debris bug in func_breakable
r6615 | div0 | 2009-04-28 20:32:39 +0200 (Tue, 28 Apr 2009) | 2 lines
fix two more obviously buggy places
r6616 | esteel | 2009-04-29 11:42:21 +0200 (Wed, 29 Apr 2009) | 2 lines
added net_address to server.cfg and some minor changes

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r6605 | div0 | 2009-04-28 10:00:32 -0400 (Tue, 28 Apr 2009) | 20 lines

r6585 | div0 | 2009-04-24 19:42:13 +0200 (Fri, 24 Apr 2009) | 2 lines
give access to "other"
r6586 | div0 | 2009-04-24 20:08:18 +0200 (Fri, 24 Apr 2009) | 2 lines
more "other" fixes
r6587 | div0 | 2009-04-24 21:49:56 +0200 (Fri, 24 Apr 2009) | 2 lines
"cherryblossom" effect for func_pointparticles :P
r6592 | div0 | 2009-04-26 13:11:22 +0200 (Sun, 26 Apr 2009) | 2 lines
add minimap making to radiant build menu
r6593 | div0 | 2009-04-26 13:23:57 +0200 (Sun, 26 Apr 2009) | 2 lines
minimap support to nexuiz-map-compiler
r6598 | div0 | 2009-04-27 20:03:00 +0200 (Mon, 27 Apr 2009) | 2 lines
better detect teamplay
r6603 | div0 | 2009-04-28 15:50:52 +0200 (Tue, 28 Apr 2009) | 7 lines
Nick flood protection. Death to nick changing scripts!
Punishment level 1: invert movement for 0.5 seconds (after 3 changes in rapid succession)
Punishment level 2: randomize view angles (after 10 changes in rapid succession)
I wish it didn't have to come to this.
r6604 | div0 | 2009-04-28 15:51:43 +0200 (Tue, 28 Apr 2009) | 2 lines
add a comment

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r6583 | div0 | 2009-04-23 16:43:23 -0400 (Thu, 23 Apr 2009) | 7 lines

r6580 | div0 | 2009-04-23 21:47:00 +0200 (Thu, 23 Apr 2009) | 2 lines
make the script support csqc better
r6581 | mrbougo | 2009-04-23 21:51:08 +0200 (Thu, 23 Apr 2009) | 1 line
updated the effectinfo.txt comments
r6582 | div0 | 2009-04-23 22:40:56 +0200 (Thu, 23 Apr 2009) | 2 lines
allow a .map or .bsp suffix in the command line

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r6578 | div0 | 2009-04-23 10:56:01 -0400 (Thu, 23 Apr 2009) | 3 lines

r6577 | div0 | 2009-04-23 16:50:57 +0200 (Thu, 23 Apr 2009) | 2 lines
improve waypointsprites for speccers

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r6573 | div0 | 2009-04-22 15:52:01 -0400 (Wed, 22 Apr 2009) | 5 lines

r6567 | esteel | 2009-04-22 19:52:42 +0200 (Wed, 22 Apr 2009) | 2 lines
fix simple vote majority in the menu
r6572 | div0 | 2009-04-22 21:46:44 +0200 (Wed, 22 Apr 2009) | 2 lines
detect the current fteqcc compiler bug, and abort if the progs are horribly broken because of it

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r6566 | div0 | 2009-04-22 12:13:03 -0400 (Wed, 22 Apr 2009) | 3 lines

r6565 | div0 | 2009-04-22 17:51:42 +0200 (Wed, 22 Apr 2009) | 2 lines
fix a bug in a dprint :P

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r6564 | div0 | 2009-04-22 11:50:13 -0400 (Wed, 22 Apr 2009) | 9 lines

r6560 | div0 | 2009-04-22 17:31:58 +0200 (Wed, 22 Apr 2009) | 2 lines
fix vote parsing: if chmap is allowed, gotomap should be too, and vice versa
r6561 | div0 | 2009-04-22 17:46:50 +0200 (Wed, 22 Apr 2009) | 2 lines
hopefully fix IP ban list reading
r6562 | div0 | 2009-04-22 17:47:26 +0200 (Wed, 22 Apr 2009) | 2 lines
remove warnings
r6563 | div0 | 2009-04-22 17:48:03 +0200 (Wed, 22 Apr 2009) | 2 lines
fix voting really now

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r6559 | div0 | 2009-04-22 07:05:43 -0400 (Wed, 22 Apr 2009) | 3 lines

r6558 | div0 | 2009-04-22 13:04:06 +0200 (Wed, 22 Apr 2009) | 2 lines
more ipban message fixes

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r6557 | div0 | 2009-04-22 06:56:05 -0400 (Wed, 22 Apr 2009) | 7 lines

r6553 | div0 | 2009-04-21 21:11:29 +0200 (Tue, 21 Apr 2009) | 2 lines
ipban: add some debug code
r6555 | div0 | 2009-04-22 12:49:28 +0200 (Wed, 22 Apr 2009) | 2 lines
fix typo in debug message
r6556 | div0 | 2009-04-22 12:53:41 +0200 (Wed, 22 Apr 2009) | 2 lines
add more messages to ipban system

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r6550 | div0 | 2009-04-21 12:38:44 -0400 (Tue, 21 Apr 2009) | 14 lines

r6544 | div0 | 2009-04-20 18:01:53 +0200 (Mon, 20 Apr 2009) | 2 lines
build script update
r6545 | m0rfar | 2009-04-20 18:55:19 +0200 (Mon, 20 Apr 2009) | 1 line
patch by terencehill: modified the TAG icon to be a bit more like other icons
r6546 | div0 | 2009-04-21 17:35:15 +0200 (Tue, 21 Apr 2009) | 2 lines
add a checkbox for r_coronas_occlusionqueries
r6547 | div0 | 2009-04-21 17:58:18 +0200 (Tue, 21 Apr 2009) | 4 lines
Try fixing bug on http://alientrap.org/forum/viewtopic.php?p=58125#58125 by no longer relying on the FL_NOTARGET flag.
Also, makes possible to fix the cheat "notarget" in the future by making bots and turrets actually honor that field.
r6548 | div0 | 2009-04-21 17:59:54 +0200 (Tue, 21 Apr 2009) | 2 lines
try to make "notarget" cheat work with bots
r6549 | div0 | 2009-04-21 18:03:54 +0200 (Tue, 21 Apr 2009) | 2 lines
more notarget fixes :P

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r6543 | div0 | 2009-04-20 09:44:11 -0400 (Mon, 20 Apr 2009) | 5 lines

r6541 | div0 | 2009-04-19 21:30:25 +0200 (Sun, 19 Apr 2009) | 2 lines
crylink trail
r6542 | div0 | 2009-04-19 22:44:29 +0200 (Sun, 19 Apr 2009) | 2 lines
cvar check cvars were wrong...

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r6540 | div0 | 2009-04-19 15:27:03 -0400 (Sun, 19 Apr 2009) | 9 lines

r6533 | esteel | 2009-04-19 16:51:13 +0200 (Sun, 19 Apr 2009) | 1 line
update crylink projectiles on bouce, we wanna still see them afterwards
r6534 | div0 | 2009-04-19 16:54:49 +0200 (Sun, 19 Apr 2009) | 2 lines
properly transmit whether crylink projectiles are bouncing or not
r6535 | div0 | 2009-04-19 17:57:34 +0200 (Sun, 19 Apr 2009) | 2 lines
fix sound spam issue with projectiles stuck on jumppads
r6536 | div0 | 2009-04-19 18:16:12 +0200 (Sun, 19 Apr 2009) | 2 lines
add return value to spamsound()

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r6532 | div0 | 2009-04-19 07:12:15 -0400 (Sun, 19 Apr 2009) | 90 lines

r6487 | div0 | 2009-04-14 19:58:42 +0200 (Tue, 14 Apr 2009) | 2 lines
document misc_laser and func_door oddities
r6489 | div0 | 2009-04-15 11:01:26 +0200 (Wed, 15 Apr 2009) | 2 lines
a debugging helper "NextFrameCommand", may become useful later
r6490 | div0 | 2009-04-15 11:18:46 +0200 (Wed, 15 Apr 2009) | 2 lines
entities.def update; new cvar checksums
r6491 | m0rfar | 2009-04-15 19:00:59 +0200 (Wed, 15 Apr 2009) | 1 line
Patch by terencehill. Fixes some warnings on aneurysm. And a typo on Basement.
r6492 | div0 | 2009-04-16 00:41:07 +0200 (Thu, 16 Apr 2009) | 2 lines
experimental system for music synced particle effects. Not stable yet!
r6493 | div0 | 2009-04-16 01:10:22 +0200 (Thu, 16 Apr 2009) | 2 lines
some entity field name improvements for bgmscript
r6494 | div0 | 2009-04-16 01:19:54 +0200 (Thu, 16 Apr 2009) | 2 lines
change extension .pp -> .bgs
r6495 | div0 | 2009-04-16 01:21:50 +0200 (Thu, 16 Apr 2009) | 2 lines
document bgmscript
r6496 | div0 | 2009-04-16 07:41:22 +0200 (Thu, 16 Apr 2009) | 2 lines
tiny particle emitter script change: bgmscript now supports not just states 0 or 1, but velocity from 0 to 1, to give different strength of effects...
r6497 | div0 | 2009-04-16 09:11:30 +0200 (Thu, 16 Apr 2009) | 2 lines
some project files for the new music tracks
r6498 | div0 | 2009-04-16 09:16:12 +0200 (Thu, 16 Apr 2009) | 2 lines
ninesix music
r6499 | div0 | 2009-04-16 10:11:41 +0200 (Thu, 16 Apr 2009) | 2 lines
add a MIDI to BGS converter
r6500 | div0 | 2009-04-16 11:09:35 +0200 (Thu, 16 Apr 2009) | 2 lines
func_pointparticles: reduce bandwidth
r6501 | div0 | 2009-04-16 11:58:22 +0200 (Thu, 16 Apr 2009) | 2 lines
more fixes for pointparticles bgm script
r6502 | div0 | 2009-04-16 12:03:36 +0200 (Thu, 16 Apr 2009) | 2 lines
bgmscript: fix rewinding at end of music
r6503 | div0 | 2009-04-16 13:03:40 +0200 (Thu, 16 Apr 2009) | 2 lines
remove pointparticles glow_color (does not work anyway)
r6504 | div0 | 2009-04-16 13:06:36 +0200 (Thu, 16 Apr 2009) | 2 lines
more pointparticles goodies
r6505 | div0 | 2009-04-16 13:07:51 +0200 (Thu, 16 Apr 2009) | 2 lines
and more... changed decay's meaning, updated docs
r6506 | div0 | 2009-04-16 13:39:40 +0200 (Thu, 16 Apr 2009) | 2 lines
compat fix for ame7q3tny1
r6507 | esteel | 2009-04-16 16:56:12 +0200 (Thu, 16 Apr 2009) | 1 line
update misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
r6508 | div0 | 2009-04-16 17:03:25 +0200 (Thu, 16 Apr 2009) | 2 lines
desertfactory smoke emitters now synced to music :P
r6509 | div0 | 2009-04-16 17:10:58 +0200 (Thu, 16 Apr 2009) | 2 lines
midi2bgs: handle MIDIs correctly where a note from one track is stopped on another
r6510 | div0 | 2009-04-16 17:11:29 +0200 (Thu, 16 Apr 2009) | 3 lines
new smoke emitter for DF;
fix bgmvolume 0
r6511 | div0 | 2009-04-16 17:17:19 +0200 (Thu, 16 Apr 2009) | 2 lines
sixtyfour: delete some silence at beginning and end
r6512 | div0 | 2009-04-16 17:29:30 +0200 (Thu, 16 Apr 2009) | 2 lines
sixtyfour project file
r6513 | div0 | 2009-04-17 07:47:01 +0200 (Fri, 17 Apr 2009) | 2 lines
sixtyfour revisited
r6514 | div0 | 2009-04-17 07:47:53 +0200 (Fri, 17 Apr 2009) | 2 lines
support angle -1 and -2 on all entities, not just doors
r6515 | div0 | 2009-04-17 09:44:02 +0200 (Fri, 17 Apr 2009) | 2 lines
func_clientweall, func_clientillusionary (with BGM script control)
r6516 | div0 | 2009-04-17 10:17:30 +0200 (Fri, 17 Apr 2009) | 2 lines
forgot two fields of func_clientillusionary
r6517 | div0 | 2009-04-17 11:21:25 +0200 (Fri, 17 Apr 2009) | 2 lines
as always, forgot some files
r6518 | div0 | 2009-04-17 11:32:30 +0200 (Fri, 17 Apr 2009) | 2 lines
speed up loading of BGM script
r6519 | div0 | 2009-04-17 11:40:24 +0200 (Fri, 17 Apr 2009) | 2 lines
error message fix
r6520 | div0 | 2009-04-17 12:22:19 +0200 (Fri, 17 Apr 2009) | 2 lines
fix note-off during decay or attack stage when above sustain level
r6521 | div0 | 2009-04-17 13:05:31 +0200 (Fri, 17 Apr 2009) | 2 lines
fix behaviour on "cd stop" etc. commands
r6522 | esteel | 2009-04-17 13:37:33 +0200 (Fri, 17 Apr 2009) | 1 line
update misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
r6523 | div0 | 2009-04-17 14:21:05 +0200 (Fri, 17 Apr 2009) | 2 lines
fix a weird menu mouse pointer jumping bug
r6524 | div0 | 2009-04-17 20:42:26 +0200 (Fri, 17 Apr 2009) | 2 lines
misc_clientmodel: clientside misc_gamemodel
r6525 | div0 | 2009-04-17 21:00:47 +0200 (Fri, 17 Apr 2009) | 2 lines
refactored model entity code to make it more readable
r6526 | div0 | 2009-04-17 21:07:33 +0200 (Fri, 17 Apr 2009) | 2 lines
make entities.def show misc_clientmodel
r6527 | div0 | 2009-04-17 21:12:51 +0200 (Fri, 17 Apr 2009) | 2 lines
misc_clientmodel
r6528 | div0 | 2009-04-17 21:16:41 +0200 (Fri, 17 Apr 2009) | 2 lines
avoid drawing clientwall/etc. with alpha <= 0.003
r6529 | div0 | 2009-04-17 21:28:39 +0200 (Fri, 17 Apr 2009) | 2 lines
fix fteqcc optimization :P
r6530 | div0 | 2009-04-17 22:14:04 +0200 (Fri, 17 Apr 2009) | 2 lines
sv_cheats 1: show all players on team radar
r6531 | div0 | 2009-04-19 12:21:01 +0200 (Sun, 19 Apr 2009) | 2 lines
fix bsptool handling _gridsize keys

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r6488 | div0 | 2009-04-14 14:48:44 -0400 (Tue, 14 Apr 2009) | 64 lines

r6461 | div0 | 2009-04-09 09:47:31 +0200 (Thu, 09 Apr 2009) | 2 lines
rcon.pl: support srcon protocol
r6462 | div0 | 2009-04-09 09:52:43 +0200 (Thu, 09 Apr 2009) | 2 lines
secure auth now also in rcon2irc
r6463 | div0 | 2009-04-09 10:55:15 +0200 (Thu, 09 Apr 2009) | 2 lines
also don't send voice flood cvars
r6464 | div0 | 2009-04-09 12:09:07 +0200 (Thu, 09 Apr 2009) | 6 lines
change the screenshots on warfare to truly recursive screenshots
Player position on the recursive shot:
"origin" "529.798340 -64.342880 504.031250"
"v_angle" "15.963135 140.872192 0.000000"
r6465 | div0 | 2009-04-09 14:18:56 +0200 (Thu, 09 Apr 2009) | 2 lines
TC 0, as it's ugly
r6466 | div0 | 2009-04-09 14:59:06 +0200 (Thu, 09 Apr 2009) | 2 lines
add a fire2 sound for the CR (currently identical to the primary one)
r6467 | div0 | 2009-04-09 15:26:12 +0200 (Thu, 09 Apr 2009) | 2 lines
make nixnex and weaponarena unofficially able to coexist (the weapon arena then defines the available weapons of nixnex)
r6468 | m0rfar | 2009-04-10 19:55:58 +0200 (Fri, 10 Apr 2009) | 1 line
Patch by terencehill. Fixing floating small armors on stormkeep.
r6469 | div0 | 2009-04-10 20:47:09 +0200 (Fri, 10 Apr 2009) | 2 lines
add rcon_secure 1
r6470 | div0 | 2009-04-10 22:16:59 +0200 (Fri, 10 Apr 2009) | 2 lines
fix an error message in banlist processing
r6471 | div0 | 2009-04-10 22:19:28 +0200 (Fri, 10 Apr 2009) | 2 lines
handle the empty ban list without error message spam
r6472 | div0 | 2009-04-10 23:23:36 +0200 (Fri, 10 Apr 2009) | 2 lines
race: order of players at end of race may be wrong. Added debug code to this to find out more.
r6473 | div0 | 2009-04-10 23:29:03 +0200 (Fri, 10 Apr 2009) | 2 lines
fix the "needed" number
r6474 | div0 | 2009-04-11 21:30:33 +0200 (Sat, 11 Apr 2009) | 2 lines
make the sh and bat files able to work from their directory, if server.cfg is set up
r6475 | div0 | 2009-04-12 20:28:41 +0200 (Sun, 12 Apr 2009) | 2 lines
DP rev 8905 support in csqc movetypes
r6476 | div0 | 2009-04-12 23:16:44 +0200 (Sun, 12 Apr 2009) | 2 lines
add a test case for the tracebox bug: "sv_cmd tracebug"
r6477 | tzork | 2009-04-13 12:06:06 +0200 (Mon, 13 Apr 2009) | 1 line
Move turret models precache to spawnfunc_
r6478 | tzork | 2009-04-13 12:09:41 +0200 (Mon, 13 Apr 2009) | 4 lines
Spawnflags TSL_NO_RESPAWN
No EF_FLAME on turret gibs
Make TSF_TERRAINBASE work
Add forgotten jetpack.blend
r6479 | div0 | 2009-04-13 12:21:23 +0200 (Mon, 13 Apr 2009) | 2 lines
make csqc movetypes match DP rev 8918
r6480 | div0 | 2009-04-13 12:35:06 +0200 (Mon, 13 Apr 2009) | 3 lines
leave the "oldorigin" field on player entities alone, so SV_CheckStuck manages it alone
this fixes issues where you can fall through the map at high netfps
r6481 | div0 | 2009-04-14 08:39:12 +0200 (Tue, 14 Apr 2009) | 4 lines
new tracks:
desert3 for desertfactory
sixtyfour for dieselpower
r6482 | div0 | 2009-04-14 13:48:50 +0200 (Tue, 14 Apr 2009) | 4 lines
more music changes:
sixtyfour back on desertfactory
desert3 now on starship
r6483 | div0 | 2009-04-14 14:09:34 +0200 (Tue, 14 Apr 2009) | 2 lines
rearrange weapon mutator menu items
r6484 | div0 | 2009-04-14 14:31:10 +0200 (Tue, 14 Apr 2009) | 2 lines
menu_cmd red
r6485 | div0 | 2009-04-14 14:42:10 +0200 (Tue, 14 Apr 2009) | 2 lines
some v aliases
r6486 | div0 | 2009-04-14 15:16:33 +0200 (Tue, 14 Apr 2009) | 2 lines
support for pointer warping

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r6460 | div0 | 2009-04-08 04:32:02 -0400 (Wed, 08 Apr 2009) | 3 lines

r6459 | div0 | 2009-04-08 08:38:47 +0200 (Wed, 08 Apr 2009) | 2 lines
fix typo in shield finished timer

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r6458 | div0 | 2009-04-08 02:21:30 -0400 (Wed, 08 Apr 2009) | 5 lines

r6456 | div0 | 2009-04-07 15:13:04 +0200 (Tue, 07 Apr 2009) | 2 lines
use -1 as team numbers for spectators (PLEASE TEST)
r6457 | div0 | 2009-04-07 15:40:31 +0200 (Tue, 07 Apr 2009) | 2 lines
properly leave campaign state when creating a new game

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r6455 | div0 | 2009-04-07 08:01:08 -0400 (Tue, 07 Apr 2009) | 5 lines

r6454 | div0 | 2009-04-07 11:44:14 +0200 (Tue, 07 Apr 2009) | 4 lines
-dn-refueled
+brokenlight
+stairs

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r6453 | div0 | 2009-04-07 03:40:30 -0400 (Tue, 07 Apr 2009) | 9 lines

r6449 | esteel | 2009-04-06 16:25:05 +0200 (Mon, 06 Apr 2009) | 1 line
add $g_nexuizversion to the hostname(s)
r6450 | mand1nga | 2009-04-07 03:08:20 +0200 (Tue, 07 Apr 2009) | 1 line
Don't jump if g_midair is set (mid air mutator)
r6451 | div0 | 2009-04-07 08:38:47 +0200 (Tue, 07 Apr 2009) | 2 lines
Tenshihan v6.0
r6452 | div0 | 2009-04-07 09:08:19 +0200 (Tue, 07 Apr 2009) | 2 lines
better indicqation of strength running out

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r6448 | div0 | 2009-04-06 10:14:33 -0400 (Mon, 06 Apr 2009) | 75 lines

r6414 | mand1nga | 2009-04-02 20:51:01 +0200 (Thu, 02 Apr 2009) | 1 line
Increased in 250 qu the radius used for searching nearest waypoints. Now bots don't get stuck near the electro on runningman anymore.
r6415 | mand1nga | 2009-04-03 00:43:11 +0200 (Fri, 03 Apr 2009) | 3 lines
Make the bunny hopping algorithm a little more robust
Changed bot_ai_strategyinterval from 2 to 3
r6416 | mand1nga | 2009-04-03 00:56:40 +0200 (Fri, 03 Apr 2009) | 1 line
Don't rate enemies if bot_nofire is set
r6417 | mand1nga | 2009-04-03 01:19:17 +0200 (Fri, 03 Apr 2009) | 2 lines
If there are no enemies at sight and the laser is not available then try use the first available weapon
r6418 | mand1nga | 2009-04-03 04:36:39 +0200 (Fri, 03 Apr 2009) | 3 lines
Fix a bug in the strafing code
If the bot is carrying the flag it will search for health/armor only if its health is below 100
r6419 | mand1nga | 2009-04-03 06:32:29 +0200 (Fri, 03 Apr 2009) | 2 lines
Bots will try to use the jetpack or rocket jump if they're falling :)
r6420 | mand1nga | 2009-04-03 15:51:31 +0200 (Fri, 03 Apr 2009) | 1 line
Improved jetpack usage and rocket jumping
r6421 | mand1nga | 2009-04-03 17:19:18 +0200 (Fri, 03 Apr 2009) | 1 line
Slightly improved rocket jumping
r6422 | mand1nga | 2009-04-04 21:16:58 +0200 (Sat, 04 Apr 2009) | 1 line
Disable crosshair when the demo camera is enabled
r6423 | mand1nga | 2009-04-04 21:34:54 +0200 (Sat, 04 Apr 2009) | 1 line
Fixed typo in map source
r6424 | mand1nga | 2009-04-04 22:08:48 +0200 (Sat, 04 Apr 2009) | 1 line
Added waypoints so bots are able to open the doors. Timing fail.
r6425 | div0 | 2009-04-04 22:27:50 +0200 (Sat, 04 Apr 2009) | 3 lines
- trigger_items: make it kill dropped weapons
- bots: fix warning
r6426 | mand1nga | 2009-04-04 23:37:41 +0200 (Sat, 04 Apr 2009) | 1 line
Calculate xy speed properly
r6427 | mand1nga | 2009-04-04 23:57:13 +0200 (Sat, 04 Apr 2009) | 3 lines
Don't default to laser when there is no enemy at sight
If no weapon was chosen previously use the first available
r6428 | mand1nga | 2009-04-05 02:11:50 +0200 (Sun, 05 Apr 2009) | 2 lines
Fixed insane weapon switching
r6429 | mand1nga | 2009-04-05 02:44:25 +0200 (Sun, 05 Apr 2009) | 1 line
Completed newlines on some arena mode messages
r6430 | mand1nga | 2009-04-05 07:36:25 +0200 (Sun, 05 Apr 2009) | 1 line
Improved dangers detection
r6431 | div0 | 2009-04-05 11:35:36 +0200 (Sun, 05 Apr 2009) | 2 lines
fix target_items handling jetpack
r6432 | div0 | 2009-04-05 14:20:22 +0200 (Sun, 05 Apr 2009) | 2 lines
fix negative pointparticles impulse
r6433 | morphed | 2009-04-05 17:29:21 +0200 (Sun, 05 Apr 2009) | 1 line
new weapon sources
r6434 | div0 | 2009-04-05 19:23:26 +0200 (Sun, 05 Apr 2009) | 2 lines
fix keyhunt team counts
r6435 | div0 | 2009-04-05 20:17:13 +0200 (Sun, 05 Apr 2009) | 2 lines
support settable attenuation for pointparticles
r6436 | mand1nga | 2009-04-05 20:39:04 +0200 (Sun, 05 Apr 2009) | 4 lines
Added cache for waypoint links. It stores every link on a new file named  maps/<map>.waypoints.cache whenever 1) There was no previous cache or 2) A new .waypoints file is created/updated.
Now silvercity startup is *way* faster
Please test
r6437 | div0 | 2009-04-05 22:45:22 +0200 (Sun, 05 Apr 2009) | 2 lines
fix menu_updatecheck cvar
r6438 | mand1nga | 2009-04-06 01:05:49 +0200 (Mon, 06 Apr 2009) | 2 lines
Changed the method for caching paths. Now the .cache file stores pairs of walkable nodes each line (waypoint_a.origin,waypoint_b.origin)
r6439 | div0 | 2009-04-06 08:32:53 +0200 (Mon, 06 Apr 2009) | 2 lines
improve nexuiz-map-compiler
r6440 | div0 | 2009-04-06 08:49:31 +0200 (Mon, 06 Apr 2009) | 2 lines
yet another update to the map compiler. Should now run with a 2.5 release.
r6441 | div0 | 2009-04-06 09:42:11 +0200 (Mon, 06 Apr 2009) | 2 lines
fix 2735547
r6442 | div0 | 2009-04-06 09:53:27 +0200 (Mon, 06 Apr 2009) | 2 lines
try to fix runaway loop when loading waypoints by being more efficiently when finding waypoints near a point
r6443 | div0 | 2009-04-06 09:55:03 +0200 (Mon, 06 Apr 2009) | 2 lines
fell off the track
r6444 | div0 | 2009-04-06 14:45:20 +0200 (Mon, 06 Apr 2009) | 2 lines
add waypoints cache files
r6445 | div0 | 2009-04-06 15:24:05 +0200 (Mon, 06 Apr 2009) | 2 lines
better void evasion with the jetpack
r6446 | div0 | 2009-04-06 15:51:54 +0200 (Mon, 06 Apr 2009) | 2 lines
show waypoint links message only on console
r6447 | div0 | 2009-04-06 15:59:17 +0200 (Mon, 06 Apr 2009) | 2 lines
entities

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r6413 | div0 | 2009-04-02 07:05:01 -0400 (Thu, 02 Apr 2009) | 3 lines

r6412 | div0 | 2009-04-02 13:02:06 +0200 (Thu, 02 Apr 2009) | 2 lines
slower fuel regen...

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r6411 | div0 | 2009-04-02 06:52:36 -0400 (Thu, 02 Apr 2009) | 5 lines

r6409 | div0 | 2009-04-02 12:43:45 +0200 (Thu, 02 Apr 2009) | 2 lines
jetpack: more correct fuel calculation
r6410 | div0 | 2009-04-02 12:51:58 +0200 (Thu, 02 Apr 2009) | 2 lines
we now have to take more fuel for the jetpack

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r6408 | div0 | 2009-04-02 05:18:38 -0400 (Thu, 02 Apr 2009) | 5 lines

r6406 | div0 | 2009-04-02 08:17:02 +0200 (Thu, 02 Apr 2009) | 2 lines
fix a tiny menu bug (try finding it without reading this diff) :P
r6407 | div0 | 2009-04-02 10:49:10 +0200 (Thu, 02 Apr 2009) | 2 lines
fix a tiny waypointsprite interpolation bug

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r6405 | div0 | 2009-04-01 15:38:35 -0400 (Wed, 01 Apr 2009) | 3 lines

r6404 | div0 | 2009-04-01 21:36:50 +0200 (Wed, 01 Apr 2009) | 2 lines
better hardcode update.alientrap.org's IP

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r6403 | div0 | 2009-04-01 10:23:03 -0400 (Wed, 01 Apr 2009) | 9 lines

r6395 | div0 | 2009-03-31 20:43:40 +0200 (Tue, 31 Mar 2009) | 2 lines
add a semicolon to the makefile
r6396 | div0 | 2009-03-31 20:45:45 +0200 (Tue, 31 Mar 2009) | 2 lines
remove the "brutus" command again (didn't want to commit it)
r6397 | div0 | 2009-03-31 21:37:35 +0200 (Tue, 31 Mar 2009) | 2 lines
fix weird sign in Don't camp message
r6399 | div0 | 2009-04-01 08:12:12 +0200 (Wed, 01 Apr 2009) | 2 lines
bump version in cfg

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r6394 | div0 | 2009-03-31 09:58:49 -0400 (Tue, 31 Mar 2009) | 5 lines

r6392 | div0 | 2009-03-31 15:37:36 +0200 (Tue, 31 Mar 2009) | 2 lines
some minor centerprint fixes
r6393 | div0 | 2009-03-31 15:57:09 +0200 (Tue, 31 Mar 2009) | 2 lines
don't spawn item_jetpack if g_grappling_hook is 1

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r6391 | div0 | 2009-03-31 04:44:11 -0400 (Tue, 31 Mar 2009) | 9 lines

r6387 | div0 | 2009-03-31 08:30:06 +0200 (Tue, 31 Mar 2009) | 2 lines
q3map2 misc_model spawnflag 32 description
r6388 | div0 | 2009-03-31 10:16:30 +0200 (Tue, 31 Mar 2009) | 2 lines
update changes list :P
r6389 | div0 | 2009-03-31 10:32:26 +0200 (Tue, 31 Mar 2009) | 2 lines
fix the low gravity campaign level
r6390 | div0 | 2009-03-31 10:34:31 +0200 (Tue, 31 Mar 2009) | 2 lines
less lives on evilspace lms

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r6386 | div0 | 2009-03-31 01:24:19 -0400 (Tue, 31 Mar 2009) | 7 lines

r6383 | esteel | 2009-03-30 16:25:56 +0200 (Mon, 30 Mar 2009) | 1 line
correct colors in FAQ and add some more
r6384 | esteel | 2009-03-30 16:53:08 +0200 (Mon, 30 Mar 2009) | 1 line
typo fixed
r6385 | div0 | 2009-03-31 07:21:24 +0200 (Tue, 31 Mar 2009) | 2 lines
let fuel rot a bit slower :P

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r6382 | div0 | 2009-03-30 09:47:02 -0400 (Mon, 30 Mar 2009) | 46 lines

r6359 | div0 | 2009-03-30 10:39:32 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: add a "fuel" ammo type, and use that - and let it have regeneration
r6360 | div0 | 2009-03-30 10:54:16 +0200 (Mon, 30 Mar 2009) | 13 lines
fix the remaining bugs in fuel support
now we need item models, and items that do:
- "fuel":
  - increase ammo_fuel
  - set pauserotfuel_finished
- "jetpack":
  - increase ammo_fuel
  - set pauserotfuel_finished
  - add IT_JETPACK to the items
r6361 | div0 | 2009-03-30 10:57:10 +0200 (Mon, 30 Mar 2009) | 7 lines
I forgot an item we need:
"Fuel Regenerator" - makes fuel able to regenerate
g_jetpack already gives this item, but without this mutator, it might be good
to have an item that enables regeneration
r6362 | div0 | 2009-03-30 11:17:28 +0200 (Mon, 30 Mar 2009) | 2 lines
more consistency regarding fuel
r6365 | div0 | 2009-03-30 12:37:13 +0200 (Mon, 30 Mar 2009) | 2 lines
no-operation change to pave the way for fuel and jetpack pickups
r6366 | div0 | 2009-03-30 12:54:05 +0200 (Mon, 30 Mar 2009) | 4 lines
item_fuel
item_jetpack (alias: item_flight from Q3A)
item_fuel_regen
r6368 | div0 | 2009-03-30 13:00:10 +0200 (Mon, 30 Mar 2009) | 2 lines
g_pickup_fuel_jetpack (make jetpack come with more fuel than a single fuel pickup)
r6370 | div0 | 2009-03-30 13:11:07 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regenerator have the powerup respawn time (mapper can override it anyway if he insists)
r6371 | div0 | 2009-03-30 13:24:00 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regen use the large bbox
r6372 | div0 | 2009-03-30 13:47:13 +0200 (Mon, 30 Mar 2009) | 2 lines
add a fuel icon to the sbar
r6373 | div0 | 2009-03-30 13:50:40 +0200 (Mon, 30 Mar 2009) | 2 lines
fix sb_fuel image
r6374 | div0 | 2009-03-30 13:52:10 +0200 (Mon, 30 Mar 2009) | 2 lines
fix display bug in sbar_hudsleector 0
r6377 | div0 | 2009-03-30 15:10:13 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: item_jetpack now has a model
r6379 | div0 | 2009-03-30 15:33:29 +0200 (Mon, 30 Mar 2009) | 2 lines
fuel and fuel regen models :)
r6380 | div0 | 2009-03-30 15:39:35 +0200 (Mon, 30 Mar 2009) | 2 lines
make fuel regen un-confusable :P
r6381 | div0 | 2009-03-30 15:46:07 +0200 (Mon, 30 Mar 2009) | 2 lines
entities.def

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r6378 | div0 | 2009-03-30 09:21:59 -0400 (Mon, 30 Mar 2009) | 13 lines

r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog.  seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
r6367 | esteel | 2009-03-30 12:56:50 +0200 (Mon, 30 Mar 2009) | 1 line
fix the namepreview. display changes at once now! really can be in 2.5 now
r6375 | esteel | 2009-03-30 14:42:50 +0200 (Mon, 30 Mar 2009) | 1 line
patch by terencehill to make the color buttons align correctly
r6376 | div0 | 2009-03-30 14:59:37 +0200 (Mon, 30 Mar 2009) | 2 lines
fix the last commit. Now the feature is ready..

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r6369 | div0 | 2009-03-30 07:05:04 -0400 (Mon, 30 Mar 2009) | 5 lines

r6363 | esteel | 2009-03-30 11:25:11 +0200 (Mon, 30 Mar 2009) | 1 line
slightly modified patch by Ronan, make the modbutton go back to the same menu after switching the mod.  Currently thats more userfriendly.  Might need to be changed back when its a real mod menu (Please test)
r6364 | esteel | 2009-03-30 11:28:46 +0200 (Mon, 30 Mar 2009) | 1 line
forgot one file

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r6358 | div0 | 2009-03-30 03:41:39 -0400 (Mon, 30 Mar 2009) | 25 lines

r6349 | mand1nga | 2009-03-28 23:09:54 +0100 (Sat, 28 Mar 2009) | 4 lines
Added facilities for debugging tracewalk visually
Sligthly better water handling for tracewalk
Enable under water waypoint visualization when g_waypointeditor = 1
r6350 | m0rfar | 2009-03-29 13:34:15 +0200 (Sun, 29 Mar 2009) | 1 line
toxic: removed 2 dom points. and only allow 2 teams
r6351 | m0rfar | 2009-03-29 15:10:31 +0200 (Sun, 29 Mar 2009) | 1 line
removed a lot of dom points on silvercity
r6352 | esteel | 2009-03-29 15:53:24 +0200 (Sun, 29 Mar 2009) | 2 lines
fix typos and colored the Help-Nick green
r6353 | esteel | 2009-03-29 15:56:17 +0200 (Sun, 29 Mar 2009) | 2 lines
another typo.. seems i hate then vs than :-]
r6354 | m0rfar | 2009-03-29 21:50:42 +0200 (Sun, 29 Mar 2009) | 1 line
new benchmark demo with new code. called bench1
r6355 | tzork | 2009-03-29 23:47:59 +0200 (Sun, 29 Mar 2009) | 1 line
Fix warnings
r6356 | tzork | 2009-03-30 01:25:46 +0200 (Mon, 30 Mar 2009) | 6 lines
add spawnflags: 
TSF_TERRAINBASE - was already supported but hard coded 
TSF_NO_AMMO_REGEN - Disable ammo regeneration, only makes sense energy based turrets power by a reactor atm.
TSF_NO_PATHBREAK. - Stop moving units from leaving its path to chase targets
make ewheel and walker honor TSF_NO_PATHBREAK.
r6357 | div0 | 2009-03-30 09:38:20 +0200 (Mon, 30 Mar 2009) | 2 lines
new qnet auth

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r6348 | div0 | 2009-03-28 14:57:46 -0400 (Sat, 28 Mar 2009) | 30 lines

r6334 | div0 | 2009-03-27 20:13:42 +0100 (Fri, 27 Mar 2009) | 2 lines
remove some stuff in case the build system is used
r6335 | mand1nga | 2009-03-28 13:35:00 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixes by Ronan, please review the mapping section
r6336 | mand1nga | 2009-03-28 14:09:57 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixed :)
r6337 | m0rfar | 2009-03-28 15:15:54 +0100 (Sat, 28 Mar 2009) | 1 line
Radiant texture fixes again. People should learn to prefix "textures/" on skin names.
r6338 | div0 | 2009-03-28 15:17:38 +0100 (Sat, 28 Mar 2009) | 2 lines
try adding readme.html
r6339 | m0rfar | 2009-03-28 16:05:39 +0100 (Sat, 28 Mar 2009) | 2 lines
Removed a lot of DOM points on Bleach.
All maps now use the proper entity names for health and armors (a few q3 items remain unchanged though), so netradiant can show them. 
r6340 | div0 | 2009-03-28 16:21:12 +0100 (Sat, 28 Mar 2009) | 2 lines
shut up about "zero modelindex" if the player is dead and has a zero modelindex for a reason
r6341 | div0 | 2009-03-28 16:39:22 +0100 (Sat, 28 Mar 2009) | 2 lines
fix some ALT= atttributes
r6342 | tzork | 2009-03-28 16:45:19 +0100 (Sat, 28 Mar 2009) | 1 line
use pickups.tga for a_a50.md3
r6343 | m0rfar | 2009-03-28 16:50:45 +0100 (Sat, 28 Mar 2009) | 1 line
and again
r6344 | m0rfar | 2009-03-28 16:56:51 +0100 (Sat, 28 Mar 2009) | 1 line
rotate!
r6345 | m0rfar | 2009-03-28 17:06:09 +0100 (Sat, 28 Mar 2009) | 1 line
We can remove these skins now thanks to tZork :)
r6346 | div0 | 2009-03-28 17:12:06 +0100 (Sat, 28 Mar 2009) | 2 lines
g_shootfromfixedorigin cvar (fixed shotorg)
r6347 | m0rfar | 2009-03-28 18:51:54 +0100 (Sat, 28 Mar 2009) | 1 line
more unused skins removed

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r6333 | div0 | 2009-03-27 14:16:42 -0400 (Fri, 27 Mar 2009) | 111 lines

r6285 | div0 | 2009-03-25 20:48:54 +0100 (Wed, 25 Mar 2009) | 2 lines
feature not for 2.5: jetpack
r6286 | div0 | 2009-03-25 20:52:47 +0100 (Wed, 25 Mar 2009) | 2 lines
fix jetpack acceleration
r6287 | div0 | 2009-03-25 20:54:19 +0100 (Wed, 25 Mar 2009) | 2 lines
fix jetpack when out of ammo
r6288 | div0 | 2009-03-25 21:01:15 +0100 (Wed, 25 Mar 2009) | 2 lines
jetpack: show remaining ammo
r6289 | div0 | 2009-03-25 21:05:31 +0100 (Wed, 25 Mar 2009) | 2 lines
cvar check
r6290 | div0 | 2009-03-25 21:06:59 +0100 (Wed, 25 Mar 2009) | 2 lines
damn, add a missing check
r6291 | div0 | 2009-03-25 21:07:36 +0100 (Wed, 25 Mar 2009) | 2 lines
s/ammo/fuel/ :P
r6292 | div0 | 2009-03-25 21:21:32 +0100 (Wed, 25 Mar 2009) | 2 lines
jetpack: less upspeed
r6293 | div0 | 2009-03-25 21:31:35 +0100 (Wed, 25 Mar 2009) | 2 lines
even less up speed
r6294 | div0 | 2009-03-26 07:23:17 +0100 (Thu, 26 Mar 2009) | 2 lines
weapon stay 2: allow ammo from dropped weapons
r6295 | div0 | 2009-03-26 08:10:46 +0100 (Thu, 26 Mar 2009) | 2 lines
undo MF_ROCKET
r6296 | div0 | 2009-03-26 09:32:08 +0100 (Thu, 26 Mar 2009) | 2 lines
new and better jetpack code and settings
r6297 | div0 | 2009-03-26 09:42:11 +0100 (Thu, 26 Mar 2009) | 3 lines
Add a team check to trigger_teleport and trigger_push, for team-owned teleporters and jumppads (e.g. for onslaught).
Team-owned jumppads can also be used as force fields that only one team can pass (use the INVERT_TEAM spawnflag for that).
r6298 | div0 | 2009-03-26 09:45:38 +0100 (Thu, 26 Mar 2009) | 2 lines
cvar check
r6299 | div0 | 2009-03-26 09:58:56 +0100 (Thu, 26 Mar 2009) | 2 lines
fix insane ammo consumption when trying to move down :P
r6300 | div0 | 2009-03-26 10:17:51 +0100 (Thu, 26 Mar 2009) | 2 lines
jetpack fuel HUD
r6301 | div0 | 2009-03-26 10:27:51 +0100 (Thu, 26 Mar 2009) | 2 lines
now twice as expensive (jetpack)
r6302 | div0 | 2009-03-26 10:46:47 +0100 (Thu, 26 Mar 2009) | 2 lines
jetpack: more control
r6303 | div0 | 2009-03-26 10:49:13 +0100 (Thu, 26 Mar 2009) | 2 lines
slightly less control again, but more upwards speed
r6304 | div0 | 2009-03-26 10:59:14 +0100 (Thu, 26 Mar 2009) | 2 lines
fix g_weapon_stay 2, and make it the default in the menu for weapon stay mutator
r6305 | div0 | 2009-03-26 16:47:53 +0100 (Thu, 26 Mar 2009) | 2 lines
put NetRadiant's NexuizPack here
r6306 | div0 | 2009-03-26 17:26:25 +0100 (Thu, 26 Mar 2009) | 2 lines
make jetpack able to coexist with hook (only the weapon one); add it to the mutators dialog
r6307 | div0 | 2009-03-26 17:27:08 +0100 (Thu, 26 Mar 2009) | 2 lines
if g_jetpack, set some starting cells
r6308 | div0 | 2009-03-26 17:28:48 +0100 (Thu, 26 Mar 2009) | 2 lines
add jetpack to keybinds
r6309 | div0 | 2009-03-26 17:38:17 +0100 (Thu, 26 Mar 2009) | 2 lines
jetpack: 3 ammo/sec. Finally this should be good... even for 2teams1base.
r6310 | div0 | 2009-03-26 17:53:51 +0100 (Thu, 26 Mar 2009) | 3 lines
jetpack: support unlimited ammo
hook: decrease ammo gradually, not one by one
r6311 | div0 | 2009-03-26 18:04:03 +0100 (Thu, 26 Mar 2009) | 2 lines
hook: unlimited ammo PROPER handling
r6312 | div0 | 2009-03-26 18:13:07 +0100 (Thu, 26 Mar 2009) | 2 lines
fix an acceleration bug in the jetpack
r6313 | esteel | 2009-03-26 23:00:27 +0100 (Thu, 26 Mar 2009) | 2 lines
fix typo.. in case the bot count was the typo please change again :)
r6314 | div0 | 2009-03-27 08:18:15 +0100 (Fri, 27 Mar 2009) | 2 lines
yet another fteqcc bug
r6315 | tzork | 2009-03-27 09:24:26 +0100 (Fri, 27 Mar 2009) | 1 line
Add TE_CSQC_LIGHTNINGARC
r6316 | esteel | 2009-03-27 09:31:39 +0100 (Fri, 27 Mar 2009) | 1 line
typo fixes by victim (I turned numbers < 10 into text though)
r6317 | tzork | 2009-03-27 09:56:37 +0100 (Fri, 27 Mar 2009) | 1 line
Add TE_CSQC_LIGHTNINGARC (server)
r6318 | tzork | 2009-03-27 09:57:06 +0100 (Fri, 27 Mar 2009) | 1 line
Lib updates
r6319 | tzork | 2009-03-27 10:36:50 +0100 (Fri, 27 Mar 2009) | 13 lines
Better walker and ewheel.
Better fix for NaN angles (fixed turret_stdproc_track)
Fix unhanded damage type 0 on turret blow up
Support TFL_SHOOT_CUSTOM
Fix broken support units with TFL_TARGETSELECT_NOTURRETS
Fix idle_aim / defend aim
Fix missed body damage on support units
Fix in turret_tag_setup/turret_tag_fire_update for mangled md3 tags
Make tesla use te_csqc_lightningarc.
Restructure tela to conform a bit better.
Removed some un/rarely used crap
Updated units for above changes.
Fix harmless warning in pathlib
r6320 | div0 | 2009-03-27 11:07:15 +0100 (Fri, 27 Mar 2009) | 2 lines
add some effects cvars
r6321 | tzork | 2009-03-27 11:12:07 +0100 (Fri, 27 Mar 2009) | 1 line
Wops. crash fix.
r6322 | div0 | 2009-03-27 11:21:58 +0100 (Fri, 27 Mar 2009) | 2 lines
make sure entities.def stays in sync
r6323 | tzork | 2009-03-27 11:46:25 +0100 (Fri, 27 Mar 2009) | 1 line
Turret config updates.
r6324 | tzork | 2009-03-27 11:47:15 +0100 (Fri, 27 Mar 2009) | 1 line
+one
r6325 | tzork | 2009-03-27 11:48:47 +0100 (Fri, 27 Mar 2009) | 1 line
Updated turret models (fixed normals) + marker.md3 for debug.
r6326 | div0 | 2009-03-27 12:58:18 +0100 (Fri, 27 Mar 2009) | 2 lines
jetpack fly sound
r6327 | esteel | 2009-03-27 13:24:55 +0100 (Fri, 27 Mar 2009) | 2 lines
fix sv_vote_nospectators 1 blocking admins from using sv_cmd vote call..
r6328 | div0 | 2009-03-27 13:30:44 +0100 (Fri, 27 Mar 2009) | 2 lines
turn off jetpack sound when dead
r6329 | tzork | 2009-03-27 13:48:37 +0100 (Fri, 27 Mar 2009) | 1 line
texture atlas hp/ar pickups.
r6330 | div0 | 2009-03-27 13:51:25 +0100 (Fri, 27 Mar 2009) | 2 lines
now REALLY make sure jetpack sound turns off
r6331 | div0 | 2009-03-27 15:56:06 +0100 (Fri, 27 Mar 2009) | 2 lines
protect dom points for 0.3s
r6332 | div0 | 2009-03-27 16:52:48 +0100 (Fri, 27 Mar 2009) | 2 lines
add a cvar menu_updatecheck that can be used to turn off update checking

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r6284 | div0 | 2009-03-25 14:31:05 -0400 (Wed, 25 Mar 2009) | 16 lines

r6277 | div0 | 2009-03-24 16:24:18 +0100 (Tue, 24 Mar 2009) | 2 lines
campaign rename
r6278 | div0 | 2009-03-24 18:26:57 +0100 (Tue, 24 Mar 2009) | 3 lines
- add a "forbidden" flag to mapinfo that's stronger than hidden, and set it for turret_test and walker_pathtest2
- move gun down by 2 more units when in shootfromcenter mode
r6279 | div0 | 2009-03-24 20:22:55 +0100 (Tue, 24 Mar 2009) | 2 lines
comment-only changes, updated locations that refer to effects
r6280 | m0rfar | 2009-03-24 21:29:17 +0100 (Tue, 24 Mar 2009) | 1 line
Add glowmaps to the OLD ctf flag skins. To simulate the old fullbright style.
r6281 | m0rfar | 2009-03-24 22:03:30 +0100 (Tue, 24 Mar 2009) | 1 line
invisibility was too strong imo. raised alpha to 0.15
r6282 | div0 | 2009-03-25 11:03:01 +0100 (Wed, 25 Mar 2009) | 2 lines
swap silvercity with strength (skill difference)
r6283 | div0 | 2009-03-25 19:22:11 +0100 (Wed, 25 Mar 2009) | 2 lines
nixnex: remove non-normal weapons

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r6276 | div0 | 2009-03-24 08:37:07 -0400 (Tue, 24 Mar 2009) | 29 lines

r6263 | div0 | 2009-03-24 10:09:40 +0100 (Tue, 24 Mar 2009) | 3 lines
skyway can KH
put RL before Nex in weapon priority (LMS is better like that)
r6264 | div0 | 2009-03-24 11:06:51 +0100 (Tue, 24 Mar 2009) | 2 lines
make the campaign cheatproof by ignoring the cvars, and using ONLY the settings from the campaign file (PLEASE TEST)
r6265 | div0 | 2009-03-24 11:07:06 +0100 (Tue, 24 Mar 2009) | 2 lines
oops, forgot these files
r6266 | div0 | 2009-03-24 12:00:37 +0100 (Tue, 24 Mar 2009) | 2 lines
allow leaving campaign again :P
r6267 | div0 | 2009-03-24 12:01:53 +0100 (Tue, 24 Mar 2009) | 2 lines
domination: waypointsprites support to make it a viable mode in campaign
r6268 | div0 | 2009-03-24 12:02:44 +0100 (Tue, 24 Mar 2009) | 2 lines
sprites updates; Dom point sprites
r6269 | div0 | 2009-03-24 12:04:46 +0100 (Tue, 24 Mar 2009) | 2 lines
campaign: more fixes
r6270 | div0 | 2009-03-24 12:06:17 +0100 (Tue, 24 Mar 2009) | 2 lines
oops...
r6271 | div0 | 2009-03-24 12:08:46 +0100 (Tue, 24 Mar 2009) | 2 lines
also set the engine cvars timelimit and fraglimit so the scoreboard shows them right
r6272 | div0 | 2009-03-24 12:14:46 +0100 (Tue, 24 Mar 2009) | 3 lines
Downer + TDM
Campaign: allow up to 16 players (not 8)
r6273 | div0 | 2009-03-24 12:21:32 +0100 (Tue, 24 Mar 2009) | 2 lines
we no longer need mutator_reset.cfg
r6274 | div0 | 2009-03-24 13:30:39 +0100 (Tue, 24 Mar 2009) | 2 lines
rename the campaing txt file
r6275 | div0 | 2009-03-24 13:31:07 +0100 (Tue, 24 Mar 2009) | 2 lines
add a new campaign

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r6262 | div0 | 2009-03-24 04:31:50 -0400 (Tue, 24 Mar 2009) | 21 lines

r6254 | div0 | 2009-03-23 19:11:42 +0100 (Mon, 23 Mar 2009) | 2 lines
add some cleartemps calls
r6255 | div0 | 2009-03-23 19:34:38 +0100 (Mon, 23 Mar 2009) | 2 lines
gibs: handle wasfreed
r6257 | m0rfar | 2009-03-23 20:08:58 +0100 (Mon, 23 Mar 2009) | 3 lines
Downsized weaponskins to 512x512. Does look about the same to me.
Maybe we can disable TC now?
This commit can be reverted if there are any good arguments for having huge skins :)
r6258 | tzork | 2009-03-23 21:52:12 +0100 (Mon, 23 Mar 2009) | 1 line
fix turret NaN crash due to runaway angles.
r6259 | tzork | 2009-03-23 22:51:26 +0100 (Mon, 23 Mar 2009) | 3 lines
Fix dual plasma (now uses both barrels)
Sane aim and target select flags.
Put spread back.
r6256 | m0rfar | 2009-03-23 19:51:23 +0100 (Mon, 23 Mar 2009) | 1 line
r_shadow_realtime_dlight depends on r_dynamic
r6260 | div0 | 2009-03-24 09:13:07 +0100 (Tue, 24 Mar 2009) | 2 lines
force r_dynamic 1
r6261 | div0 | 2009-03-24 09:13:36 +0100 (Tue, 24 Mar 2009) | 2 lines
undo the r_dynamic check there, as it's now forced to 1 anyway

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r6253 | div0 | 2009-03-23 10:30:43 -0400 (Mon, 23 Mar 2009) | 3 lines

r6252 | tzork | 2009-03-23 10:01:25 +0100 (Mon, 23 Mar 2009) | 1 line
Fix a possible (but unlikely) error in turret_do_updates

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r6251 | div0 | 2009-03-22 17:23:04 -0400 (Sun, 22 Mar 2009) | 32 lines

r6237 | div0 | 2009-03-20 17:49:18 +0100 (Fri, 20 Mar 2009) | 2 lines
make version image versionless for the time being (removes a 2.4.2)
r6239 | div0 | 2009-03-20 18:10:17 +0100 (Fri, 20 Mar 2009) | 2 lines
add lots of useful color tga files
r6240 | div0 | 2009-03-20 18:23:05 +0100 (Fri, 20 Mar 2009) | 2 lines
easy cel shading: q3map2 ... -bsp -celshader cel/black_ink -flat ...
r6241 | mand1nga | 2009-03-21 04:33:41 +0100 (Sat, 21 Mar 2009) | 1 line
Replaced water levels with meaningful constants
r6242 | div0 | 2009-03-21 15:08:50 +0100 (Sat, 21 Mar 2009) | 2 lines
minstagib: play hit sound for shidl hits again
r6243 | div0 | 2009-03-21 21:47:35 +0100 (Sat, 21 Mar 2009) | 2 lines
make gettaginfo_relative_ent invisible :(
r6244 | div0 | 2009-03-21 23:12:11 +0100 (Sat, 21 Mar 2009) | 2 lines
DP_QC_GETTIME, sv_cmd time
r6245 | tzork | 2009-03-22 15:09:56 +0100 (Sun, 22 Mar 2009) | 3 lines
pathlib changed to use with AStar.
add verbstack for stack based ai.
r6246 | tzork | 2009-03-22 15:10:40 +0100 (Sun, 22 Mar 2009) | 1 line
Massive turrets updates.
r6247 | tzork | 2009-03-22 15:12:11 +0100 (Sun, 22 Mar 2009) | 1 line
updated turrets cfg.
r6248 | tzork | 2009-03-22 15:14:29 +0100 (Sun, 22 Mar 2009) | 3 lines
Testmap for a* + walkers.
forgot one cfg
new walker body (swim animation)
r6249 | tzork | 2009-03-22 15:37:23 +0100 (Sun, 22 Mar 2009) | 3 lines
fixed a ent leak.
pathlib bugs without DEBUGPATHING on (?) have it on for now.
r6250 | mand1nga | 2009-03-22 19:39:18 +0100 (Sun, 22 Mar 2009) | 3 lines
Fix for bot_aim() suggested by Qantourisc, makes this code dependent of "time" instead of "frametime". **Please test**
Removed old commented code

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r6238 | div0 | 2009-03-20 12:52:05 -0400 (Fri, 20 Mar 2009) | 30 lines

r6223 | div0 | 2009-03-19 15:20:03 +0100 (Thu, 19 Mar 2009) | 3 lines
weapon system: fix "" errors
dragcursor: fix dragging already attached entities
r6224 | div0 | 2009-03-19 15:23:43 +0100 (Thu, 19 Mar 2009) | 2 lines
block movetype while dragging
r6225 | div0 | 2009-03-19 15:24:39 +0100 (Thu, 19 Mar 2009) | 2 lines
let stuff unset onground after being dragged
r6226 | div0 | 2009-03-19 15:30:01 +0100 (Thu, 19 Mar 2009) | 2 lines
actualyl, let's not reset FL_ONGROUND after dragging stuff, as items floating in air are more fun
r6227 | div0 | 2009-03-20 10:39:51 +0100 (Fri, 20 Mar 2009) | 2 lines
target_spawn: allow cloning from other ents
r6228 | div0 | 2009-03-20 10:41:28 +0100 (Fri, 20 Mar 2009) | 2 lines
document this change
r6229 | div0 | 2009-03-20 13:25:06 +0100 (Fri, 20 Mar 2009) | 2 lines
entity dragging: make it more gravity gun-like
r6230 | div0 | 2009-03-20 13:41:49 +0100 (Fri, 20 Mar 2009) | 2 lines
prevent bugs with dragging a player while he dies
r6231 | div0 | 2009-03-20 13:52:41 +0100 (Fri, 20 Mar 2009) | 2 lines
use the same tag scale workaround for misc_follow attaching
r6232 | div0 | 2009-03-20 14:15:51 +0100 (Fri, 20 Mar 2009) | 2 lines
fix spawning from spectator mode (no longer cause a jump there)
r6233 | div0 | 2009-03-20 14:42:57 +0100 (Fri, 20 Mar 2009) | 2 lines
don't change angles of submodel
r6234 | div0 | 2009-03-20 14:50:05 +0100 (Fri, 20 Mar 2009) | 2 lines
dragging: that bounce is annoying :P
r6235 | div0 | 2009-03-20 14:53:40 +0100 (Fri, 20 Mar 2009) | 2 lines
clear onground while dragging
r6236 | div0 | 2009-03-20 14:58:10 +0100 (Fri, 20 Mar 2009) | 2 lines
use the walk movetype instead, hope it's better

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r6222 | div0 | 2009-03-19 08:39:52 -0400 (Thu, 19 Mar 2009) | 25 lines

r6210 | div0 | 2009-03-18 07:27:29 +0100 (Wed, 18 Mar 2009) | 2 lines
netradiant r222
r6211 | div0 | 2009-03-18 12:22:22 +0100 (Wed, 18 Mar 2009) | 3 lines
use checkpvs() for bot waypointing
redstarrepublic now relinks twice as fast
r6212 | div0 | 2009-03-18 12:35:40 +0100 (Wed, 18 Mar 2009) | 2 lines
merge entities.def (ZQ_PAUSE)
r6213 | div0 | 2009-03-18 15:08:12 +0100 (Wed, 18 Mar 2009) | 2 lines
UpdateSelectedPlayer: use PVS to optimize
r6214 | div0 | 2009-03-18 15:13:36 +0100 (Wed, 18 Mar 2009) | 2 lines
typo fix, and some StartFrame speedup
r6215 | div0 | 2009-03-18 15:26:13 +0100 (Wed, 18 Mar 2009) | 2 lines
sv_pogostick 1 (it's harmless, it can do nothing you can't otherwise do, but it makes stuff easier)
r6216 | div0 | 2009-03-19 11:39:49 +0100 (Thu, 19 Mar 2009) | 3 lines
make misc_follow able to set up attachments (so you can attach a model to another in a map, useful for zym animations)
add a cheat +button8: drag'n'drop of entities
r6217 | div0 | 2009-03-19 12:12:27 +0100 (Thu, 19 Mar 2009) | 2 lines
some drag cursor improvements :P
r6218 | div0 | 2009-03-19 12:13:41 +0100 (Thu, 19 Mar 2009) | 2 lines
drag cursor: don't overshoot when moving back
r6219 | div0 | 2009-03-19 12:14:41 +0100 (Thu, 19 Mar 2009) | 2 lines
drag cursor: start at the 32 grid
r6220 | div0 | 2009-03-19 13:14:30 +0100 (Thu, 19 Mar 2009) | 2 lines
make turrets work again

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r6221 | div0 | 2009-03-19 08:23:00 -0400 (Thu, 19 Mar 2009) | 24 lines

r6107 | mand1nga | 2009-03-12 04:56:37 +0100 (Thu, 12 Mar 2009) | 9 lines
Bots: Swimming support (only to get out of water)
Avoid evaluation of pick-ups under water
Adjusted detection of vertical jumpads
If there is no enemy at sight wear the laser instead of no weapon
Doors recognition (tested only with accident_v3)
Avoid another strategy think if an alternative goal was chosen on the same frame
Fixed some indents and trailing whitespaces (done automatically by codeblocks, sorry)
Other minor fixes/changes
r6126 | mand1nga | 2009-03-12 15:02:10 +0100 (Thu, 12 Mar 2009) | 2 lines
More bots related cvars descriptions
r6127 | mand1nga | 2009-03-12 16:42:05 +0100 (Thu, 12 Mar 2009) | 2 lines
Basic ladder handling for bots
r6128 | mand1nga | 2009-03-13 01:32:14 +0100 (Fri, 13 Mar 2009) | 1 line
Fixed addvote alias
r6159 | mand1nga | 2009-03-14 22:53:42 +0100 (Sat, 14 Mar 2009) | 1 line
Search for nearest waypoints more progressively. This reduces greatly the server load on some maps (mentalspace, reservoir)
r6161 | mand1nga | 2009-03-14 23:09:56 +0100 (Sat, 14 Mar 2009) | 1 line
Fixed typo in last commit
r6170 | mand1nga | 2009-03-15 02:01:55 +0100 (Sun, 15 Mar 2009) | 2 lines
Fixed bug in the routing to alternative goals. Don't rate enemies as goals when they're too close.
r6182 | mand1nga | 2009-03-15 21:41:24 +0100 (Sun, 15 Mar 2009) | 1 line
Narrow the search for nearest waypoints to no more than 1500 qu when the bot is not on the ground

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r6207 | div0 | 2009-03-17 12:06:25 -0400 (Tue, 17 Mar 2009) | 2 lines

fix some svn messup

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r6205 | div0 | 2009-03-17 11:52:23 -0400 (Tue, 17 Mar 2009) | 22 lines

r6196 | div0 | 2009-03-16 14:40:48 +0100 (Mon, 16 Mar 2009) | 2 lines
remove two outdated files from docs
r6197 | div0 | 2009-03-17 09:04:33 +0100 (Tue, 17 Mar 2009) | 4 lines
fix some serious csqcprojectile bugs (regarding collisions with bmodels).
Now there is some visible jitter that wasn't there before wehn they're lying on a bmodel, but they no longer do the wrong thing.
r6198 | div0 | 2009-03-17 10:45:46 +0100 (Tue, 17 Mar 2009) | 3 lines
add a function solve_quadratic, and make newton projectiles already use it
more uses will come later
r6199 | div0 | 2009-03-17 12:14:25 +0100 (Tue, 17 Mar 2009) | 2 lines
fix the D < 0 case
r6200 | div0 | 2009-03-17 15:09:16 +0100 (Tue, 17 Mar 2009) | 2 lines
add weapon images to the docs
r6201 | div0 | 2009-03-17 15:12:22 +0100 (Tue, 17 Mar 2009) | 2 lines
mention gl_picmip
r6202 | div0 | 2009-03-17 16:14:58 +0100 (Tue, 17 Mar 2009) | 3 lines
experimental new jumppad handling code, probably buggy - has to be tested a lot I think
currently dprints value calculated in old and new way, but still uses old way
r6203 | div0 | 2009-03-17 16:22:20 +0100 (Tue, 17 Mar 2009) | 2 lines
call aft more often :P
r6204 | div0 | 2009-03-17 16:32:19 +0100 (Tue, 17 Mar 2009) | 2 lines
new jumppad code - working so it's used now

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r6195 | div0 | 2009-03-16 06:50:30 -0400 (Mon, 16 Mar 2009) | 3 lines

r6194 | div0 | 2009-03-16 11:38:57 +0100 (Mon, 16 Mar 2009) | 2 lines
better shot origin handling, documented currently allowed model formats

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r6193 | div0 | 2009-03-16 05:54:24 -0400 (Mon, 16 Mar 2009) | 3 lines

r6192 | div0 | 2009-03-16 10:53:02 +0100 (Mon, 16 Mar 2009) | 2 lines
simpler muzzle flash handling

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r6191 | div0 | 2009-03-16 05:12:13 -0400 (Mon, 16 Mar 2009) | 186 lines

r6090 | div0 | 2009-03-09 15:34:23 +0100 (Mon, 09 Mar 2009) | 2 lines
shootfromcenter: try to display the weapon model in the middle of the screen to show to the player that this mode is active (fails for minstanex and seeker, needs model fixes)
r6096 | div0 | 2009-03-10 07:39:43 +0100 (Tue, 10 Mar 2009) | 2 lines
initialize mapinfo on startup (so the gametype command becomes available)
r6097 | esteel | 2009-03-10 07:58:10 +0100 (Tue, 10 Mar 2009) | 2 lines
last checking works, so use gametype in server.cfg
add aliases sv_loadconfig and addvote
r6098 | esteel | 2009-03-10 08:04:55 +0100 (Tue, 10 Mar 2009) | 2 lines
while i'm at it, also add my alias sv_restart
r6099 | div0 | 2009-03-10 09:09:08 +0100 (Tue, 10 Mar 2009) | 2 lines
resync the weapon cfg files
r6100 | esteel | 2009-03-10 10:35:37 +0100 (Tue, 10 Mar 2009) | 2 lines
small typo in a cvar description
r6101 | div0 | 2009-03-10 16:19:37 +0100 (Tue, 10 Mar 2009) | 2 lines
fix a typo in movetypes.qc that can cause entities to leave onground state
r6102 | div0 | 2009-03-11 20:46:32 +0100 (Wed, 11 Mar 2009) | 2 lines
get rid of the v_flipped toggle
r6103 | esteel | 2009-03-11 20:59:46 +0100 (Wed, 11 Mar 2009) | 1 line
a very simple approach at switching between havoc and data
r6104 | div0 | 2009-03-11 21:45:17 +0100 (Wed, 11 Mar 2009) | 4 lines
-allweapons
+mostweapons
remove seeker from LMS
r6105 | lordhavoc | 2009-03-11 22:39:56 +0100 (Wed, 11 Mar 2009) | 3 lines
added dpm weapon support
added motorsep's fixed up w_uzi model
r6106 | lordhavoc | 2009-03-11 22:44:17 +0100 (Wed, 11 Mar 2009) | 2 lines
fix compile (don't need the weapon model qh files)
r6108 | lordhavoc | 2009-03-12 05:32:41 +0100 (Thu, 12 Mar 2009) | 3 lines
added sv_qcweaponanimation cvar which enables entirely qc-based weapon
animations if set to 1
r6109 | lordhavoc | 2009-03-12 05:34:03 +0100 (Thu, 12 Mar 2009) | 2 lines
added sv_qcweaponanimation cvar
r6110 | lordhavoc | 2009-03-12 06:21:34 +0100 (Thu, 12 Mar 2009) | 2 lines
fix bugs with camping rifle introduced by my anim changes
r6111 | lordhavoc | 2009-03-12 07:52:05 +0100 (Thu, 12 Mar 2009) | 3 lines
fixed muzzleflashes with sv_qcweaponanimation mode
implemented support for models/weapons/h_name.dpm (and .animinfo)
r6112 | lordhavoc | 2009-03-12 08:23:17 +0100 (Thu, 12 Mar 2009) | 1 line
r6113 | div0 | 2009-03-12 09:17:44 +0100 (Thu, 12 Mar 2009) | 2 lines
make qc-based weapon animation look better
r6114 | div0 | 2009-03-12 09:43:29 +0100 (Thu, 12 Mar 2009) | 2 lines
implement sv_gameplayfix_slidemoveprojectiles behaviour
r6115 | lordhavoc | 2009-03-12 10:37:45 +0100 (Thu, 12 Mar 2009) | 2 lines
fix two weapon bugs that were overriding player animations
r6116 | lordhavoc | 2009-03-12 11:47:51 +0100 (Thu, 12 Mar 2009) | 3 lines
updated Havoc config
moved weaponreplace lines into weapons configs
r6117 | div0 | 2009-03-12 12:28:07 +0100 (Thu, 12 Mar 2009) | 2 lines
better error message for cvar check
r6118 | lordhavoc | 2009-03-12 13:23:21 +0100 (Thu, 12 Mar 2009) | 2 lines
tweaked ammo limits a bit in havoc
r6119 | lordhavoc | 2009-03-12 13:24:58 +0100 (Thu, 12 Mar 2009) | 2 lines
forgot this file
r6120 | lordhavoc | 2009-03-12 13:25:17 +0100 (Thu, 12 Mar 2009) | 3 lines
fixed a bug that caused the campingrifle's reload anim to not play
fixed a bug with weapon switches/respawning in qc weapon animation
r6121 | lordhavoc | 2009-03-12 14:01:09 +0100 (Thu, 12 Mar 2009) | 2 lines
eject multiple shell casings from shotgun if ammo is more than 1
r6122 | lordhavoc | 2009-03-12 14:02:52 +0100 (Thu, 12 Mar 2009) | 3 lines
eject multiple shell casings from secondary fire of shotgun if ammo is
more than 1
r6123 | esteel | 2009-03-12 14:04:16 +0100 (Thu, 12 Mar 2009) | 1 line
swap laser modes in havoc, so primary is for jumping, similar to stock nexuiz and secondary does damage
r6124 | lordhavoc | 2009-03-12 14:07:08 +0100 (Thu, 12 Mar 2009) | 2 lines
give laser secondary a little force, but not much
r6125 | lordhavoc | 2009-03-12 14:32:43 +0100 (Thu, 12 Mar 2009) | 2 lines
make physics nearly normal
r6129 | lordhavoc | 2009-03-13 06:25:30 +0100 (Fri, 13 Mar 2009) | 2 lines
motorsep did a hand model for the camping rifle
r6130 | lordhavoc | 2009-03-13 06:28:50 +0100 (Fri, 13 Mar 2009) | 2 lines
changed idle fps to 10
r6131 | lordhavoc | 2009-03-13 11:42:23 +0100 (Fri, 13 Mar 2009) | 2 lines
minor edits to make code more similar to old versions
r6132 | lordhavoc | 2009-03-13 11:53:41 +0100 (Fri, 13 Mar 2009) | 2 lines
fix weapon position with qcweaponanimation off
r6133 | div0 | 2009-03-13 13:21:49 +0100 (Fri, 13 Mar 2009) | 2 lines
derive the shot origin automatically from the hand model; properly support shootfromcenter again
r6134 | esteel | 2009-03-13 13:24:36 +0100 (Fri, 13 Mar 2009) | 1 line
add the new .dpm models to the compat pack in case people run svn trunk
r6135 | esteel | 2009-03-13 13:28:03 +0100 (Fri, 13 Mar 2009) | 2 lines
also the radar images got changed from _mini to _radar
r6136 | div0 | 2009-03-13 13:50:50 +0100 (Fri, 13 Mar 2009) | 2 lines
abort the vote if there was just 1 choice anyway
r6137 | m0rfar | 2009-03-13 19:28:38 +0100 (Fri, 13 Mar 2009) | 1 line
campingrifle animinfo fix by motersep
r6138 | m0rfar | 2009-03-13 20:42:37 +0100 (Fri, 13 Mar 2009) | 1 line
New camping rifle animations by motorsep
r6139 | mand1nga | 2009-03-13 22:18:14 +0100 (Fri, 13 Mar 2009) | 1 line
Updated changes in bots
r6140 | mand1nga | 2009-03-13 22:20:35 +0100 (Fri, 13 Mar 2009) | 1 line
Updated bots changes again
r6141 | div0 | 2009-03-13 22:23:18 +0100 (Fri, 13 Mar 2009) | 2 lines
fight float inaccuracy in the animation system
r6142 | div0 | 2009-03-13 22:25:41 +0100 (Fri, 13 Mar 2009) | 2 lines
do the same as last commit, but don't rely on the function call happening in a non-clmovement frame
r6143 | div0 | 2009-03-14 13:55:44 +0100 (Sat, 14 Mar 2009) | 2 lines
document breakage of func_illusionary
r6144 | div0 | 2009-03-14 14:03:39 +0100 (Sat, 14 Mar 2009) | 2 lines
more robustness for weapon animation (should fix the jerkiness)
r6145 | lordhavoc | 2009-03-14 14:30:14 +0100 (Sat, 14 Mar 2009) | 2 lines
added support for models/weapons/h_name.zym models
r6146 | div0 | 2009-03-14 14:48:18 +0100 (Sat, 14 Mar 2009) | 2 lines
fix loading of the zyms
r6147 | div0 | 2009-03-14 14:59:52 +0100 (Sat, 14 Mar 2009) | 2 lines
tiny cleanup for the shot origin stuff
r6148 | motorsep | 2009-03-14 19:38:45 +0100 (Sat, 14 Mar 2009) | 1 line
Crylink hand
r6149 | motorsep | 2009-03-14 20:00:45 +0100 (Sat, 14 Mar 2009) | 1 line
Electro hand
r6150 | motorsep | 2009-03-14 20:46:51 +0100 (Sat, 14 Mar 2009) | 1 line
GL hand
r6151 | motorsep | 2009-03-14 21:00:29 +0100 (Sat, 14 Mar 2009) | 1 line
updated GL hand
r6152 | motorsep | 2009-03-14 21:59:41 +0100 (Sat, 14 Mar 2009) | 1 line
new v_hagar.md3
r6153 | div0 | 2009-03-14 22:03:58 +0100 (Sat, 14 Mar 2009) | 2 lines
display "sv_cmd gettaginfo" more accurately
r6154 | motorsep | 2009-03-14 22:17:57 +0100 (Sat, 14 Mar 2009) | 1 line
GL hand updated
r6155 | div0 | 2009-03-14 22:24:55 +0100 (Sat, 14 Mar 2009) | 2 lines
fix texture path in v_hagar
r6156 | motorsep | 2009-03-14 22:43:15 +0100 (Sat, 14 Mar 2009) | 1 line
r6157 | div0 | 2009-03-14 22:53:13 +0100 (Sat, 14 Mar 2009) | 2 lines
bugfix for basement (some texture alignment, and brush alignment)
r6158 | motorsep | 2009-03-14 22:53:36 +0100 (Sat, 14 Mar 2009) | 1 line
r6160 | motorsep | 2009-03-14 23:02:41 +0100 (Sat, 14 Mar 2009) | 1 line
HLAC hand
r6162 | motorsep | 2009-03-14 23:26:21 +0100 (Sat, 14 Mar 2009) | 1 line
Hookgun hand
r6163 | div0 | 2009-03-14 23:46:50 +0100 (Sat, 14 Mar 2009) | 2 lines
fix hook origin
r6164 | motorsep | 2009-03-14 23:55:42 +0100 (Sat, 14 Mar 2009) | 1 line
Laser hand
r6165 | motorsep | 2009-03-15 00:05:38 +0100 (Sun, 15 Mar 2009) | 1 line
r6166 | motorsep | 2009-03-15 00:21:08 +0100 (Sun, 15 Mar 2009) | 1 line
Nex hand
r6167 | motorsep | 2009-03-15 00:36:59 +0100 (Sun, 15 Mar 2009) | 1 line
Porto and RL hands
r6168 | motorsep | 2009-03-15 01:10:25 +0100 (Sun, 15 Mar 2009) | 1 line
the rest of the weapons' hands
r6169 | lordhavoc | 2009-03-15 01:33:28 +0100 (Sun, 15 Mar 2009) | 2 lines
added motorsep to Thanks list
r6171 | motorsep | 2009-03-15 02:31:51 +0100 (Sun, 15 Mar 2009) | 1 line
update animation for certain weapons to make it more unique
r6172 | motorsep | 2009-03-15 02:41:21 +0100 (Sun, 15 Mar 2009) | 1 line
Source files (blends and md5s) for h_ weapons
r6173 | div0 | 2009-03-15 11:15:05 +0100 (Sun, 15 Mar 2009) | 2 lines
improve shotgun and shootfromcenter
r6174 | div0 | 2009-03-15 11:19:49 +0100 (Sun, 15 Mar 2009) | 2 lines
fix seeker shotorg
r6175 | div0 | 2009-03-15 11:41:13 +0100 (Sun, 15 Mar 2009) | 2 lines
handle casings using the "shell" tag; make them go left instead of right (fits better); eliminate no longer used shotorg argument from W_SetupShot
r6176 | esteel | 2009-03-15 13:04:06 +0100 (Sun, 15 Mar 2009) | 2 lines
added all the new weapon models to the compatpack
r6177 | motorsep | 2009-03-15 19:45:21 +0100 (Sun, 15 Mar 2009) | 1 line
Grenademodel centered, Hagar lowered, Minstanex raised.
r6178 | div0 | 2009-03-15 19:51:23 +0100 (Sun, 15 Mar 2009) | 2 lines
fix some casings
r6179 | div0 | 2009-03-15 19:58:46 +0100 (Sun, 15 Mar 2009) | 2 lines
fix some precaches
r6180 | motorsep | 2009-03-15 19:59:31 +0100 (Sun, 15 Mar 2009) | 1 line
Shotgun moved forward a bit
r6181 | div0 | 2009-03-15 21:11:05 +0100 (Sun, 15 Mar 2009) | 2 lines
CR reload time := 2 (for the new anim)
r6183 | div0 | 2009-03-15 22:03:57 +0100 (Sun, 15 Mar 2009) | 2 lines
add warning for minstanex
r6184 | div0 | 2009-03-15 22:04:39 +0100 (Sun, 15 Mar 2009) | 2 lines
no longer need w_*.zym
r6185 | motorsep | 2009-03-15 22:14:56 +0100 (Sun, 15 Mar 2009) | 1 line
h_ weapons source files
r6186 | div0 | 2009-03-16 08:19:57 +0100 (Mon, 16 Mar 2009) | 7 lines
cleanup: remove code to load w_*.zym weapon models;
instead make the loading of the v_ model only happen if the h_ model defines the "weapon" tag.
That way, the h_ model can be both an "invisible hand" model, or an old-style "full weapon" model.
Also, note that the engine loads ZYM models properly as ZYM even if renamed to dpm, so there is no need to try all extensions.
All in all, this saves quite some file open calls and should help with dedicated server performance, especially on operating systems with slow file opening (e.g. Windows with a running on-access virus scanner).
r6187 | div0 | 2009-03-16 08:24:22 +0100 (Mon, 16 Mar 2009) | 2 lines
don't inherit dlight causing effects to the first person model
r6188 | div0 | 2009-03-16 08:28:48 +0100 (Mon, 16 Mar 2009) | 2 lines
in weapon arena, spawn powerups and health and armor again (these can still be turned off by separate cvars)
r6189 | div0 | 2009-03-16 09:09:21 +0100 (Mon, 16 Mar 2009) | 2 lines
fix typo
r6190 | div0 | 2009-03-16 09:39:44 +0100 (Mon, 16 Mar 2009) | 2 lines
remove unused (w_*.zym for the models that weren't in 2.4.2 - the 2.4.2 ones are still needed for compatibility) and broken unused (hlacmod, flamethrower) models as they wouldn't work if code were to be implemented for them (they're sourceless, and need changes to work in SVN anyway)

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r6095 | div0 | 2009-03-10 02:19:59 -0400 (Tue, 10 Mar 2009) | 9 lines

r6091 | div0 | 2009-03-09 16:41:54 +0100 (Mon, 09 Mar 2009) | 2 lines
fix CR reloadtime(?)
r6092 | esteel | 2009-03-09 19:34:33 +0100 (Mon, 09 Mar 2009) | 1 line
basics.html spellchecked by MrBougo, thanks!
r6093 | esteel | 2009-03-09 19:39:30 +0100 (Mon, 09 Mar 2009) | 2 lines
credited MrBougo, raise your hand if you want your realname added too
r6094 | esteel | 2009-03-09 21:56:34 +0100 (Mon, 09 Mar 2009) | 2 lines
also credit terencehill

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r6089 | div0 | 2009-03-09 09:26:07 -0400 (Mon, 09 Mar 2009) | 5 lines

r6087 | div0 | 2009-03-09 13:23:05 +0100 (Mon, 09 Mar 2009) | 2 lines
try to fix the "don't care" message spam
r6088 | div0 | 2009-03-09 14:20:21 +0100 (Mon, 09 Mar 2009) | 2 lines
show "1 vote" instead of "1 votes"

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r6086 | div0 | 2009-03-09 08:14:19 -0400 (Mon, 09 Mar 2009) | 5 lines

r6084 | div0 | 2009-03-08 21:06:36 +0100 (Sun, 08 Mar 2009) | 2 lines
demotc: support client->server packets
r6085 | div0 | 2009-03-09 11:25:01 +0100 (Mon, 09 Mar 2009) | 2 lines
fix typo in a cvar name

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r6083 | div0 | 2009-03-08 15:57:50 -0400 (Sun, 08 Mar 2009) | 5 lines

r6081 | m0rfar | 2009-03-08 13:59:13 +0100 (Sun, 08 Mar 2009) | 1 line
No one should want to have more than 100 in netfps imo
r6082 | div0 | 2009-03-08 20:47:39 +0100 (Sun, 08 Mar 2009) | 2 lines
fix "corona in air" bug when a strength player got gibbed

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r6080 | div0 | 2009-03-08 07:44:38 -0400 (Sun, 08 Mar 2009) | 5 lines

as this is ABSOLUTELY safe:

r6079 | div0 | 2009-03-08 12:43:39 +0100 (Sun, 08 Mar 2009) | 2 lines
a new "fexists" rpn command to just check if a file exists and print no error if not

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r6078 | div0 | 2009-03-08 06:51:02 -0400 (Sun, 08 Mar 2009) | 3 lines

r6077 | div0 | 2009-03-07 23:06:34 +0100 (Sat, 07 Mar 2009) | 2 lines
fix mapvote "keeptwo" feature (wasn't display disappearing maps)

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r6076 | div0 | 2009-03-07 12:16:09 -0500 (Sat, 07 Mar 2009) | 9 lines

undo the following merge (this feature is buggy and not ready for release yet):

r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog.  seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window

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r6075 | div0 | 2009-03-07 11:52:05 -0500 (Sat, 07 Mar 2009) | 5 lines

r6073 | div0 | 2009-03-07 17:18:20 +0100 (Sat, 07 Mar 2009) | 2 lines
provide access to time to cfg files
r6074 | div0 | 2009-03-07 17:37:34 +0100 (Sat, 07 Mar 2009) | 2 lines
fix logic of radar showing

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r6072 | div0 | 2009-03-07 09:49:46 -0500 (Sat, 07 Mar 2009) | 15 lines

r6065 | div0 | 2009-03-06 15:40:35 +0100 (Fri, 06 Mar 2009) | 2 lines
netradiant?
r6066 | div0 | 2009-03-06 16:34:17 +0100 (Fri, 06 Mar 2009) | 2 lines
fix some stuff, unsupported -> extra
r6067 | esteel | 2009-03-06 21:04:09 +0100 (Fri, 06 Mar 2009) | 2 lines
add 'addtolist' to 'qc_cmd help'
r6068 | div0 | 2009-03-07 11:13:02 +0100 (Sat, 07 Mar 2009) | 2 lines
fix typo
r6069 | div0 | 2009-03-07 13:55:28 +0100 (Sat, 07 Mar 2009) | 2 lines
bugfix for the per-weapon crosshairs: make them visible on any background.
r6070 | div0 | 2009-03-07 14:46:50 +0100 (Sat, 07 Mar 2009) | 2 lines
add an extra "map _init/_init" to allow changing maxplayers
r6071 | div0 | 2009-03-07 15:20:15 +0100 (Sat, 07 Mar 2009) | 2 lines
fix hook shot origin

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r6064 | div0 | 2009-03-06 09:32:08 -0500 (Fri, 06 Mar 2009) | 29 lines

r6049 | div0 | 2009-03-05 09:09:10 +0100 (Thu, 05 Mar 2009) | 2 lines
new flood control code, counting lines more exactly, and cutting off if the maximum is reached (PLEASE TEST)
r6053 | div0 | 2009-03-06 10:40:41 +0100 (Fri, 06 Mar 2009) | 6 lines
Radical change (please test): allow sv_cmd commands in server.cfg; automatically execute server.cfg on dedicated servers
This is done by making a tiny bsp file _init/_init.bsp that causes server initialization to take place.
Result: aggressor is no longer forcefully loaded as first map, so servers should start up a little faster now.
r6054 | esteel | 2009-03-06 11:23:13 +0100 (Fri, 06 Mar 2009) | 1 line
make the new server config loading more flexible
r6055 | div0 | 2009-03-06 11:24:01 +0100 (Fri, 06 Mar 2009) | 3 lines
add a "g_maplist_cleanup" command; fix reverse logic of "allow hidden"
r6056 | div0 | 2009-03-06 11:55:15 +0100 (Fri, 06 Mar 2009) | 2 lines
add a TODO comment :P
r6057 | div0 | 2009-03-06 11:57:01 +0100 (Fri, 06 Mar 2009) | 2 lines
fix a function prototype
r6058 | div0 | 2009-03-06 12:07:43 +0100 (Fri, 06 Mar 2009) | 2 lines
better maplist shffle method
r6059 | esteel | 2009-03-06 12:45:27 +0100 (Fri, 06 Mar 2009) | 1 line
SMALL feature, qc command addtolist to only add a string to a variable if its not yet part of its content and an alias addfav so one can manage his favorites easily by hand
r6060 | div0 | 2009-03-06 14:21:12 +0100 (Fri, 06 Mar 2009) | 2 lines
use less temp strings for shuffling, should work safely again
r6061 | div0 | 2009-03-06 14:31:38 +0100 (Fri, 06 Mar 2009) | 2 lines
I knew it. work around fteqcc bug...
r6062 | div0 | 2009-03-06 14:40:21 +0100 (Fri, 06 Mar 2009) | 2 lines
another bug bites the dust
r6063 | div0 | 2009-03-06 14:51:58 +0100 (Fri, 06 Mar 2009) | 2 lines
no, the last change was misguided. Instead, the engine was wrong...

This merge might get taken back, but this fixes bugs and crashes that happened with long maplists

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r6052 | div0 | 2009-03-05 09:02:02 -0500 (Thu, 05 Mar 2009) | 3 lines

r6051 | div0 | 2009-03-05 14:29:22 +0100 (Thu, 05 Mar 2009) | 2 lines
make movetoteam_auto votable, and movetoteam_<color> available to masters and rcon restricted by default

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r6050 | div0 | 2009-03-05 06:19:37 -0500 (Thu, 05 Mar 2009) | 5 lines

r6047 | esteel | 2009-03-04 22:40:24 +0100 (Wed, 04 Mar 2009) | 2 lines
no longer send cl_hidewaypoints to the server, its now handled completly clientside
r6048 | div0 | 2009-03-05 08:30:01 +0100 (Thu, 05 Mar 2009) | 2 lines
add a script calculating the average width of a font for english text

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r6046 | div0 | 2009-03-04 16:38:32 -0500 (Wed, 04 Mar 2009) | 11 lines

r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog.  seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
r6044 | div0 | 2009-03-04 11:56:52 +0100 (Wed, 04 Mar 2009) | 2 lines
remove some non-ascii characters from the shader
r6045 | m0rfar | 2009-03-04 17:52:37 +0100 (Wed, 04 Mar 2009) | 1 line
Don't show DOM models in radiant. They are aligned very wrong.

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r6042 | div0 | 2009-03-03 14:00:56 -0500 (Tue, 03 Mar 2009) | 9 lines

r6037 | mand1nga | 2009-03-02 17:49:53 +0100 (Mon, 02 Mar 2009) | 1 line
Now bots can not see invisible players on minsta
r6038 | m0rfar | 2009-03-02 23:19:27 +0100 (Mon, 02 Mar 2009) | 1 line
fix my last fix
r6039 | mand1nga | 2009-03-03 03:35:47 +0100 (Tue, 03 Mar 2009) | 2 lines
Added waypoints to "unlock" two respawn points

(quite safe fixes)

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r6036 | div0 | 2009-03-02 04:50:37 -0500 (Mon, 02 Mar 2009) | 3 lines

r6035 | div0 | 2009-03-02 10:49:09 +0100 (Mon, 02 Mar 2009) | 2 lines
slightly less pixelated border of the LOADING text

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r6034 | div0 | 2009-03-02 04:44:39 -0500 (Mon, 02 Mar 2009) | 8 lines

r6032 | div0 | 2009-03-01 20:08:18 +0100 (Sun, 01 Mar 2009) | 2 lines
fix bot weapon priority lists of full length
r6033 | mand1nga | 2009-03-01 22:09:50 +0100 (Sun, 01 Mar 2009) | 5 lines
Bots: Escape from jump pads :D
Don't force strategy rethink while the bot is on the air unintentionally
Proper rating of enemies for dm mode
Other minor changes

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r6031 | div0 | 2009-03-01 06:31:57 -0500 (Sun, 01 Mar 2009) | 23 lines

r6015 | mand1nga | 2009-02-27 22:55:49 +0100 (Fri, 27 Feb 2009) | 2 lines
Slightly better dangers detection
r6016 | m0rfar | 2009-02-28 12:01:17 +0100 (Sat, 28 Feb 2009) | 1 line
Correctly credit Sev
r6017 | m0rfar | 2009-02-28 12:05:12 +0100 (Sat, 28 Feb 2009) | 1 line
Synced shaderlist.txt
r6018 | m0rfar | 2009-02-28 12:16:17 +0100 (Sat, 28 Feb 2009) | 1 line
synced the default maplist (excluded turret_test)
r6019 | m0rfar | 2009-02-28 12:31:41 +0100 (Sat, 28 Feb 2009) | 1 line
At least make radiant open the main electro skin. It still can't open the shaders. Radiant expects "textures/" prefix on those.
r6020 | div0 | 2009-02-28 15:11:40 +0100 (Sat, 28 Feb 2009) | 2 lines
new conback.tga by FruitieX
r6021 | div0 | 2009-02-28 16:22:39 +0100 (Sat, 28 Feb 2009) | 2 lines
update the default values for the weapon priority cvars to match the empiric results
r6022 | div0 | 2009-02-28 18:48:07 +0100 (Sat, 28 Feb 2009) | 2 lines
fix some overlong text
r6023 | div0 | 2009-02-28 19:09:52 +0100 (Sat, 28 Feb 2009) | 2 lines
new loading.tga
r6024 | div0 | 2009-03-01 10:58:40 +0100 (Sun, 01 Mar 2009) | 2 lines
cl_bob 0.01
r6025 | m0rfar | 2009-03-01 12:16:49 +0100 (Sun, 01 Mar 2009) | 1 line
[ 2650477 ] Old Flag Models Untextured

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r6030 | div0 | 2009-03-01 06:31:09 -0500 (Sun, 01 Mar 2009) | 9 lines

r6012 | div0 | 2009-02-27 19:30:19 +0100 (Fri, 27 Feb 2009) | 2 lines
lots of teamplay cleanups, should fix "color 3 3; cmd join" server crash exploit
r6013 | div0 | 2009-02-27 19:32:06 +0100 (Fri, 27 Feb 2009) | 2 lines
slightly better behaviour on "color 14 14; connect ..."
r6014 | div0 | 2009-02-27 19:41:17 +0100 (Fri, 27 Feb 2009) | 2 lines
more teamplay fixes

Please try this patchset on your servers! It might cause crashes or bad team balance! PLEASE TEST.

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r6029 | div0 | 2009-03-01 06:28:08 -0500 (Sun, 01 Mar 2009) | 5 lines

r6010 | div0 | 2009-02-27 18:28:58 +0100 (Fri, 27 Feb 2009) | 2 lines
fix race columns
r6011 | div0 | 2009-02-27 18:36:39 +0100 (Fri, 27 Feb 2009) | 2 lines
fix some warning prints

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r6028 | div0 | 2009-03-01 06:27:10 -0500 (Sun, 01 Mar 2009) | 20 lines

r5982 | div0 | 2009-02-26 07:36:13 +0100 (Thu, 26 Feb 2009) | 2 lines
support originjitter/anglesjitter for ALL entities
r5983 | div0 | 2009-02-26 07:44:53 +0100 (Thu, 26 Feb 2009) | 12 lines
while we're at it: allow filtering entities by gametype like this:
"gametypefilter" "+ctf,kh"
or
"gametypefilter" "-lms"
or
"gametypefilter" "+teams"
r5984 | div0 | 2009-02-26 07:45:50 +0100 (Thu, 26 Feb 2009) | 2 lines
fix missing files in last commit
r5985 | div0 | 2009-02-26 07:54:16 +0100 (Thu, 26 Feb 2009) | 2 lines
work around fteqcc bug
r5986 | div0 | 2009-02-26 07:58:52 +0100 (Thu, 26 Feb 2009) | 2 lines
add the new entity keys
r5988 | div0 | 2009-02-26 08:37:51 +0100 (Thu, 26 Feb 2009) | 2 lines
add one more example to anglesjitter explanationr5991 | div0 | 2009-02-26 18:56:02 +0100 (Thu, 26 Feb 2009) | 2 lines
also add "anglejitter" for conveniencer6001 | div0 | 2009-02-27 06:23:37 +0100 (Fri, 27 Feb 2009) | 3 lines
anglejitter etc.: only touch the float fields when the jitter value is nonzero.
This change should do nothing, but MAYBE works better with the dodgy floats that way.
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r6027 | div0 | 2009-03-01 06:25:41 -0500 (Sun, 01 Mar 2009) | 7 lines

r5951 | morphed | 2009-02-24 16:38:08 +0100 (Tue, 24 Feb 2009) | 1 line
nexgun 0.7 anim
r6026 | div0 | 2009-03-01 12:18:29 +0100 (Sun, 01 Mar 2009) | 2 lines
nex shot org

This looks okay even if using the 0.3 animtime

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r6009 | div0 | 2009-02-27 05:36:23 -0500 (Fri, 27 Feb 2009) | 2 lines

r6008 | div0 | 2009-02-27 07:18:14 +0100 (Fri, 27 Feb 2009) | 2 lines
enable TC by default (thanks to morphed it's required now)
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r6007 | div0 | 2009-02-27 00:55:06 -0500 (Fri, 27 Feb 2009) | 2 lines

r5978 | avirox | 2009-02-25 20:48:13 +0100 (Wed, 25 Feb 2009) | 1 line
- Oops! Fixed compiler error
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r6006 | div0 | 2009-02-27 00:53:52 -0500 (Fri, 27 Feb 2009) | 27 lines

r5992 | m0rfar | 2009-02-26 19:51:09 +0100 (Thu, 26 Feb 2009) | 1 line
Fixed rocket ammo by ai. It's straight and touches the ground.
r5993 | m0rfar | 2009-02-26 21:27:14 +0100 (Thu, 26 Feb 2009) | 1 line
Changed the "See help..." messages to "See 'vhelp'..." when calling a vote fails. This is abit more userfriendly.
r5994 | m0rfar | 2009-02-26 21:48:52 +0100 (Thu, 26 Feb 2009) | 1 line
a typo
r5995 | mand1nga | 2009-02-26 22:38:40 +0100 (Thu, 26 Feb 2009) | 3 lines
Bots: Explained some bots cvars. 
Increased the priority of Nexgun for close range until I figure out a better aiming configuration matching new default physics.
r5996 | m0rfar | 2009-02-26 22:42:31 +0100 (Thu, 26 Feb 2009) | 1 line
removed the "could not load texture "null"" message on two zym models. hex edited by Ronan. seems to work fine.
r5997 | mand1nga | 2009-02-27 03:58:37 +0100 (Fri, 27 Feb 2009) | 2 lines
Slightly better bot aiming
r5998 | avirox | 2009-02-27 05:29:57 +0100 (Fri, 27 Feb 2009) | 3 lines
- When no origin brush is present, spawn the .mdl_dead on the lowest z axis of the original brush instead of dead center
PS. mand1nga owes whoever reaches commit #6000 a beer
r5999 | avirox | 2009-02-27 05:37:20 +0100 (Fri, 27 Feb 2009) | 1 line
- Allow func_breakable to use .anglesjitter (and anglejitter) so that we can have objects like barrels and crates at random positions as well
r6000 | div0 | 2009-02-27 06:18:57 +0100 (Fri, 27 Feb 2009) | 2 lines
try to fix exit decal of ballistic bulletsr6002 | div0 | 2009-02-27 06:43:38 +0100 (Fri, 27 Feb 2009) | 2 lines
support g_full_getstatus_response by menu QC
r6003 | div0 | 2009-02-27 06:45:09 +0100 (Fri, 27 Feb 2009) | 2 lines
remove the team number from the fullstatus
r6004 | div0 | 2009-02-27 06:48:53 +0100 (Fri, 27 Feb 2009) | 2 lines
mark spectators as -666 if using fullstatus :P
r6005 | div0 | 2009-02-27 06:51:13 +0100 (Fri, 27 Feb 2009) | 2 lines
func_breakable needs no suport for anglesjitter etc. - the support for it is done in SV_OnEntityPreSpawnFunction and is handled for ANY classname!
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r5990 | div0 | 2009-02-26 12:26:41 -0500 (Thu, 26 Feb 2009) | 7 lines

r5974 | avirox | 2009-02-25 18:10:45 +0100 (Wed, 25 Feb 2009) | 1 line
- func_breakable_look_destroyed: Don't set SOLID_BSP on a non-BSP model
r5975 | avirox | 2009-02-25 18:19:53 +0100 (Wed, 25 Feb 2009) | 1 line
- .mdl_dead would work best with an origin, but it shouldn't require one; I added a small hack to send it to the middle of the brush entity if no origin brush is present.
r5989 | div0 | 2009-02-26 18:25:04 +0100 (Thu, 26 Feb 2009) | 2 lines
remove "cat" completion

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r5987 | div0 | 2009-02-26 02:03:16 -0500 (Thu, 26 Feb 2009) | 6 lines

r5979 | div0 | 2009-02-25 21:01:55 +0100 (Wed, 25 Feb 2009) | 2 lines
fix the stupid alignment of the rockets pickup. MAPPER decides how it is facing.
r5980 | div0 | 2009-02-25 21:07:09 +0100 (Wed, 25 Feb 2009) | 2 lines
make the correction angle more exact
r5981 | div0 | 2009-02-25 21:37:52 +0100 (Wed, 25 Feb 2009) | 2 lines
unrotate the model (still floating in air)
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r5977 | div0 | 2009-02-25 14:44:40 -0500 (Wed, 25 Feb 2009) | 2 lines

r5976 | div0 | 2009-02-25 20:27:57 +0100 (Wed, 25 Feb 2009) | 2 lines
fix sv_cheats 1 and hook ammo usage
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r5973 | div0 | 2009-02-25 11:50:53 -0500 (Wed, 25 Feb 2009) | 6 lines

r5969 | avirox | 2009-02-25 17:35:56 +0100 (Wed, 25 Feb 2009) | 1 line
- Breakables should be destroyed when health == 0, not under 0
r5970 | div0 | 2009-02-25 17:46:48 +0100 (Wed, 25 Feb 2009) | 2 lines
change g_maplist_mostrecent_count behaviour to insert the new map AFTER, not BEFORE loading a map. Makes it also work with the changelevel command.
r5971 | div0 | 2009-02-25 17:49:46 +0100 (Wed, 25 Feb 2009) | 2 lines
not health < 1, but health <= 0
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r5972 | div0 | 2009-02-25 11:50:05 -0500 (Wed, 25 Feb 2009) | 12 lines

r5963 | m0rfar | 2009-02-24 23:35:34 +0100 (Tue, 24 Feb 2009) | 1 line
ooops. I forgot the shader file for the dom points. Now it looks like it was supposed to.
r5964 | div0 | 2009-02-24 23:39:06 +0100 (Tue, 24 Feb 2009) | 2 lines
add a missing image to the menu skins (fixes notexture on disabled crosshair buttons)
r5965 | esteel | 2009-02-25 12:24:29 +0100 (Wed, 25 Feb 2009) | 1 line
all the server files are in Nexuiz/server now.. the FAQ was still pointing to the old Nexuiz/Docs/server directory
r5966 | div0 | 2009-02-25 15:59:55 +0100 (Wed, 25 Feb 2009) | 2 lines
remove assault entities in non-assault games
r5967 | div0 | 2009-02-25 17:13:31 +0100 (Wed, 25 Feb 2009) | 2 lines
fix skyway by using current q3map2
r5968 | div0 | 2009-02-25 17:26:15 +0100 (Wed, 25 Feb 2009) | 2 lines
fix crash with sv_spectate 0 in team games
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r5962 | div0 | 2009-02-24 16:38:27 -0500 (Tue, 24 Feb 2009) | 2 lines

r5961 | div0 | 2009-02-24 21:54:01 +0100 (Tue, 24 Feb 2009) | 2 lines
remove a slipped-in debug print
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r5960 | div0 | 2009-02-24 15:30:02 -0500 (Tue, 24 Feb 2009) | 8 lines

r5956 | div0 | 2009-02-24 21:09:32 +0100 (Tue, 24 Feb 2009) | 2 lines
minstanex animtime 0.3
r5957 | div0 | 2009-02-24 21:23:10 +0100 (Tue, 24 Feb 2009) | 2 lines
try to fix mutator list
r5958 | div0 | 2009-02-24 21:26:35 +0100 (Tue, 24 Feb 2009) | 2 lines
couldn't use that one :P
r5959 | div0 | 2009-02-24 21:28:39 +0100 (Tue, 24 Feb 2009) | 2 lines
fix nixnex :(
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r5955 | div0 | 2009-02-24 12:03:31 -0500 (Tue, 24 Feb 2009) | 2 lines

r5954 | m0rfar | 2009-02-24 17:47:16 +0100 (Tue, 24 Feb 2009) | 1 line
author typo
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r5953 | div0 | 2009-02-24 10:52:23 -0500 (Tue, 24 Feb 2009) | 2 lines

r5952 | div0 | 2009-02-24 16:40:24 +0100 (Tue, 24 Feb 2009) | 2 lines
fix cl_teamradar_foreground_alpha (the blendfunc it uses does not support alpha)
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r5950 | div0 | 2009-02-24 06:48:05 -0500 (Tue, 24 Feb 2009) | 10 lines

r5945 | div0 | 2009-02-24 10:02:05 +0100 (Tue, 24 Feb 2009) | 2 lines
updated changes list
r5946 | esteel | 2009-02-24 10:33:13 +0100 (Tue, 24 Feb 2009) | 1 line
added several new cvar explainations, changed some whitespaces, made cl_particles_oldnexbeam seta
r5947 | div0 | 2009-02-24 11:53:12 +0100 (Tue, 24 Feb 2009) | 2 lines
fix shotorg adjuster
r5948 | div0 | 2009-02-24 12:29:17 +0100 (Tue, 24 Feb 2009) | 2 lines
new radarmap images by Roffnan
r5949 | div0 | 2009-02-24 12:39:58 +0100 (Tue, 24 Feb 2009) | 2 lines
back to previous nex zym
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r5944 | div0 | 2009-02-24 03:56:47 -0500 (Tue, 24 Feb 2009) | 2 lines

r5943 | div0 | 2009-02-24 09:53:21 +0100 (Tue, 24 Feb 2009) | 2 lines
fix a warning, and g_grappling_hook now gives initial cells
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r5942 | div0 | 2009-02-24 02:13:50 -0500 (Tue, 24 Feb 2009) | 30 lines

r5929 | morphed | 2009-02-23 13:44:32 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (textures only)
r5930 | morphed | 2009-02-23 13:54:42 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (models and shaders)
r5931 | morphed | 2009-02-23 14:45:17 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (missing textures)
r5932 | esteel | 2009-02-23 15:15:27 +0100 (Mon, 23 Feb 2009) | 1 line
added sv_vote_stop, the amount of time till one can vote again after stopping ones own vote.  There was some abuse of the current unlimited vcall/vstop..\
r5933 | div0 | 2009-02-23 16:27:32 +0100 (Mon, 23 Feb 2009) | 2 lines
larger animtimes for nex and minstanex to match the guns
r5934 | morphed | 2009-02-23 16:28:00 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (shot origins)
r5935 | div0 | 2009-02-23 16:38:30 +0100 (Mon, 23 Feb 2009) | 2 lines
WFRAME_FIRE2
r5936 | morphed | 2009-02-23 17:00:40 +0100 (Mon, 23 Feb 2009) | 1 line
fix for shotgun and uzi for WFRAME_FIRE2
r5937 | m0rfar | 2009-02-23 23:05:22 +0100 (Mon, 23 Feb 2009) | 2 lines
New dom points by ai
new cvar g_domination_point_fullbright default 0
r5938 | m0rfar | 2009-02-24 01:03:10 +0100 (Tue, 24 Feb 2009) | 1 line
dom point sources
r5939 | div0 | 2009-02-24 07:29:07 +0100 (Tue, 24 Feb 2009) | 2 lines
prevent a "modify free entity" warning in the porto
r5940 | morphed | 2009-02-24 07:36:59 +0100 (Tue, 24 Feb 2009) | 1 line
camping rifle textures (it lacks original torus textures and scope screen shader)
r5941 | div0 | 2009-02-24 08:02:29 +0100 (Tue, 24 Feb 2009) | 2 lines
per-weaon crosshair changes

Last merge!

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r5925 | div0 | 2009-02-23 02:06:57 -0500 (Mon, 23 Feb 2009) | 26 lines

r5914 | div0 | 2009-02-20 19:17:23 +0100 (Fri, 20 Feb 2009) | 2 lines
nex beam stuff by green
r5915 | div0 | 2009-02-20 19:23:53 +0100 (Fri, 20 Feb 2009) | 2 lines
g_ctf_flag_mdl_red
r5916 | div0 | 2009-02-20 19:26:22 +0100 (Fri, 20 Feb 2009) | 2 lines
a 50 armor
r5917 | div0 | 2009-02-20 19:28:59 +0100 (Fri, 20 Feb 2009) | 2 lines
fix cfgs
r5918 | mand1nga | 2009-02-21 23:55:27 +0100 (Sat, 21 Feb 2009) | 6 lines
Bots: Added bunny-hopping support :)
Added function to debug the goal stack visually
Added .aistatus field
Lowered ammo/health eagerness a bit
Lowered enemy rating radius from 20000 to 10000
r5919 | mand1nga | 2009-02-22 00:10:29 +0100 (Sun, 22 Feb 2009) | 2 lines
Replaced magic numbers with BOT_PICKUP_RATING_* "constants" on StartItem() calls. Adjusted some values a bit.
r5920 | div0 | 2009-02-22 13:45:42 +0100 (Sun, 22 Feb 2009) | 2 lines
also write a record marker for CTF (so one can extract record runs from demos)
r5921 | div0 | 2009-02-22 13:46:48 +0100 (Sun, 22 Feb 2009) | 2 lines
new cvar check values
r5922 | div0 | 2009-02-22 13:50:10 +0100 (Sun, 22 Feb 2009) | 2 lines
make it support the latest change
r5923 | div0 | 2009-02-22 14:05:49 +0100 (Sun, 22 Feb 2009) | 2 lines
make also CTF skin cvar'red
r5924 | mand1nga | 2009-02-22 16:57:49 +0100 (Sun, 22 Feb 2009) | 2 lines
Bots: Check for dangers when running
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r5912 | div0 | 2009-02-20 09:23:51 -0500 (Fri, 20 Feb 2009) | 231 lines

r5811 | div0 | 2009-02-09 15:23:31 +0100 (Mon, 09 Feb 2009) | 2 lines
new "accident" build with external lightmaps. Currently has only 1 bounce, more will come later. Please test this one though.
r5812 | div0 | 2009-02-09 15:43:03 +0100 (Mon, 09 Feb 2009) | 2 lines
accident finished compile (8 bounces). Enjoy!
r5813 | mand1nga | 2009-02-09 15:58:59 +0100 (Mon, 09 Feb 2009) | 6 lines
Bot improvements:
Use the 2nd best rated goal if something happened to the primary goal (ie: someone picked it up before). This is cheaper than forcing a whole strategy re-think.
Anti lemming behavior workaround
Force strategy re-think upon respawn
Moved keyboard emulation out of movetogoal()
Made them "try" to jump out of lava
r5814 | div0 | 2009-02-09 16:26:16 +0100 (Mon, 09 Feb 2009) | 2 lines
racetrack recompiled. Now ALL maps come with external LMs again.
r5815 | m0rfar | 2009-02-09 20:02:13 +0100 (Mon, 09 Feb 2009) | 1 line
use fuzzy shadows on Toxic
r5816 | m0rfar | 2009-02-09 21:08:06 +0100 (Mon, 09 Feb 2009) | 1 line
removed "empty" trigger_push
r5817 | mand1nga | 2009-02-10 01:38:00 +0100 (Tue, 10 Feb 2009) | 1 line
fixed msg when changing nick (courtesy of Surb and/or -z-)
r5818 | div0 | 2009-02-10 07:05:56 +0100 (Tue, 10 Feb 2009) | 3 lines
irc_nick_alternates;
fix name change bug
r5819 | div0 | 2009-02-10 07:14:55 +0100 (Tue, 10 Feb 2009) | 2 lines
fix the last commit
r5820 | div0 | 2009-02-10 07:19:18 +0100 (Tue, 10 Feb 2009) | 2 lines
change hardcoded 30s to a irc_reconnect_delay var
r5821 | div0 | 2009-02-10 08:02:39 +0100 (Tue, 10 Feb 2009) | 2 lines
fix two bugs in reconnecting code
r5822 | div0 | 2009-02-10 08:30:29 +0100 (Tue, 10 Feb 2009) | 2 lines
handle "cannot send to channel" errors by reconnecting too
r5823 | div0 | 2009-02-10 09:16:12 +0100 (Tue, 10 Feb 2009) | 2 lines
slight improvement for csqc rendered projectiles: draw only for 0.02s in a fixed spot when they spawn
r5824 | div0 | 2009-02-10 10:21:47 +0100 (Tue, 10 Feb 2009) | 2 lines
change uzi secondary spread to 0.008 (equal to CR secondary). The bullet still is slower and weaker, so it fits.
r5825 | esteel | 2009-02-10 11:53:18 +0100 (Tue, 10 Feb 2009) | 1 line
updated basics.html with ballistic bullets and some minor fixes/changes
r5826 | div0 | 2009-02-10 13:24:56 +0100 (Tue, 10 Feb 2009) | 2 lines
fix inverse logic in projectile drawing
r5827 | div0 | 2009-02-10 21:37:08 +0100 (Tue, 10 Feb 2009) | 2 lines
new race record marker (for extracting the records from demos)
r5828 | div0 | 2009-02-10 21:56:46 +0100 (Tue, 10 Feb 2009) | 2 lines
fix a simple (but not related to the big bug) bug in CTF
r5829 | div0 | 2009-02-11 06:45:39 +0100 (Wed, 11 Feb 2009) | 7 lines
g_antilag_bullets:
Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - USE WITH EXTREME CARE (severely changes weapon balance), also disables bullet tracer effects
Stays 0 by default, for weapon balance.
Also, improved Uzi (less damage, less force, faster refire, higher DPS in the end) to work better without bullets antilag.
r5830 | div0 | 2009-02-11 07:02:47 +0100 (Wed, 11 Feb 2009) | 2 lines
add some debugging checks to finally find the reason of the write to a wrong entity
r5831 | div0 | 2009-02-11 08:41:22 +0100 (Wed, 11 Feb 2009) | 2 lines
cl_casings cvar
r5832 | div0 | 2009-02-11 09:10:12 +0100 (Wed, 11 Feb 2009) | 4 lines
showpressedkeys.
But... don't use a SLIDER for such a setting. Either make it radio buttons, or a single checkbox.
r5833 | div0 | 2009-02-11 10:44:23 +0100 (Wed, 11 Feb 2009) | 2 lines
fix a simple div by zero
r5834 | m0rfar | 2009-02-11 14:58:31 +0100 (Wed, 11 Feb 2009) | 2 lines
fixed a strange curve which caused armor shards to float
it also uses 12 less LM images for an unknown reason :P
r5835 | div0 | 2009-02-11 15:26:52 +0100 (Wed, 11 Feb 2009) | 2 lines
bullets with g_antilag_bullets now have some poor excuse of a trail. Warning, it crashes DP :P
r5836 | div0 | 2009-02-11 16:09:13 +0100 (Wed, 11 Feb 2009) | 2 lines
oops, remove the caverna shader line that was accidentally added
r5837 | div0 | 2009-02-11 16:32:12 +0100 (Wed, 11 Feb 2009) | 2 lines
add a somewhat working tr_bullet trail effect to make antilagged bullets visible
r5838 | div0 | 2009-02-11 17:50:03 +0100 (Wed, 11 Feb 2009) | 2 lines
avoid sending small trails
r5839 | div0 | 2009-02-11 21:25:09 +0100 (Wed, 11 Feb 2009) | 2 lines
avoid touching QC files when they don't change (works better with make)
r5840 | tzork | 2009-02-11 22:23:42 +0100 (Wed, 11 Feb 2009) | 1 line
remove g_balance_seeker_missile_activate_delay (csqc projectiles want constant or no updates)
r5841 | tzork | 2009-02-11 22:35:32 +0100 (Wed, 11 Feb 2009) | 4 lines
make TFL_DMG_HEADSHAKE work
make TFL_SHOOT_VOLLYALWAYS work
improve TFL_FIRECHECK_AFF
better prediction (still needs a better way system_aimprocs)
r5842 | tzork | 2009-02-11 22:41:19 +0100 (Wed, 11 Feb 2009) | 4 lines
Make all turrets use csqc projectiles
use TFL_DMG_HEADSHAKE for some units.
make flac turret somewhat functional (sponsored by uglyhakk inc)
r5843 | tzork | 2009-02-11 22:43:18 +0100 (Wed, 11 Feb 2009) | 1 line
Better defaults for turrets & ballistic bullet configs for machinegun and walker
r5844 | mand1nga | 2009-02-11 22:45:56 +0100 (Wed, 11 Feb 2009) | 6 lines
Bots: Evaluate the risks of picking up items or chasing players before rating them as potential goals
Pretty good avoidance of edges on space maps
Removal of goals leading to (dangerous) edges from the goal stack
Prioritize movements over attacks when bots are under water/slime/lava
Reverted scale for rating enemies on dm mode
r5845 | mand1nga | 2009-02-11 23:11:58 +0100 (Wed, 11 Feb 2009) | 2 lines
Extended previous tZork commit to weaponsHavoc and updated checksums
r5846 | div0 | 2009-02-11 23:21:22 +0100 (Wed, 11 Feb 2009) | 4 lines
bring Uzi back to old settings, make CR weaker, ballistic projectiles.
Please run a server with THESE settings, then set log_dest_udp to 141.2.16.23:26668 and sv_eventlog 1 , sv_eventlog_console 1 to record weapon stats.
r5847 | mand1nga | 2009-02-12 00:13:14 +0100 (Thu, 12 Feb 2009) | 1 line
Adjusted distances for bots weapon priorities
r5848 | mand1nga | 2009-02-12 00:18:32 +0100 (Thu, 12 Feb 2009) | 1 line
Updated background menu images for SVN and 2.5 by [-z-]. Waiting for background_ingame.tga to be updated and the final .psd
r5849 | div0 | 2009-02-12 08:14:31 +0100 (Thu, 12 Feb 2009) | 2 lines
turn off autotaunts by default; make sure the checkbox will set them to 0.65 if they were off.
r5850 | div0 | 2009-02-12 08:30:34 +0100 (Thu, 12 Feb 2009) | 2 lines
hopefully fix score display in LMS
r5851 | div0 | 2009-02-12 08:52:45 +0100 (Thu, 12 Feb 2009) | 2 lines
better default column layouts
r5852 | div0 | 2009-02-12 08:55:07 +0100 (Thu, 12 Feb 2009) | 2 lines
get rid of some columns in LMS
r5853 | div0 | 2009-02-12 09:03:40 +0100 (Thu, 12 Feb 2009) | 2 lines
fix "cannot be executed" message on sbar_columns_set command
r5854 | div0 | 2009-02-12 09:10:53 +0100 (Thu, 12 Feb 2009) | 2 lines
use a box for the flag again - the model is badly misaligned
r5855 | div0 | 2009-02-12 09:13:21 +0100 (Thu, 12 Feb 2009) | 2 lines
argh, last fix was bad. this one is good.
r5856 | div0 | 2009-02-12 11:20:51 +0100 (Thu, 12 Feb 2009) | 2 lines
remove most naggers in intermission
r5857 | div0 | 2009-02-12 11:48:32 +0100 (Thu, 12 Feb 2009) | 2 lines
make it possible to spectate in LMS (but spectators can't go back into the game)
r5858 | esteel | 2009-02-12 12:06:06 +0100 (Thu, 12 Feb 2009) | 1 line
bullets are hitscan again, change basics.html to reflect that and some more fixes and improvements
r5859 | div0 | 2009-02-12 12:23:08 +0100 (Thu, 12 Feb 2009) | 2 lines
SP_LMS_RANK) // allow writing to this field in intermission as it is needed for newly joining players
r5860 | esteel | 2009-02-12 16:21:04 +0100 (Thu, 12 Feb 2009) | 1 line
small typo
r5861 | div0 | 2009-02-12 16:41:36 +0100 (Thu, 12 Feb 2009) | 2 lines
make the bullet trail more visible, and also use less particles for it
r5862 | mand1nga | 2009-02-13 04:09:16 +0100 (Fri, 13 Feb 2009) | 4 lines
Bots: Avoid getting stuck against a wall, remove goals leading to it.
Fixed compilation order of bot sources
Removed rocketlauncher from "close" weapon priority list because it means suicide :)
r5863 | mand1nga | 2009-02-13 04:26:50 +0100 (Fri, 13 Feb 2009) | 2 lines
Bots: Set better values for facing-wall detection cvars
r5864 | esteel | 2009-02-13 13:22:35 +0100 (Fri, 13 Feb 2009) | 2 lines
added the cl_showpressed keys graphics to build-compat-pack.sh and fixed a few indentions
r5865 | div0 | 2009-02-13 17:37:17 +0100 (Fri, 13 Feb 2009) | 2 lines
fix distribution
r5866 | div0 | 2009-02-13 18:29:31 +0100 (Fri, 13 Feb 2009) | 2 lines
support glitchy shader files in parsing
r5867 | div0 | 2009-02-13 18:51:26 +0100 (Fri, 13 Feb 2009) | 2 lines
allow more glitchy shader files (matches DP)
r5868 | div0 | 2009-02-13 18:58:58 +0100 (Fri, 13 Feb 2009) | 2 lines
allow even more moronic .shader files
r5869 | div0 | 2009-02-13 19:17:52 +0100 (Fri, 13 Feb 2009) | 2 lines
compensate for more glitches
r5870 | div0 | 2009-02-13 19:18:08 +0100 (Fri, 13 Feb 2009) | 2 lines
oops
r5871 | div0 | 2009-02-13 19:46:12 +0100 (Fri, 13 Feb 2009) | 2 lines
try to make this shader parsing match DP's exactly
r5872 | div0 | 2009-02-13 20:22:49 +0100 (Fri, 13 Feb 2009) | 2 lines
hopefully fix ready restart after countdown
r5873 | mand1nga | 2009-02-13 21:38:16 +0100 (Fri, 13 Feb 2009) | 2 lines
Bots: Removed bot_ai_facingwall_timeout as its not worth to have it. Some other minor fixes.
r5874 | div0 | 2009-02-13 21:53:02 +0100 (Fri, 13 Feb 2009) | 2 lines
decal fixes
r5875 | esteel | 2009-02-15 10:52:18 +0100 (Sun, 15 Feb 2009) | 1 line
make g_tourney 1 allow spectator chat during warmup
r5876 | div0 | 2009-02-15 21:24:57 +0100 (Sun, 15 Feb 2009) | 3 lines
weaken Mortar and Hagar a little, we'll test this later.
Hope this fixes the relative weapon balance of the explosives (RL should be > Mortar and Hagar, you know)
r5877 | lordhavoc | 2009-02-15 21:30:59 +0100 (Sun, 15 Feb 2009) | 2 lines
use Q3 skin syntax, not the stupid DP-specific one
r5878 | div0 | 2009-02-16 18:13:59 +0100 (Mon, 16 Feb 2009) | 2 lines
properly expire centerprints when scr_centertime <= 0
r5879 | m0rfar | 2009-02-16 21:44:47 +0100 (Mon, 16 Feb 2009) | 2 lines
* flipped TAG weapon icon
* made rocket projectile smaller (scale 2) and made the trail less black
r5880 | m0rfar | 2009-02-16 22:18:02 +0100 (Mon, 16 Feb 2009) | 1 line
[ 2605358 ] desertfactory : few items tweak by Ronan
r5881 | div0 | 2009-02-17 10:29:03 +0100 (Tue, 17 Feb 2009) | 2 lines
DP_QC_GETTAGINFO_BONEPROPERTIES
r5882 | div0 | 2009-02-17 10:30:53 +0100 (Tue, 17 Feb 2009) | 2 lines
merge extensions.qh
r5883 | div0 | 2009-02-17 12:50:53 +0100 (Tue, 17 Feb 2009) | 2 lines
use $PATH
r5884 | div0 | 2009-02-17 13:39:23 +0100 (Tue, 17 Feb 2009) | 2 lines
allow to temporarily hide the shot origin editor
r5885 | div0 | 2009-02-17 15:46:38 +0100 (Tue, 17 Feb 2009) | 2 lines
fix projectile delaying
r5886 | div0 | 2009-02-17 15:46:54 +0100 (Tue, 17 Feb 2009) | 2 lines
make use of EF_TELEPORT_BIT for weapon animation
r5887 | div0 | 2009-02-17 15:47:16 +0100 (Tue, 17 Feb 2009) | 2 lines
remove the debug projectile on electro
r5888 | div0 | 2009-02-17 16:05:18 +0100 (Tue, 17 Feb 2009) | 3 lines
fix some animtimes... should be no gameplay change
r5889 | esteel | 2009-02-17 17:41:11 +0100 (Tue, 17 Feb 2009) | 2 lines
explain cl_weaponpriorityX cvars
r5890 | div0 | 2009-02-17 20:28:38 +0100 (Tue, 17 Feb 2009) | 2 lines
fix centerprint bug
r5891 | esteel | 2009-02-18 15:09:58 +0100 (Wed, 18 Feb 2009) | 2 lines
end some % say-escapes with ^7 to make sure the text afterwards is white
r5892 | esteel | 2009-02-18 16:45:23 +0100 (Wed, 18 Feb 2009) | 2 lines
small typo fixed
r5893 | div0 | 2009-02-19 07:02:10 +0100 (Thu, 19 Feb 2009) | 2 lines
theora and ogg dlls as found by terencehill (please test these, and remove the old ones)
r5894 | mand1nga | 2009-02-19 15:45:28 +0100 (Thu, 19 Feb 2009) | 6 lines
Commited timelimit_overtime patch by GreEn`mArine
Tracker Id: 2614179
Now overtime means overtime :)
Added cvars timelimit_overtime 2, timelimit_overtimes 0, timelimit_suddendeath 5
Warning: cvar timelimit_maxovertime was removed
r5895 | esteel | 2009-02-19 18:24:04 +0100 (Thu, 19 Feb 2009) | 1 line
unready feature.. needs more testing though
r5896 | esteel | 2009-02-19 18:28:58 +0100 (Thu, 19 Feb 2009) | 2 lines
heh, didn't i say it needs more testing? sorry
r5897 | esteel | 2009-02-19 18:37:32 +0100 (Thu, 19 Feb 2009) | 1 line
obey fteqcc
r5898 | mand1nga | 2009-02-19 19:28:35 +0100 (Thu, 19 Feb 2009) | 2 lines
Updated menu backgrounds by [-z-]
r5899 | esteel | 2009-02-19 20:43:00 +0100 (Thu, 19 Feb 2009) | 1 line
fixed typo in ready code
r5900 | esteel | 2009-02-19 22:04:19 +0100 (Thu, 19 Feb 2009) | 2 lines
show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info if pressed because many people did not know you can make this msg disappear with +zoom.\
add a line telling specs and observers about +show_info in the upper right
r5901 | esteel | 2009-02-19 22:54:35 +0100 (Thu, 19 Feb 2009) | 1 line
make ready toggle the readystate and remove the unready command, people seem to like this more
r5902 | div0 | 2009-02-20 08:07:56 +0100 (Fri, 20 Feb 2009) | 2 lines
set some x bits
r5903 | esteel | 2009-02-20 09:30:03 +0100 (Fri, 20 Feb 2009) | 2 lines
set another x bit\
moved files from misc/tools/ObjToMap/objtomap to misc/tools/ObjToMap .. no reason to have that extra dir or is there?!?
r5904 | esteel | 2009-02-20 09:54:30 +0100 (Fri, 20 Feb 2009) | 1 line
gnah, java.. how could i forget
r5905 | div0 | 2009-02-20 10:15:44 +0100 (Fri, 20 Feb 2009) | 2 lines
turn some errors into warnings with error recovery so we can release
r5906 | div0 | 2009-02-20 10:24:29 +0100 (Fri, 20 Feb 2009) | 2 lines
disable the voice messages that still lack content (re-enable them if tenshihan makes them); looks like we can't announce the player sounds as a feature for 2.5
r5907 | div0 | 2009-02-20 10:29:44 +0100 (Fri, 20 Feb 2009) | 2 lines
update changes list
r5908 | div0 | 2009-02-20 10:30:29 +0100 (Fri, 20 Feb 2009) | 2 lines
fix rev no
r5909 | esteel | 2009-02-20 11:10:37 +0100 (Fri, 20 Feb 2009) | 1 line
sync changes-since-last-release with the devwiki improvements
r5910 | div0 | 2009-02-20 13:59:34 +0100 (Fri, 20 Feb 2009) | 2 lines
angles "un-holding" fixed
------------------------------------------------------------------------
r5810 | div0 | 2009-02-09 08:54:04 -0500 (Mon, 09 Feb 2009) | 127 lines

r5752 | div0 | 2009-02-05 09:41:16 +0100 (Thu, 05 Feb 2009) | 4 lines
improved the shot origin adjuster:
- now can load bone positions (in case this works in DP)
- displays coordinates above the adjuster
r5753 | div0 | 2009-02-05 11:14:04 +0100 (Thu, 05 Feb 2009) | 2 lines
remove debug prints from rcon2irc
r5754 | div0 | 2009-02-05 12:35:49 +0100 (Thu, 05 Feb 2009) | 3 lines
refactoring of portal transforms code to be generally usable;
use it to make the grenade smoke come out of the red thing on the grenade model
r5755 | esteel | 2009-02-05 14:18:50 +0100 (Thu, 05 Feb 2009) | 1 line
added some more cvar descriptions, mention the need to be in the video group on linux in the FAQ
r5756 | m0rfar | 2009-02-05 16:17:29 +0100 (Thu, 05 Feb 2009) | 1 line
shaderlist update
r5757 | mand1nga | 2009-02-05 19:55:09 +0100 (Thu, 05 Feb 2009) | 2 lines
Spell checking and off-by-one fix by Surb
r5758 | m0rfar | 2009-02-05 20:48:45 +0100 (Thu, 05 Feb 2009) | 1 line
MG ammo texture tweaks. And down-sized to 512x512
r5759 | div0 | 2009-02-05 21:28:24 +0100 (Thu, 05 Feb 2009) | 2 lines
patch #2561469 "Ready restart resets scores incorrectly" fix
r5760 | div0 | 2009-02-05 21:45:37 +0100 (Thu, 05 Feb 2009) | 2 lines
fix #2561691, but by changing directional to spatial in the wording
r5761 | div0 | 2009-02-05 21:47:25 +0100 (Thu, 05 Feb 2009) | 2 lines
[ 2561119 ] Bugfix: timer color during warmup
r5762 | div0 | 2009-02-05 21:49:21 +0100 (Thu, 05 Feb 2009) | 2 lines
[ 2557216 ] rearranged some elements on the mapinfo dialog
r5763 | m0rfar | 2009-02-05 22:43:53 +0100 (Thu, 05 Feb 2009) | 1 line
New rocket ammo model by ai
r5764 | m0rfar | 2009-02-06 01:44:28 +0100 (Fri, 06 Feb 2009) | 1 line
rocket ammo tweakz0r
r5765 | m0rfar | 2009-02-06 02:19:58 +0100 (Fri, 06 Feb 2009) | 1 line
More rocket ammo tweakz0r
r5766 | div0 | 2009-02-06 07:43:47 +0100 (Fri, 06 Feb 2009) | 2 lines
ready status indicator in scoreboard
r5767 | div0 | 2009-02-06 07:48:16 +0100 (Fri, 06 Feb 2009) | 2 lines
[ 2556013 ] g_chat_nospectators allowing specchat during warmup only
r5768 | div0 | 2009-02-06 08:09:46 +0100 (Fri, 06 Feb 2009) | 2 lines
[ 2566720 ] showtopspeed v3
r5769 | div0 | 2009-02-06 08:17:06 +0100 (Fri, 06 Feb 2009) | 2 lines
[ 2555913 ] Strength and invincibility timer
r5770 | div0 | 2009-02-06 08:27:30 +0100 (Fri, 06 Feb 2009) | 2 lines
[ 2555894 ] Ready restart countdown clientside
r5771 | div0 | 2009-02-06 08:29:11 +0100 (Fri, 06 Feb 2009) | 2 lines
[ 2555646 ] wider playerlist window / a bit wider the real playerlist
r5772 | div0 | 2009-02-06 08:32:54 +0100 (Fri, 06 Feb 2009) | 2 lines
remove some trailing newlines from centerprints ([ 2555673 ] centerprint / overlap patch (server))
r5773 | div0 | 2009-02-06 09:58:41 +0100 (Fri, 06 Feb 2009) | 2 lines
centerprint handlign in csqc (#2555668 after large cleanups)
r5774 | div0 | 2009-02-06 10:08:56 +0100 (Fri, 06 Feb 2009) | 3 lines
faster grenade spin
r5775 | div0 | 2009-02-06 10:13:03 +0100 (Fri, 06 Feb 2009) | 2 lines
make centerprint font size cvar-customizable
r5776 | div0 | 2009-02-06 10:13:41 +0100 (Fri, 06 Feb 2009) | 2 lines
fix typo
r5777 | div0 | 2009-02-06 10:16:52 +0100 (Fri, 06 Feb 2009) | 2 lines
if we keep 11 as sbar fontsize, width should be 560
r5778 | div0 | 2009-02-06 10:18:46 +0100 (Fri, 06 Feb 2009) | 2 lines
display ready-icon in non-teamplay
r5779 | m0rfar | 2009-02-06 12:59:35 +0100 (Fri, 06 Feb 2009) | 1 line
removed ctf entities and duplicate rocket ammo
r5780 | div0 | 2009-02-06 14:30:56 +0100 (Fri, 06 Feb 2009) | 11 lines
add laser pickup model; make laser optionally throwable
To throw a laser, do:
g_start_weapon_laser 0
sv_cheats 1
map basement
impulse 99
impulse 1
impulse 17
r5781 | div0 | 2009-02-06 15:06:18 +0100 (Fri, 06 Feb 2009) | 2 lines
fix impulse 404 :P
r5782 | div0 | 2009-02-06 15:09:11 +0100 (Fri, 06 Feb 2009) | 2 lines
4x rocket scale (trying this out)
r5783 | div0 | 2009-02-06 15:21:55 +0100 (Fri, 06 Feb 2009) | 2 lines
adjust RL shot origin, scale 3 for rocket
r5784 | div0 | 2009-02-06 15:26:12 +0100 (Fri, 06 Feb 2009) | 2 lines
disable primary mortar grenade rotation
r5785 | div0 | 2009-02-06 15:31:33 +0100 (Fri, 06 Feb 2009) | 2 lines
pinata
r5786 | div0 | 2009-02-06 15:57:48 +0100 (Fri, 06 Feb 2009) | 3 lines
weapon_laser spawn func;
pinata: don't throw laser if nobody could pick it up anyway
r5787 | div0 | 2009-02-06 16:16:50 +0100 (Fri, 06 Feb 2009) | 2 lines
make centerprint messages fade out
r5788 | div0 | 2009-02-06 16:21:51 +0100 (Fri, 06 Feb 2009) | 2 lines
always fade out centerprints
r5789 | div0 | 2009-02-06 16:36:07 +0100 (Fri, 06 Feb 2009) | 2 lines
patch by mirceakitsune
r5790 | div0 | 2009-02-06 21:47:45 +0100 (Fri, 06 Feb 2009) | 2 lines
remove duplicate sending of maxclients (client has it anyway)
r5791 | div0 | 2009-02-07 09:42:04 +0100 (Sat, 07 Feb 2009) | 2 lines
[ 2575008 ] Custom weapon crosshairs update, V1.1
r5792 | div0 | 2009-02-07 09:51:07 +0100 (Sat, 07 Feb 2009) | 2 lines
use sbar_alpha_fg more
r5793 | div0 | 2009-02-07 10:59:05 +0100 (Sat, 07 Feb 2009) | 2 lines
better graphics for strength and invisible timer; now also indicates 5s or less
r5794 | div0 | 2009-02-07 11:01:02 +0100 (Sat, 07 Feb 2009) | 2 lines
fix the race timer again :)
r5795 | div0 | 2009-02-07 11:01:51 +0100 (Sat, 07 Feb 2009) | 2 lines
fix another typo
r5796 | div0 | 2009-02-07 11:43:23 +0100 (Sat, 07 Feb 2009) | 2 lines
fix neg ascores
r5797 | div0 | 2009-02-07 13:18:33 +0100 (Sat, 07 Feb 2009) | 2 lines
fixing interpolation a bit
r5798 | div0 | 2009-02-07 18:29:11 +0100 (Sat, 07 Feb 2009) | 2 lines
make sure flags grow back after being squished
r5799 | m0rfar | 2009-02-07 22:59:38 +0100 (Sat, 07 Feb 2009) | 1 line
Baked Ambient Occlusion on Rocket ammo.
r5800 | m0rfar | 2009-02-08 18:52:32 +0100 (Sun, 08 Feb 2009) | 1 line
New map. Desert Factory by Sev! (with correct GPL version ;))
r5801 | div0 | 2009-02-08 19:39:06 +0100 (Sun, 08 Feb 2009) | 2 lines
draw crosshair LAST
r5802 | div0 | 2009-02-08 19:59:55 +0100 (Sun, 08 Feb 2009) | 2 lines
lower case the sound file names of desertfactory, and some ASE files (Morphed...)
r5803 | div0 | 2009-02-08 21:15:13 +0100 (Sun, 08 Feb 2009) | 2 lines
properly hide the weapon after throwing the last one
r5804 | div0 | 2009-02-08 21:17:06 +0100 (Sun, 08 Feb 2009) | 2 lines
also remove ammo counter after throwing the last weapon
r5805 | div0 | 2009-02-08 21:21:03 +0100 (Sun, 08 Feb 2009) | 2 lines
less rotation for GL
r5806 | div0 | 2009-02-09 09:38:53 +0100 (Mon, 09 Feb 2009) | 2 lines
verify spawnpoints when loading the map and bail out if the map lacks spawnpoints instead of crashing later
r5807 | div0 | 2009-02-09 10:24:58 +0100 (Mon, 09 Feb 2009) | 2 lines
nobody will bruteforce THIS one :P
r5808 | div0 | 2009-02-09 14:06:22 +0100 (Mon, 09 Feb 2009) | 2 lines
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
r5809 | div0 | 2009-02-09 14:41:24 +0100 (Mon, 09 Feb 2009) | 2 lines
death to fireBullet
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r5751 | div0 | 2009-02-04 16:31:51 -0500 (Wed, 04 Feb 2009) | 10 lines

r5746 | div0 | 2009-02-04 15:42:41 +0100 (Wed, 04 Feb 2009) | 2 lines
remove the shotgun from race
r5747 | div0 | 2009-02-04 15:43:22 +0100 (Wed, 04 Feb 2009) | 2 lines
don't need this in racetrack.mapinfo any more
r5748 | div0 | 2009-02-04 15:47:15 +0100 (Wed, 04 Feb 2009) | 2 lines
if possible, redirect off-hand hook to on-hand hook
r5749 | tzork | 2009-02-04 17:20:06 +0100 (Wed, 04 Feb 2009) | 1 line
make turret head's hittable (with separate .heath's for body and head)
r5750 | div0 | 2009-02-04 22:01:27 +0100 (Wed, 04 Feb 2009) | 2 lines
don't cull DamageInfo csqc entities (hope this has no big performance impact)
------------------------------------------------------------------------
r5745 | div0 | 2009-02-04 08:59:57 -0500 (Wed, 04 Feb 2009) | 66 lines

r5713 | div0 | 2009-02-01 09:45:31 +0100 (Sun, 01 Feb 2009) | 2 lines
remove aft stuff
r5714 | m0rfar | 2009-02-01 16:10:24 +0100 (Sun, 01 Feb 2009) | 1 line
New CTP map. Accident by morphed.
r5715 | mand1nga | 2009-02-01 17:38:53 +0100 (Sun, 01 Feb 2009) | 1 line
Turned aliases for rotating the camera into commands: +roll_left/right
r5716 | div0 | 2009-02-02 09:09:14 +0100 (Mon, 02 Feb 2009) | 2 lines
shader checksum script improved
r5717 | div0 | 2009-02-02 15:28:47 +0100 (Mon, 02 Feb 2009) | 2 lines
factor out impulse 911 into a function MoveToRandomMapLocation
r5718 | div0 | 2009-02-02 16:04:59 +0100 (Mon, 02 Feb 2009) | 2 lines
reorganize runematch code; now maps WITHOUT rune spawns should actually be better than those with (as they'll use random spawnpoint selection)
r5719 | div0 | 2009-02-02 16:09:41 +0100 (Mon, 02 Feb 2009) | 2 lines
add cvar g_runematch_fixedspawns, default 0 (ignore runematch spawns, always spawn randomly)
r5720 | div0 | 2009-02-02 16:25:43 +0100 (Mon, 02 Feb 2009) | 2 lines
remove all runematch spawn points from the maps (bsp files), as we no longer need these :P
r5721 | div0 | 2009-02-02 16:27:06 +0100 (Mon, 02 Feb 2009) | 2 lines
enable fixed spawns again
r5722 | m0rfar | 2009-02-02 16:46:19 +0100 (Mon, 02 Feb 2009) | 1 line
Rune spawns are not needed anymore. Be gone!
r5723 | div0 | 2009-02-03 07:46:34 +0100 (Tue, 03 Feb 2009) | 3 lines
1. bring prandom back, this time maybe in a working manner (if it does work, will later change it to distribute a random seed to clients)
2. cl_gibs_velocity_* cvars
r5724 | div0 | 2009-02-03 13:58:02 +0100 (Tue, 03 Feb 2009) | 2 lines
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as shared entity
r5725 | div0 | 2009-02-03 14:09:16 +0100 (Tue, 03 Feb 2009) | 2 lines
fix some typos
r5726 | div0 | 2009-02-03 14:26:28 +0100 (Tue, 03 Feb 2009) | 2 lines
fixed prandom. It should now actually work - i.e. gibs should move the same way when playing back a demo!
r5727 | m0rfar | 2009-02-03 18:40:57 +0100 (Tue, 03 Feb 2009) | 2 lines
new mg ammo + source by ai
credit ai
r5728 | m0rfar | 2009-02-03 19:08:59 +0100 (Tue, 03 Feb 2009) | 1 line
First official race map! Racetrack by Morphed
r5729 | div0 | 2009-02-04 07:09:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix some file names
r5730 | div0 | 2009-02-04 07:11:02 +0100 (Wed, 04 Feb 2009) | 2 lines
bullets pickup: down from 120 to 80; camping rifle: 8 shots per reload
r5731 | div0 | 2009-02-04 07:30:53 +0100 (Wed, 04 Feb 2009) | 2 lines
revert the shot origin back to the "current" camping rifle, as I doubt this new one will fit the model (if it ever gets finished) anyway
r5732 | tzork | 2009-02-04 08:38:17 +0100 (Wed, 04 Feb 2009) | 1 line
models/ax_planes.md3 for div0
r5733 | tzork | 2009-02-04 08:48:57 +0100 (Wed, 04 Feb 2009) | 1 line
second try for ax_planes.md3
r5734 | div0 | 2009-02-04 09:16:29 +0100 (Wed, 04 Feb 2009) | 2 lines
exec shotorigin_adjuster.cfg - graphical shot origin editor
r5735 | tzork | 2009-02-04 09:20:53 +0100 (Wed, 04 Feb 2009) | 1 line
Another variant of ax_planes.md3
r5736 | tzork | 2009-02-04 10:02:36 +0100 (Wed, 04 Feb 2009) | 1 line
add models/shotorg_adjuster.md3
r5737 | div0 | 2009-02-04 10:08:11 +0100 (Wed, 04 Feb 2009) | 2 lines
shot origin adjuster: use alpha 0.8
r5738 | tzork | 2009-02-04 10:11:33 +0100 (Wed, 04 Feb 2009) | 1 line
r5739 | div0 | 2009-02-04 10:58:38 +0100 (Wed, 04 Feb 2009) | 2 lines
only do minstagib damage handling when a PLAYER is damaged. Might fix shootable buttons.
r5740 | div0 | 2009-02-04 11:15:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix deprecated way to specify racetrack's CDtrack
r5741 | div0 | 2009-02-04 11:23:14 +0100 (Wed, 04 Feb 2009) | 2 lines
shot org adjuster: alpha is good for the current model
r5742 | div0 | 2009-02-04 11:37:18 +0100 (Wed, 04 Feb 2009) | 2 lines
shotorg adjuster: make the client send the shot origin to the server, so the weapons all shoot with the currently "adjusted" shot origin (for testing)
r5743 | div0 | 2009-02-04 13:11:58 +0100 (Wed, 04 Feb 2009) | 2 lines
remove some debug print
r5744 | m0rfar | 2009-02-04 14:21:48 +0100 (Wed, 04 Feb 2009) | 2 lines
* lower-case racetrack.ASE also (the .map is refering to .ase not .ASE)
* Added a_bullets.md3 that radiant will use
------------------------------------------------------------------------
r5712 | div0 | 2009-02-01 03:12:09 -0500 (Sun, 01 Feb 2009) | 2 lines

r5711 | div0 | 2009-02-01 08:57:44 +0100 (Sun, 01 Feb 2009) | 2 lines
cl_gibs_damageforcescale, cl_gibs_lifetime (idea by alphagod)
------------------------------------------------------------------------
r5710 | div0 | 2009-01-31 10:13:34 -0500 (Sat, 31 Jan 2009) | 6 lines

r5706 | div0 | 2009-01-31 15:15:53 +0100 (Sat, 31 Jan 2009) | 2 lines
fix cl_cmd commands
r5707 | div0 | 2009-01-31 15:41:56 +0100 (Sat, 31 Jan 2009) | 2 lines
fix another problem of that "fix invisibilty" patch on sourcef*rge
r5708 | div0 | 2009-01-31 16:04:34 +0100 (Sat, 31 Jan 2009) | 2 lines
fix some uses of the flags field; should fix turret aiming bug
------------------------------------------------------------------------
r5709 | div0 | 2009-01-31 10:11:35 -0500 (Sat, 31 Jan 2009) | 2 lines

fix some mess created during merging

------------------------------------------------------------------------
r5705 | div0 | 2009-01-31 08:54:27 -0500 (Sat, 31 Jan 2009) | 4 lines

r5703 | div0 | 2009-01-31 14:46:11 +0100 (Sat, 31 Jan 2009) | 2 lines
bloodloss
r5704 | div0 | 2009-01-31 14:53:51 +0100 (Sat, 31 Jan 2009) | 2 lines
update change list
------------------------------------------------------------------------
r5702 | div0 | 2009-01-31 06:15:59 -0500 (Sat, 31 Jan 2009) | 11 lines

r5699 | div0 | 2009-01-30 21:27:12 +0100 (Fri, 30 Jan 2009) | 2 lines
make spawnshield automatically disable when you shoot
r5700 | mand1nga | 2009-01-31 03:26:39 +0100 (Sat, 31 Jan 2009) | 7 lines
Demo camera refactoring
Changed camera binds, now it is mostly controlled by the standard movement keys (and the not so popular +move[up/down] cmds)
Fixed camera acceleration when moving in more than one dimension at the same time
Better behaviour when opposite direction keys are pressed at the same time
Restore chase_active value when disabling the camera or quitting the application
Better bot cvar descriptions
r5701 | div0 | 2009-01-31 10:48:43 +0100 (Sat, 31 Jan 2009) | 2 lines
terencehill's score column after a cleanup
------------------------------------------------------------------------
r5698 | div0 | 2009-01-30 14:24:39 -0500 (Fri, 30 Jan 2009) | 12 lines

r5691 | div0 | 2009-01-29 13:12:43 +0100 (Thu, 29 Jan 2009) | 2 lines
make all assignments to SendEntity go through Net_LinkEntity; this makes fteqcc detect some type errors
r5692 | div0 | 2009-01-29 13:14:47 +0100 (Thu, 29 Jan 2009) | 2 lines
oops, I broke waypoints in my previous commit. Fixed.
r5694 | div0 | 2009-01-29 13:34:12 +0100 (Thu, 29 Jan 2009) | 2 lines
make endmatch work during overtime
r5695 | div0 | 2009-01-29 13:35:17 +0100 (Thu, 29 Jan 2009) | 2 lines
fix the last commit :P
r5696 | div0 | 2009-01-29 13:39:37 +0100 (Thu, 29 Jan 2009) | 2 lines
minor reordering of code in target selection, should run faster
r5697 | div0 | 2009-01-29 13:48:25 +0100 (Thu, 29 Jan 2009) | 2 lines
fix a typo in turret code
------------------------------------------------------------------------
r5693 | div0 | 2009-01-29 07:15:06 -0500 (Thu, 29 Jan 2009) | 63 lines

r5661 | div0 | 2009-01-24 22:00:28 +0100 (Sat, 24 Jan 2009) | 2 lines
shader checksum script
r5662 | div0 | 2009-01-25 13:57:57 +0100 (Sun, 25 Jan 2009) | 2 lines
compat pack: include egyptsoc textures
r5663 | div0 | 2009-01-25 22:59:16 +0100 (Sun, 25 Jan 2009) | 2 lines
fix *particles usage msg
r5664 | div0 | 2009-01-25 23:07:22 +0100 (Sun, 25 Jan 2009) | 2 lines
experimental new colorful zero-violence effects :)
r5665 | div0 | 2009-01-25 23:13:28 +0100 (Sun, 25 Jan 2009) | 2 lines
make them less "over the top"
r5666 | div0 | 2009-01-26 07:56:44 +0100 (Mon, 26 Jan 2009) | 2 lines
fix color translation
r5667 | div0 | 2009-01-26 07:56:54 +0100 (Mon, 26 Jan 2009) | 2 lines
fix color translation
r5668 | div0 | 2009-01-26 20:00:12 +0100 (Mon, 26 Jan 2009) | 4 lines
prandom() - an attempt to make random decisions predictable (not sure if it actually works)
The goal is to make gibs and casings behave the very same way when playing back a demo.
r5669 | div0 | 2009-01-26 20:47:06 +0100 (Mon, 26 Jan 2009) | 2 lines
even more predictable prandom for now
r5670 | div0 | 2009-01-26 20:50:51 +0100 (Mon, 26 Jan 2009) | 2 lines
fix laserguided missiles; remove prandom again, it fails
r5671 | div0 | 2009-01-26 21:01:14 +0100 (Mon, 26 Jan 2009) | 2 lines
new CHs
r5672 | div0 | 2009-01-26 21:04:11 +0100 (Mon, 26 Jan 2009) | 2 lines
sbar_increment_maptime
r5673 | div0 | 2009-01-26 23:42:16 +0100 (Mon, 26 Jan 2009) | 2 lines
make chat bubble attached
r5674 | div0 | 2009-01-26 23:44:45 +0100 (Mon, 26 Jan 2009) | 2 lines
fix invis
r5675 | div0 | 2009-01-27 13:56:38 +0100 (Tue, 27 Jan 2009) | 4 lines
marked TEs to get rid of.
Until this is done, savegames won't work.
r5676 | div0 | 2009-01-27 14:21:55 +0100 (Tue, 27 Jan 2009) | 2 lines
make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entities. Should fix their issues with savegames.
r5677 | div0 | 2009-01-27 14:27:10 +0100 (Tue, 27 Jan 2009) | 2 lines
try to fix the previous commit
r5678 | div0 | 2009-01-27 15:49:40 +0100 (Tue, 27 Jan 2009) | 2 lines
make mapvote a shared ent too
r5679 | div0 | 2009-01-27 16:14:52 +0100 (Tue, 27 Jan 2009) | 2 lines
fix access to mv_maps_mask
r5680 | div0 | 2009-01-27 21:34:39 +0100 (Tue, 27 Jan 2009) | 2 lines
fix typo in mapvote ent code
r5681 | div0 | 2009-01-27 21:34:55 +0100 (Tue, 27 Jan 2009) | 2 lines
fix mapvote bugs
r5682 | div0 | 2009-01-27 22:56:10 +0100 (Tue, 27 Jan 2009) | 2 lines
moved some long taking entity update code into global init
r5683 | div0 | 2009-01-28 12:41:03 +0100 (Wed, 28 Jan 2009) | 2 lines
try to fix invis again
r5684 | esteel | 2009-01-28 12:49:56 +0100 (Wed, 28 Jan 2009) | 2 lines
add a new Makefile target "pk3here" that builds the pk3 file inside the svn tree, without exporting and thus saves quite some megabytes.  Use with caution, it excludes all the usual svn control files but it could still zip unwanted files.
r5685 | div0 | 2009-01-28 18:31:40 +0100 (Wed, 28 Jan 2009) | 2 lines
more sound changes
r5686 | div0 | 2009-01-28 18:44:32 +0100 (Wed, 28 Jan 2009) | 2 lines
get rid of TE_CSQC_WARMUP
r5687 | div0 | 2009-01-28 19:29:31 +0100 (Wed, 28 Jan 2009) | 3 lines
remove all TEs that contain a permanent state.
This way, savegames should contain all necessary info now.
r5688 | div0 | 2009-01-28 19:41:28 +0100 (Wed, 28 Jan 2009) | 2 lines
draw end trail of projectiles (should look better)
r5689 | div0 | 2009-01-28 20:17:05 +0100 (Wed, 28 Jan 2009) | 3 lines
oops, forgot to commit cvar check
r5690 | div0 | 2009-01-28 22:02:40 +0100 (Wed, 28 Jan 2009) | 2 lines
tele resend after teleport
------------------------------------------------------------------------
r5660 | div0 | 2009-01-24 15:53:49 -0500 (Sat, 24 Jan 2009) | 4 lines

r5657 | div0 | 2009-01-24 20:48:11 +0100 (Sat, 24 Jan 2009) | 2 lines
makebuild: remove the showbrand block if desired
r5659 | div0 | 2009-01-24 21:10:58 +0100 (Sat, 24 Jan 2009) | 2 lines
fix reset_map logic
------------------------------------------------------------------------
r5658 | div0 | 2009-01-24 14:51:12 -0500 (Sat, 24 Jan 2009) | 558 lines

r5396 | div0 | 2009-01-03 23:07:28 +0100 (Sat, 03 Jan 2009) | 2 lines
some spacer
r5397 | esteel | 2009-01-04 04:03:44 +0100 (Sun, 04 Jan 2009) | 3 lines
changed the default PRO menu skin to "simplygray" as to make it standout visually
removed the line with sbar_hudselector 1 as defaultNexuiz uses the same one by now
r5398 | esteel | 2009-01-04 04:06:23 +0100 (Sun, 04 Jan 2009) | 2 lines
PRO: removed three lines with userbinds to make default and pro use the same binds (and those three binds were already on some other keys and overwrote some others)
r5399 | div0 | 2009-01-04 16:36:43 +0100 (Sun, 04 Jan 2009) | 5 lines
hook: subtract more ammo:
hook throwing = 2 cells
first 2 seconds are free
after that, remove 4 cells per extra second (in 0.25s intervals)
r5400 | div0 | 2009-01-04 17:19:57 +0100 (Sun, 04 Jan 2009) | 2 lines
decrease less fast
r5401 | div0 | 2009-01-05 03:35:05 +0100 (Mon, 05 Jan 2009) | 2 lines
rcon2irc: support a separate timeout for inter-packet waiting
r5402 | div0 | 2009-01-05 09:28:29 +0100 (Mon, 05 Jan 2009) | 2 lines
crylink: make shot pattern variable according to shots count
r5403 | div0 | 2009-01-05 09:47:18 +0100 (Mon, 05 Jan 2009) | 3 lines
camping rifle: reload when selecting even if it's the only weapon you have;
impulse 20 = reload
r5404 | div0 | 2009-01-05 11:37:32 +0100 (Mon, 05 Jan 2009) | 2 lines
new entity trigger_gamestart that triggers once at startup
r5405 | div0 | 2009-01-05 11:40:41 +0100 (Mon, 05 Jan 2009) | 2 lines
fix description
r5406 | esteel | 2009-01-05 11:42:57 +0100 (Mon, 05 Jan 2009) | 1 line
renamed the "pro" mod to "havoc"
r5407 | div0 | 2009-01-05 12:01:28 +0100 (Mon, 05 Jan 2009) | 2 lines
menu_slist_modfilter
r5408 | esteel | 2009-01-05 12:01:35 +0100 (Mon, 05 Jan 2009) | 1 line
changed escaping slightly
r5409 | div0 | 2009-01-05 13:42:09 +0100 (Mon, 05 Jan 2009) | 2 lines
Committing eggandbacon, so we have a "weapon zoo" map where they all can be tried out.
r5410 | div0 | 2009-01-05 13:43:13 +0100 (Mon, 05 Jan 2009) | 2 lines
oops, fixing typo
r5411 | div0 | 2009-01-05 13:43:57 +0100 (Mon, 05 Jan 2009) | 2 lines
make svnversion ignore modified flags in the script
r5412 | div0 | 2009-01-05 14:16:03 +0100 (Mon, 05 Jan 2009) | 2 lines
oops... this line did nothing
r5413 | esteel | 2009-01-06 10:34:56 +0100 (Tue, 06 Jan 2009) | 2 lines
added reload to the input menu
r5414 | esteel | 2009-01-06 10:40:45 +0100 (Tue, 06 Jan 2009) | 2 lines
changed to bind r reload (was messagemode2 before) which is pretty default in other games but i'm not yet totally sure how much people had liked the old bind
r5415 | div0 | 2009-01-06 10:54:46 +0100 (Tue, 06 Jan 2009) | 3 lines
fix "loof" :P
r5416 | div0 | 2009-01-06 12:44:55 +0100 (Tue, 06 Jan 2009) | 2 lines
add mandelbrotsky to shaderlist
r5417 | div0 | 2009-01-06 13:37:03 +0100 (Tue, 06 Jan 2009) | 2 lines
sounds...
r5418 | div0 | 2009-01-06 14:00:59 +0100 (Tue, 06 Jan 2009) | 2 lines
update keybinds.txt to name all weapons on the keys
r5419 | div0 | 2009-01-06 14:08:41 +0100 (Tue, 06 Jan 2009) | 2 lines
as r is no longer messagemode2, also bind z to it so it can be reached on german keyboards easier too
r5420 | esteel | 2009-01-06 14:09:09 +0100 (Tue, 06 Jan 2009) | 2 lines
made those two shell script have the executable flag
r5421 | div0 | 2009-01-06 14:11:05 +0100 (Tue, 06 Jan 2009) | 2 lines
allow flag dropping (UT had it always allowed, so it can't be that bad)
r5422 | div0 | 2009-01-06 14:11:32 +0100 (Tue, 06 Jan 2009) | 2 lines
+use also drops flag
r5423 | esteel | 2009-01-06 14:22:54 +0100 (Tue, 06 Jan 2009) | 2 lines
added userbind to drop flag/key with message and icon
r5424 | div0 | 2009-01-06 14:55:50 +0100 (Tue, 06 Jan 2009) | 2 lines
make camping rifle damage just 80 (before: 90), and headshot 200 (before: 250)
r5425 | div0 | 2009-01-06 14:59:45 +0100 (Tue, 06 Jan 2009) | 9 lines
player physics:
accelerate: 5.5 to 10 (more control when walking, good for dodging shots)
friction: 5 to 7 (stopping faster when walking)
sideways friction: 0.3 to 0.4 (slightly more control when "cornering")
airaccel qw: 0.93 to 0.95 (more control when "braking" in air, slightly less forward acceleration)
Please test!
r5426 | div0 | 2009-01-06 16:06:44 +0100 (Tue, 06 Jan 2009) | 2 lines
autotaunts by MirceaKitsune (using cl_autotaunt cvar)
r5427 | esteel | 2009-01-06 21:17:53 +0100 (Tue, 06 Jan 2009) | 2 lines
only announce X frags left if there actually is an limit.  fixes the "fraglimit 0 + selfkill = 1frag left message"
r5428 | div0 | 2009-01-06 21:48:20 +0100 (Tue, 06 Jan 2009) | 2 lines
slightly less sideways friction feels better
r5429 | div0 | 2009-01-06 22:08:42 +0100 (Tue, 06 Jan 2009) | 2 lines
sorry, I apparently broke bloodprison... so committing a fix
r5430 | div0 | 2009-01-06 23:23:06 +0100 (Tue, 06 Jan 2009) | 2 lines
csqc: send origin only when needed in WP sprites (shouldn't change much)
r5431 | div0 | 2009-01-07 09:07:10 +0100 (Wed, 07 Jan 2009) | 2 lines
play taunts directionally
r5432 | div0 | 2009-01-07 09:55:49 +0100 (Wed, 07 Jan 2009) | 2 lines
cl_hitsound + some menu changes
r5433 | div0 | 2009-01-07 11:14:41 +0100 (Wed, 07 Jan 2009) | 2 lines
a new string rewriting command :P
r5434 | div0 | 2009-01-07 11:33:10 +0100 (Wed, 07 Jan 2009) | 2 lines
uups :P
r5435 | div0 | 2009-01-07 12:41:47 +0100 (Wed, 07 Jan 2009) | 2 lines
cvars list update
r5436 | div0 | 2009-01-07 12:43:20 +0100 (Wed, 07 Jan 2009) | 2 lines
more new sounds by tenshihan :)
r5437 | div0 | 2009-01-07 13:48:48 +0100 (Wed, 07 Jan 2009) | 2 lines
try to make it use the default value of a cvar if it is not defined (sentcvar)
r5438 | div0 | 2009-01-07 18:16:08 +0100 (Wed, 07 Jan 2009) | 2 lines
physics: sv_accelerate from 10 to 8, as it indeed causes a minor misprediction the higher it is
r5439 | div0 | 2009-01-07 20:41:15 +0100 (Wed, 07 Jan 2009) | 2 lines
seeker: MF_ROCKET, not EF_ROCKET
r5440 | div0 | 2009-01-07 21:24:47 +0100 (Wed, 07 Jan 2009) | 2 lines
more rainbow power
r5441 | esteel | 2009-01-08 02:20:24 +0100 (Thu, 08 Jan 2009) | 1 line
menu skin by FraNcoTirAdoR
r5442 | esteel | 2009-01-08 02:46:14 +0100 (Thu, 08 Jan 2009) | 1 line
minor highlight/color changes for the new menuskin
r5443 | div0 | 2009-01-08 08:25:45 +0100 (Thu, 08 Jan 2009) | 2 lines
new cvar g_full_getstatus_responses to annoy qstat with full status info ;)
r5444 | div0 | 2009-01-08 08:30:40 +0100 (Thu, 08 Jan 2009) | 2 lines
reformat qcstatus explanation
r5445 | div0 | 2009-01-08 08:41:19 +0100 (Thu, 08 Jan 2009) | 2 lines
parse team numbers too
r5446 | div0 | 2009-01-08 09:09:14 +0100 (Thu, 08 Jan 2009) | 2 lines
draw players from their teams
r5447 | div0 | 2009-01-08 09:11:23 +0100 (Thu, 08 Jan 2009) | 2 lines
typo fix
r5448 | div0 | 2009-01-08 09:46:16 +0100 (Thu, 08 Jan 2009) | 2 lines
slightly reduced CR reload time to be exactly 2 shots
r5449 | div0 | 2009-01-08 10:00:07 +0100 (Thu, 08 Jan 2009) | 2 lines
delay taunts by 1 second
r5450 | esteel | 2009-01-08 11:33:26 +0100 (Thu, 08 Jan 2009) | 1 line
make those buttons a bit easier to understand
r5451 | div0 | 2009-01-08 11:42:26 +0100 (Thu, 08 Jan 2009) | 2 lines
make ONLY taunts use ATTN_MIN (sorry)
r5452 | div0 | 2009-01-08 11:43:15 +0100 (Thu, 08 Jan 2009) | 2 lines
headphone friendly mode
r5453 | div0 | 2009-01-08 14:02:10 +0100 (Thu, 08 Jan 2009) | 2 lines
cvar cl_taunt_directional
r5454 | div0 | 2009-01-08 15:46:18 +0100 (Thu, 08 Jan 2009) | 2 lines
only show errors about broken func_rotatings ONCE; make dynlight and SolidBSP triggers no longer MOVETYPE_PUSH (why were they?)
r5455 | div0 | 2009-01-08 19:18:10 +0100 (Thu, 08 Jan 2009) | 3 lines
menu rearrangements
item_respawn effect more particles
r5456 | esteel | 2009-01-08 20:03:10 +0100 (Thu, 08 Jan 2009) | 1 line
spam spam spam
r5457 | div0 | 2009-01-08 21:14:24 +0100 (Thu, 08 Jan 2009) | 2 lines
keyhunt: don't assign keys while waiting for game start
r5458 | div0 | 2009-01-08 21:17:56 +0100 (Thu, 08 Jan 2009) | 2 lines
remove these dprints :P
r5459 | div0 | 2009-01-08 21:23:38 +0100 (Thu, 08 Jan 2009) | 2 lines
fix the last change
r5460 | esteel | 2009-01-08 22:44:40 +0100 (Thu, 08 Jan 2009) | 2 lines
some rewording and restructuring to make server/readme.txt have an better flow
r5461 | esteel | 2009-01-08 22:57:04 +0100 (Thu, 08 Jan 2009) | 2 lines
fix makefile for phony pk3
r5462 | esteel | 2009-01-08 23:06:19 +0100 (Thu, 08 Jan 2009) | 2 lines
fix makefile for phony pk3 even more
r5463 | esteel | 2009-01-09 01:30:24 +0100 (Fri, 09 Jan 2009) | 2 lines
slight improvements
r5464 | esteel | 2009-01-09 13:37:54 +0100 (Fri, 09 Jan 2009) | 2 lines
unbalanced teams take THAT!!!!
r5465 | esteel | 2009-01-09 14:25:24 +0100 (Fri, 09 Jan 2009) | 2 lines
fix the team size hint, stupid me
r5466 | esteel | 2009-01-09 14:35:39 +0100 (Fri, 09 Jan 2009) | 2 lines
do not display the team size hint if YOU are in the spectator team
r5467 | div0 | 2009-01-09 14:45:02 +0100 (Fri, 09 Jan 2009) | 4 lines
new moving platforms func_vectormamamam (adds up origins of other movers) and func_fourier (adds up multiple sine waves).
Both can move a platform in a lissajous or circular pattern.
r5468 | div0 | 2009-01-09 14:47:12 +0100 (Fri, 09 Jan 2009) | 2 lines
make func_train 
r5469 | div0 | 2009-01-09 14:47:37 +0100 (Fri, 09 Jan 2009) | 2 lines
I meant: make func_train able to squish players
r5470 | div0 | 2009-01-09 14:50:26 +0100 (Fri, 09 Jan 2009) | 2 lines
func_fourier: default height now is 32
r5471 | div0 | 2009-01-09 15:14:47 +0100 (Fri, 09 Jan 2009) | 2 lines
rcon2irc status command fix
r5472 | esteel | 2009-01-09 15:47:51 +0100 (Fri, 09 Jan 2009) | 2 lines
unneeded variable
r5473 | esteel | 2009-01-09 17:45:04 +0100 (Fri, 09 Jan 2009) | 1 line
rip out the server side teamsize comlaining (bprint/centerprint) as the clientside hint should be enough now
r5474 | tzork | 2009-01-09 17:45:52 +0100 (Fri, 09 Jan 2009) | 2 lines
Turret should now work in ONS.
Updates to moving units.
r5475 | div0 | 2009-01-09 17:50:53 +0100 (Fri, 09 Jan 2009) | 2 lines
hooray! func_vectormamamam can now also project to planes, or to vectors!
r5476 | div0 | 2009-01-09 20:00:53 +0100 (Fri, 09 Jan 2009) | 2 lines
do less audio spam for triggers that don't even respond to players
r5477 | div0 | 2009-01-09 21:14:28 +0100 (Fri, 09 Jan 2009) | 2 lines
new toy: polycount.pl
r5478 | esteel | 2009-01-09 22:58:39 +0100 (Fri, 09 Jan 2009) | 1 line
forgot this file when renaming Pro to Havoc
r5479 | esteel | 2009-01-09 23:00:57 +0100 (Fri, 09 Jan 2009) | 2 lines
voice flood protection!!!\
update the cvar constatns for this protection and (im too lazy to seperate this) havoc had a weapons cvar missing
r5480 | esteel | 2009-01-10 00:04:37 +0100 (Sat, 10 Jan 2009) | 1 line
fix voice flood protection
r5481 | div0 | 2009-01-10 16:05:47 +0100 (Sat, 10 Jan 2009) | 2 lines
svc_stopsound; make sure exploding projectiles ALWAYS get their sound removed even if there is packet loss
r5482 | div0 | 2009-01-10 16:34:07 +0100 (Sat, 10 Jan 2009) | 2 lines
cl_voice_directional (play all voices directioanlly)
r5483 | div0 | 2009-01-10 19:10:33 +0100 (Sat, 10 Jan 2009) | 2 lines
make voice sounds a bit louder again
r5484 | div0 | 2009-01-10 19:15:51 +0100 (Sat, 10 Jan 2009) | 2 lines
make the Makefile always do update-cvarcount
r5485 | div0 | 2009-01-10 21:03:46 +0100 (Sat, 10 Jan 2009) | 4 lines
add a test csse for the blur: "blurtest" (only when compiled with -DBLURTEST)
example:
cl_cmd blurtest 1 100 0.3
r5486 | div0 | 2009-01-10 21:20:08 +0100 (Sat, 10 Jan 2009) | 5 lines
use electro_fly for the secondary, not for the primary
oggenc these wav files
make them looped properly
make electro_fly 25 dB more silent
r5487 | div0 | 2009-01-10 21:24:12 +0100 (Sat, 10 Jan 2009) | 2 lines
oggenc and loop properly the medplat wav files
r5488 | div0 | 2009-01-10 21:26:59 +0100 (Sat, 10 Jan 2009) | 2 lines
fix the file names in the compat pack builder
r5489 | div0 | 2009-01-10 21:29:41 +0100 (Sat, 10 Jan 2009) | 2 lines
make sure the client doesn't load possible old .wav files
r5490 | esteel | 2009-01-11 18:23:58 +0100 (Sun, 11 Jan 2009) | 1 line
split an larger if test into several, fixed the team size hint for me
r5491 | esteel | 2009-01-11 18:35:58 +0100 (Sun, 11 Jan 2009) | 1 line
add netgraph to the menu
r5492 | div0 | 2009-01-11 20:50:47 +0100 (Sun, 11 Jan 2009) | 2 lines
actually stop the electro_fly sound
r5493 | div0 | 2009-01-12 08:28:31 +0100 (Mon, 12 Jan 2009) | 2 lines
make projectiles support jumppads
r5494 | div0 | 2009-01-12 10:10:27 +0100 (Mon, 12 Jan 2009) | 5 lines
new mode: g_weapon_stay 2
players start with one ammo pickup full of ammo for each of the ammo types
picking up weapons won't gain any ammo at all
r5495 | div0 | 2009-01-12 10:17:42 +0100 (Mon, 12 Jan 2009) | 2 lines
improved weapon stay mode so it no longer affects the porto
r5496 | m0rfar | 2009-01-12 16:29:35 +0100 (Mon, 12 Jan 2009) | 1 line
Better SpawnCasing origins on the 3 guns that use it.
r5497 | div0 | 2009-01-13 07:10:14 +0100 (Tue, 13 Jan 2009) | 2 lines
can't fix this portal crash without additional info, but detect the bad condition and abort with a backtrace while keeping the server running. If anyone gets one of these backtraces, send it to me together with some lines of backlog.
r5498 | div0 | 2009-01-13 07:26:02 +0100 (Tue, 13 Jan 2009) | 2 lines
entities.def update by RoKenn
r5499 | div0 | 2009-01-13 08:53:15 +0100 (Tue, 13 Jan 2009) | 2 lines
turn traceline_inverted into a tracebox_inverted function
r5500 | div0 | 2009-01-13 09:26:58 +0100 (Tue, 13 Jan 2009) | 4 lines
new options for radarmap: --block (default, old style), --trace (using traceline_inverted), --hqblock
--trace looks darker, as it uses the ACTUAL height of floors, and does not check block wise
--hqblock takes 4 times as long as --block, and should look almost the same normally
r5501 | div0 | 2009-01-13 09:50:05 +0100 (Tue, 13 Jan 2009) | 2 lines
more stuff to this :P
r5502 | div0 | 2009-01-13 11:55:31 +0100 (Tue, 13 Jan 2009) | 2 lines
improve radarmap accuracy a little bit
r5503 | div0 | 2009-01-13 12:00:44 +0100 (Tue, 13 Jan 2009) | 2 lines
damn typo :P
r5504 | esteel | 2009-01-13 15:06:46 +0100 (Tue, 13 Jan 2009) | 1 line
added my help messages system so admins can easily provide players with some hints
r5505 | div0 | 2009-01-13 19:18:20 +0100 (Tue, 13 Jan 2009) | 2 lines
fix some div0s in FullTraceFraction
r5506 | div0 | 2009-01-13 19:21:11 +0100 (Tue, 13 Jan 2009) | 2 lines
fix the cause of radarmap --trace being too dark
r5507 | div0 | 2009-01-13 20:04:22 +0100 (Tue, 13 Jan 2009) | 2 lines
fix bug regarding radarmapper usage message
r5508 | div0 | 2009-01-13 20:06:08 +0100 (Tue, 13 Jan 2009) | 2 lines
remove a stupid debug print
r5509 | div0 | 2009-01-13 20:09:21 +0100 (Tue, 13 Jan 2009) | 2 lines
also check processed file names
r5510 | div0 | 2009-01-13 20:12:12 +0100 (Tue, 13 Jan 2009) | 2 lines
more file names
r5511 | div0 | 2009-01-13 20:13:56 +0100 (Tue, 13 Jan 2009) | 2 lines
shuffle maplist only if requested
r5512 | mand1nga | 2009-01-13 20:46:53 +0100 (Tue, 13 Jan 2009) | 2 lines
Added camera for demo playback. 
Use camera_enable for testing
r5513 | esteel | 2009-01-13 21:38:37 +0100 (Tue, 13 Jan 2009) | 1 line
overhaul of the blueplastic skin
r5514 | esteel | 2009-01-13 22:04:36 +0100 (Tue, 13 Jan 2009) | 1 line
changed the teamsize marker to show to all teams except specs, but only show the "press F5" msg to the largest team(s)
r5515 | div0 | 2009-01-14 10:07:30 +0100 (Wed, 14 Jan 2009) | 2 lines
monster framework from dpmod
r5516 | div0 | 2009-01-14 11:12:06 +0100 (Wed, 14 Jan 2009) | 2 lines
fix playerslots_active in rcon2irc
r5517 | esteel | 2009-01-14 12:42:05 +0100 (Wed, 14 Jan 2009) | 2 lines
g_maplist_votable 6 to have two rows full for maps, which looks better imo
r5518 | div0 | 2009-01-14 13:18:12 +0100 (Wed, 14 Jan 2009) | 4 lines
fixed the bug causing sv_cmd radarmap --trace take so long.
Please also test if shooting through walls with the camping rifle still works fine, as it uses the same code.
r5519 | div0 | 2009-01-14 13:20:33 +0100 (Wed, 14 Jan 2009) | 2 lines
fixed important code I killed while trying to kill just debug stuff
r5520 | div0 | 2009-01-14 13:32:26 +0100 (Wed, 14 Jan 2009) | 2 lines
fix a case where trace_endpos made no sense
r5521 | div0 | 2009-01-14 13:32:44 +0100 (Wed, 14 Jan 2009) | 2 lines
this better is a dprint
r5522 | div0 | 2009-01-14 13:43:09 +0100 (Wed, 14 Jan 2009) | 2 lines
make this a dprint too
r5523 | div0 | 2009-01-14 13:59:31 +0100 (Wed, 14 Jan 2009) | 2 lines
radarmap: default to the --trace method, as it is faster now
r5524 | esteel | 2009-01-14 14:39:14 +0100 (Wed, 14 Jan 2009) | 2 lines
renamed calltimeout/resumegame to timein/timeout.  As its hardly used (so far ladder only) not worrying about compatibility
r5525 | div0 | 2009-01-14 15:25:47 +0100 (Wed, 14 Jan 2009) | 2 lines
reduce camping rifle secondary damage a bit
r5526 | esteel | 2009-01-14 15:49:38 +0100 (Wed, 14 Jan 2009) | 2 lines
small change to the help script
r5527 | mand1nga | 2009-01-14 18:58:17 +0100 (Wed, 14 Jan 2009) | 1 line
Updated text colors and demo handling references
r5528 | mand1nga | 2009-01-14 19:06:43 +0100 (Wed, 14 Jan 2009) | 1 line
Added camera_disable alias
r5529 | esteel | 2009-01-14 20:11:21 +0100 (Wed, 14 Jan 2009) | 1 line
mention the old way to use colors again, GENERATE html from the aft file and merge it into Docs/faq.html
r5530 | mand1nga | 2009-01-14 21:19:39 +0100 (Wed, 14 Jan 2009) | 1 line
Spell checking!
r5531 | m0rfar | 2009-01-14 22:47:27 +0100 (Wed, 14 Jan 2009) | 1 line
Added mand1nga to credits (programmer)
r5532 | m0rfar | 2009-01-14 23:06:03 +0100 (Wed, 14 Jan 2009) | 2 lines
Added a graphics source folder (that shall not be shipped with nexuiz)
* .psd sources for Silver and Wickedz (background image only) menu skins.
r5533 | div0 | 2009-01-15 06:54:47 +0100 (Thu, 15 Jan 2009) | 2 lines
some centerprint fixes by victim
r5534 | div0 | 2009-01-15 07:56:52 +0100 (Thu, 15 Jan 2009) | 2 lines
properly stopsound the rocket fly sound
r5535 | div0 | 2009-01-15 07:58:24 +0100 (Thu, 15 Jan 2009) | 2 lines
properly use the base volume for turrets
r5536 | div0 | 2009-01-15 09:04:16 +0100 (Thu, 15 Jan 2009) | 2 lines
make misc_laser more flexible
r5537 | esteel | 2009-01-15 10:52:04 +0100 (Thu, 15 Jan 2009) | 2 lines
pro is now havoc, one more file that knows this fact :P
r5538 | esteel | 2009-01-15 11:10:46 +0100 (Thu, 15 Jan 2009) | 1 line
move the server examples out of Docs and into a dir of its own so more people will see it, adjust the makebuilde.sh script to include it
r5539 | esteel | 2009-01-15 11:16:32 +0100 (Thu, 15 Jan 2009) | 2 lines
pro is now havoc and server got moved, one more file that knows those facts :P will update the matching html file later
r5540 | esteel | 2009-01-15 11:23:53 +0100 (Thu, 15 Jan 2009) | 2 lines
pro is now havoc, just minor nitpicking but one more file that knows this fact :P
r5541 | esteel | 2009-01-15 12:30:44 +0100 (Thu, 15 Jan 2009) | 1 line
somewhat huge directory restructuring, all non nexuizXX.zip files are stored in trunk/misc including artwork and mediasources like models, skins, flag icons, all tool stuff got moved to misc/tools, 
r5542 | div0 | 2009-01-15 12:31:22 +0100 (Thu, 15 Jan 2009) | 2 lines
electro: properly clear projectile sound
r5543 | m0rfar | 2009-01-15 14:19:53 +0100 (Thu, 15 Jan 2009) | 1 line
moved demos tab to multiplayer dialog
r5544 | div0 | 2009-01-15 14:45:24 +0100 (Thu, 15 Jan 2009) | 2 lines
handle RL, Seeker and Electro projectiles completely on the client, to prevent the "sound stays when packet loss" problem entirely
r5545 | div0 | 2009-01-15 14:46:30 +0100 (Thu, 15 Jan 2009) | 2 lines
remove some unnecessary stopsound calls
r5546 | div0 | 2009-01-15 14:56:09 +0100 (Thu, 15 Jan 2009) | 2 lines
add the missing files
r5547 | div0 | 2009-01-15 14:57:13 +0100 (Thu, 15 Jan 2009) | 2 lines
only do the sound in somewhat current engines
r5548 | div0 | 2009-01-15 14:58:52 +0100 (Thu, 15 Jan 2009) | 2 lines
shots slider should also control csqc channel 6
r5549 | div0 | 2009-01-15 15:03:07 +0100 (Thu, 15 Jan 2009) | 2 lines
describe the csqc channel use
r5550 | mand1nga | 2009-01-15 15:27:53 +0100 (Thu, 15 Jan 2009) | 5 lines
Demo camera improvements:
Added support for controlling the camera smoothly (cvars camera_speed_attenuation and camera_mouse_treshold)
Independent speeds for free and chase modes
Support for applying smoothness to player movements (cvar camera_chase_smoothly)
More intuitive cvar names
r5551 | mand1nga | 2009-01-15 16:09:24 +0100 (Thu, 15 Jan 2009) | 1 line
Fixed typos
r5552 | div0 | 2009-01-15 16:24:49 +0100 (Thu, 15 Jan 2009) | 2 lines
remove some ?: operators as fteqcc hates them
r5553 | div0 | 2009-01-15 16:35:33 +0100 (Thu, 15 Jan 2009) | 2 lines
fix some silly "self.nextthink = time + cvar("sys_ticrate")" :P
r5554 | esteel | 2009-01-15 16:44:37 +0100 (Thu, 15 Jan 2009) | 1 line
updated the html files
r5555 | div0 | 2009-01-15 17:23:50 +0100 (Thu, 15 Jan 2009) | 2 lines
egyptsoc: add permission txt file, and normalmap gimp script that has been used
r5556 | div0 | 2009-01-15 18:06:03 +0100 (Thu, 15 Jan 2009) | 2 lines
egyptsoc texture set
r5557 | div0 | 2009-01-15 18:08:33 +0100 (Thu, 15 Jan 2009) | 2 lines
csqcprojectiles: make them more readable; make turrets use them too when they fire a rocket with sound (so they no longer need to use stopsound).
r5558 | div0 | 2009-01-15 18:09:17 +0100 (Thu, 15 Jan 2009) | 2 lines
forgot this one
r5559 | m0rfar | 2009-01-15 18:21:23 +0100 (Thu, 15 Jan 2009) | 1 line
Crosshair 9 & 10 source.
r5560 | esteel | 2009-01-15 18:51:45 +0100 (Thu, 15 Jan 2009) | 2 lines
Crosshair 8 & 11 source
r5561 | esteel | 2009-01-15 23:15:29 +0100 (Thu, 15 Jan 2009) | 1 line
csqc crosshair code which allows per weapon crosshairs, mostly done by MirceaKitsune with some advice by div0 and me.  The menu still needs better changes!!
r5562 | div0 | 2009-01-16 09:09:32 +0100 (Fri, 16 Jan 2009) | 2 lines
do bouncing client side (sound is still server side)
r5563 | div0 | 2009-01-16 09:12:06 +0100 (Fri, 16 Jan 2009) | 2 lines
support move_avelocity too
r5564 | div0 | 2009-01-16 09:15:23 +0100 (Fri, 16 Jan 2009) | 3 lines
update the csqc projectile when a func_rotating like entity is hit (csqc doesn't know these)
r5565 | div0 | 2009-01-16 10:05:49 +0100 (Fri, 16 Jan 2009) | 2 lines
give projectiles the right solid state
r5566 | div0 | 2009-01-16 11:24:20 +0100 (Fri, 16 Jan 2009) | 2 lines
make crosshair size depend on the image size again
r5567 | div0 | 2009-01-16 11:45:00 +0100 (Fri, 16 Jan 2009) | 2 lines
allow overriding the crosshair color, and scaling alpha and size for the weapon specific CHs
r5568 | esteel | 2009-01-16 12:09:09 +0100 (Fri, 16 Jan 2009) | 2 lines
think the CH was broken, tried to fix it but can't test right now :-)
r5569 | esteel | 2009-01-16 13:14:41 +0100 (Fri, 16 Jan 2009) | 1 line
added the tourney mods cointoss
r5570 | div0 | 2009-01-16 13:17:25 +0100 (Fri, 16 Jan 2009) | 2 lines
optimize :)
r5571 | div0 | 2009-01-16 14:51:10 +0100 (Fri, 16 Jan 2009) | 2 lines
make trigger_impulse always unset FL_ONGROUND
r5572 | div0 | 2009-01-16 15:06:45 +0100 (Fri, 16 Jan 2009) | 2 lines
allow maps to load in DM if they support NO game type
r5573 | div0 | 2009-01-16 16:21:04 +0100 (Fri, 16 Jan 2009) | 2 lines
per-weapon crosshair images; too bad these are a failure, and need to be redone at a higher resolution
r5574 | mand1nga | 2009-01-16 18:08:56 +0100 (Fri, 16 Jan 2009) | 1 line
Disabled weapon zoom while using the demo camera
r5575 | div0 | 2009-01-16 19:43:50 +0100 (Fri, 16 Jan 2009) | 2 lines
use servertime that LH just added :)
r5576 | div0 | 2009-01-16 20:59:00 +0100 (Fri, 16 Jan 2009) | 2 lines
the next batch of weapons using the new projectile code: grenade launcher, electro, crylink, mg, sg, camping rifle
r5577 | div0 | 2009-01-16 20:59:59 +0100 (Fri, 16 Jan 2009) | 2 lines
make SG and MG also use that code if NOT using ballistic projectiles
r5578 | mand1nga | 2009-01-16 21:03:05 +0100 (Fri, 16 Jan 2009) | 2 lines
n00bots never heard about weapon combos
improved enemies rating
r5579 | div0 | 2009-01-16 21:10:48 +0100 (Fri, 16 Jan 2009) | 2 lines
laser and hlac: csqc projectile
r5580 | div0 | 2009-01-16 21:22:51 +0100 (Fri, 16 Jan 2009) | 2 lines
fix some projectile issues, and send less bytes per csqc projectile
r5581 | div0 | 2009-01-16 22:11:07 +0100 (Fri, 16 Jan 2009) | 2 lines
make porto and seeker use csqc projectiles completely
r5582 | div0 | 2009-01-16 22:17:53 +0100 (Fri, 16 Jan 2009) | 2 lines
fix MOVETYPE_NONE
r5583 | div0 | 2009-01-16 22:28:53 +0100 (Fri, 16 Jan 2009) | 2 lines
make the remainign weapons csqc projectiles
r5584 | esteel | 2009-01-16 23:58:41 +0100 (Fri, 16 Jan 2009) | 2 lines
make u show the chat history
r5585 | esteel | 2009-01-17 11:46:57 +0100 (Sat, 17 Jan 2009) | 2 lines
spell checked the help system messages, improved some messages, made comments and usage clearer
r5586 | esteel | 2009-01-17 11:53:45 +0100 (Sat, 17 Jan 2009) | 2 lines
ups
r5587 | div0 | 2009-01-17 18:53:48 +0100 (Sat, 17 Jan 2009) | 4 lines
moved gibbing from server to client
SavageX: please reimplement sv_gentle as client cvar in client/gibs.qc
r5588 | div0 | 2009-01-17 18:56:34 +0100 (Sat, 17 Jan 2009) | 2 lines
transmit the sv_gentle state from server to client. SavageX: you know what to do in gibs.qc :)
r5589 | div0 | 2009-01-17 19:02:34 +0100 (Sat, 17 Jan 2009) | 2 lines
fix typo
r5590 | div0 | 2009-01-17 19:12:49 +0100 (Sat, 17 Jan 2009) | 2 lines
register weapon info only ONCE
r5591 | div0 | 2009-01-17 19:14:20 +0100 (Sat, 17 Jan 2009) | 2 lines
fix projectile movetypes
r5592 | div0 | 2009-01-17 19:17:10 +0100 (Sat, 17 Jan 2009) | 2 lines
fix precache names of gibs
r5593 | div0 | 2009-01-17 19:39:56 +0100 (Sat, 17 Jan 2009) | 2 lines
make crylink no longer use an impact sound and effect, instead do this on csqc
r5594 | div0 | 2009-01-17 19:40:32 +0100 (Sat, 17 Jan 2009) | 2 lines
remove two debug prints
r5595 | mand1nga | 2009-01-17 19:44:54 +0100 (Sat, 17 Jan 2009) | 1 line
Updated some changes
r5596 | div0 | 2009-01-17 21:07:28 +0100 (Sat, 17 Jan 2009) | 2 lines
fix countdown announcers
r5597 | div0 | 2009-01-17 22:29:16 +0100 (Sat, 17 Jan 2009) | 2 lines
now all projectile hit effects are clientside
r5598 | div0 | 2009-01-17 22:32:32 +0100 (Sat, 17 Jan 2009) | 2 lines
fix SG damage again
r5599 | div0 | 2009-01-17 22:56:41 +0100 (Sat, 17 Jan 2009) | 2 lines
use TR_SLIGHTBLOOD too
r5600 | esteel | 2009-01-18 00:50:38 +0100 (Sun, 18 Jan 2009) | 2 lines
gibs are now handled clientside so do no longer request/send cl_gibs from the client to the server
r5601 | m0rfar | 2009-01-18 15:28:46 +0100 (Sun, 18 Jan 2009) | 2 lines
Added a Network tab in Settings. With the most common Network options.
There is space for more options here, so more can be added in the future.
r5602 | esteel | 2009-01-18 16:23:24 +0100 (Sun, 18 Jan 2009) | 1 line
crosshair 0 = DISABLE crosshair :-P
r5603 | div0 | 2009-01-18 20:10:02 +0100 (Sun, 18 Jan 2009) | 2 lines
set -616 frags for nonsolid players; that way the engine can know about them, and not collide against them
r5604 | div0 | 2009-01-18 20:22:38 +0100 (Sun, 18 Jan 2009) | 2 lines
client projectiles: use a better way to find the trace normal
r5605 | div0 | 2009-01-18 21:22:34 +0100 (Sun, 18 Jan 2009) | 2 lines
csqc casings
r5606 | div0 | 2009-01-18 21:38:04 +0100 (Sun, 18 Jan 2009) | 2 lines
missing file
r5607 | div0 | 2009-01-19 07:17:57 +0100 (Mon, 19 Jan 2009) | 2 lines
cl_gentle mode (test)
r5608 | div0 | 2009-01-19 08:00:57 +0100 (Mon, 19 Jan 2009) | 2 lines
fix cl_gentle
r5609 | div0 | 2009-01-19 08:22:24 +0100 (Mon, 19 Jan 2009) | 2 lines
move some weapon precache stuff to where it belongs... the others follow later
r5610 | div0 | 2009-01-19 08:36:12 +0100 (Mon, 19 Jan 2009) | 2 lines
fix the other precaches
r5611 | div0 | 2009-01-19 08:58:49 +0100 (Mon, 19 Jan 2009) | 2 lines
fix BAD typo here :(
r5612 | div0 | 2009-01-19 09:01:52 +0100 (Mon, 19 Jan 2009) | 2 lines
fix the fly sounds
r5613 | div0 | 2009-01-19 09:11:12 +0100 (Mon, 19 Jan 2009) | 2 lines
fix casings
r5614 | div0 | 2009-01-19 09:24:14 +0100 (Mon, 19 Jan 2009) | 2 lines
fix csqcchannel6volume control
r5615 | div0 | 2009-01-19 10:20:54 +0100 (Mon, 19 Jan 2009) | 2 lines
fix menu layout (make it more consistent); remove another FBL
r5616 | div0 | 2009-01-19 10:37:16 +0100 (Mon, 19 Jan 2009) | 2 lines
fix the weapons/rick1.wav sounds (instant rickroll... sorry, ricochets)
r5617 | div0 | 2009-01-19 13:58:44 +0100 (Mon, 19 Jan 2009) | 2 lines
casings sound fixed :P
r5618 | m0rfar | 2009-01-19 15:24:09 +0100 (Mon, 19 Jan 2009) | 1 line
Better normalmaps for flags and portals, I think.
r5619 | mand1nga | 2009-01-19 23:57:49 +0100 (Mon, 19 Jan 2009) | 2 lines
New demo camera mode for looking always to the player
New cvar camera_forward_follows for spectator-like camera
r5620 | esteel | 2009-01-20 14:26:42 +0100 (Tue, 20 Jan 2009) | 1 line
outdated, the only item in this list is already done
r5621 | esteel | 2009-01-20 15:00:29 +0100 (Tue, 20 Jan 2009) | 1 line
the old CSQC code is no longer needed and in case people want to take a look at it, use svn :P
r5622 | m0rfar | 2009-01-21 14:33:28 +0100 (Wed, 21 Jan 2009) | 2 lines
More realistic blood color on impacts
Better smoke trail color on grenades
r5623 | div0 | 2009-01-22 07:07:04 +0100 (Thu, 22 Jan 2009) | 2 lines
assault: leave non-team spawnpoints alone when switching rounds
r5624 | div0 | 2009-01-22 08:40:44 +0100 (Thu, 22 Jan 2009) | 2 lines
fix assault resetting of spampoints
r5625 | div0 | 2009-01-22 09:15:16 +0100 (Thu, 22 Jan 2009) | 2 lines
new entities: trigger_relay_teamcheck, trigger_disablerelay
r5626 | div0 | 2009-01-22 09:20:15 +0100 (Thu, 22 Jan 2009) | 2 lines
DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and after spawning an entity from a map/ent
r5627 | div0 | 2009-01-22 12:27:26 +0100 (Thu, 22 Jan 2009) | 2 lines
use less bytes; add a .void() reset to all entities for later use by ready-restart
r5628 | div0 | 2009-01-22 13:03:34 +0100 (Thu, 22 Jan 2009) | 2 lines
make all triggers properly self-reset; still missing important stuff: items, and plats
r5629 | div0 | 2009-01-22 13:24:11 +0100 (Thu, 22 Jan 2009) | 2 lines
make all plats reset themselves on ready restart (PLEASE TEST, this may be broken)
r5630 | div0 | 2009-01-22 13:29:04 +0100 (Thu, 22 Jan 2009) | 2 lines
game command __FORCE_READY_RESTART to always force a ready-restart (use with care)
r5631 | div0 | 2009-01-22 13:32:02 +0100 (Thu, 22 Jan 2009) | 2 lines
__FORCE_READY_RESTART: do not respawn players during that (so you can see if it resets platforms right)
r5632 | div0 | 2009-01-22 13:34:10 +0100 (Thu, 22 Jan 2009) | 2 lines
death to g_decors.qc (it no longer does anything anyway)
r5633 | div0 | 2009-01-22 13:45:41 +0100 (Thu, 22 Jan 2009) | 2 lines
make lots of stuff self-resetting
r5634 | div0 | 2009-01-22 13:54:13 +0100 (Thu, 22 Jan 2009) | 2 lines
more self-resetting
r5635 | div0 | 2009-01-22 13:59:43 +0100 (Thu, 22 Jan 2009) | 2 lines
make WPs self-resetting
r5636 | div0 | 2009-01-23 07:33:47 +0100 (Fri, 23 Jan 2009) | 2 lines
make random teleport dest work
r5637 | div0 | 2009-01-23 11:51:33 +0100 (Fri, 23 Jan 2009) | 2 lines
cvar list editor
r5638 | div0 | 2009-01-23 11:55:31 +0100 (Fri, 23 Jan 2009) | 2 lines
document the new extensions
r5639 | div0 | 2009-01-23 12:06:17 +0100 (Fri, 23 Jan 2009) | 2 lines
no longer use cvars.txt, do the filtering in code now
r5640 | div0 | 2009-01-23 13:06:07 +0100 (Fri, 23 Jan 2009) | 2 lines
fix porto bouncing
r5641 | div0 | 2009-01-23 13:54:30 +0100 (Fri, 23 Jan 2009) | 2 lines
add the new skin params
r5642 | div0 | 2009-01-23 13:55:53 +0100 (Fri, 23 Jan 2009) | 2 lines
add missing sound precache
r5643 | esteel | 2009-01-23 13:57:21 +0100 (Fri, 23 Jan 2009) | 2 lines
put the descriptions from the old cvars.txt to good use
r5644 | div0 | 2009-01-23 14:06:31 +0100 (Fri, 23 Jan 2009) | 2 lines
fix missing electro sounds and warnings
r5645 | div0 | 2009-01-23 14:32:08 +0100 (Fri, 23 Jan 2009) | 2 lines
more visible damage_hit
r5646 | div0 | 2009-01-23 15:17:15 +0100 (Fri, 23 Jan 2009) | 2 lines
prevent score adding whne in intermission
r5647 | esteel | 2009-01-23 15:27:56 +0100 (Fri, 23 Jan 2009) | 2 lines
turn lots of comments into cvar descriptions, verified as good as possible.. still please watch out for problems from this huge change
r5648 | esteel | 2009-01-23 15:40:08 +0100 (Fri, 23 Jan 2009) | 2 lines
countp -> counth as its called havoc now :P
r5649 | esteel | 2009-01-23 16:07:58 +0100 (Fri, 23 Jan 2009) | 1 line
ups, a few tabs in wrong places
r5650 | esteel | 2009-01-23 23:06:05 +0100 (Fri, 23 Jan 2009) | 3 lines
added cl_gentle, moved other stuff around a bit to make room for it
gloss allows for r_glsl_deluxemapping 1 and 2 now
r5651 | esteel | 2009-01-23 23:39:21 +0100 (Fri, 23 Jan 2009) | 1 line
switch deluxe/gloss with offset/relief options as it makes more sense that way round
r5652 | esteel | 2009-01-24 13:47:41 +0100 (Sat, 24 Jan 2009) | 1 line
move the important messages a bit lower to make them more visible.. maybe in the long run this should become a cvar
r5653 | esteel | 2009-01-24 15:44:11 +0100 (Sat, 24 Jan 2009) | 1 line
enable showbrand by default to make sure to people "SVN" is still in development.  Still need to change the makebuild.sh to disable this for real builds.  Will do that as soon as i have some time to look into it
r5654 | m0rfar | 2009-01-24 17:35:39 +0100 (Sat, 24 Jan 2009) | 1 line
Use less crappy menu music :)
r5655 | div0 | 2009-01-24 20:09:12 +0100 (Sat, 24 Jan 2009) | 2 lines
fix a warning
r5656 | div0 | 2009-01-24 20:29:12 +0100 (Sat, 24 Jan 2009) | 2 lines
add marker comments and a message how to disable the brand.tga to defaultNexuiz.cfg
------------------------------------------------------------------------
r5395 | div0 | 2009-01-03 14:59:48 -0500 (Sat, 03 Jan 2009) | 4 lines

r5393 | esteel | 2009-01-03 16:53:10 +0100 (Sat, 03 Jan 2009) | 2 lines
also fix CR description in the html-file (it uses bullets, not cells)
r5394 | div0 | 2009-01-03 20:57:05 +0100 (Sat, 03 Jan 2009) | 2 lines
fix func_snow (now really)
------------------------------------------------------------------------
r5392 | div0 | 2009-01-03 10:41:55 -0500 (Sat, 03 Jan 2009) | 68 lines

r5359 | div0 | 2008-12-30 13:56:25 +0100 (Tue, 30 Dec 2008) | 2 lines
bsptool: allow replacing a lump by a file
r5360 | div0 | 2008-12-30 14:48:33 +0100 (Tue, 30 Dec 2008) | 3 lines
entmerge.pl: ent file management
can make .ent from .map, and merge .ent back into .map
r5361 | div0 | 2008-12-30 15:02:09 +0100 (Tue, 30 Dec 2008) | 2 lines
support scale in entmerge
r5362 | div0 | 2008-12-30 15:11:00 +0100 (Tue, 30 Dec 2008) | 2 lines
remove a really useless entity from dismal
r5363 | div0 | 2008-12-30 15:37:57 +0100 (Tue, 30 Dec 2008) | 2 lines
more entmerge... still not working well
r5364 | div0 | 2008-12-30 16:32:53 +0100 (Tue, 30 Dec 2008) | 2 lines
actually specify the size of the sb_flag pics
r5365 | esteel | 2008-12-31 13:00:01 +0100 (Wed, 31 Dec 2008) | 2 lines
reset crifle bulletcounter on spawn, less annoying that way
r5366 | esteel | 2008-12-31 14:33:04 +0100 (Wed, 31 Dec 2008) | 2 lines
changed the AUTO-join button text a bit in hopes it will help people to realise they SHOULD use this one instead of the others.  Too bad this is part of the menu code, not csqc so they will not see it before the next release
r5367 | esteel | 2008-12-31 14:49:34 +0100 (Wed, 31 Dec 2008) | 2 lines
Greenmarine found a few typos
r5368 | div0 | 2009-01-01 14:05:55 +0100 (Thu, 01 Jan 2009) | 2 lines
try to properly support "origin" brushes
r5369 | div0 | 2009-01-01 18:12:18 +0100 (Thu, 01 Jan 2009) | 2 lines
better keeplights handling
r5370 | div0 | 2009-01-01 19:18:06 +0100 (Thu, 01 Jan 2009) | 2 lines
YEAH! We can render patches at good quality again. No holes even if patchmeta isn't used in current DP!
r5371 | div0 | 2009-01-01 19:34:30 +0100 (Thu, 01 Jan 2009) | 6 lines
DEATH TO ENT FILES'S RIGHTS
Please test if these BSPs actually work, and have no bugs. They should be fine, I tested some but not all of them.
Yes, the scaled maps should be working right too!
r5372 | div0 | 2009-01-01 19:37:30 +0100 (Thu, 01 Jan 2009) | 2 lines
func_door_rotating update by RoKenn
r5373 | div0 | 2009-01-01 19:59:25 +0100 (Thu, 01 Jan 2009) | 2 lines
now that r_subdivisions work fine in the engine... a slider for r_subdivisions_tolerance!
r5374 | esteel | 2009-01-01 21:37:56 +0100 (Thu, 01 Jan 2009) | 2 lines
fixed those two x++ warnings
r5375 | esteel | 2009-01-02 05:14:12 +0100 (Fri, 02 Jan 2009) | 2 lines
weaponlist has grown a bit too large, make dialog bigger to avoid the prio list being cut-off
r5376 | div0 | 2009-01-02 12:14:33 +0100 (Fri, 02 Jan 2009) | 2 lines
slightly faster bullets
r5377 | div0 | 2009-01-02 12:37:06 +0100 (Fri, 02 Jan 2009) | 2 lines
casings are cool and working, so why not enable them
r5378 | div0 | 2009-01-02 13:11:59 +0100 (Fri, 02 Jan 2009) | 2 lines
camping rifle: make reloading use an extra weapon frame (yes, the model does not support it yet)
r5379 | div0 | 2009-01-02 15:13:00 +0100 (Fri, 02 Jan 2009) | 2 lines
hlac update
r5380 | div0 | 2009-01-02 15:13:53 +0100 (Fri, 02 Jan 2009) | 2 lines
compat pack update
r5381 | div0 | 2009-01-02 15:58:11 +0100 (Fri, 02 Jan 2009) | 2 lines
add CSQC_FLAG_COLORCODES
r5382 | div0 | 2009-01-02 16:10:10 +0100 (Fri, 02 Jan 2009) | 2 lines
fix teh radio brlogen
r5383 | div0 | 2009-01-02 16:23:16 +0100 (Fri, 02 Jan 2009) | 2 lines
add a "crc16" rpn command
r5384 | div0 | 2009-01-02 16:27:18 +0100 (Fri, 02 Jan 2009) | 2 lines
turn off dynamic lights from the flag, they're irritating. It's much better without, much easier to see the color of the flag carrier
r5385 | div0 | 2009-01-02 21:36:36 +0100 (Fri, 02 Jan 2009) | 2 lines
unbreak rain and pointparticles
r5386 | div0 | 2009-01-02 21:37:11 +0100 (Fri, 02 Jan 2009) | 2 lines
also fix snow
r5387 | div0 | 2009-01-03 14:44:04 +0100 (Sat, 03 Jan 2009) | 2 lines
make r_subdivisions_tolerance saved
r5388 | div0 | 2009-01-03 14:54:24 +0100 (Sat, 03 Jan 2009) | 2 lines
minor rearrangementsr5389 | div0 | 2009-01-03 15:19:44 +0100 (Sat, 03 Jan 2009) | 2 lines
fix CR description (it uses bullets, not cells)
r5390 | div0 | 2009-01-03 15:21:35 +0100 (Sat, 03 Jan 2009) | 2 lines
even less spread for CR secondary
r5391 | div0 | 2009-01-03 16:40:41 +0100 (Sat, 03 Jan 2009) | 2 lines
fix camping rifle spread (it now was too low on the secondary), fix pro
------------------------------------------------------------------------
r5358 | div0 | 2008-12-30 04:39:12 -0500 (Tue, 30 Dec 2008) | 17 lines

r5350 | m0rfar | 2008-12-29 16:58:10 +0100 (Mon, 29 Dec 2008) | 2 lines
* Added flags source (1,2 and 3 cloth versions).
* Changed entities.def so Radiant shows flag entites with flag model.
r5351 | div0 | 2008-12-29 19:05:28 +0100 (Mon, 29 Dec 2008) | 2 lines
Add info about the mapinfo "type" lines
r5352 | div0 | 2008-12-29 20:02:22 +0100 (Mon, 29 Dec 2008) | 2 lines
Translate color codes for old clients
r5353 | div0 | 2008-12-29 20:04:01 +0100 (Mon, 29 Dec 2008) | 2 lines
missed some calls to CTR
r5354 | div0 | 2008-12-29 20:12:40 +0100 (Mon, 29 Dec 2008) | 2 lines
ensure max 63 chars player name
r5355 | div0 | 2008-12-29 20:30:04 +0100 (Mon, 29 Dec 2008) | 2 lines
allow to bypass cvar checking (cvar_check_default bypass)
r5356 | div0 | 2008-12-29 21:29:39 +0100 (Mon, 29 Dec 2008) | 2 lines
fix argc for THE command
r5357 | esteel | 2008-12-30 05:41:56 +0100 (Tue, 30 Dec 2008) | 2 lines
added campingrifle to basics and corrected shared ammo for all the new guns and some small typos
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r5349 | div0 | 2008-12-29 10:49:40 -0500 (Mon, 29 Dec 2008) | 4 lines

r5347 | div0 | 2008-12-29 16:00:15 +0100 (Mon, 29 Dec 2008) | 2 lines
use an integer count of gradients
r5348 | div0 | 2008-12-29 16:04:00 +0100 (Mon, 29 Dec 2008) | 2 lines
32 is a rounder number :P
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r5346 | div0 | 2008-12-29 08:25:45 -0500 (Mon, 29 Dec 2008) | 15 lines

r5339 | div0 | 2008-12-28 23:56:13 +0100 (Sun, 28 Dec 2008) | 3 lines
always add MF_ROTATE for pickup weapons; makes all weapon models rotate, regardless of their flags
(this is so one can use zym files renamed to md3 as model files, to save space, as md3s are HUGE)
r5340 | div0 | 2008-12-29 10:19:56 +0100 (Mon, 29 Dec 2008) | 2 lines
set a (somewhat) working modelindex for shared entities
r5341 | div0 | 2008-12-29 10:24:24 +0100 (Mon, 29 Dec 2008) | 2 lines
oops, make WPs nodepthtest again
r5342 | div0 | 2008-12-29 10:31:25 +0100 (Mon, 29 Dec 2008) | 2 lines
DP_NULL_MODEL
r5343 | div0 | 2008-12-29 12:35:53 +0100 (Mon, 29 Dec 2008) | 2 lines
slightly updated crifle
r5344 | div0 | 2008-12-29 14:22:22 +0100 (Mon, 29 Dec 2008) | 2 lines
shot origin argh
r5345 | div0 | 2008-12-29 14:24:16 +0100 (Mon, 29 Dec 2008) | 2 lines
CR source
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r5338 | div0 | 2008-12-28 16:12:43 -0500 (Sun, 28 Dec 2008) | 4 lines

r5336 | div0 | 2008-12-28 22:10:25 +0100 (Sun, 28 Dec 2008) | 2 lines
new change list
r5337 | div0 | 2008-12-28 22:12:20 +0100 (Sun, 28 Dec 2008) | 2 lines
sync weaponsPro.cfg
------------------------------------------------------------------------
r5335 | div0 | 2008-12-28 16:00:43 -0500 (Sun, 28 Dec 2008) | 26 lines

r5322 | div0 | 2008-12-26 21:11:15 +0100 (Fri, 26 Dec 2008) | 2 lines
fix color codes on IRC
r5323 | div0 | 2008-12-26 21:11:58 +0100 (Fri, 26 Dec 2008) | 2 lines
same fixes for rcon.pl
r5324 | div0 | 2008-12-26 22:01:22 +0100 (Fri, 26 Dec 2008) | 2 lines
tokenizer: don't free that many strings, only the ones last used
r5325 | div0 | 2008-12-26 22:05:07 +0100 (Fri, 26 Dec 2008) | 2 lines
use the insane but fast tokenizer for more stuff again
r5326 | div0 | 2008-12-27 15:36:14 +0100 (Sat, 27 Dec 2008) | 2 lines
use DP_QC_TOKENIZE_CONSOLE if available
r5327 | div0 | 2008-12-27 15:37:18 +0100 (Sat, 27 Dec 2008) | 2 lines
go back to using the sane tokenizer whereever possible
r5328 | div0 | 2008-12-27 15:46:37 +0100 (Sat, 27 Dec 2008) | 2 lines
func_door_rotating by RoKenn
r5329 | div0 | 2008-12-27 18:53:45 +0100 (Sat, 27 Dec 2008) | 2 lines
do not REQUIRE spaces before and after =
r5330 | div0 | 2008-12-28 19:48:46 +0100 (Sun, 28 Dec 2008) | 2 lines
conform to the latest engine change in the emulated tokenizer
r5331 | div0 | 2008-12-28 19:54:12 +0100 (Sun, 28 Dec 2008) | 2 lines
improve the test command
r5332 | div0 | 2008-12-28 20:31:37 +0100 (Sun, 28 Dec 2008) | 2 lines
next bot patch by mand1nga
r5333 | div0 | 2008-12-28 20:48:19 +0100 (Sun, 28 Dec 2008) | 2 lines
fix random call :P
r5334 | div0 | 2008-12-28 20:52:15 +0100 (Sun, 28 Dec 2008) | 2 lines
more brlogen
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r5321 | div0 | 2008-12-26 12:09:24 -0500 (Fri, 26 Dec 2008) | 2 lines

r5320 | div0 | 2008-12-26 18:08:44 +0100 (Fri, 26 Dec 2008) | 2 lines
allow a mask for the color picker brightening/darkening for textshadow/brightness
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r5319 | div0 | 2008-12-26 11:55:57 -0500 (Fri, 26 Dec 2008) | 3 lines

r5318 | div0 | 2008-12-26 17:54:49 +0100 (Fri, 26 Dec 2008) | 3 lines
fix the test command;
fix display of the color picker with text brightness/contrast
------------------------------------------------------------------------
r5317 | div0 | 2008-12-26 10:56:57 -0500 (Fri, 26 Dec 2008) | 4 lines

r5315 | div0 | 2008-12-26 16:47:30 +0100 (Fri, 26 Dec 2008) | 2 lines
let's try without text brightness again
r5316 | div0 | 2008-12-26 16:53:43 +0100 (Fri, 26 Dec 2008) | 2 lines
bring back B & C, but do them correctly
------------------------------------------------------------------------
r5314 | div0 | 2008-12-26 09:38:59 -0500 (Fri, 26 Dec 2008) | 187 lines

r5229 | morphed | 2008-12-15 18:46:47 +0100 (Mon, 15 Dec 2008) | 1 line
new hlac model in 2 versions + textures and stuff
r5230 | div0 | 2008-12-16 08:28:00 +0100 (Tue, 16 Dec 2008) | 2 lines
ipban update
r5231 | div0 | 2008-12-16 09:45:57 +0100 (Tue, 16 Dec 2008) | 2 lines
less MD and FF
r5232 | div0 | 2008-12-16 10:28:08 +0100 (Tue, 16 Dec 2008) | 2 lines
new parameter use
r5233 | div0 | 2008-12-16 10:31:26 +0100 (Tue, 16 Dec 2008) | 2 lines
refire for hook now working
r5234 | div0 | 2008-12-16 10:42:34 +0100 (Tue, 16 Dec 2008) | 2 lines
hook: separate refire timers for primary/secondary (probably a bit buggy)
r5235 | div0 | 2008-12-16 10:54:06 +0100 (Tue, 16 Dec 2008) | 2 lines
fix some C++ warnings
r5236 | div0 | 2008-12-16 13:06:21 +0100 (Tue, 16 Dec 2008) | 2 lines
visual studio BS... but it should at least work now.
r5237 | div0 | 2008-12-16 13:11:02 +0100 (Tue, 16 Dec 2008) | 2 lines
less spam
r5238 | div0 | 2008-12-16 13:21:55 +0100 (Tue, 16 Dec 2008) | 2 lines
fix blur
r5239 | div0 | 2008-12-16 13:32:22 +0100 (Tue, 16 Dec 2008) | 2 lines
make display of hook less weird
r5240 | div0 | 2008-12-16 14:34:27 +0100 (Tue, 16 Dec 2008) | 2 lines
fix hook again
r5241 | div0 | 2008-12-16 14:43:41 +0100 (Tue, 16 Dec 2008) | 2 lines
bots: combos; custom weapon priorities
r5242 | div0 | 2008-12-16 15:13:26 +0100 (Tue, 16 Dec 2008) | 2 lines
more distance before it switches to nex whore mode
r5243 | div0 | 2008-12-17 08:05:49 +0100 (Wed, 17 Dec 2008) | 2 lines
fixed env/desert by sev
r5244 | div0 | 2008-12-17 09:09:20 +0100 (Wed, 17 Dec 2008) | 2 lines
get rid of RETURN VALUE ALREADY IN USE bug
r5245 | div0 | 2008-12-17 10:56:26 +0100 (Wed, 17 Dec 2008) | 2 lines
ttf2conchars: add "scale 1" directive
r5246 | div0 | 2008-12-17 14:13:12 +0100 (Wed, 17 Dec 2008) | 2 lines
weapon sprites
r5247 | div0 | 2008-12-17 14:29:35 +0100 (Wed, 17 Dec 2008) | 3 lines
weapon sprites, this time right
r5248 | div0 | 2008-12-17 14:29:45 +0100 (Wed, 17 Dec 2008) | 2 lines
delete the old ones
r5249 | div0 | 2008-12-17 14:34:06 +0100 (Wed, 17 Dec 2008) | 3 lines
- only complain about ONE missing weapon;
- g_showweaponspawns (feature you know from the OTLD servers)
r5250 | div0 | 2008-12-17 14:36:57 +0100 (Wed, 17 Dec 2008) | 2 lines
compat pack: HLAC texture, wpn- tga files
r5251 | div0 | 2008-12-17 14:55:41 +0100 (Wed, 17 Dec 2008) | 2 lines
bigger head shot area, hope this helps
r5252 | div0 | 2008-12-17 15:08:51 +0100 (Wed, 17 Dec 2008) | 2 lines
specop needhelp2 missing
r5253 | div0 | 2008-12-17 15:27:16 +0100 (Wed, 17 Dec 2008) | 2 lines
make hook switch also when trying to use the hook button
r5254 | div0 | 2008-12-17 21:52:49 +0100 (Wed, 17 Dec 2008) | 2 lines
admin interface beginning
r5255 | div0 | 2008-12-18 07:38:58 +0100 (Thu, 18 Dec 2008) | 2 lines
rcon2irc: more stuff :P
r5256 | div0 | 2008-12-18 07:57:51 +0100 (Thu, 18 Dec 2008) | 2 lines
add support for managing bans
r5257 | div0 | 2008-12-18 08:01:39 +0100 (Thu, 18 Dec 2008) | 2 lines
add irc admin to the cofnig file
r5258 | div0 | 2008-12-18 08:39:10 +0100 (Thu, 18 Dec 2008) | 2 lines
fix showweaponspawns
r5259 | div0 | 2008-12-18 08:48:05 +0100 (Thu, 18 Dec 2008) | 2 lines
now the weapon icon showing REALLY works
r5260 | div0 | 2008-12-18 08:54:39 +0100 (Thu, 18 Dec 2008) | 2 lines
fix typo in unban command
r5261 | div0 | 2008-12-18 08:56:21 +0100 (Thu, 18 Dec 2008) | 2 lines
next typo
r5262 | div0 | 2008-12-18 09:01:28 +0100 (Thu, 18 Dec 2008) | 2 lines
ipban: enforce always
r5263 | div0 | 2008-12-18 09:02:25 +0100 (Thu, 18 Dec 2008) | 2 lines
removed next typo
r5264 | div0 | 2008-12-18 09:07:53 +0100 (Thu, 18 Dec 2008) | 2 lines
don't crash if no status received yet
r5265 | div0 | 2008-12-18 09:12:23 +0100 (Thu, 18 Dec 2008) | 2 lines
move the # to the place where it belongs :P (just weird output otherwise)
r5266 | div0 | 2008-12-18 09:13:24 +0100 (Thu, 18 Dec 2008) | 2 lines
kick should also say #2, not 2
r5267 | div0 | 2008-12-18 15:09:41 +0100 (Thu, 18 Dec 2008) | 2 lines
bug fix
r5268 | m0rfar | 2008-12-18 15:20:19 +0100 (Thu, 18 Dec 2008) | 5 lines
A preliminary commit until tzork flag modification is done.
* New flag model by ai (with laser beams always visible).
* New cvar g_ctf_dynamiclights (default: 1) which adds a red/blue dynamic light on flag origin.
* Changed g_ctf_fullbrights to 0, or else normal maps wont work. Cloths are fullbright anyway.
* Old flag models still exists for compability reasons (if some maps are still referring to them).
r5269 | m0rfar | 2008-12-18 18:23:36 +0100 (Thu, 18 Dec 2008) | 1 line
I forgot this file. Dunno what it is. :D
r5270 | div0 | 2008-12-19 11:19:14 +0100 (Fri, 19 Dec 2008) | 2 lines
flag model -> compat pack
r5271 | div0 | 2008-12-19 11:23:07 +0100 (Fri, 19 Dec 2008) | 2 lines
build script now reducing texture quality to make smaller pack
r5272 | div0 | 2008-12-19 11:24:34 +0100 (Fri, 19 Dec 2008) | 2 lines
more quality reduction
r5273 | div0 | 2008-12-19 11:27:00 +0100 (Fri, 19 Dec 2008) | 2 lines
tghere is no specop needhelp2
r5274 | div0 | 2008-12-19 11:32:47 +0100 (Fri, 19 Dec 2008) | 2 lines
fix...
r5275 | div0 | 2008-12-19 11:58:19 +0100 (Fri, 19 Dec 2008) | 2 lines
fix doors with origin brush
r5276 | div0 | 2008-12-19 13:10:45 +0100 (Fri, 19 Dec 2008) | 2 lines
scaledown option
r5277 | div0 | 2008-12-19 13:11:48 +0100 (Fri, 19 Dec 2008) | 2 lines
scale down textures in the compat pack to 256x256 if possible
r5278 | div0 | 2008-12-20 18:03:31 +0100 (Sat, 20 Dec 2008) | 2 lines
fix maplist shuffling when set to ""
r5279 | div0 | 2008-12-20 19:49:34 +0100 (Sat, 20 Dec 2008) | 2 lines
verify clientcomamnds again
r5280 | div0 | 2008-12-20 19:51:50 +0100 (Sat, 20 Dec 2008) | 2 lines
typo, argh
r5281 | div0 | 2008-12-20 20:23:50 +0100 (Sat, 20 Dec 2008) | 2 lines
hook: clear waiting for release flag
r5282 | div0 | 2008-12-21 18:01:43 +0100 (Sun, 21 Dec 2008) | 2 lines
remove "frags left" for ctf
r5283 | div0 | 2008-12-22 16:56:42 +0100 (Mon, 22 Dec 2008) | 8 lines
Weapon rebalancing according to stats:
Crylink: -10% damage
Nex: -7% damage
Hagar: -12% damage
RL: sameg damage, less edge damage, slightly less radius
HLAC: -8% damage
r5284 | div0 | 2008-12-22 17:47:23 +0100 (Mon, 22 Dec 2008) | 3 lines
new crosshairs by mikeeusa as posted on the NN forum, but fixtrans'd ;)
crosshair19 isn't in the menu as it doesn't make a good preview anyway, use "crosshair 19" to load it
r5285 | div0 | 2008-12-22 17:56:05 +0100 (Mon, 22 Dec 2008) | 2 lines
CH 15 updated
r5286 | div0 | 2008-12-22 18:06:06 +0100 (Mon, 22 Dec 2008) | 2 lines
even more CHs
r5287 | div0 | 2008-12-22 20:44:31 +0100 (Mon, 22 Dec 2008) | 2 lines
uzi: small tuning of spread and damage
r5288 | div0 | 2008-12-23 11:26:15 +0100 (Tue, 23 Dec 2008) | 3 lines
electro: rebalance it by making primary and secondary have less damage, but increase combo damage
hagar: undo half of the last damage reduction, it was too much
r5289 | div0 | 2008-12-23 23:24:46 +0100 (Tue, 23 Dec 2008) | 7 lines
New stuff:
- Camping Rifle (with a preliminary model, should really be exchanged before release, and do not use it in maps yet)
- Ballistics mode (g_ballistics_force 1), makes Uzi and Shotgun bullets use the ballistics code from the camping rifle too so they are no longer hitscan (for SG this does not matter and is just less ugly, for MG it might actually fix its balance)
- A Mandelbrot set-based skybox made by the skybox generator I had posted
- Rocket launcher tuned to 120 damage units (before: 130)
r5290 | div0 | 2008-12-23 23:30:41 +0100 (Tue, 23 Dec 2008) | 2 lines
ballistics: also show bullet mark where the bullet came out
r5291 | div0 | 2008-12-23 23:38:21 +0100 (Tue, 23 Dec 2008) | 2 lines
fix cvar checks
r5292 | div0 | 2008-12-23 23:45:23 +0100 (Tue, 23 Dec 2008) | 2 lines
fix extra casings :P
r5293 | m0rfar | 2008-12-24 14:16:14 +0100 (Wed, 24 Dec 2008) | 2 lines
Use "Two cloth" version of the flags.
I think they look better, are still visible and use fewer polygons :)
r5294 | div0 | 2008-12-24 14:57:07 +0100 (Wed, 24 Dec 2008) | 2 lines
updated ballistics code and data, matches physics better now
r5295 | div0 | 2008-12-24 15:00:02 +0100 (Wed, 24 Dec 2008) | 2 lines
remove debug output
r5296 | div0 | 2008-12-24 15:42:58 +0100 (Wed, 24 Dec 2008) | 2 lines
hopefulyl fix decals of ballistic bullets
r5297 | div0 | 2008-12-24 16:27:27 +0100 (Wed, 24 Dec 2008) | 2 lines
now bots can use the CR too
r5298 | div0 | 2008-12-24 18:21:34 +0100 (Wed, 24 Dec 2008) | 2 lines
hook patch from Roffnan
r5299 | div0 | 2008-12-24 18:23:40 +0100 (Wed, 24 Dec 2008) | 2 lines
remove other unnecessary check
r5300 | div0 | 2008-12-24 20:05:18 +0100 (Wed, 24 Dec 2008) | 2 lines
remove some spam
r5301 | div0 | 2008-12-24 20:33:38 +0100 (Wed, 24 Dec 2008) | 2 lines
camping rifle: DO use trueaim. Better for head shots. MUCH better.
r5302 | div0 | 2008-12-24 20:38:44 +0100 (Wed, 24 Dec 2008) | 2 lines
no, do this: shoot CR from the eye when zoomed, to avoid trueaim problems; when not zoomed, shoot with trueaim
r5303 | div0 | 2008-12-24 23:48:53 +0100 (Wed, 24 Dec 2008) | 2 lines
csqc: fix position of waypoints in intermission
r5304 | div0 | 2008-12-25 00:10:38 +0100 (Thu, 25 Dec 2008) | 2 lines
fix size of minimap
r5305 | div0 | 2008-12-25 14:25:06 +0100 (Thu, 25 Dec 2008) | 2 lines
factor the ballistic bullet tracing into a separate inverted traceline function
r5306 | div0 | 2008-12-25 14:40:22 +0100 (Thu, 25 Dec 2008) | 2 lines
avoid calling dropclient from cl_movement frames
r5307 | div0 | 2008-12-25 15:09:32 +0100 (Thu, 25 Dec 2008) | 2 lines
recalculate bullet parameters
r5308 | div0 | 2008-12-25 18:43:41 +0100 (Thu, 25 Dec 2008) | 2 lines
rcon, rcon2irc: support terrencehill's colors
r5309 | div0 | 2008-12-25 19:03:28 +0100 (Thu, 25 Dec 2008) | 2 lines
terrencehill's color codes patch. Please test thoroughly!
r5310 | morphed | 2008-12-25 23:20:39 +0100 (Thu, 25 Dec 2008) | 1 line
hlac fix: proper size for textures, smaller scope, reposition of 1st person view
r5311 | morphed | 2008-12-25 23:28:47 +0100 (Thu, 25 Dec 2008) | 1 line
I changed hlac_mod into hlacmod by accident, sry :)
r5312 | div0 | 2008-12-26 15:25:58 +0100 (Fri, 26 Dec 2008) | 2 lines
hsl color space generator script
r5313 | div0 | 2008-12-26 15:29:00 +0100 (Fri, 26 Dec 2008) | 2 lines
menu: add a color picker for player names
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r5228 | div0 | 2008-12-15 10:22:16 -0500 (Mon, 15 Dec 2008) | 3 lines

r5227 | div0 | 2008-12-15 16:16:01 +0100 (Mon, 15 Dec 2008) | 3 lines
ipban: 
set g_ban_sync_trusted_servers_verify 0 // when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used
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r5226 | div0 | 2008-12-15 09:53:04 -0500 (Mon, 15 Dec 2008) | 2 lines

r5225 | div0 | 2008-12-15 15:45:55 +0100 (Mon, 15 Dec 2008) | 2 lines
banlist: why -> reason, : -> ;
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r5224 | div0 | 2008-12-15 09:25:21 -0500 (Mon, 15 Dec 2008) | 36 lines

r5206 | m0rfar | 2008-12-13 16:51:15 +0100 (Sat, 13 Dec 2008) | 1 line
forcecaulk texture by Ronan
r5207 | div0 | 2008-12-13 19:41:02 +0100 (Sat, 13 Dec 2008) | 2 lines
remove some debug code
r5208 | div0 | 2008-12-13 20:20:34 +0100 (Sat, 13 Dec 2008) | 2 lines
make head shot a hit type too
r5209 | div0 | 2008-12-13 20:21:52 +0100 (Sat, 13 Dec 2008) | 2 lines
add the head shot flag here too
r5210 | div0 | 2008-12-14 14:02:33 +0100 (Sun, 14 Dec 2008) | 2 lines
improve kickban display
r5211 | div0 | 2008-12-14 14:29:18 +0100 (Sun, 14 Dec 2008) | 2 lines
better support ~ kickbans
r5212 | div0 | 2008-12-14 16:23:46 +0100 (Sun, 14 Dec 2008) | 2 lines
always add a hostname= parameter to CGI script queries
r5213 | div0 | 2008-12-14 17:11:35 +0100 (Sun, 14 Dec 2008) | 2 lines
fix ban enforcing
r5214 | div0 | 2008-12-14 19:37:13 +0100 (Sun, 14 Dec 2008) | 2 lines
correctly build compat pack again
r5215 | div0 | 2008-12-14 19:50:08 +0100 (Sun, 14 Dec 2008) | 2 lines
hopefulyl working kickban parsing with optional ban duration now
r5216 | div0 | 2008-12-14 20:00:13 +0100 (Sun, 14 Dec 2008) | 2 lines
add placeholders for the hookbomb sounds
r5217 | div0 | 2008-12-14 20:01:27 +0100 (Sun, 14 Dec 2008) | 2 lines
hookbomb: compat pack
r5218 | div0 | 2008-12-15 10:44:25 +0100 (Mon, 15 Dec 2008) | 2 lines
now that "cd loop" also looks outside the "cdtracks" directory... we can support Q3's worldspawn.music key by importing it into the autogenerated mapinfo file
r5219 | div0 | 2008-12-15 14:27:47 +0100 (Mon, 15 Dec 2008) | 2 lines
new cvar list
r5220 | div0 | 2008-12-15 14:51:05 +0100 (Mon, 15 Dec 2008) | 2 lines
remove some more cvars as private
r5221 | div0 | 2008-12-15 14:56:35 +0100 (Mon, 15 Dec 2008) | 2 lines
documented some cvars (this file could be later used for a menu)
r5222 | div0 | 2008-12-15 15:11:05 +0100 (Mon, 15 Dec 2008) | 2 lines
friendly fire/team damage/mirror damage change; warnings cleanup
r5223 | div0 | 2008-12-15 15:13:20 +0100 (Mon, 15 Dec 2008) | 2 lines
new cvars, new cvars
------------------------------------------------------------------------
r5203 | div0 | 2008-12-12 18:12:17 -0500 (Fri, 12 Dec 2008) | 19 lines

support "cnt" field in items as probability weight for teamed items; works like for spawns
seeker: separate out flac effect
bsptool: -ljpg = externalize lightmaps, save as jpg
use stretchfactor 0.6 for teleport; reduce teleporter spam by only playing one effect every 0.2 seconds
dependencies.pl: lists dependencies of a map pack (helps identifying unused files)
make lasers work better with wrong particle effect names
add "sv_cmd find"; fix doors with DOOR_DONT_LINK
hook: apply the hook bomb damage over time (FIXME check if this may cause too much server load)
switch to ctfscoring-div0 (from the forum poll)
also switch CTF win mode to 0
separate respawn times for weapons and ammo now; ENFORCE config file version matching the QC code
fteqcc now supports more than 8 macro args - use them
get rid of the stupid (-) operator, use the more readable &~= (so QC newbies can guess what it means too)
added a simple way to sync ban lists online via a http server. CGI scripts for that not written yet.
new command: "records", listing all records on this server
cache replies of some cmd commands that take long
added sv_cmd suggestmap.. admins wanna have fun too :P
world.music, world.noise: Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).

------------------------------------------------------------------------
r5131 | div0 | 2008-11-27 15:25:15 -0500 (Thu, 27 Nov 2008) | 6 lines

r5128 | div0 | 2008-11-27 19:20:49 +0100 (Thu, 27 Nov 2008) | 2 lines
call the WC helper for assault and onslaught (although its results are not used). Makes sure the worldstatus is always set.
r5129 | div0 | 2008-11-27 19:58:45 +0100 (Thu, 27 Nov 2008) | 3 lines
fix loadCvars for cvar-less controls
r5130 | div0 | 2008-11-27 20:01:00 +0100 (Thu, 27 Nov 2008) | 2 lines
oops, this was wrong
------------------------------------------------------------------------
r5127 | div0 | 2008-11-27 10:09:59 -0500 (Thu, 27 Nov 2008) | 2 lines

r5126 | div0 | 2008-11-27 16:09:20 +0100 (Thu, 27 Nov 2008) | 2 lines
fix campaign check, sorry
------------------------------------------------------------------------
r5125 | div0 | 2008-11-27 09:34:57 -0500 (Thu, 27 Nov 2008) | 2 lines

r5123 | div0 | 2008-11-27 15:14:42 +0100 (Thu, 27 Nov 2008) | 2 lines
for now, hard code points-based ctf scoring for campaign levels
------------------------------------------------------------------------
r5124 | div0 | 2008-11-27 09:24:49 -0500 (Thu, 27 Nov 2008) | 2 lines

forgotten files

------------------------------------------------------------------------
r5122 | div0 | 2008-11-27 08:33:46 -0500 (Thu, 27 Nov 2008) | 299 lines

r4978 | div0 | 2008-11-04 12:57:51 +0100 (Tue, 04 Nov 2008) | 2 lines
update change list
r4979 | div0 | 2008-11-04 13:25:14 +0100 (Tue, 04 Nov 2008) | 2 lines
use tag_rocket_fly.wav
r4980 | div0 | 2008-11-04 13:37:10 +0100 (Tue, 04 Nov 2008) | 2 lines
support for more weapon sounds
r4981 | esteel | 2008-11-04 18:03:08 +0100 (Tue, 04 Nov 2008) | 2 lines
correct small typo in cryPlink sounds
r4982 | esteel | 2008-11-04 18:09:24 +0100 (Tue, 04 Nov 2008) | 1 line
also correct typo wav/ogg files
r4983 | div0 | 2008-11-04 20:25:46 +0100 (Tue, 04 Nov 2008) | 2 lines
fix hagar and crylink bounce
r4984 | esteel | 2008-11-04 21:05:51 +0100 (Tue, 04 Nov 2008) | 1 line
reworked Documents in the style of the nexuiz.com homepage, thanks to shaggy for the work
r4985 | div0 | 2008-11-05 08:32:47 +0100 (Wed, 05 Nov 2008) | 2 lines
sv_clones party
r4986 | div0 | 2008-11-05 10:06:23 +0100 (Wed, 05 Nov 2008) | 2 lines
g_balance_electro_combo_speed
r4987 | div0 | 2008-11-05 13:48:59 +0100 (Wed, 05 Nov 2008) | 2 lines
use tag_impact
r4988 | div0 | 2008-11-05 13:55:32 +0100 (Wed, 05 Nov 2008) | 2 lines
unbreak pro
r4989 | div0 | 2008-11-05 15:13:54 +0100 (Wed, 05 Nov 2008) | 2 lines
Updated Tenshihan sounds from the beta 4.0.0 pack
r4990 | esteel | 2008-11-05 16:44:59 +0100 (Wed, 05 Nov 2008) | 2 lines
removed old file references that are .wav now
r4991 | div0 | 2008-11-05 21:03:07 +0100 (Wed, 05 Nov 2008) | 2 lines
fixed volume levels
r4992 | div0 | 2008-11-05 21:19:42 +0100 (Wed, 05 Nov 2008) | 2 lines
clean up voice message stuff a bit
r4993 | div0 | 2008-11-05 21:26:40 +0100 (Wed, 05 Nov 2008) | 2 lines
add the new stuff to default.sounds
r4994 | div0 | 2008-11-05 21:56:53 +0100 (Wed, 05 Nov 2008) | 2 lines
added the new sounds name sto the sounds files
r4995 | lordhavoc | 2008-11-06 13:49:06 +0100 (Thu, 06 Nov 2008) | 2 lines
edgefriction should be 1 (it's a multiplier for friction)
r4996 | div0 | 2008-11-06 14:14:09 +0100 (Thu, 06 Nov 2008) | 2 lines
use armor10
r4997 | div0 | 2008-11-06 14:27:17 +0100 (Thu, 06 Nov 2008) | 2 lines
fix some announcers
r4998 | div0 | 2008-11-06 14:35:07 +0100 (Thu, 06 Nov 2008) | 2 lines
fix the sound madness once and for all: change ogg to wav everywhere
r4999 | div0 | 2008-11-06 14:41:53 +0100 (Thu, 06 Nov 2008) | 2 lines
icolor
r5000 | div0 | 2008-11-06 15:02:52 +0100 (Thu, 06 Nov 2008) | 2 lines
two more rows in settings, flashblend
r5001 | div0 | 2008-11-06 15:19:45 +0100 (Thu, 06 Nov 2008) | 2 lines
support v_flipped
r5002 | div0 | 2008-11-07 07:41:41 +0100 (Fri, 07 Nov 2008) | 2 lines
use weapons/casing.wav for casings
r5003 | div0 | 2008-11-07 17:06:58 +0100 (Fri, 07 Nov 2008) | 2 lines
allow separate cvars for voter and master commands; make voting defaults more conservative
r5004 | div0 | 2008-11-07 17:14:55 +0100 (Fri, 07 Nov 2008) | 2 lines
more vote cvars
r5005 | div0 | 2008-11-07 17:16:40 +0100 (Fri, 07 Nov 2008) | 2 lines
remove kickban, as master can be voted too
r5006 | div0 | 2008-11-07 17:18:28 +0100 (Fri, 07 Nov 2008) | 2 lines
more of this
r5007 | morphed | 2008-11-07 17:28:07 +0100 (Fri, 07 Nov 2008) | 1 line
new marine skin
r5008 | div0 | 2008-11-07 21:44:46 +0100 (Fri, 07 Nov 2008) | 2 lines
add a "flag shielded" indicator
r5009 | div0 | 2008-11-07 21:46:11 +0100 (Fri, 07 Nov 2008) | 1 line
r5010 | div0 | 2008-11-07 22:39:26 +0100 (Fri, 07 Nov 2008) | 2 lines
move the "shielded" icons to the right place
r5011 | div0 | 2008-11-07 22:40:25 +0100 (Fri, 07 Nov 2008) | 2 lines
fixtrans
r5012 | div0 | 2008-11-08 09:41:05 +0100 (Sat, 08 Nov 2008) | 2 lines
Tenshihan 4.1.0, better g_casings support. Please test, maybe make default now?
r5013 | div0 | 2008-11-08 09:42:54 +0100 (Sat, 08 Nov 2008) | 2 lines
updated compat pack
r5014 | div0 | 2008-11-08 09:44:14 +0100 (Sat, 08 Nov 2008) | 2 lines
typo fixes
r5015 | div0 | 2008-11-08 17:35:48 +0100 (Sat, 08 Nov 2008) | 2 lines
remove "NOTE: crashed before even initializing the world, not saving persistent data\n" warning on first server start
r5016 | div0 | 2008-11-08 17:39:10 +0100 (Sat, 08 Nov 2008) | 2 lines
get rid of menu_cmd spam
r5017 | div0 | 2008-11-08 17:42:15 +0100 (Sat, 08 Nov 2008) | 2 lines
redundancy...
r5018 | div0 | 2008-11-08 18:18:13 +0100 (Sat, 08 Nov 2008) | 2 lines
slightly improved specop face... maybe someone else revert this commit, and redo it the right way, if he can, this is just lame select/color balance, and retouch, editing
r5019 | div0 | 2008-11-08 21:25:46 +0100 (Sat, 08 Nov 2008) | 2 lines
target_voicescript beginnign
r5020 | div0 | 2008-11-08 22:35:10 +0100 (Sat, 08 Nov 2008) | 2 lines
support weapon arena in the toString too
r5021 | div0 | 2008-11-09 08:20:21 +0100 (Sun, 09 Nov 2008) | 2 lines
weapon arena modes "all" and "most"
r5022 | div0 | 2008-11-09 11:11:56 +0100 (Sun, 09 Nov 2008) | 2 lines
new weapon arena menu controls, enjoy! Original code by MirceaKitsune
r5023 | div0 | 2008-11-09 11:18:32 +0100 (Sun, 09 Nov 2008) | 2 lines
push low gravity up a little
r5024 | div0 | 2008-11-09 11:23:22 +0100 (Sun, 09 Nov 2008) | 2 lines
make it not depend on an uncommitted fix to fteqcc yet... yes, I know there are now 28 more warnings. Can't help it.
r5025 | div0 | 2008-11-09 19:23:29 +0100 (Sun, 09 Nov 2008) | 2 lines
menu_use_default_hostname, sethostname command to override the menu's hostname
r5026 | div0 | 2008-11-09 21:22:12 +0100 (Sun, 09 Nov 2008) | 2 lines
applied most of MirceaKitsune's menu changes
r5027 | div0 | 2008-11-09 21:24:49 +0100 (Sun, 09 Nov 2008) | 2 lines
I committed this too, I thought...
r5028 | div0 | 2008-11-09 21:25:06 +0100 (Sun, 09 Nov 2008) | 2 lines
remove debug print :P
r5029 | div0 | 2008-11-10 08:17:04 +0100 (Mon, 10 Nov 2008) | 2 lines
more menu updates
r5030 | div0 | 2008-11-10 11:56:37 +0100 (Mon, 10 Nov 2008) | 2 lines
fix precache
r5031 | div0 | 2008-11-10 12:32:55 +0100 (Mon, 10 Nov 2008) | 2 lines
prevent QC crash when a flag carrier had no flag carrier sprite, but WHY?
r5032 | div0 | 2008-11-10 13:36:45 +0100 (Mon, 10 Nov 2008) | 2 lines
ctf: block capture records when having >1 player on the server (bots are still allowed).
r5033 | div0 | 2008-11-10 15:29:41 +0100 (Mon, 10 Nov 2008) | 2 lines
handicap
r5034 | div0 | 2008-11-10 16:52:19 +0100 (Mon, 10 Nov 2008) | 3 lines
trgger_multiple: support target, target2, target3, target4
info_player_*: trigger target2, ..., target4 (can't safely trigger target, I suppose)
r5035 | div0 | 2008-11-10 16:56:27 +0100 (Mon, 10 Nov 2008) | 2 lines
target2 handling improved
r5036 | div0 | 2008-11-10 17:07:50 +0100 (Mon, 10 Nov 2008) | 2 lines
more properties for voice script
r5037 | div0 | 2008-11-10 20:22:58 +0100 (Mon, 10 Nov 2008) | 2 lines
possibly allow untested welcome message disabling again
r5038 | div0 | 2008-11-12 08:10:03 +0100 (Wed, 12 Nov 2008) | 2 lines
detect screen size using new DP feature
r5039 | div0 | 2008-11-12 13:29:03 +0100 (Wed, 12 Nov 2008) | 2 lines
oops, accidentally committed
r5040 | esteel | 2008-11-12 14:38:46 +0100 (Wed, 12 Nov 2008) | 2 lines
Ronans server info dialog
r5041 | div0 | 2008-11-12 17:54:55 +0100 (Wed, 12 Nov 2008) | 2 lines
improved server info dialog
r5042 | div0 | 2008-11-12 21:32:45 +0100 (Wed, 12 Nov 2008) | 2 lines
alpha=1 here was a bad idea
r5043 | esteel | 2008-11-12 21:34:27 +0100 (Wed, 12 Nov 2008) | 3 lines
toggle favorites is now on mouse3 and INS
show serverinfo is now on mouse2 and space
r5044 | esteel | 2008-11-12 21:35:15 +0100 (Wed, 12 Nov 2008) | 2 lines
gnah, forgot to remove the // DOUBLE CLICK comment :P
r5045 | div0 | 2008-11-12 21:39:34 +0100 (Wed, 12 Nov 2008) | 2 lines
fix the default skin writing
r5046 | esteel | 2008-11-12 22:07:57 +0100 (Wed, 12 Nov 2008) | 2 lines
added info button to the join menu, removed some trailing whitespace too
r5047 | esteel | 2008-11-12 22:11:39 +0100 (Wed, 12 Nov 2008) | 2 lines
small change to g_warmup and readynagger calling
r5048 | esteel | 2008-11-13 17:41:20 +0100 (Thu, 13 Nov 2008) | 2 lines
experimental timedemo button for the demos menu
r5049 | esteel | 2008-11-13 19:46:36 +0100 (Thu, 13 Nov 2008) | 2 lines
fix stupid mistake and swap play/timedemo buttons
r5050 | esteel | 2008-11-14 15:31:53 +0100 (Fri, 14 Nov 2008) | 2 lines
experimental support for q3's music field in the worldspawn
r5051 | esteel | 2008-11-14 15:36:34 +0100 (Fri, 14 Nov 2008) | 2 lines
experimental support for q3's music field in the worldspawn, should not forget this file..
r5052 | div0 | 2008-11-15 22:52:25 +0100 (Sat, 15 Nov 2008) | 3 lines
fix memory leak in demo list
fix player list color handling (was there without need), someone please test this
r5053 | div0 | 2008-11-16 07:41:30 +0100 (Sun, 16 Nov 2008) | 2 lines
fix align
r5054 | div0 | 2008-11-16 07:53:09 +0100 (Sun, 16 Nov 2008) | 2 lines
fix TDM
r5055 | div0 | 2008-11-16 08:11:35 +0100 (Sun, 16 Nov 2008) | 2 lines
possibly fix hurttrigger message2, someone try it
r5056 | div0 | 2008-11-18 09:02:50 +0100 (Tue, 18 Nov 2008) | 2 lines
Contributed trigger_heal patch.
r5057 | esteel | 2008-11-18 16:12:22 +0100 (Tue, 18 Nov 2008) | 1 line
wonder if those make phonies help anyone?!?
r5058 | div0 | 2008-11-19 13:50:36 +0100 (Wed, 19 Nov 2008) | 2 lines
mask spectatee effects with EFMASK_CHEAP; add a loddebug cvar (1 = force lod 0, 2 = force lod 1, 3 = force lod 2)
r5059 | div0 | 2008-11-19 14:05:29 +0100 (Wed, 19 Nov 2008) | 2 lines
MirceaKitsune's next changes
r5060 | div0 | 2008-11-19 15:35:07 +0100 (Wed, 19 Nov 2008) | 2 lines
make weaponarena laser a checkbox (dirty hack)
r5061 | savagex | 2008-11-19 19:08:25 +0100 (Wed, 19 Nov 2008) | 5 lines
Promote morfar to project (co-)maintainership.
Congratulations!
r5062 | div0 | 2008-11-19 19:53:43 +0100 (Wed, 19 Nov 2008) | 2 lines
make the div0 scoring conform to the poll
r5063 | div0 | 2008-11-19 20:22:46 +0100 (Wed, 19 Nov 2008) | 2 lines
fix impulse 99 not giving unlimited portals
r5064 | div0 | 2008-11-20 15:18:30 +0100 (Thu, 20 Nov 2008) | 2 lines
hidden cvar: car-like physics mode; misc_gamemodel: extra spawnflags; properly support scale on SOLID_BSP misc_gamemodels by adjusting mins/maxs
r5065 | esteel | 2008-11-20 23:08:32 +0100 (Thu, 20 Nov 2008) | 1 line
added grappling hook, port-o-launch, minstanex, hlac and tag seeker to basics. changed basics.html so that after updating the .aft file you can copy the html part over to basics.html almost 1-by-1
r5066 | div0 | 2008-11-21 07:36:09 +0100 (Fri, 21 Nov 2008) | 2 lines
stronger alignment
r5067 | esteel | 2008-11-21 10:52:15 +0100 (Fri, 21 Nov 2008) | 2 lines
added ONS, AS and RACE to basics documentation
r5068 | div0 | 2008-11-21 11:27:33 +0100 (Fri, 21 Nov 2008) | 2 lines
force chase cam in "big rigs" mode
r5069 | div0 | 2008-11-21 13:46:52 +0100 (Fri, 21 Nov 2008) | 2 lines
improve big rigs mode
r5070 | div0 | 2008-11-21 13:50:00 +0100 (Fri, 21 Nov 2008) | 2 lines
rename cvar from g_bigrigs to g_bugrigs ;)
r5071 | div0 | 2008-11-21 14:57:34 +0100 (Fri, 21 Nov 2008) | 2 lines
more bug rigs improvements
r5072 | m0rfar | 2008-11-21 17:40:52 +0100 (Fri, 21 Nov 2008) | 2 lines
New portal models by ai!
I helped with .skin and .shader files. And changed the qc code to use the correct skins.
r5073 | div0 | 2008-11-22 09:02:55 +0100 (Sat, 22 Nov 2008) | 2 lines
new toys: g_bugrigs 2 for a more realistic mode (no steering in air); align the race car to the velocity when in air (looks cool, no gameplay change)
r5074 | div0 | 2008-11-22 09:03:41 +0100 (Sat, 22 Nov 2008) | 2 lines
less buggy :P
r5075 | div0 | 2008-11-22 09:26:41 +0100 (Sat, 22 Nov 2008) | 2 lines
explicitly precache the forced model
r5076 | div0 | 2008-11-22 09:43:08 +0100 (Sat, 22 Nov 2008) | 2 lines
race-qualifying -> race better
r5077 | div0 | 2008-11-22 09:48:26 +0100 (Sat, 22 Nov 2008) | 2 lines
portals in the compat pack
r5078 | div0 | 2008-11-22 09:50:00 +0100 (Sat, 22 Nov 2008) | 2 lines
ctfscoring-div0: move one penalty point from return to drop; one extra point for retaking the flag to compensate
r5079 | div0 | 2008-11-22 09:57:31 +0100 (Sat, 22 Nov 2008) | 2 lines
fix timelimit -1 again
r5080 | div0 | 2008-11-22 20:10:31 +0100 (Sat, 22 Nov 2008) | 2 lines
prevent too high accel/turn rates
r5081 | div0 | 2008-11-22 20:45:54 +0100 (Sat, 22 Nov 2008) | 2 lines
g_bugrigs another speedhack fix
r5082 | esteel | 2008-11-23 01:51:43 +0100 (Sun, 23 Nov 2008) | 3 lines
added hlac and seeker textures to build-compat-pack.sh
i guess someone forget them, or are they intented as a surprise? then please revert this commit
r5083 | div0 | 2008-11-23 12:15:25 +0100 (Sun, 23 Nov 2008) | 2 lines
hopefully no change to race car physics, but now parametrized. Five Big Rigs bugs are now controlled by cvars and can be turned off to get "more real" race car physics!
r5084 | div0 | 2008-11-23 12:29:46 +0100 (Sun, 23 Nov 2008) | 2 lines
g_bugrigs_planar_movement_car_jumping - a new bug is now on/off too
r5085 | div0 | 2008-11-23 20:50:16 +0100 (Sun, 23 Nov 2008) | 2 lines
new mutator: g_touchexplode (spawn explosion where two players touch). Ideal with g_bugrigs.
r5086 | div0 | 2008-11-23 21:13:34 +0100 (Sun, 23 Nov 2008) | 2 lines
touchexplode: fix for noclip
r5087 | div0 | 2008-11-23 21:30:41 +0100 (Sun, 23 Nov 2008) | 2 lines
yet another fix attempt for touchexplode
r5088 | div0 | 2008-11-23 21:32:38 +0100 (Sun, 23 Nov 2008) | 2 lines
disable planar jump when touchexplode
r5089 | m0rfar | 2008-11-24 19:54:32 +0100 (Mon, 24 Nov 2008) | 3 lines
Portal model source.
Added Nexuiz logo on portals. Requires gl_picmip 2 or better to see it (that's expected).
Minor vortex shader update.
r5090 | div0 | 2008-11-25 07:23:44 +0100 (Tue, 25 Nov 2008) | 2 lines
hopefully fix campcheck
r5091 | div0 | 2008-11-25 09:07:15 +0100 (Tue, 25 Nov 2008) | 2 lines
align the car better to the surface
r5092 | div0 | 2008-11-25 09:19:14 +0100 (Tue, 25 Nov 2008) | 2 lines
fix air friction
r5093 | div0 | 2008-11-25 09:21:01 +0100 (Tue, 25 Nov 2008) | 2 lines
enable a tiny amount of air friction (sorry, FruitieX)
r5094 | div0 | 2008-11-25 10:11:00 +0100 (Tue, 25 Nov 2008) | 3 lines
    // whatever happens, allow 60 seconds of idling directly after connect for map loading
r5095 | esteel | 2008-11-25 15:13:37 +0100 (Tue, 25 Nov 2008) | 2 lines
for now rather use g_start_delay 15 instead of g_warmup 1 for dedicated servers, people seem to like it more
r5096 | esteel | 2008-11-25 15:15:18 +0100 (Tue, 25 Nov 2008) | 2 lines
add hook sounds to build-compatpack, the hook bomb ones are still missing though
r5097 | div0 | 2008-11-25 18:33:43 +0100 (Tue, 25 Nov 2008) | 3 lines
comments in cl_physics.qc
handicap: apply handicap both to dealt and to received damage, but only square rooted. So a player with handicap 4 deals 0.5x damage, and receives 2x, making him 4x weaker in comparison.
r5098 | div0 | 2008-11-25 21:54:07 +0100 (Tue, 25 Nov 2008) | 2 lines
fix bug in func_breakable, that breaks assault
r5099 | div0 | 2008-11-26 09:28:42 +0100 (Wed, 26 Nov 2008) | 2 lines
assault sprites
r5100 | div0 | 2008-11-26 09:29:31 +0100 (Wed, 26 Nov 2008) | 2 lines
assault: fix lots of bugs, initial waypointsprites support
r5101 | div0 | 2008-11-26 09:52:48 +0100 (Wed, 26 Nov 2008) | 2 lines
assault: (untested) make breakables show a radar wave when attacked
r5102 | div0 | 2008-11-26 10:20:21 +0100 (Wed, 26 Nov 2008) | 2 lines
alternate way to project waypoint sprites that are out of the screen
r5103 | div0 | 2008-11-26 10:37:02 +0100 (Wed, 26 Nov 2008) | 2 lines
allow 32 concurrent radar pings
r5104 | div0 | 2008-11-26 10:39:57 +0100 (Wed, 26 Nov 2008) | 2 lines
assault
r5105 | div0 | 2008-11-26 10:41:10 +0100 (Wed, 26 Nov 2008) | 2 lines
vid_pixelheight now is a float
r5106 | div0 | 2008-11-26 10:42:13 +0100 (Wed, 26 Nov 2008) | 2 lines
weapon stay mutator
r5107 | div0 | 2008-11-26 11:20:42 +0100 (Wed, 26 Nov 2008) | 2 lines
more assault fixes (timelimit)
r5108 | div0 | 2008-11-26 11:24:50 +0100 (Wed, 26 Nov 2008) | 2 lines
assault changes to entities.def
r5109 | div0 | 2008-11-26 20:23:12 +0100 (Wed, 26 Nov 2008) | 2 lines
fix obvious bug in race player soritng. hopefully this fixes the pole positions.
r5110 | div0 | 2008-11-26 21:27:53 +0100 (Wed, 26 Nov 2008) | 2 lines
players still in the wrong order? add a debug print
r5111 | div0 | 2008-11-26 21:44:45 +0100 (Wed, 26 Nov 2008) | 2 lines
more debug (will remove it later)
r5112 | div0 | 2008-11-26 21:46:31 +0100 (Wed, 26 Nov 2008) | 2 lines
sorry, this way is better
r5113 | div0 | 2008-11-27 09:06:32 +0100 (Thu, 27 Nov 2008) | 4 lines
breakable: add support for causing damage, and playing a sound
seeker: allow following func_breakable
assault: fixes
r5114 | div0 | 2008-11-27 09:10:04 +0100 (Thu, 27 Nov 2008) | 3 lines
add the ACBC Assault Circuit Board Creator
a script that makes an assault map template given objective counts
r5115 | div0 | 2008-11-27 09:10:44 +0100 (Thu, 27 Nov 2008) | 2 lines
we have space for thicker walls
r5116 | div0 | 2008-11-27 09:14:57 +0100 (Thu, 27 Nov 2008) | 2 lines
fix offset handling
r5117 | div0 | 2008-11-27 11:58:21 +0100 (Thu, 27 Nov 2008) | 2 lines
bsp tool
r5118 | div0 | 2008-11-27 14:03:22 +0100 (Thu, 27 Nov 2008) | 2 lines
Tenshihan v4.2.0; SPecop is female again
r5119 | div0 | 2008-11-27 14:04:22 +0100 (Thu, 27 Nov 2008) | 2 lines
oops, bug in specop.zym.sounds
r5120 | div0 | 2008-11-27 14:15:59 +0100 (Thu, 27 Nov 2008) | 2 lines
mapinfo: don't write a "cdtrack" if the map has music set in worldspawn
r5121 | div0 | 2008-11-27 14:28:52 +0100 (Thu, 27 Nov 2008) | 2 lines
changes
------------------------------------------------------------------------
r4977 | div0 | 2008-11-04 06:54:16 -0500 (Tue, 04 Nov 2008) | 96 lines

r4931 | tzork | 2008-10-29 07:21:55 +0100 (Wed, 29 Oct 2008) | 7 lines
Updated pathlib.qc
Turrets updates:
Fixed recursive radiusdamage hell. 
Cleaned up system_damage.qc more. added RFL_DMG_DEATH_NOGIBS for damage_flags to avoid std gibs.
Added unit_ewheel.
Temporarily disabled walker pathing until i have time to fix it.r4934 | div0 | 2008-10-29 10:39:19 +0100 (Wed, 29 Oct 2008) | 2 lines
enable OS X for testing again
r4935 | div0 | 2008-10-29 10:56:39 +0100 (Wed, 29 Oct 2008) | 2 lines
make 10.4 compat binaries
r4936 | div0 | 2008-10-29 10:57:34 +0100 (Wed, 29 Oct 2008) | 2 lines
typo
r4937 | tzork | 2008-10-29 14:41:12 +0100 (Wed, 29 Oct 2008) | 1 line
Oops forgot unit_ewheel.qc
r4938 | tzork | 2008-10-29 20:19:14 +0100 (Wed, 29 Oct 2008) | 1 line
turret_stdproc_use team changes the turret to its .target by default now.
r4939 | tzork | 2008-10-29 20:48:32 +0100 (Wed, 29 Oct 2008) | 2 lines
turret_stdproc_use team changes the turret to its *activator* now.
no need for the special turrets case in assault anymore.
r4940 | div0 | 2008-10-30 11:28:10 +0100 (Thu, 30 Oct 2008) | 2 lines
move airshot and electrobitch to a place where they should actually work
r4941 | div0 | 2008-10-30 12:19:42 +0100 (Thu, 30 Oct 2008) | 2 lines
fix throw logic
r4942 | m0rfar | 2008-10-30 12:45:35 +0100 (Thu, 30 Oct 2008) | 1 line
Change menu text "Demo recording" to "Automatic demo recording"
r4943 | div0 | 2008-10-30 13:07:34 +0100 (Thu, 30 Oct 2008) | 2 lines
allow team mates to cut off the hook too
r4944 | div0 | 2008-10-30 15:44:54 +0100 (Thu, 30 Oct 2008) | 2 lines
separate out seeker's effects from electro trail, and porto's from grenade trail
r4945 | div0 | 2008-10-30 16:33:42 +0100 (Thu, 30 Oct 2008) | 2 lines
add HLAC and Seeker
r4946 | div0 | 2008-10-31 09:31:43 +0100 (Fri, 31 Oct 2008) | 2 lines
multi campaign is back
r4947 | div0 | 2008-10-31 10:01:34 +0100 (Fri, 31 Oct 2008) | 2 lines
campaign fixes. Now campaign + race works.
r4948 | div0 | 2008-10-31 10:09:05 +0100 (Fri, 31 Oct 2008) | 2 lines
trigger_relay_if was useless. Make it useful, by letting it check cvars.
r4949 | div0 | 2008-10-31 12:32:56 +0100 (Fri, 31 Oct 2008) | 2 lines
add missing destructor
r4950 | esteel | 2008-10-31 13:36:48 +0100 (Fri, 31 Oct 2008) | 2 lines
added missing precache for hagarmissile (funny typo btw)
r4951 | div0 | 2008-10-31 14:42:54 +0100 (Fri, 31 Oct 2008) | 2 lines
demo browser
r4952 | div0 | 2008-10-31 15:28:27 +0100 (Fri, 31 Oct 2008) | 2 lines
I have no idea why this happens, but get rid of the damn crash
r4953 | div0 | 2008-10-31 16:38:08 +0100 (Fri, 31 Oct 2008) | 2 lines
avoid portalling flags
r4954 | div0 | 2008-10-31 21:28:27 +0100 (Fri, 31 Oct 2008) | 2 lines
less teleport effect for now
r4955 | div0 | 2008-10-31 23:13:09 +0100 (Fri, 31 Oct 2008) | 2 lines
fix bug :P
r4956 | tzork | 2008-11-01 08:59:52 +0100 (Sat, 01 Nov 2008) | 1 line
Functions for easy access to steering, pathing and moving.
r4957 | tzork | 2008-11-01 09:00:21 +0100 (Sat, 01 Nov 2008) | 1 line
r4958 | div0 | 2008-11-01 12:46:33 +0100 (Sat, 01 Nov 2008) | 2 lines
add missing noimpact checks
r4959 | div0 | 2008-11-01 13:07:50 +0100 (Sat, 01 Nov 2008) | 2 lines
factor out noimpact checks, make ALL projectiles use the anti-skygrapple workaround; make trigger_hurt no longer hurt projectiles (as that sucks)
r4960 | div0 | 2008-11-01 13:11:26 +0100 (Sat, 01 Nov 2008) | 2 lines
fix independent players check when damaged
r4961 | div0 | 2008-11-01 13:12:32 +0100 (Sat, 01 Nov 2008) | 2 lines
add independent check to one missing gibtosser
r4962 | div0 | 2008-11-01 13:17:42 +0100 (Sat, 01 Nov 2008) | 2 lines
nullify gravity bomb on team mates
r4963 | div0 | 2008-11-01 13:37:32 +0100 (Sat, 01 Nov 2008) | 2 lines
fix logic of gravity bomb
r4964 | div0 | 2008-11-01 14:24:25 +0100 (Sat, 01 Nov 2008) | 2 lines
hack to fix broken modelindex
r4965 | div0 | 2008-11-01 14:28:10 +0100 (Sat, 01 Nov 2008) | 2 lines
make it noticable
r4966 | div0 | 2008-11-01 14:32:53 +0100 (Sat, 01 Nov 2008) | 2 lines
remove stupid spam :P
r4967 | div0 | 2008-11-01 15:34:00 +0100 (Sat, 01 Nov 2008) | 2 lines
improve kick vote display
r4968 | div0 | 2008-11-02 20:12:53 +0100 (Sun, 02 Nov 2008) | 5 lines
new seeker texture
misc_gamemodel: support modelscale
-func_static
+func_illusionary
r4969 | div0 | 2008-11-02 20:14:18 +0100 (Sun, 02 Nov 2008) | 2 lines
hopefully fix weaplast
r4970 | div0 | 2008-11-02 20:52:39 +0100 (Sun, 02 Nov 2008) | 3 lines
seeker: add back the fixed 4 weapon shot origins (was a stupid idea to use random vectors instead)
but keep support for >4 missiles
r4971 | div0 | 2008-11-02 21:06:39 +0100 (Sun, 02 Nov 2008) | 2 lines
demo browser: make it regenerate its list when opened
r4972 | div0 | 2008-11-02 21:13:58 +0100 (Sun, 02 Nov 2008) | 2 lines
fix bug breaking showNotify
r4973 | div0 | 2008-11-03 15:22:31 +0100 (Mon, 03 Nov 2008) | 2 lines
hopefully switch weapon switching reallyt
r4974 | esteel | 2008-11-03 15:24:09 +0100 (Mon, 03 Nov 2008) | 1 line
revert change 4969 for now as it breaks lastweap and laser secondary completly
r4975 | esteel | 2008-11-03 15:27:38 +0100 (Mon, 03 Nov 2008) | 1 line
small misunderstanding, re-revert :P
r4976 | div0 | 2008-11-03 15:33:35 +0100 (Mon, 03 Nov 2008) | 2 lines
use misc_gamemodel, not misc_models (deprecated). Not recompiling, as misc_models still works as an alias in the QC code.
------------------------------------------------------------------------
r4933 | div0 | 2008-10-29 04:45:41 -0400 (Wed, 29 Oct 2008) | 3 lines

r4932 | div0 | 2008-10-29 08:46:55 +0100 (Wed, 29 Oct 2008) | 2 lines
seeker fix

------------------------------------------------------------------------
r4930 | div0 | 2008-10-28 16:50:08 -0400 (Tue, 28 Oct 2008) | 26 lines

r4917 | div0 | 2008-10-27 16:16:05 +0100 (Mon, 27 Oct 2008) | 2 lines
account for the case that a Damage function may remove(self) (currently this would abort the RadiusDamage loop, leaving some entities undamaged)
r4918 | div0 | 2008-10-28 07:49:47 +0100 (Tue, 28 Oct 2008) | 2 lines
New "weapon arena" and "weapon replace" cvars. InstaGib is back in a new form.
r4919 | div0 | 2008-10-28 07:54:20 +0100 (Tue, 28 Oct 2008) | 2 lines
fix weaponreplace
r4920 | div0 | 2008-10-28 07:59:01 +0100 (Tue, 28 Oct 2008) | 2 lines
make campaign use g_weaponarena
r4921 | div0 | 2008-10-28 08:02:30 +0100 (Tue, 28 Oct 2008) | 2 lines
adding InstaGib this way was wrong, true InstaGib needs more changes (e.g. no self damage, reduced player health so Nex shot reliably kills)
r4922 | div0 | 2008-10-28 09:11:14 +0100 (Tue, 28 Oct 2008) | 2 lines
Tenshihan v3.6.4 committed.
r4923 | div0 | 2008-10-28 10:32:05 +0100 (Tue, 28 Oct 2008) | 2 lines
fix #2178127r4924 | div0 | 2008-10-28 10:56:03 +0100 (Tue, 28 Oct 2008) | 2 lines
stop firing rockets when owner is dead
r4925 | div0 | 2008-10-28 11:12:42 +0100 (Tue, 28 Oct 2008) | 2 lines
remove the entity zeroing from remove again, to get better crash dumps possibly
r4926 | div0 | 2008-10-28 13:26:06 +0100 (Tue, 28 Oct 2008) | 2 lines
remove some accidentally empty dirs
r4927 | div0 | 2008-10-28 15:48:04 +0100 (Tue, 28 Oct 2008) | 2 lines
fix KH updating sprites wrong
r4928 | div0 | 2008-10-28 20:38:28 +0100 (Tue, 28 Oct 2008) | 2 lines
small seeker bug
r4929 | tzork | 2008-10-28 20:54:33 +0100 (Tue, 28 Oct 2008) | 2 lines
Fixed mismatch of takedamage in death/respawn vs initial spawn.
Set event_damage to sub_null on death.
------------------------------------------------------------------------
r4916 | div0 | 2008-10-27 07:23:38 -0400 (Mon, 27 Oct 2008) | 5 lines

r4914 | div0 | 2008-10-27 12:18:21 +0100 (Mon, 27 Oct 2008) | 2 lines
fix radiusdamage recursions
r4915 | div0 | 2008-10-27 12:22:55 +0100 (Mon, 27 Oct 2008) | 2 lines
if a remaining RadiusDamage recursion exists, print a stack trace for it and avoid the crash

------------------------------------------------------------------------
r4913 | div0 | 2008-10-27 07:08:20 -0400 (Mon, 27 Oct 2008) | 2 lines

r4912 | div0 | 2008-10-27 12:06:40 +0100 (Mon, 27 Oct 2008) | 2 lines
add back connect button disabling
------------------------------------------------------------------------
r4911 | div0 | 2008-10-27 06:54:17 -0400 (Mon, 27 Oct 2008) | 2 lines

r4910 | div0 | 2008-10-27 11:53:12 +0100 (Mon, 27 Oct 2008) | 2 lines
clear IP address box when refiltering
------------------------------------------------------------------------
r4909 | div0 | 2008-10-27 06:29:33 -0400 (Mon, 27 Oct 2008) | 4 lines

r4907 | div0 | 2008-10-27 11:28:49 +0100 (Mon, 27 Oct 2008) | 2 lines
fix behaviour of sliders when clicking to scroll page-wise. Now never goes farther than were the mouse cursor is, easier to use that way!
r4908 | esteel | 2008-10-27 11:29:01 +0100 (Mon, 27 Oct 2008) | 1 line
corrected two skin authors
------------------------------------------------------------------------
r4906 | div0 | 2008-10-27 04:20:19 -0400 (Mon, 27 Oct 2008) | 15 lines

r4899 | div0 | 2008-10-26 22:08:25 +0100 (Sun, 26 Oct 2008) | 2 lines
add missile ammo to the ammo check
r4900 | div0 | 2008-10-26 22:42:18 +0100 (Sun, 26 Oct 2008) | 2 lines
fixed reverse logic in qcstatus
r4901 | div0 | 2008-10-27 07:38:23 +0100 (Mon, 27 Oct 2008) | 2 lines
show title and author of each skin
r4902 | div0 | 2008-10-27 07:41:04 +0100 (Mon, 27 Oct 2008) | 2 lines
add the new values to the skins
r4903 | div0 | 2008-10-27 07:42:07 +0100 (Mon, 27 Oct 2008) | 2 lines
oops, wrong destructor...
r4904 | div0 | 2008-10-27 08:47:56 +0100 (Mon, 27 Oct 2008) | 2 lines
typo fix
r4905 | div0 | 2008-10-27 09:10:22 +0100 (Mon, 27 Oct 2008) | 3 lines
make removing entities safer by clearing ALL their fields before removing (can't the engine do this?);
fix TAG Seeker aiming at respawning players
------------------------------------------------------------------------
r4898 | div0 | 2008-10-26 15:03:52 -0400 (Sun, 26 Oct 2008) | 4 lines

r4896 | div0 | 2008-10-26 20:02:54 +0100 (Sun, 26 Oct 2008) | 2 lines
Ronan
r4897 | div0 | 2008-10-26 20:03:29 +0100 (Sun, 26 Oct 2008) | 2 lines
add skin selector
------------------------------------------------------------------------
r4895 | div0 | 2008-10-26 15:01:48 -0400 (Sun, 26 Oct 2008) | 12 lines

r4889 | div0 | 2008-10-26 17:06:54 +0100 (Sun, 26 Oct 2008) | 2 lines
more changes
r4890 | div0 | 2008-10-26 17:45:55 +0100 (Sun, 26 Oct 2008) | 2 lines
skin selector by Ronan
r4891 | tzork | 2008-10-26 18:08:59 +0100 (Sun, 26 Oct 2008) | 1 line
Give seeker missiles some size so they can be shot.
r4892 | div0 | 2008-10-26 19:27:00 +0100 (Sun, 26 Oct 2008) | 2 lines
improve skin selector
r4893 | div0 | 2008-10-26 19:28:28 +0100 (Sun, 26 Oct 2008) | 2 lines
warn fixes
r4894 | div0 | 2008-10-26 20:00:43 +0100 (Sun, 26 Oct 2008) | 2 lines
update the menu skins
------------------------------------------------------------------------
r4888 | div0 | 2008-10-26 11:54:47 -0400 (Sun, 26 Oct 2008) | 49 lines

r4864 | div0 | 2008-10-24 14:13:39 +0200 (Fri, 24 Oct 2008) | 2 lines
slightly different hook behaviour (projectiles that the hook teleports must now go THROUGH the hook's circle)
r4865 | esteel | 2008-10-24 14:33:18 +0200 (Fri, 24 Oct 2008) | 2 lines
more precache fixes
r4866 | div0 | 2008-10-24 14:57:49 +0200 (Fri, 24 Oct 2008) | 2 lines
try to fix RL behaviour when holding down a button
r4867 | div0 | 2008-10-25 09:50:06 +0200 (Sat, 25 Oct 2008) | 2 lines
fix ClientDisconnect possibly using a strunzoned string
r4868 | div0 | 2008-10-25 12:46:45 +0200 (Sat, 25 Oct 2008) | 2 lines
add "nolightmaps" option
r4869 | div0 | 2008-10-25 15:20:27 +0200 (Sat, 25 Oct 2008) | 2 lines
update flashblend with dlight on/off
r4870 | div0 | 2008-10-25 15:21:31 +0200 (Sat, 25 Oct 2008) | 2 lines
med.cfg better should have dlight than flashblend
r4871 | div0 | 2008-10-25 15:22:41 +0200 (Sat, 25 Oct 2008) | 2 lines
make omg.cfg work again
r4872 | div0 | 2008-10-25 15:44:11 +0200 (Sat, 25 Oct 2008) | 2 lines
add a simple and stupid skybox generator (to be expanded later), for modern art skyboxes and maybe conversion from panorama images to skybox
r4873 | div0 | 2008-10-25 16:31:32 +0200 (Sat, 25 Oct 2008) | 2 lines
make a sample mandelbrot function
r4874 | morphed | 2008-10-25 18:07:46 +0200 (Sat, 25 Oct 2008) | 1 line
lots of new particle fx, most are unused yet
r4875 | tzork | 2008-10-25 18:29:01 +0200 (Sat, 25 Oct 2008) | 1 line
r4876 | div0 | 2008-10-25 20:24:11 +0200 (Sat, 25 Oct 2008) | 2 lines
add mapinfo to add turret_test (and hide it from the menu)
r4877 | div0 | 2008-10-25 20:58:22 +0200 (Sat, 25 Oct 2008) | 2 lines
fix brushless pointparticles (new fteqcc bug)
r4878 | div0 | 2008-10-25 21:12:57 +0200 (Sat, 25 Oct 2008) | 2 lines
fix message of linked doors
r4879 | div0 | 2008-10-25 22:36:12 +0200 (Sat, 25 Oct 2008) | 2 lines
fix some gibs with independent players mode
r4880 | div0 | 2008-10-26 12:54:27 +0100 (Sun, 26 Oct 2008) | 2 lines
allow mandelbrot to be parametrized; add some cool parameters for a start
r4881 | div0 | 2008-10-26 13:02:38 +0100 (Sun, 26 Oct 2008) | 2 lines
fix "brightspot" tool
r4882 | div0 | 2008-10-26 13:41:40 +0100 (Sun, 26 Oct 2008) | 4 lines
add a cvar for HLAC shots
fix allow more than 4 seeker missiles
fix playerclip
r4883 | div0 | 2008-10-26 14:07:49 +0100 (Sun, 26 Oct 2008) | 2 lines
try player workaround on hook too
r4884 | div0 | 2008-10-26 14:27:31 +0100 (Sun, 26 Oct 2008) | 2 lines
make new HUD the default
r4885 | div0 | 2008-10-26 14:42:14 +0100 (Sun, 26 Oct 2008) | 2 lines
fix ammo display with sbar_hudselector 0
r4886 | div0 | 2008-10-26 15:38:36 +0100 (Sun, 26 Oct 2008) | 2 lines
race: round record times consistently
r4887 | div0 | 2008-10-26 16:47:36 +0100 (Sun, 26 Oct 2008) | 2 lines
comment out OS X support
------------------------------------------------------------------------
r4863 | div0 | 2008-10-24 05:45:12 -0400 (Fri, 24 Oct 2008) | 83 lines

r4824 | div0 | 2008-10-23 08:05:13 +0200 (Thu, 23 Oct 2008) | 2 lines
fix turrets for onslaught: default them to have no team and attack nobody if not powered, make them not shoot at control point (that's the players' job!)
r4825 | div0 | 2008-10-23 08:23:23 +0200 (Thu, 23 Oct 2008) | 2 lines
reverse the logic of the turrets flag
r4826 | tzork | 2008-10-23 08:39:27 +0200 (Thu, 23 Oct 2008) | 1 line
Another round of turret updates.
r4827 | div0 | 2008-10-23 10:47:24 +0200 (Thu, 23 Oct 2008) | 2 lines
do not spawn near out-of-power nodes
r4828 | div0 | 2008-10-23 11:18:57 +0200 (Thu, 23 Oct 2008) | 2 lines
fix handling of isolated CPs
r4829 | tzork | 2008-10-23 11:38:00 +0200 (Thu, 23 Oct 2008) | 1 line
The walker is back.
r4830 | tzork | 2008-10-23 12:48:56 +0200 (Thu, 23 Oct 2008) | 1 line
HLAC and Tag Seeker weapons.
r4831 | tzork | 2008-10-23 12:53:23 +0200 (Thu, 23 Oct 2008) | 1 line
oops configs and inv icons is nice to have too.
r4832 | tzork | 2008-10-23 13:06:48 +0200 (Thu, 23 Oct 2008) | 1 line
r4833 | tzork | 2008-10-23 13:14:52 +0200 (Thu, 23 Oct 2008) | 2 lines
Oops forgot turret_unit_walker.qc
ONS - Turrets linked to unowned nodes deactivate
r4834 | tzork | 2008-10-23 13:33:00 +0200 (Thu, 23 Oct 2008) | 1 line
make walker validate its .target as a walker_checkpoint before trying to use it.
r4835 | div0 | 2008-10-23 14:03:50 +0200 (Thu, 23 Oct 2008) | 9 lines
trigger_relay_if - to help with entity factories that create a limited number of objects (to not spam the server).
A factory is now:
- a target_spawn
- a trigger_relay_if targeting the target_spawn
- a trigger_multivibrator targeting the trigger_relay_if
For later, what about making a target_spawnfactory entity that creates all these.
r4836 | tzork | 2008-10-23 14:22:48 +0200 (Thu, 23 Oct 2008) | 1 line
basic TFL_DMG_DEATH_NORESPAWN support (.damage_flags). 
r4837 | div0 | 2008-10-23 14:26:25 +0200 (Thu, 23 Oct 2008) | 2 lines
add limiting to target_spawn (now can refuse to spawn more than a given count)
r4838 | div0 | 2008-10-23 14:37:46 +0200 (Thu, 23 Oct 2008) | 2 lines
seeker now honors IT_UNLIMITED_AMMO too
r4839 | div0 | 2008-10-23 14:58:59 +0200 (Thu, 23 Oct 2008) | 2 lines
fix the death messages of seeker
r4840 | div0 | 2008-10-23 15:01:13 +0200 (Thu, 23 Oct 2008) | 2 lines
HLAC: use projectiledeathtype properly
r4841 | div0 | 2008-10-23 15:11:27 +0200 (Thu, 23 Oct 2008) | 2 lines
add some missing cvars for hlac and seeker; fix newlines in constants.qh; slightly tune down seeker
r4842 | div0 | 2008-10-23 15:16:37 +0200 (Thu, 23 Oct 2008) | 2 lines
move weapon slots
r4843 | div0 | 2008-10-23 15:17:45 +0200 (Thu, 23 Oct 2008) | 2 lines
move the spawn funcs of hlac and seeker
r4844 | div0 | 2008-10-23 15:31:40 +0200 (Thu, 23 Oct 2008) | 2 lines
new compat pack
r4845 | div0 | 2008-10-23 15:35:10 +0200 (Thu, 23 Oct 2008) | 2 lines
remove some tgas from the compat pack
r4846 | tzork | 2008-10-23 15:45:43 +0200 (Thu, 23 Oct 2008) | 1 line
Walker & hlac texture updates.
r4847 | div0 | 2008-10-23 17:55:27 +0200 (Thu, 23 Oct 2008) | 2 lines
fix missing precaches
r4848 | div0 | 2008-10-24 08:17:05 +0200 (Fri, 24 Oct 2008) | 2 lines
offhand hook fixes
r4849 | div0 | 2008-10-24 08:18:18 +0200 (Fri, 24 Oct 2008) | 2 lines
fix spacing :P
r4850 | div0 | 2008-10-24 08:21:24 +0200 (Fri, 24 Oct 2008) | 2 lines
fix IT_UNLIMITED_AMMO
r4851 | div0 | 2008-10-24 08:37:10 +0200 (Fri, 24 Oct 2008) | 2 lines
unlimited ammo revisited: distinguish between superweapons and normal weapons
r4852 | div0 | 2008-10-24 09:09:33 +0200 (Fri, 24 Oct 2008) | 2 lines
explicitly set dphitcontentsmask on players
r4853 | div0 | 2008-10-24 09:35:00 +0200 (Fri, 24 Oct 2008) | 2 lines
rocket launcher now detonates in the think function, should fix problems with shortly pressed buttons
r4854 | tzork | 2008-10-24 09:46:23 +0200 (Fri, 24 Oct 2008) | 1 line
Better inactive turrets handling. cvar for enforcing target re-scan at minimum intervals (g_turrets_targetscan_mindelay). Some helpfully comments in turrets.cfg. g_turrets_aimidle_delay controls how long turrets aim where the last known enemy was before returning to "idle aim". 
r4855 | div0 | 2008-10-24 09:48:04 +0200 (Fri, 24 Oct 2008) | 2 lines
change "player" checks to "iscreature" checks so one can have e.g. crates that push buttons
r4856 | tzork | 2008-10-24 09:54:17 +0200 (Fri, 24 Oct 2008) | 1 line
renamed src files. to much turrets/turret_something/tturret... ;)
r4857 | div0 | 2008-10-24 09:57:55 +0200 (Fri, 24 Oct 2008) | 2 lines
create portals below creatures, not walkers
r4858 | div0 | 2008-10-24 10:01:55 +0200 (Fri, 24 Oct 2008) | 2 lines
func_door fixes
r4859 | div0 | 2008-10-24 10:03:21 +0200 (Fri, 24 Oct 2008) | 2 lines
more door fixes
r4860 | div0 | 2008-10-24 11:06:45 +0200 (Fri, 24 Oct 2008) | 2 lines
more fixes - now we can have a companion cube :P
r4861 | div0 | 2008-10-24 11:25:09 +0200 (Fri, 24 Oct 2008) | 2 lines
add SUB_Friction (currently only used by target_spawn)
r4862 | div0 | 2008-10-24 11:28:09 +0200 (Fri, 24 Oct 2008) | 2 lines
fix SUB_Friction to only apply when onground
------------------------------------------------------------------------
r4823 | div0 | 2008-10-22 13:32:19 -0400 (Wed, 22 Oct 2008) | 4 lines

r4821 | div0 | 2008-10-22 19:21:51 +0200 (Wed, 22 Oct 2008) | 2 lines
better handle the case of missing minimap
r4822 | div0 | 2008-10-22 19:24:56 +0200 (Wed, 22 Oct 2008) | 2 lines
fix latest commit
------------------------------------------------------------------------
r4820 | div0 | 2008-10-22 12:34:13 -0400 (Wed, 22 Oct 2008) | 6 lines

r4816 | div0 | 2008-10-22 16:22:02 +0200 (Wed, 22 Oct 2008) | 2 lines
precache hookgun
r4818 | div0 | 2008-10-22 18:32:49 +0200 (Wed, 22 Oct 2008) | 2 lines
stupid typo
r4819 | div0 | 2008-10-22 18:33:43 +0200 (Wed, 22 Oct 2008) | 2 lines
add hook here too
------------------------------------------------------------------------
r4817 | div0 | 2008-10-22 10:22:57 -0400 (Wed, 22 Oct 2008) | 54 lines

r4790 | div0 | 2008-10-21 08:20:01 +0200 (Tue, 21 Oct 2008) | 2 lines
add on-hand hook weapon placable by mapper (weapon_hook)
r4791 | div0 | 2008-10-21 08:34:20 +0200 (Tue, 21 Oct 2008) | 2 lines
slight retune of the gravity bomb
r4792 | div0 | 2008-10-21 10:08:24 +0200 (Tue, 21 Oct 2008) | 2 lines
improved settings, fixed pro
r4793 | div0 | 2008-10-21 12:07:35 +0200 (Tue, 21 Oct 2008) | 2 lines
slightly more visible race penalty nagging
r4794 | div0 | 2008-10-21 15:48:58 +0200 (Tue, 21 Oct 2008) | 2 lines
allow $target in target_spawn too, to do counters or similar stuff
r4795 | div0 | 2008-10-21 16:32:57 +0200 (Tue, 21 Oct 2008) | 2 lines
clean up the func_breakable mess a bit; TODO merge it with assault's
r4796 | div0 | 2008-10-21 19:21:36 +0200 (Tue, 21 Oct 2008) | 3 lines
func_breakable: more cleanups, assault merge, entities.def docs
hook: onhand hook now is turned off by offhand hook
r4797 | div0 | 2008-10-21 19:45:12 +0200 (Tue, 21 Oct 2008) | 2 lines
experimental g_start_delay cvar to wait for other players to join
r4798 | div0 | 2008-10-22 08:02:33 +0200 (Wed, 22 Oct 2008) | 3 lines
effectinfo.txt: improve self-documentation (hope I broke nothing) by referencing the code that uses the effects
clientcommands: add cheat commands "cmd pointparticles" and "cmd trailparticles" to try out effects
r4799 | div0 | 2008-10-22 08:07:59 +0200 (Wed, 22 Oct 2008) | 2 lines
add the perl script that annotates effectinfo.txt; fix effectindexdump command
r4800 | div0 | 2008-10-22 08:16:35 +0200 (Wed, 22 Oct 2008) | 2 lines
add wickedz skin and set it as default. FINALLY...
r4801 | div0 | 2008-10-22 09:34:05 +0200 (Wed, 22 Oct 2008) | 2 lines
onslaught sprite code is back, now using csqc. no radar support yet, but that will be easy.
r4802 | div0 | 2008-10-22 10:14:49 +0200 (Wed, 22 Oct 2008) | 2 lines
add simple radar icons for ons
r4803 | div0 | 2008-10-22 10:59:18 +0200 (Wed, 22 Oct 2008) | 2 lines
more stuff in the team radar
r4804 | div0 | 2008-10-22 11:02:18 +0200 (Wed, 22 Oct 2008) | 2 lines
remove debug print
r4805 | div0 | 2008-10-22 13:24:34 +0200 (Wed, 22 Oct 2008) | 3 lines
- experimental CSQC change: get rid of old ONS team radar code, support ons_showmap using the new radar by changing its parameters when M key is used
- send preferred hook shot origin over the net to csqc to support both onhand and offhand hook
r4806 | div0 | 2008-10-22 13:29:07 +0200 (Wed, 22 Oct 2008) | 2 lines
hook gun model by morphed
r4807 | div0 | 2008-10-22 14:07:24 +0200 (Wed, 22 Oct 2008) | 2 lines
turn off crosshair in ons_showmap mode too
r4808 | div0 | 2008-10-22 14:10:50 +0200 (Wed, 22 Oct 2008) | 2 lines
as ons_map no longer is ons specific, rename it to "radar" and keep "ons_map" as an alias.
r4809 | div0 | 2008-10-22 15:01:38 +0200 (Wed, 22 Oct 2008) | 2 lines
always exec turrets.cfg on startup, so turret maps workr4810 | esteel | 2008-10-22 15:04:50 +0200 (Wed, 22 Oct 2008) | 2 lines
added new files since revision 4768 to build-compat-pack.sh
r4811 | div0 | 2008-10-22 15:06:05 +0200 (Wed, 22 Oct 2008) | 2 lines
add the "radar" command
r4812 | div0 | 2008-10-22 15:09:20 +0200 (Wed, 22 Oct 2008) | 2 lines
add m as default bind for enlarged radar
r4813 | esteel | 2008-10-22 15:11:31 +0200 (Wed, 22 Oct 2008) | 2 lines
also delete files from build-compat-pack.sh
r4814 | div0 | 2008-10-22 15:13:51 +0200 (Wed, 22 Oct 2008) | 2 lines
sort it :)
r4815 | div0 | 2008-10-22 16:21:21 +0200 (Wed, 22 Oct 2008) | 2 lines
fix hook shot origin
------------------------------------------------------------------------
r4789 | div0 | 2008-10-20 09:27:34 -0400 (Mon, 20 Oct 2008) | 78 lines

r4752 | morphed | 2008-10-14 18:45:21 +0200 (Tue, 14 Oct 2008) | 1 line
normal maps and gloss maps for turrets
r4753 | div0 | 2008-10-14 19:56:21 +0200 (Tue, 14 Oct 2008) | 2 lines
fix minstagib out of ammo
r4754 | div0 | 2008-10-14 20:45:40 +0200 (Tue, 14 Oct 2008) | 2 lines
fix antilag 2
r4755 | div0 | 2008-10-14 21:01:04 +0200 (Tue, 14 Oct 2008) | 2 lines
record more antilag frames
r4756 | div0 | 2008-10-14 21:22:00 +0200 (Tue, 14 Oct 2008) | 2 lines
antilag: add mode 3 (old 1) and 1 (current 1 without relying on prydon cursor)
r4757 | div0 | 2008-10-14 21:27:40 +0200 (Tue, 14 Oct 2008) | 2 lines
more bot colors
r4758 | div0 | 2008-10-14 21:29:02 +0200 (Tue, 14 Oct 2008) | 2 lines
menu should set antilag 2 too
r4759 | div0 | 2008-10-14 21:44:46 +0200 (Tue, 14 Oct 2008) | 2 lines
random does not ceil. Fixed.
r4760 | div0 | 2008-10-15 07:54:29 +0200 (Wed, 15 Oct 2008) | 2 lines
MirceaKitsune's color icons, and code to put them in front of the player name
r4761 | div0 | 2008-10-15 07:59:53 +0200 (Wed, 15 Oct 2008) | 2 lines
add the width of a space between icons and text of the same column
r4762 | div0 | 2008-10-15 08:07:01 +0200 (Wed, 15 Oct 2008) | 2 lines
fix this code :)
r4763 | div0 | 2008-10-16 11:56:34 +0200 (Thu, 16 Oct 2008) | 4 lines
more sounds by tenshihan: male/impressive, male/airshot, male/headshot, misc/typehit
airshot still unused (maybe replace electrobitch, or yoda?)
r4764 | div0 | 2008-10-16 12:44:32 +0200 (Thu, 16 Oct 2008) | 2 lines
allow target_spawn to edit entities too
r4765 | div0 | 2008-10-16 13:51:57 +0200 (Thu, 16 Oct 2008) | 2 lines
bugfix target_spawn, and change docs to match it
r4766 | div0 | 2008-10-16 15:19:12 +0200 (Thu, 16 Oct 2008) | 2 lines
move antilag recording to the known working place again... SV_PlayerPhysics contains the wrong time
r4767 | div0 | 2008-10-16 15:22:11 +0200 (Thu, 16 Oct 2008) | 2 lines
add the sounds to the compat pack
r4768 | div0 | 2008-10-16 15:23:09 +0200 (Thu, 16 Oct 2008) | 2 lines
no change, but some helper macros fro death types
r4769 | div0 | 2008-10-16 15:48:07 +0200 (Thu, 16 Oct 2008) | 2 lines
fix bug that allowed ALL votes...
r4770 | div0 | 2008-10-16 15:51:55 +0200 (Thu, 16 Oct 2008) | 2 lines
undo the last change, instead make argv force a tempstring to be returned to fix this once and for all
r4771 | div0 | 2008-10-16 17:36:56 +0200 (Thu, 16 Oct 2008) | 2 lines
use "airshot" for in-air mortar hit
r4772 | div0 | 2008-10-16 17:52:35 +0200 (Thu, 16 Oct 2008) | 2 lines
delay teamkill sound
r4773 | div0 | 2008-10-16 17:59:53 +0200 (Thu, 16 Oct 2008) | 2 lines
play complaint a bit earlier
r4774 | div0 | 2008-10-16 18:24:26 +0200 (Thu, 16 Oct 2008) | 2 lines
and 0.1s more again...
r4775 | div0 | 2008-10-17 15:56:24 +0200 (Fri, 17 Oct 2008) | 2 lines
fix max fields check
r4776 | div0 | 2008-10-17 15:57:21 +0200 (Fri, 17 Oct 2008) | 2 lines
fix it again, correctly this time :P
r4777 | div0 | 2008-10-17 16:58:31 +0200 (Fri, 17 Oct 2008) | 2 lines
add a way to hide maps from the menu in mapinfo (campaign should still be able to use them then)
r4778 | div0 | 2008-10-18 19:05:32 +0200 (Sat, 18 Oct 2008) | 5 lines
-sv_vote_simple_majority
+sv_vote_simple_majority_factor
Allows to win a vote by either 2/3 majority of the voters, OR 1/2 majority of the players.
r4779 | div0 | 2008-10-18 19:08:08 +0200 (Sat, 18 Oct 2008) | 2 lines
new simple majority method
r4780 | div0 | 2008-10-18 19:09:18 +0200 (Sat, 18 Oct 2008) | 2 lines
majority explained
r4781 | div0 | 2008-10-18 19:10:35 +0200 (Sat, 18 Oct 2008) | 2 lines
more stuff :P
r4782 | div0 | 2008-10-18 19:14:35 +0200 (Sat, 18 Oct 2008) | 2 lines
fix comment :P
r4783 | div0 | 2008-10-18 23:37:22 +0200 (Sat, 18 Oct 2008) | 2 lines
add cl_zoomsensitivity to the menu
r4784 | div0 | 2008-10-18 23:54:14 +0200 (Sat, 18 Oct 2008) | 2 lines
add reverse ctf
r4785 | div0 | 2008-10-18 23:56:01 +0200 (Sat, 18 Oct 2008) | 2 lines
forgot these two files
r4786 | div0 | 2008-10-19 00:00:50 +0200 (Sun, 19 Oct 2008) | 2 lines
switch icons in reverse ctf ;)
r4787 | div0 | 2008-10-19 21:08:32 +0200 (Sun, 19 Oct 2008) | 2 lines
hook code cleanup. Should simplify a later change to an onhand hook.
r4788 | div0 | 2008-10-19 21:10:11 +0200 (Sun, 19 Oct 2008) | 2 lines
oops, remove debug code :P

------------------------------------------------------------------------
r4751 | div0 | 2008-10-14 05:43:40 -0400 (Tue, 14 Oct 2008) | 4 lines

new bugs, new bugs!
r4750 | div0 | 2008-10-14 11:41:39 +0200 (Tue, 14 Oct 2008) | 2 lines
work around new fteqcc bug :(

------------------------------------------------------------------------
r4747 | div0 | 2008-10-14 05:21:05 -0400 (Tue, 14 Oct 2008) | 12 lines

r4741 | tzork | 2008-10-13 17:23:02 +0200 (Mon, 13 Oct 2008) | 1 line
Turrets precache fixed. Turrets now work with ONS.
r4742 | div0 | 2008-10-14 07:51:37 +0200 (Tue, 14 Oct 2008) | 2 lines
de-linuxed the code base a bit
r4743 | div0 | 2008-10-14 10:30:18 +0200 (Tue, 14 Oct 2008) | 2 lines
experimental target_spawn entity that should be able to spawn anything
r4744 | div0 | 2008-10-14 10:33:03 +0200 (Tue, 14 Oct 2008) | 2 lines
forgot spawnflags
r4745 | div0 | 2008-10-14 10:53:07 +0200 (Tue, 14 Oct 2008) | 2 lines
MOAR stuff ;)
r4746 | div0 | 2008-10-14 11:00:38 +0200 (Tue, 14 Oct 2008) | 2 lines
ignore empty "say" commands, make all argv_start_index calls check if the index is in range
------------------------------------------------------------------------
r4740 | div0 | 2008-10-13 09:12:10 -0400 (Mon, 13 Oct 2008) | 14 lines

r4734 | div0 | 2008-10-12 18:47:41 +0200 (Sun, 12 Oct 2008) | 4 lines
sbar: add columns:
- "color": player color icon (SOME graphics guy has to make usable ones)
- "frags": always kills - suicides (synthetic column), if there is no real "frags" column
r4735 | div0 | 2008-10-12 20:01:48 +0200 (Sun, 12 Oct 2008) | 2 lines
as the players do not use shirt/pants right, rename it to first/second color :(
r4736 | div0 | 2008-10-13 08:04:55 +0200 (Mon, 13 Oct 2008) | 2 lines
try to improve player networking: let playerchecker do ALL the work for adding/removing players, and let scores updates JUST set the scores. Scores might come before the player, though, and a PL affected player can still get wrong scores for a short while even if networking is fixed, but well, that's PL.
r4737 | div0 | 2008-10-13 11:05:38 +0200 (Mon, 13 Oct 2008) | 2 lines
fteqcc sucks
r4738 | div0 | 2008-10-13 13:44:13 +0200 (Mon, 13 Oct 2008) | 2 lines
detect changes on teamplay cvar (in case that gets received after the scores info)
r4739 | div0 | 2008-10-13 15:05:55 +0200 (Mon, 13 Oct 2008) | 2 lines
fix map validation for chmap
------------------------------------------------------------------------
r4733 | div0 | 2008-10-11 17:19:35 -0400 (Sat, 11 Oct 2008) | 2 lines

r4732 | div0 | 2008-10-11 23:14:27 +0200 (Sat, 11 Oct 2008) | 2 lines
fix win mode 0
------------------------------------------------------------------------
r4731 | div0 | 2008-10-11 11:11:15 -0400 (Sat, 11 Oct 2008) | 108 lines

r4678 | div0 | 2008-10-08 19:50:33 +0200 (Wed, 08 Oct 2008) | 2 lines
fix overtime msg
r4679 | div0 | 2008-10-08 21:49:49 +0200 (Wed, 08 Oct 2008) | 2 lines
wider radar dialogr4680 | div0 | 2008-10-09 08:31:51 +0200 (Thu, 09 Oct 2008) | 2 lines
more death types (now weapons know whether the hit was primary or secondary, whether it was splash damage or not, and whether the projectile bounced before the hit)
r4681 | div0 | 2008-10-09 10:00:18 +0200 (Thu, 09 Oct 2008) | 3 lines
g_ctf_fullbrightflags
g_balance_ctf_damageforcescale
r4682 | div0 | 2008-10-09 10:05:17 +0200 (Thu, 09 Oct 2008) | 2 lines
fix setsize calls. This should now fix flag going through bunker.
r4683 | div0 | 2008-10-09 10:54:48 +0200 (Thu, 09 Oct 2008) | 2 lines
fix shotgun effect
r4684 | div0 | 2008-10-09 11:28:25 +0200 (Thu, 09 Oct 2008) | 2 lines
defer droptofloor to after all entities are loaded. Fixes issues with q3skoredm1.
r4685 | div0 | 2008-10-09 12:49:20 +0200 (Thu, 09 Oct 2008) | 3 lines
cl_teamradar_foreground_alpha cvar
r4686 | div0 | 2008-10-09 12:52:03 +0200 (Thu, 09 Oct 2008) | 2 lines
fix typo in radar
r4687 | div0 | 2008-10-09 12:53:49 +0200 (Thu, 09 Oct 2008) | 2 lines
argh... last typo there
r4688 | div0 | 2008-10-09 13:26:45 +0200 (Thu, 09 Oct 2008) | 3 lines
- make portals easier to destruct (200 health instead of 300)
- fix bug that caused red portal to never regenerate
r4689 | div0 | 2008-10-09 13:29:03 +0200 (Thu, 09 Oct 2008) | 2 lines
make portal health/lifetime cvars
r4690 | div0 | 2008-10-09 15:51:13 +0200 (Thu, 09 Oct 2008) | 2 lines
"message2" for hurt triggers
r4691 | div0 | 2008-10-10 07:46:11 +0200 (Fri, 10 Oct 2008) | 2 lines
fix flag scoring config
r4692 | div0 | 2008-10-10 08:53:05 +0200 (Fri, 10 Oct 2008) | 2 lines
use g_ctf_personalscore* cvars if g_ctf_win_mode is 0 or 1 (caps scoring); this fixes the problems with [-z-]'s scoring system as it would be HIGHLY broken as only decider of a match (it would reward camping more than anything else)
r4693 | div0 | 2008-10-10 08:54:19 +0200 (Fri, 10 Oct 2008) | 2 lines
forgot this cvar. THERE IS NO LONGER g_ctf_win_mode 3, this functionality is now in g_ctf_ignore_frags!
r4694 | div0 | 2008-10-10 08:56:26 +0200 (Fri, 10 Oct 2008) | 2 lines
fix that cfg
r4695 | div0 | 2008-10-10 09:23:39 +0200 (Fri, 10 Oct 2008) | 2 lines
yet another scoring mode...
r4696 | div0 | 2008-10-10 10:36:48 +0200 (Fri, 10 Oct 2008) | 2 lines
support for announcer/male/impressive and announcer/male/headshot ;)
r4697 | div0 | 2008-10-10 10:57:11 +0200 (Fri, 10 Oct 2008) | 2 lines
don't kill impressive that easily :P
r4698 | div0 | 2008-10-10 11:18:35 +0200 (Fri, 10 Oct 2008) | 2 lines
tiny cleanup
r4699 | div0 | 2008-10-10 14:39:34 +0200 (Fri, 10 Oct 2008) | 2 lines
fix float logic for almost_in_bounds
r4700 | div0 | 2008-10-10 15:02:33 +0200 (Fri, 10 Oct 2008) | 2 lines
separated out the mortar trail and the hagar trail to be less ugly for the hagar
r4701 | div0 | 2008-10-10 15:09:34 +0200 (Fri, 10 Oct 2008) | 2 lines
added a script to make svn server support pk3s
r4702 | div0 | 2008-10-10 15:09:56 +0200 (Fri, 10 Oct 2008) | 2 lines
better name
r4703 | div0 | 2008-10-10 15:11:43 +0200 (Fri, 10 Oct 2008) | 2 lines
oops, forgot these
r4704 | div0 | 2008-10-10 15:25:10 +0200 (Fri, 10 Oct 2008) | 2 lines
fix missing CTF settings in server.cfg
r4705 | div0 | 2008-10-10 15:26:35 +0200 (Fri, 10 Oct 2008) | 2 lines
fix team radar FG alpha default
r4706 | esteel | 2008-10-10 15:41:56 +0200 (Fri, 10 Oct 2008) | 2 lines
made build-compat-pack.sh executable
r4707 | div0 | 2008-10-10 15:42:00 +0200 (Fri, 10 Oct 2008) | 2 lines
more visible vote/warmup naggers
r4708 | div0 | 2008-10-10 15:59:44 +0200 (Fri, 10 Oct 2008) | 2 lines
new teamradar alpha defaults, should look better and not be overwhtie
r4709 | morphed | 2008-10-10 16:22:06 +0200 (Fri, 10 Oct 2008) | 1 line
toned down hagar trail, more powerfull rocket explosion, tweaked fire particle textures
r4710 | div0 | 2008-10-10 16:45:22 +0200 (Fri, 10 Oct 2008) | 2 lines
hook is a mutator, why seta?
r4711 | div0 | 2008-10-10 17:01:53 +0200 (Fri, 10 Oct 2008) | 2 lines
ctf: always sort scoreboard by personal score
r4712 | div0 | 2008-10-10 17:21:05 +0200 (Fri, 10 Oct 2008) | 2 lines
fix fraglimit display for CTF
r4713 | div0 | 2008-10-10 17:30:48 +0200 (Fri, 10 Oct 2008) | 2 lines
correctly track player ID of last holding player
r4714 | div0 | 2008-10-10 17:38:57 +0200 (Fri, 10 Oct 2008) | 2 lines
fix func_bobbing
r4715 | div0 | 2008-10-10 17:55:33 +0200 (Fri, 10 Oct 2008) | 2 lines
oops :P forgot to un-setmodel when getting the modelindexes
r4716 | div0 | 2008-10-10 17:55:56 +0200 (Fri, 10 Oct 2008) | 2 lines
remove debug print too
r4717 | div0 | 2008-10-10 18:12:42 +0200 (Fri, 10 Oct 2008) | 2 lines
fix keyhunt crash with warmup
r4718 | div0 | 2008-10-10 18:19:49 +0200 (Fri, 10 Oct 2008) | 2 lines
use sound/weapons/minstanexfire.ogg
r4719 | div0 | 2008-10-10 18:25:04 +0200 (Fri, 10 Oct 2008) | 2 lines
credits fixes (Tenshihan, [-z-], Blub)
r4720 | div0 | 2008-10-10 19:02:44 +0200 (Fri, 10 Oct 2008) | 2 lines
irc_trigger
r4721 | div0 | 2008-10-10 21:00:58 +0200 (Fri, 10 Oct 2008) | 2 lines
allow flag dropping, but disabled by default. Also fix flag portal sound spam.
r4722 | div0 | 2008-10-11 07:18:44 +0200 (Sat, 11 Oct 2008) | 2 lines
[-z-]
r4723 | div0 | 2008-10-11 09:00:30 +0200 (Sat, 11 Oct 2008) | 3 lines
Experimental new tokenizer (should now be 1:1 compatible to the console parsing), used for about anything now.
Votes no longer get accidentally reformatted, e.g. "(foo)" to "( foo )".
r4724 | div0 | 2008-10-11 09:04:17 +0200 (Sat, 11 Oct 2008) | 2 lines
stop using the insane tokenizer for menu skin files
r4725 | div0 | 2008-10-11 10:04:21 +0200 (Sat, 11 Oct 2008) | 2 lines
credit tenshihan with full name
r4726 | div0 | 2008-10-11 13:27:10 +0200 (Sat, 11 Oct 2008) | 2 lines
forgot this
r4727 | div0 | 2008-10-11 14:02:58 +0200 (Sat, 11 Oct 2008) | 2 lines
add more cvars (new ones...)
r4728 | div0 | 2008-10-11 14:26:54 +0200 (Sat, 11 Oct 2008) | 2 lines
g_balance_teams_complain 0 now shuts off the message (no longer just 99999999999999)
r4729 | div0 | 2008-10-11 15:19:52 +0200 (Sat, 11 Oct 2008) | 2 lines
rcon2irc: add irc_local option. Probably broken.
r4730 | div0 | 2008-10-11 17:07:20 +0200 (Sat, 11 Oct 2008) | 2 lines
use DRAWFLAG_SCREEN for team radar now (warning: breaks on old engines that are after 2.4.2. SVN users, update your engines.)
------------------------------------------------------------------------
r4677 | div0 | 2008-10-08 13:06:48 -0400 (Wed, 08 Oct 2008) | 2 lines

r4676 | div0 | 2008-10-08 19:04:48 +0200 (Wed, 08 Oct 2008) | 2 lines
this file has to match defaultNexuiz.cfg
------------------------------------------------------------------------
r4675 | div0 | 2008-10-08 12:11:56 -0400 (Wed, 08 Oct 2008) | 6 lines

r4672 | div0 | 2008-10-08 17:57:36 +0200 (Wed, 08 Oct 2008) | 2 lines
it currently is not allowed to objerror() when an InitializeEntity function is set!
r4673 | div0 | 2008-10-08 18:00:18 +0200 (Wed, 08 Oct 2008) | 2 lines
same bug again
r4674 | div0 | 2008-10-08 18:11:22 +0200 (Wed, 08 Oct 2008) | 2 lines
make objerror safe for all entities again
------------------------------------------------------------------------
r4671 | div0 | 2008-10-08 11:42:55 -0400 (Wed, 08 Oct 2008) | 2 lines

r4670 | div0 | 2008-10-08 17:42:00 +0200 (Wed, 08 Oct 2008) | 2 lines
background alpha 0.25 for team radar should be enough
------------------------------------------------------------------------
r4669 | div0 | 2008-10-08 10:33:14 -0400 (Wed, 08 Oct 2008) | 2 lines

r4668 | div0 | 2008-10-08 16:31:25 +0200 (Wed, 08 Oct 2008) | 2 lines
add an engine check before using the MIPMAP flag
------------------------------------------------------------------------
r4667 | div0 | 2008-10-08 10:10:09 -0400 (Wed, 08 Oct 2008) | 4 lines

r4665 | div0 | 2008-10-08 15:15:43 +0200 (Wed, 08 Oct 2008) | 2 lines
use q3map2 not mapinfo bounds for short circuit
r4666 | div0 | 2008-10-08 15:21:02 +0200 (Wed, 08 Oct 2008) | 2 lines
fix division by zero if cl_zoomfactor == 1
------------------------------------------------------------------------
r4664 | div0 | 2008-10-08 07:27:59 -0400 (Wed, 08 Oct 2008) | 4 lines

r4662 | div0 | 2008-10-08 12:24:32 +0200 (Wed, 08 Oct 2008) | 2 lines
fix default weapon color (0xAA is no longer neutral)
r4663 | div0 | 2008-10-08 13:26:32 +0200 (Wed, 08 Oct 2008) | 2 lines
reset the ready count too on ready-restart (not just the flags)
------------------------------------------------------------------------
r4661 | div0 | 2008-10-08 05:29:15 -0400 (Wed, 08 Oct 2008) | 2 lines

new radar code working around q3map2 bug, now radar images are _radar.tga

------------------------------------------------------------------------
r4657 | div0 | 2008-10-08 04:02:07 -0400 (Wed, 08 Oct 2008) | 6 lines

r4654 | div0 | 2008-10-07 20:05:28 +0200 (Tue, 07 Oct 2008) | 2 lines
update world mins/maxs fro mapinfo; fix comment
r4655 | div0 | 2008-10-08 07:28:04 +0200 (Wed, 08 Oct 2008) | 2 lines
new command "sv_cmd bbox" outputting all relevant bboxes of a map (q3map2 written bbox, mapinfo written bbox, solid bbox)
r4656 | div0 | 2008-10-08 09:58:41 +0200 (Wed, 08 Oct 2008) | 2 lines
fix bogus keyhunt interfere messages
------------------------------------------------------------------------
r4653 | div0 | 2008-10-07 08:04:04 -0400 (Tue, 07 Oct 2008) | 4 lines

r4651 | div0 | 2008-10-07 10:54:02 +0200 (Tue, 07 Oct 2008) | 2 lines
add option "sv_cmd roughmap --quit" to exit the server when done (to allow using roughmap in scripts)
r4652 | div0 | 2008-10-07 14:03:16 +0200 (Tue, 07 Oct 2008) | 2 lines
update change list
------------------------------------------------------------------------
r4650 | div0 | 2008-10-07 03:55:43 -0400 (Tue, 07 Oct 2008) | 60 lines

r4620 | div0 | 2008-10-04 13:21:08 +0200 (Sat, 04 Oct 2008) | 2 lines
fix timelimit display after ready-restart (no longer 20.166666667)
r4621 | div0 | 2008-10-04 15:59:32 +0200 (Sat, 04 Oct 2008) | 2 lines
use the new mipmap drawflag
r4622 | div0 | 2008-10-04 16:32:14 +0200 (Sat, 04 Oct 2008) | 2 lines
cl_teamradar_size cvar
r4623 | div0 | 2008-10-04 20:08:22 +0200 (Sat, 04 Oct 2008) | 2 lines
more teamradar features (zoom mode)
r4624 | m0rfar | 2008-10-04 20:23:26 +0200 (Sat, 04 Oct 2008) | 1 line
Better alpha on silver skin. Still looks about the same :P
r4625 | div0 | 2008-10-04 20:44:07 +0200 (Sat, 04 Oct 2008) | 2 lines
fix wrong observe message
r4626 | div0 | 2008-10-04 21:47:01 +0200 (Sat, 04 Oct 2008) | 2 lines
ignore "trace_endpos in solid" error as it sometimes can actually happen
r4627 | div0 | 2008-10-04 22:16:03 +0200 (Sat, 04 Oct 2008) | 2 lines
fix hook bug, but why?
r4628 | div0 | 2008-10-04 22:30:37 +0200 (Sat, 04 Oct 2008) | 2 lines
fix MrBougo's portal bug
r4629 | div0 | 2008-10-04 22:38:24 +0200 (Sat, 04 Oct 2008) | 2 lines
cl_teamradar_position
r4630 | div0 | 2008-10-04 22:45:13 +0200 (Sat, 04 Oct 2008) | 2 lines
try to detect missing minimap and show no radar
r4631 | div0 | 2008-10-04 23:04:07 +0200 (Sat, 04 Oct 2008) | 2 lines
let HUD draw over other stuff
r4632 | div0 | 2008-10-04 23:31:26 +0200 (Sat, 04 Oct 2008) | 2 lines
do not use "chain" that way!
r4633 | div0 | 2008-10-04 23:46:08 +0200 (Sat, 04 Oct 2008) | 2 lines
draw HUD before other stuff again (no idea why this is needed)
r4634 | div0 | 2008-10-05 11:58:24 +0200 (Sun, 05 Oct 2008) | 2 lines
work around engine crash by drawing 2D polygons after R_RenderView() (i.e. forcing some DrawQ call before)
r4635 | div0 | 2008-10-05 11:59:07 +0200 (Sun, 05 Oct 2008) | 2 lines
forgot this file
r4636 | div0 | 2008-10-05 12:10:39 +0200 (Sun, 05 Oct 2008) | 2 lines
iapply the vid_conwidth/height ratio for the sprites
r4637 | div0 | 2008-10-05 13:03:48 +0200 (Sun, 05 Oct 2008) | 2 lines
do not generate that many porto weapons :P
r4638 | div0 | 2008-10-05 17:07:26 +0200 (Sun, 05 Oct 2008) | 2 lines
also copy weapon and switchweapon to spectators
r4639 | div0 | 2008-10-05 17:15:26 +0200 (Sun, 05 Oct 2008) | 2 lines
fix assault brush entities
r4640 | div0 | 2008-10-05 17:47:19 +0200 (Sun, 05 Oct 2008) | 2 lines
fix a broken check by commenting it out. It never was needed to begin with :P
r4641 | div0 | 2008-10-05 20:25:00 +0200 (Sun, 05 Oct 2008) | 2 lines
fix vote display
r4642 | div0 | 2008-10-06 10:10:00 +0200 (Mon, 06 Oct 2008) | 2 lines
added a new crosshair 12 (idea by tweak)
r4643 | div0 | 2008-10-06 11:54:41 +0200 (Mon, 06 Oct 2008) | 2 lines
hidewaypoints is handled by client now
r4644 | div0 | 2008-10-06 12:05:38 +0200 (Mon, 06 Oct 2008) | 2 lines
improve error message for size line
r4645 | div0 | 2008-10-06 15:18:46 +0200 (Mon, 06 Oct 2008) | 2 lines
also compare the team in SPRITERULE_DEFAULT. Should make it possible to hide a waypoint when changing teams, even if CEFC can't disable it yet (because no other update happens).
r4646 | div0 | 2008-10-06 15:21:54 +0200 (Mon, 06 Oct 2008) | 2 lines
experimental change: only resend a waypointsprite if its origin (or its carrier's) actually changed. Please test this in CTF when your flag carrier does not move and you change team. Should work because of the latest CSQC code change.
r4647 | div0 | 2008-10-06 18:58:41 +0200 (Mon, 06 Oct 2008) | 2 lines
updated entcs, less of a bandwidth hog
r4648 | div0 | 2008-10-06 19:52:54 +0200 (Mon, 06 Oct 2008) | 2 lines
minor portals fix again :P
r4649 | div0 | 2008-10-07 08:02:50 +0200 (Tue, 07 Oct 2008) | 2 lines
team radar menu controls
------------------------------------------------------------------------
r4619 | div0 | 2008-10-03 14:32:25 -0400 (Fri, 03 Oct 2008) | 32 lines

- portal fixes
- weapon replace fixes
- clientstate zoom fixes
- sounds by Tenshihan for the Port-O-Launch
- motd fixes
- new warmup/vote/ready nagger
- CTF: fix portal exploit by adding a flag drop penalty of the same score as pickup if you drop the flag when going through a portal or suiciding
- demotc: put the cut marks slightly different; allow removing them again using an "uncut" operation
- added sv_status_privacy and mention kick/kickban as addition to the vote commands
- support race_place -1 to mark a qualifying-only finish spawn point
- check ip ban in say/teamsay too as to make banned people less annoying (they no longer can say something during the short time from connect till being kicked by the ban system)
- server favorites
- handle sv_foginterval on the client now (TESTING)
- external lightmaps
- lots of new particle fx, explosions, blood, shotgun/mg gun impact, electo impact, nexgun beam and much more, too much to write them all here
- workaround for subdivisions (needs an engine fix still)
- g_ctf_win_mode 3: frags do not count
- add "sv_cmd roughmap" writing a XPM with a rough version of the map layout
- add voice to need help, enemy seen, flag seen
- LOD for misc_models and similar entities
- more CTF scoring modes
- add a SND_WEAPON2 channel for anything except actual weapon fire. Limits cutting off of weapon sounds a bit.
- experimental feature (sv_)cmd cvar_changes, should list all changed cvars of the server
- fix black grate on toxic by using current q3map2
- fixed strength and dieselpower deluxemaps
- get rid of .info files; make interpolation generic
- experimental team radar (try: cl_teamradar 1)
- support cl_hidewaypoints 2 (hide all)
- turrets by tZork
- Update crosshair 9 & 10. Making the circle rounder.
- func_static, misc_gamemodel (better radiant support by splitting misc_models up)

------------------------------------------------------------------------
r4442 | div0 | 2008-09-10 06:00:48 -0400 (Wed, 10 Sep 2008) | 18 lines

r4433 | div0 | 2008-09-09 12:53:06 +0200 (Tue, 09 Sep 2008) | 2 lines
force returning the dummy weapon info if the weapon number is out of range
r4434 | div0 | 2008-09-09 14:07:15 +0200 (Tue, 09 Sep 2008) | 3 lines
border
r4435 | div0 | 2008-09-09 15:33:55 +0200 (Tue, 09 Sep 2008) | 2 lines
prevent an exploit to create portals on noimpact
r4436 | div0 | 2008-09-09 15:36:42 +0200 (Tue, 09 Sep 2008) | 2 lines
improve the last fix
r4437 | div0 | 2008-09-09 20:12:19 +0200 (Tue, 09 Sep 2008) | 2 lines
again: remove portals when owner dies, but this time without crash
r4438 | div0 | 2008-09-09 20:58:27 +0200 (Tue, 09 Sep 2008) | 2 lines
sv_clmovement_waitforinput 2 was perhaps a bad idea, back to 4
r4439 | div0 | 2008-09-09 21:28:16 +0200 (Tue, 09 Sep 2008) | 2 lines
make reset_map no longer overwrite "self" so even Green's code works with it :P
r4440 | div0 | 2008-09-10 08:05:22 +0200 (Wed, 10 Sep 2008) | 2 lines
fix a tiny accuracy bug in speedhack detection
r4441 | div0 | 2008-09-10 11:59:37 +0200 (Wed, 10 Sep 2008) | 2 lines
rename weapon priority to weapon order
------------------------------------------------------------------------
r4432 | div0 | 2008-09-09 03:35:42 -0400 (Tue, 09 Sep 2008) | 6 lines

r4429 | div0 | 2008-09-09 09:06:17 +0200 (Tue, 09 Sep 2008) | 2 lines
update the changes list
r4430 | div0 | 2008-09-09 09:07:44 +0200 (Tue, 09 Sep 2008) | 2 lines
oops in makebuild.sh
r4431 | div0 | 2008-09-09 09:35:18 +0200 (Tue, 09 Sep 2008) | 2 lines
the usual (forgot two files)
------------------------------------------------------------------------
r4428 | div0 | 2008-09-09 03:05:14 -0400 (Tue, 09 Sep 2008) | 22 lines

r4417 | div0 | 2008-09-08 19:51:33 +0200 (Mon, 08 Sep 2008) | 2 lines
fix a portal crash
r4418 | div0 | 2008-09-08 20:08:53 +0200 (Mon, 08 Sep 2008) | 2 lines
check if the player touches a checkpoint, and ignore portal shooting while in one
r4419 | esteel | 2008-09-08 21:27:38 +0200 (Mon, 08 Sep 2008) | 2 lines
the warmup marker shall always be visible in the upperright corner
r4420 | div0 | 2008-09-09 07:32:56 +0200 (Tue, 09 Sep 2008) | 2 lines
cl_weaponpriority_useforcycling; if that is off, the current HUD is used to determine weapon cycling order
r4421 | div0 | 2008-09-09 07:34:46 +0200 (Tue, 09 Sep 2008) | 2 lines
fixes for the last commit :P (typos)
r4422 | div0 | 2008-09-09 07:36:14 +0200 (Tue, 09 Sep 2008) | 2 lines
add "weapbest" alias
r4423 | div0 | 2008-09-09 07:42:13 +0200 (Tue, 09 Sep 2008) | 2 lines
typos... :P
r4424 | div0 | 2008-09-09 07:43:19 +0200 (Tue, 09 Sep 2008) | 2 lines
workarounds for fteqcc ?: bug
r4425 | div0 | 2008-09-09 08:46:06 +0200 (Tue, 09 Sep 2008) | 2 lines
Add a weapon priority menu item
r4426 | div0 | 2008-09-09 08:48:23 +0200 (Tue, 09 Sep 2008) | 2 lines
fix skinvalues.txt of the default skin
r4427 | div0 | 2008-09-09 08:53:16 +0200 (Tue, 09 Sep 2008) | 2 lines
add weapbest to keybinds.txt
------------------------------------------------------------------------
r4416 | div0 | 2008-09-08 10:38:25 -0400 (Mon, 08 Sep 2008) | 68 lines

r4382 | div0 | 2008-09-06 20:39:31 +0200 (Sat, 06 Sep 2008) | 2 lines
fixing warmup part 1
r4383 | div0 | 2008-09-06 20:39:47 +0200 (Sat, 06 Sep 2008) | 2 lines
fixing warmup part 2
r4384 | div0 | 2008-09-06 21:24:06 +0200 (Sat, 06 Sep 2008) | 2 lines
add :recordset:<ID>:<time> event
r4385 | div0 | 2008-09-06 21:33:14 +0200 (Sat, 06 Sep 2008) | 2 lines
also add the IP address
r4386 | div0 | 2008-09-06 21:45:25 +0200 (Sat, 06 Sep 2008) | 2 lines
make rcon2irc support the new join command in eventlog
r4387 | div0 | 2008-09-06 22:03:04 +0200 (Sat, 06 Sep 2008) | 2 lines
pattern fix
r4388 | div0 | 2008-09-06 22:05:50 +0200 (Sat, 06 Sep 2008) | 2 lines
fix demo protecting
r4389 | div0 | 2008-09-06 22:35:05 +0200 (Sat, 06 Sep 2008) | 2 lines
syntax cleanup
r4390 | div0 | 2008-09-06 22:45:59 +0200 (Sat, 06 Sep 2008) | 2 lines
debug messages; missing return
r4391 | div0 | 2008-09-06 22:59:22 +0200 (Sat, 06 Sep 2008) | 3 lines
+seta sv_status_privacy 1 // hide IP addresses from "status" replies shown to clients
r4392 | div0 | 2008-09-07 00:01:42 +0200 (Sun, 07 Sep 2008) | 2 lines
fix file cleanup bug FINALLY
r4393 | div0 | 2008-09-07 13:08:23 +0200 (Sun, 07 Sep 2008) | 2 lines
add precaching to trigger_items; make it support a trigger brush too (not just targeting)
r4394 | div0 | 2008-09-07 15:32:01 +0200 (Sun, 07 Sep 2008) | 2 lines
fix the worst bugs in warmup
r4395 | div0 | 2008-09-07 15:36:17 +0200 (Sun, 07 Sep 2008) | 2 lines
rename trigger_items to target_items (Radiant sucks)
r4396 | div0 | 2008-09-07 15:45:13 +0200 (Sun, 07 Sep 2008) | 2 lines
trigger_multiple: add ALLENTS spawnflag (to respond to touches by ALL entities, not just players)
r4397 | div0 | 2008-09-07 15:46:21 +0200 (Sun, 07 Sep 2008) | 2 lines
text fix
r4398 | div0 | 2008-09-07 15:48:05 +0200 (Sun, 07 Sep 2008) | 2 lines
fix typo breaking trigger_items
r4399 | div0 | 2008-09-07 15:50:17 +0200 (Sun, 07 Sep 2008) | 2 lines
another typo bites the dust
r4400 | div0 | 2008-09-07 15:52:45 +0200 (Sun, 07 Sep 2008) | 2 lines
make strength make the porto grenades faster
r4401 | div0 | 2008-09-07 17:42:32 +0200 (Sun, 07 Sep 2008) | 2 lines
add debug code
r4402 | div0 | 2008-09-07 17:43:59 +0200 (Sun, 07 Sep 2008) | 2 lines
add a weird demo "cutter", and a race demo record extractor
r4403 | div0 | 2008-09-07 18:12:53 +0200 (Sun, 07 Sep 2008) | 2 lines
portal: better error handling
r4404 | div0 | 2008-09-07 18:18:23 +0200 (Sun, 07 Sep 2008) | 2 lines
possibly fix velocity-killer bug
r4405 | m0rfar | 2008-09-08 01:45:04 +0200 (Mon, 08 Sep 2008) | 1 line
Remove the imposter 'textures/Reaptxt/sun' once for all
r4406 | div0 | 2008-09-08 07:31:10 +0200 (Mon, 08 Sep 2008) | 2 lines
no idea about these portal crashes... added debug code
r4407 | div0 | 2008-09-08 07:52:16 +0200 (Mon, 08 Sep 2008) | 2 lines
fix the portal transform for projectiles (unrelated to the crashes)
r4408 | div0 | 2008-09-08 09:09:31 +0200 (Mon, 08 Sep 2008) | 2 lines
fix portal vanishing
r4409 | m0rfar | 2008-09-08 12:20:17 +0200 (Mon, 08 Sep 2008) | 1 line
User-friendly sound channels selection (Mono, Stereo, 2.1, etc, etc)
r4410 | m0rfar | 2008-09-08 12:43:14 +0200 (Mon, 08 Sep 2008) | 1 line
A small spot right next to the teleporter was missing a water brush.
r4411 | m0rfar | 2008-09-08 12:59:45 +0200 (Mon, 08 Sep 2008) | 1 line
Oops. The water brush wasn't big enough.
r4412 | div0 | 2008-09-08 14:22:08 +0200 (Mon, 08 Sep 2008) | 2 lines
add missing progs.dat copy to "make pk3"; TODO use this target in makebuild.sh
r4413 | div0 | 2008-09-08 14:23:45 +0200 (Mon, 08 Sep 2008) | 2 lines
fix my accidental runematch breakage
r4414 | div0 | 2008-09-08 15:59:23 +0200 (Mon, 08 Sep 2008) | 1 line
comment makebuild.sh
r4415 | div0 | 2008-09-08 16:28:29 +0200 (Mon, 08 Sep 2008) | 2 lines
no real change :P
------------------------------------------------------------------------
r4381 | div0 | 2008-09-06 12:44:32 -0400 (Sat, 06 Sep 2008) | 5 lines

enable g_tourney by default and see if div^h^h^hanyone complains now that its just for 60 seconds, has a simply display in the scoreboard and does not start with all guns :-)
update the radiant patches: fix unnecessary whitespace at line ends, and update line numbers
"impulse 99": set unlimited ammo
portal crash fixes

------------------------------------------------------------------------
r4367 | div0 | 2008-09-05 15:41:27 -0400 (Fri, 05 Sep 2008) | 4 lines

r4364 | div0 | 2008-09-05 21:39:18 +0200 (Fri, 05 Sep 2008) | 2 lines
re-enable porto item on race, as it now is safe
r4366 | div0 | 2008-09-05 21:40:49 +0200 (Fri, 05 Sep 2008) | 2 lines
update changes list
------------------------------------------------------------------------
r4365 | div0 | 2008-09-05 15:40:34 -0400 (Fri, 05 Sep 2008) | 15 lines

fix attack_finished bug blocking weapon switching
weapon priority lists; non-critical impulses reordered (cleaned up)
fix inverted condition in func_door_secret
i wanna see the packetloss with sbar_columns all
Dieselpower: Changed MG ammo to SG ammo. There is no MG here.
Added new entity: "func_breakable"; functions the same way func_assault_destructible does, but it's for general gameplay use (IE destructible glass, crates, etc.)
enabled chat flood protection by default
support teamed items
g_weaponreplace_*
Capitalize some words in the FAQ
renamed g_tourney_warmup_unlimited_time to g_tourney_warmup_limit and default it to 60 (-1 is totally unlimited, 0 is up to timelimit, other values limit it further)
being limited to 60 seconds, next step is to enable g_tourney too by default (i think CSQC needs to show this in a good way first, we try this later)
do not require items in Race
maybe missing initialization breaks ready-restart so much on my ctf server?

------------------------------------------------------------------------
r4274 | div0 | 2008-09-01 09:36:58 -0400 (Mon, 01 Sep 2008) | 10 lines

r4265 | div0 | 2008-08-30 19:02:48 +0200 (Sat, 30 Aug 2008) | 3 lines
hook: always enter the pulling state right
hook: detach when teleporting
r4269 | esteel | 2008-08-31 02:56:32 +0200 (Sun, 31 Aug 2008) | 2 lines
add some more useful userbinds (team: positive, flag-seen and toggle vid_fullscreen, cl_capturevideo) correct binds to match
r4270 | div0 | 2008-08-31 15:17:05 +0200 (Sun, 31 Aug 2008) | 2 lines
unbreak NixNex
r4273 | div0 | 2008-09-01 15:33:10 +0200 (Mon, 01 Sep 2008) | 2 lines
waitforinput 2 (was: 4), reduces player warping even more. Now trying 1 on my server.

------------------------------------------------------------------------
r4264 | div0 | 2008-08-30 12:49:03 -0400 (Sat, 30 Aug 2008) | 8 lines

get rid of ServerConsoleEcho workaround; fix a remote DP-console command execution hole in the process :P
laser: add a dlight to the end; improve effect; effect is now laser_deadly or none, depending on laser's .dmg
detect NOIMPACT flag for laser (TODO: possibly extend the laser to infinity if it hits sky? need a test map for this first)
fix compile errors; make sky-hitting lasers extend to infinity
workaround for decreasing time
clear overtime status on ready-restart
allow "mdl" "none" for misc_laser to turn off the particle effect, EVEN if it can hurt

------------------------------------------------------------------------
r4250 | div0 | 2008-08-30 07:06:01 -0400 (Sat, 30 Aug 2008) | 4 lines

r4248 | esteel | 2008-08-29 21:29:29 +0200 (Fri, 29 Aug 2008) | 2 lines
gl_texturecompression_2d ,gl_texturecompression_normal and gl_texturecompression_q3bspdeluxemaps are now 0 by default in the engine, lets keep this file small
r4249 | esteel | 2008-08-29 21:32:31 +0200 (Fri, 29 Aug 2008) | 2 lines
make "client upd port" editfield a tad bigger so 5 numbers + cursor can fit into and not cutoff after 3.5
------------------------------------------------------------------------
r4247 | div0 | 2008-08-29 14:32:01 -0400 (Fri, 29 Aug 2008) | 52 lines

r4223 | div0 | 2008-08-28 15:41:54 +0200 (Thu, 28 Aug 2008) | 2 lines
new cvar: cl_zoomsensitivity
r4224 | div0 | 2008-08-28 15:43:26 +0200 (Thu, 28 Aug 2008) | 2 lines
update zoomsensitivity
r4225 | esteel | 2008-08-28 20:27:09 +0200 (Thu, 28 Aug 2008) | 2 lines
it seems a bit over the top to error out just because we can't open the file in db_save, just dprint and return
r4226 | div0 | 2008-08-29 08:07:32 +0200 (Fri, 29 Aug 2008) | 2 lines
add field .nottargeted to override targetname checks (for misc_follow on anything)
r4227 | div0 | 2008-08-29 08:13:22 +0200 (Fri, 29 Aug 2008) | 2 lines
make doors/plats not change their position in the spawn function (but defer that). Helps with attaching misc_follow.
r4228 | div0 | 2008-08-29 09:42:51 +0200 (Fri, 29 Aug 2008) | 2 lines
trigger_multivibrator
r4229 | div0 | 2008-08-29 09:55:39 +0200 (Fri, 29 Aug 2008) | 2 lines
new laser beam graphics
r4230 | div0 | 2008-08-29 10:27:36 +0200 (Fri, 29 Aug 2008) | 2 lines
fix laser interpolation
r4231 | div0 | 2008-08-29 10:43:04 +0200 (Fri, 29 Aug 2008) | 2 lines
more fixes to the laser
r4232 | div0 | 2008-08-29 11:15:58 +0200 (Fri, 29 Aug 2008) | 3 lines
func_plat: wait -1 makes it seamless
laser: color fix
r4233 | div0 | 2008-08-29 11:25:46 +0200 (Fri, 29 Aug 2008) | 2 lines
make interpolation support slowmo
r4234 | div0 | 2008-08-29 14:55:20 +0200 (Fri, 29 Aug 2008) | 2 lines
hook: when something gets in the way, cut the hook off. Helps a bit with moving around.
r4235 | div0 | 2008-08-29 16:06:08 +0200 (Fri, 29 Aug 2008) | 2 lines
more patches: targetname/killtarget handling fixes
r4236 | div0 | 2008-08-29 18:16:25 +0200 (Fri, 29 Aug 2008) | 5 lines
fteqcc should implement DWIM:
when it was a before
and I change it to a && b || c
then it should know I mean a && (b || c)! (j/k)
r4237 | div0 | 2008-08-29 18:43:20 +0200 (Fri, 29 Aug 2008) | 2 lines
record zoom in demos (TODO: also send zoom state when fov is below a threshold?)
r4238 | div0 | 2008-08-29 18:58:10 +0200 (Fri, 29 Aug 2008) | 2 lines
also detect zoom scripts, and write zoom status to the server (for speccing) and demo (assuming any fov < 50 is zoomed)
r4239 | div0 | 2008-08-29 19:06:30 +0200 (Fri, 29 Aug 2008) | 2 lines
slightly better +zoom handling; still misses DP's magic to support two keys at once
r4240 | div0 | 2008-08-29 19:10:00 +0200 (Fri, 29 Aug 2008) | 2 lines
fov 80 is new threshold
r4241 | div0 | 2008-08-29 19:10:59 +0200 (Fri, 29 Aug 2008) | 2 lines
thresh must be 60 (fov slider in menu)
r4242 | div0 | 2008-08-29 19:11:52 +0200 (Fri, 29 Aug 2008) | 2 lines
better save than sorry. 59.5
r4243 | div0 | 2008-08-29 19:31:34 +0200 (Fri, 29 Aug 2008) | 2 lines
laser: also support detectors
r4244 | div0 | 2008-08-29 20:13:58 +0200 (Fri, 29 Aug 2008) | 2 lines
fix the "wrong gametype on startup" bug
r4245 | div0 | 2008-08-29 20:19:01 +0200 (Fri, 29 Aug 2008) | 2 lines
get rid of some old unused code
r4246 | div0 | 2008-08-29 20:20:05 +0200 (Fri, 29 Aug 2008) | 2 lines
more remains
------------------------------------------------------------------------
r4222 | div0 | 2008-08-28 09:26:19 -0400 (Thu, 28 Aug 2008) | 18 lines

r4215 | div0 | 2008-08-27 15:22:10 +0200 (Wed, 27 Aug 2008) | 2 lines
fix (unrelated) bug in misc_laser code, causing CSQC entity message spam
r4216 | div0 | 2008-08-28 09:39:24 +0200 (Thu, 28 Aug 2008) | 3 lines
- get rid of delayed init where I found it and replace it by something that runs BEFORE think (in the very first StartFrame); makes sure misc_follow can work right (as all entities are on their INITIAL location then)
- make misc_laser work with misc_follow
r4217 | esteel | 2008-08-28 09:46:02 +0200 (Thu, 28 Aug 2008) | 2 lines
explain jumping and pressing/holding space better, add a few more links at the end
r4218 | div0 | 2008-08-28 11:37:08 +0200 (Thu, 28 Aug 2008) | 2 lines
more laser madness (now: dark lasers, pulsating laser, laser beam interpolation)
r4219 | m0rfar | 2008-08-28 13:10:47 +0200 (Thu, 28 Aug 2008) | 4 lines
Changed default respawn times for 2 items.
50 health = 20 sec (was 15 sec)
25 armor = 20 sec (was 30 sec)
This will hopefully result in a better experience for us all :)
r4220 | div0 | 2008-08-28 14:14:11 +0200 (Thu, 28 Aug 2008) | 2 lines
fix TE_SPARK again
r4221 | div0 | 2008-08-28 15:23:46 +0200 (Thu, 28 Aug 2008) | 2 lines
zoom: do it entirely client side
------------------------------------------------------------------------
r4214 | div0 | 2008-08-27 08:48:53 -0400 (Wed, 27 Aug 2008) | 12 lines

- Q3A maps: switch crylink with hagar. Now, Plasmagun -> Hagar, BFG -> Crylink.
- func_sparks
- func_pointparticles
- func_rain, func_snow client side
- misc_laser client side
- New slime2 texture.
- Toxic: use new slime and real Nexuiz entities.
- Fix basementctf jumppads by using common/trigger texture instead of common/nodraw
- allow displaying the locked door message more than once
- misc_follow
- add g_nexuizversion to qcstatus

------------------------------------------------------------------------
r4181 | div0 | 2008-08-25 04:27:50 -0400 (Mon, 25 Aug 2008) | 11 lines

r4177 | div0 | 2008-08-25 08:35:52 +0200 (Mon, 25 Aug 2008) | 5 lines
major cleanup of game type loading (closes some bug on SF)
new feature: if multiple game type cvars are set, the one NOT matching the last game is used
makes "g_ctf 1; changelevel dismal" work no matter what other game type cvars are set
gamecfg cvar is no longer used for switching game types, bot for AVOIDING one (nobody used that anyway); it now always contains the CURRENT game type
r4178 | div0 | 2008-08-25 08:48:03 +0200 (Mon, 25 Aug 2008) | 2 lines
proper mmsss display for fraglimit
r4179 | div0 | 2008-08-25 08:53:58 +0200 (Mon, 25 Aug 2008) | 2 lines
support fraglimit in qualifying-then-race too
r4180 | div0 | 2008-08-25 09:23:38 +0200 (Mon, 25 Aug 2008) | 2 lines
improve the stupid workaround path for the hook drawing
------------------------------------------------------------------------
r4176 | div0 | 2008-08-24 13:48:37 -0400 (Sun, 24 Aug 2008) | 14 lines

- refactor common setmodel calls for moving brushes and triggers; ALWAYS support .mins/.maxs explicitly set instead of using an actual model (good for ent files)
- nodetail 1 as default for map voting
- hook: allow hooking to moving stuff, including players
- hook: tarzan 2 mode: one can pull other players
- hook: no more jitter; better graphics
- add torus' player sounds; remove the debug sounds
- exact triggers: hurt, ladder, impulse, multiple, jumppads, teleporters, swamp and race checkpoints now work EXACTLY as made in the map editor (not as bbox any more). This change might be desirable on other entity types too.
- don't draw that stupid spawn shield effect when waiting for the restart countdown
- Depcreate mapname.cfg files. From now on, these are only for the user to customize stuff like the CD track, but NOT for the mapper.
- Add a "cdtrack" command to mapinfo files.
- Add a "clientsettemp_for_type" command to mapinfo files (sets a cvar on the client for just this one round).
- Change all existing maps to this.
- Compatibility issue: playing on old servers will be without background music. I think we can live with that.

------------------------------------------------------------------------
r4127 | div0 | 2008-08-12 16:17:25 -0400 (Tue, 12 Aug 2008) | 8 lines

r4123 | div0 | 2008-08-12 19:36:11 +0200 (Tue, 12 Aug 2008) | 2 lines
fix spuriously appearing ready-nagger
r4124 | div0 | 2008-08-12 20:33:49 +0200 (Tue, 12 Aug 2008) | 2 lines
oops... hide crosshair when scoreboard is forced too
r4125 | div0 | 2008-08-12 20:58:49 +0200 (Tue, 12 Aug 2008) | 2 lines
fix player skipping
r4126 | div0 | 2008-08-12 21:04:49 +0200 (Tue, 12 Aug 2008) | 2 lines
work around current csqc networking bugs crashing clients
------------------------------------------------------------------------
r4122 | div0 | 2008-08-12 08:36:12 -0400 (Tue, 12 Aug 2008) | 2 lines

r4121 | div0 | 2008-08-12 14:32:53 +0200 (Tue, 12 Aug 2008) | 2 lines
race: turn off ALL telefragging
------------------------------------------------------------------------
r4120 | div0 | 2008-08-12 08:20:43 -0400 (Tue, 12 Aug 2008) | 17 lines

- New sounds
- CSQC scoreboard improvements
- Reworked landing sound conditions
- Less distracting fog at close range in reslimed
- New sound channel assignment; channel mixer in menu
- changed margin spec of input boxes to use chars, not relative size (fixed weird short inputboxes)
- add extra types for big buttons, fitting skin changes
- use DP_SV_QCSTATUS to show frags to qstat again; make menu aware of player lists (currently they are not shown, but they can be searched); add a game type column
- g_spawnpoints_auto_move_out_of_solid cvar
- "race" game mode 
- HEIGHT_DIALOGBORDER
- trigger_teleport: setmodel only if it is not "". Then a teleporter can be manually added to an .ent by setting mins and maxs.
- make mins/maxs only triggers work
- wicked menuskins 2.0 plus bigbuttons (copyd from normal buttons). I still call them wicked instead of wicked2, I don't know if that's good or bad.
- new command "allready" (for vcall/vdo); fix shootable buttons in independent players mode
- make ENTER also save the cvar of the current input box

------------------------------------------------------------------------
r4024 | div0 | 2008-08-05 02:56:01 -0400 (Tue, 05 Aug 2008) | 38 lines

r4006 | tzork | 2008-08-02 20:57:57 +0200 (Sat, 02 Aug 2008) | 1 line
editor models for turrets
r4007 | div0 | 2008-08-03 15:31:56 +0200 (Sun, 03 Aug 2008) | 3 lines
add -Ono-c -Ono-cs to work around a fteqcc bug that hides all array elements from prvm_edict
Savegames are STILL broken, due to the same fteqcc bug.
r4008 | div0 | 2008-08-03 15:53:23 +0200 (Sun, 03 Aug 2008) | 2 lines
MrBougo, try this commit (should fix impulse 13/14 + kill)
r4009 | div0 | 2008-08-03 17:34:55 +0200 (Sun, 03 Aug 2008) | 2 lines
add missing kdr column
r4010 | div0 | 2008-08-04 09:27:38 +0200 (Mon, 04 Aug 2008) | 2 lines
new stupidly recorded sounds for players
r4011 | div0 | 2008-08-04 09:35:59 +0200 (Mon, 04 Aug 2008) | 2 lines
exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next one
r4012 | div0 | 2008-08-04 09:37:03 +0200 (Mon, 04 Aug 2008) | 2 lines
actually, better play the pain sound if the next TWO laser jumps would kill you
r4013 | div0 | 2008-08-04 09:37:55 +0200 (Mon, 04 Aug 2008) | 2 lines
louder
r4014 | div0 | 2008-08-04 09:56:53 +0200 (Mon, 04 Aug 2008) | 2 lines
play every player sound on CHAN_AUTO except say messages
r4015 | div0 | 2008-08-04 11:20:15 +0200 (Mon, 04 Aug 2008) | 2 lines
add cvar g_jump_grunt (default 0)
r4016 | m0rfar | 2008-08-04 11:50:52 +0200 (Mon, 04 Aug 2008) | 1 line
Wicked menuskins. wickedblack as new default.
r4017 | m0rfar | 2008-08-04 11:58:58 +0200 (Mon, 04 Aug 2008) | 1 line
new playermodel previews by sev
r4018 | div0 | 2008-08-04 12:16:51 +0200 (Mon, 04 Aug 2008) | 2 lines
use the default string of the menu_skin cvar in preference to the hardcoded "default" if the skin is not found
r4019 | div0 | 2008-08-04 13:27:47 +0200 (Mon, 04 Aug 2008) | 2 lines
oh, adding missing cvheck
r4020 | m0rfar | 2008-08-04 14:39:43 +0200 (Mon, 04 Aug 2008) | 2 lines
buttongray_d .tga -> buttongray_d.tga
Typo!
r4021 | div0 | 2008-08-04 16:19:18 +0200 (Mon, 04 Aug 2008) | 2 lines
clearer colors by sev
r4022 | div0 | 2008-08-04 17:54:52 +0200 (Mon, 04 Aug 2008) | 2 lines
un-xxd colormap_palette.lmp
r4023 | div0 | 2008-08-05 08:16:54 +0200 (Tue, 05 Aug 2008) | 2 lines
add to the playersound system a globalsound system; make the footsteps and fall sounds global ones; add support for metalsteps and nosteps (although the sound files currently are identical)
------------------------------------------------------------------------
r4005 | div0 | 2008-08-02 06:20:24 -0400 (Sat, 02 Aug 2008) | 7 lines

make CSQC scores safer against packet loss/rearrangements
work around broken ClientConnect/ClientDisconnect
in "cmd maplist", leave out the maps that won't work in the current game mode anyway
new packet loss column ("pl")
allow downloading csprogs.dat out of a pack
build script update (csqc)

------------------------------------------------------------------------
r3991 | div0 | 2008-07-31 02:23:51 -0400 (Thu, 31 Jul 2008) | 15 lines

rcon2irc connection error fix
new csqc scoreboard (game mode generic)
Remove ctf support for starship. It's not symmetric.
ctf on silvercity? no thanks.
ctf no longer uses capturelimit
add RestoreGame() hook to fix loaded games (they no longer erase server.db)
enable aggressive fteqcc optimizations (requires a CURRENT fteqcc!)
add a big variant of the font; fix minor issues in the regular one
add tool to make an archive of all csqc files
add cvar cl_readpicture_force
fix map vote time sync issues... ARGH
new scores log format support
GtkRadiant patchset fixed for current svn
script to automatically create shaders for textures with alpha channel, and sky

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r3886 | div0 | 2008-07-22 09:47:03 -0400 (Tue, 22 Jul 2008) | 2 lines

r3885 | div0 | 2008-07-22 15:46:09 +0200 (Tue, 22 Jul 2008) | 2 lines
add a stupid (but confirmed) skyhook workaround
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r3884 | div0 | 2008-07-22 02:34:12 -0400 (Tue, 22 Jul 2008) | 12 lines

r3878 | blub0 | 2008-07-21 20:16:59 +0200 (Mon, 21 Jul 2008) | 1 line
removed debug code which prevents - from being used for binds :(
r3879 | div0 | 2008-07-22 08:23:11 +0200 (Tue, 22 Jul 2008) | 2 lines
add "teamscores" score log entry (for CTF)
r3880 | div0 | 2008-07-22 08:23:29 +0200 (Tue, 22 Jul 2008) | 2 lines
"teamscores" log entry
r3881 | div0 | 2008-07-22 08:24:03 +0200 (Tue, 22 Jul 2008) | 2 lines
writing NOTHING for nonexisting teams would be better...
r3882 | div0 | 2008-07-22 08:32:17 +0200 (Tue, 22 Jul 2008) | 2 lines
better team scores format
r3883 | div0 | 2008-07-22 08:33:08 +0200 (Tue, 22 Jul 2008) | 2 lines
changed team scores format (sorry)
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r3877 | div0 | 2008-07-21 13:55:16 -0400 (Mon, 21 Jul 2008) | 4 lines

r3875 | blub0 | 2008-07-21 18:17:48 +0200 (Mon, 21 Jul 2008) | 1 line
fixed mapname position
r3876 | blub0 | 2008-07-21 18:39:53 +0200 (Mon, 21 Jul 2008) | 1 line
fixed teamsorting, I guess
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r3874 | div0 | 2008-07-21 12:10:26 -0400 (Mon, 21 Jul 2008) | 2 lines

r3873 | blub0 | 2008-07-21 18:08:26 +0200 (Mon, 21 Jul 2008) | 1 line
spmspmspm... is officially allowed to go out of the screen :P
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r3872 | div0 | 2008-07-21 11:57:08 -0400 (Mon, 21 Jul 2008) | 2 lines

fix a file a merge apparently missed

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r3871 | div0 | 2008-07-21 11:53:08 -0400 (Mon, 21 Jul 2008) | 4 lines

r3869 | blub0 | 2008-07-21 17:47:18 +0200 (Mon, 21 Jul 2008) | 1 line
I suck today...
r3870 | div0 | 2008-07-21 17:52:25 +0200 (Mon, 21 Jul 2008) | 2 lines
Argh... use the RIGHT variable, whichpack then works better
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r3868 | div0 | 2008-07-21 10:44:04 -0400 (Mon, 21 Jul 2008) | 2 lines

CSQC stuff, map voting; menu; new CTF scoring option; impulse 911; trigger_impulse extension

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r3840 | div0 | 2008-07-15 05:51:11 -0400 (Tue, 15 Jul 2008) | 6 lines

r3837 | div0 | 2008-07-15 11:38:14 +0200 (Tue, 15 Jul 2008) | 2 lines
remove some more leaks
r3838 | div0 | 2008-07-15 11:43:53 +0200 (Tue, 15 Jul 2008) | 2 lines
netname is odd
r3839 | div0 | 2008-07-15 11:49:13 +0200 (Tue, 15 Jul 2008) | 2 lines
why do I need this?
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r3833 | div0 | 2008-07-15 05:16:47 -0400 (Tue, 15 Jul 2008) | 5 lines

r3831 | div0 | 2008-07-15 11:06:17 +0200 (Tue, 15 Jul 2008) | 2 lines
try to handle read errors
r3832 | div0 | 2008-07-15 11:13:04 +0200 (Tue, 15 Jul 2008) | 3 lines
prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
(these are not actual leaks)
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r3830 | div0 | 2008-07-15 04:52:15 -0400 (Tue, 15 Jul 2008) | 4 lines

r3828 | div0 | 2008-07-15 08:47:11 +0200 (Tue, 15 Jul 2008) | 2 lines
fix string leak in teamplay.qc
r3829 | div0 | 2008-07-15 09:45:35 +0200 (Tue, 15 Jul 2008) | 2 lines
fix more leaks
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r3826 | div0 | 2008-07-14 10:13:33 -0400 (Mon, 14 Jul 2008) | 2 lines

r3825 | div0 | 2008-07-14 16:12:31 +0200 (Mon, 14 Jul 2008) | 2 lines
fix the suggestions[-1] bug
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r3824 | div0 | 2008-07-14 09:07:25 -0400 (Mon, 14 Jul 2008) | 6 lines

(branch-manager: add "unmerged-diff" command)
r3822 | div0 | 2008-07-14 14:48:37 +0200 (Mon, 14 Jul 2008) | 2 lines
add COLOR_SCROLLBAR_C
r3823 | div0 | 2008-07-14 14:58:27 +0200 (Mon, 14 Jul 2008) | 2 lines
add throttling for IRC

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r3815 | div0 | 2008-07-13 12:33:43 -0400 (Sun, 13 Jul 2008) | 13 lines

r3799 | div0 | 2008-07-09 18:06:40 +0200 (Wed, 09 Jul 2008) | 2 lines
fix func_door description
r3800 | div0 | 2008-07-09 18:10:41 +0200 (Wed, 09 Jul 2008) | 2 lines
add spawnflag boxes
r3801 | div0 | 2008-07-09 18:24:19 +0200 (Wed, 09 Jul 2008) | 2 lines
fix bboxes of items to match FL_ITEM
r3802 | div0 | 2008-07-09 21:30:24 +0200 (Wed, 09 Jul 2008) | 3 lines
Add a benchmark .cfg that runs the server for a predefined "game".
Should only differ by operating system, may be used to benchmark server/QC VM code.
r3803 | div0 | 2008-07-09 21:31:25 +0200 (Wed, 09 Jul 2008) | 2 lines
oops, cvar name
r3804 | div0 | 2008-07-10 07:48:12 +0200 (Thu, 10 Jul 2008) | 2 lines
compilation fix for fteqcc -O0
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r3814 | div0 | 2008-07-13 12:31:29 -0400 (Sun, 13 Jul 2008) | 5 lines

r3777 | m0rfar | 2008-07-05 13:30:17 +0200 (Sat, 05 Jul 2008) | 2 lines
Added Nexuiz specific compile options, based on compile-settings.txt (Aggressor is still missing...)
Changed health colors a bit. And fixed trigger_hurt descriptions a bit.
r3778 | m0rfar | 2008-07-05 21:00:16 +0200 (Sat, 05 Jul 2008) | 1 line
Fixed Bleach jumpads by using target_position as target.
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r3798 | div0 | 2008-07-09 10:20:30 -0400 (Wed, 09 Jul 2008) | 4 lines

r3796 | div0 | 2008-07-09 08:02:58 +0200 (Wed, 09 Jul 2008) | 2 lines
fix ctf bug with flag touching after dead
r3797 | div0 | 2008-07-09 14:25:30 +0200 (Wed, 09 Jul 2008) | 2 lines
add brush primitives fixes
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r3794 | div0 | 2008-07-08 14:03:39 -0400 (Tue, 08 Jul 2008) | 4 lines

r3787 | m0rfar | 2008-07-07 15:59:33 +0200 (Mon, 07 Jul 2008) | 1 line
All cl_movement_* cvars should match sv_* equivalent.. at least 2 where (slighlty) wrong.
r3788 | m0rfar | 2008-07-08 18:41:06 +0200 (Tue, 08 Jul 2008) | 1 line
Fixed Bloodprisonctf's jumppads by targeting target_position instead of info_null.
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r3793 | div0 | 2008-07-08 14:01:10 -0400 (Tue, 08 Jul 2008) | 2 lines

r3773 | div0 | 2008-07-03 15:25:33 +0200 (Thu, 03 Jul 2008) | 2 lines
default for trigger_hurt.dmg
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r3792 | div0 | 2008-07-08 14:00:13 -0400 (Tue, 08 Jul 2008) | 2 lines

r3790 | div0 | 2008-07-08 19:46:58 +0200 (Tue, 08 Jul 2008) | 2 lines
remove debug prints
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r3791 | div0 | 2008-07-08 13:56:37 -0400 (Tue, 08 Jul 2008) | 3 lines

r3752 | m0rfar | 2008-07-02 02:03:00 +0200 (Wed, 02 Jul 2008) | 2 lines
Hexedited all texture references in pickups .md3's. So GtkRadiant can find and display the textures in the editor.
And all textures are still fine in-game with my tests.
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r3772 | div0 | 2008-07-03 08:16:47 -0400 (Thu, 03 Jul 2008) | 11 lines

r3762-3770 | div0 | 2008-07-03 08:32:57 +0200 (Thu, 03 Jul 2008) | 2 lines
some stuff for ZeroRadiant, and a preliminary new entities.def (some entities still left to document)
oops, remove some wiki syntax from the entities.def
fix info_null
make target_speaker target-able. Not THAT useful yet, but well, why not.
remove unused var
It is done! A brand new entities.def file for Nexuiz, and this time it actually fits!
reformat
add missing gridsize default
remove unused trigger_reactivate

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r3757 | div0 | 2008-07-02 05:57:17 -0400 (Wed, 02 Jul 2008) | 2 lines

r3755 | div0 | 2008-07-02 11:53:48 +0200 (Wed, 02 Jul 2008) | 2 lines
this never worked and the wiki works better anyway
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r3756 | div0 | 2008-07-02 05:56:07 -0400 (Wed, 02 Jul 2008) | 12 lines

r3746 | div0 | 2008-06-30 21:37:50 +0200 (Mon, 30 Jun 2008) | 2 lines
early start of merge-entities.def.pl. With syntax erorrs. Will finish it later.
r3747 | div0 | 2008-07-01 07:28:38 +0200 (Tue, 01 Jul 2008) | 2 lines
change all function declarations (except builtins and data types) to ANSI C-like syntax, to help source code cross-reference tools.
r3748 | div0 | 2008-07-01 09:32:52 +0200 (Tue, 01 Jul 2008) | 2 lines
fix misnamed trigger_hurt_touch (spawnfunc rename)
r3749 | div0 | 2008-07-01 13:51:56 +0200 (Tue, 01 Jul 2008) | 2 lines
fix the syntax of even more function definitions
r3750 | div0 | 2008-07-01 13:53:47 +0200 (Tue, 01 Jul 2008) | 2 lines
change the crusher spawnflag of func_door from 4 to 8 as 4 is already don't link
r3751 | div0 | 2008-07-01 20:41:09 +0200 (Tue, 01 Jul 2008) | 2 lines
fix name of target_objective_decrease
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r3754 | div0 | 2008-07-02 05:52:25 -0400 (Wed, 02 Jul 2008) | 4 lines

r3744 | div0 | 2008-06-30 10:30:29 +0200 (Mon, 30 Jun 2008) | 2 lines
fix the hook alias
r3745 | div0 | 2008-06-30 10:38:11 +0200 (Mon, 30 Jun 2008) | 2 lines
sv_maxidle_spectatorsareidle
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r3753 | div0 | 2008-07-02 05:47:14 -0400 (Wed, 02 Jul 2008) | 2 lines

merge 3733-3736 (sv_gentle)

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r3743 | div0 | 2008-06-30 02:55:02 -0400 (Mon, 30 Jun 2008) | 2 lines

r3742 | div0 | 2008-06-30 08:54:23 +0200 (Mon, 30 Jun 2008) | 2 lines
moving the mouse is also non-idling. I wonder if chatting should count as not idling too...
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r3741 | div0 | 2008-06-30 02:45:45 -0400 (Mon, 30 Jun 2008) | 3 lines

r3740 | div0 | 2008-06-30 08:44:55 +0200 (Mon, 30 Jun 2008) | 2 lines
forgot to add this (defaultNexuiz.cfg option)

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r3739 | div0 | 2008-06-30 02:42:54 -0400 (Mon, 30 Jun 2008) | 4 lines

r3737 | div0 | 2008-06-30 08:39:41 +0200 (Mon, 30 Jun 2008) | 2 lines
sv_maxidle system; add #defines for buttons
r3738 | div0 | 2008-06-30 08:41:22 +0200 (Mon, 30 Jun 2008) | 2 lines
use the button macros everywhere
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r3731 | div0 | 2008-06-29 06:35:30 -0400 (Sun, 29 Jun 2008) | 2 lines

r3730 | div0 | 2008-06-29 12:31:38 +0200 (Sun, 29 Jun 2008) | 2 lines
oops... remove some debug spam
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r3727 | div0 | 2008-06-28 11:23:47 -0400 (Sat, 28 Jun 2008) | 7 lines

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r3726 | div0 | 2008-06-28 17:22:50 +0200 (Sat, 28 Jun 2008) | 2 lines

some useful commit just so I can test my branch management script

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r3724 | div0 | 2008-06-27 16:03:38 -0400 (Fri, 27 Jun 2008) | 2 lines

merge trunk

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r3115 | m0rfar | 2008-01-07 12:47:45 -0500 (Mon, 07 Jan 2008) | 1 line

move newprojectiles2.blend to modelsource. I think it makes sense.
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r3101 | kadaverjack | 2008-01-04 16:45:44 -0500 (Fri, 04 Jan 2008) | 2 lines

changed g_minstagib_invis_alpha <= 0 to use EF_NODRAW & added restart event to eventlog.txt

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r3056 | div0 | 2007-12-27 09:58:02 -0500 (Thu, 27 Dec 2007) | 6 lines

- graphics config changes
- evil8 improved
- md3 fixes
- silvercity and reslimed with fog
- onslaught fixes

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r3038 | div0 | 2007-12-20 06:07:30 -0500 (Thu, 20 Dec 2007) | 13 lines

- g_player_brightness cvar (still needs engine support)
- leileilol's effect updates
- sv_maxspeed 320 matches Q3
- ZeroRadiant project
- cd tracks now with replaygain
- silvercity fog
- animinfo (with example), tag_weapon support
- electro and crylink now fire a bit faster
- less cvar queries in game, mapinfo system as option
- better reset_map function
- jumppad.noise support
- ctf flag noalign support

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r2996 | div0 | 2007-11-29 02:56:24 -0500 (Thu, 29 Nov 2007) | 8 lines

trunk->branch merge:
- worldspawn() fixes for precaching
- tuned speed rune
- improved evil1_metals
- Onslaught and Assault models/sprites (these game modes still need testing, but Assault should be in known working state now)
- no more flashblend in *.cfg
- optional mapinfo system (needs testing; compile qcsrc/server with -DMAPINFO to use it)

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r2970 | m0rfar | 2007-11-16 08:24:52 -0500 (Fri, 16 Nov 2007) | 1 line

toxic
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r2940 | kadaverjack | 2007-11-12 07:27:16 -0500 (Mon, 12 Nov 2007) | 2 lines

new item for minstagib: item_minst_cells (disables auto-replacement of nex & rl, so mappers can place ammo where they want)

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r2926 | m0rfar | 2007-11-09 05:36:19 -0500 (Fri, 09 Nov 2007) | 1 line

crylink
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r2901 | m0rfar | 2007-11-04 12:19:41 -0500 (Sun, 04 Nov 2007) | 1 line

Hide the players for a tic and not 0.2 sec in teleporters. I hope this does not break anything
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r2886 | m0rfar | 2007-11-02 02:20:33 -0400 (Fri, 02 Nov 2007) | 1 line

Fixed trans on grate.tga. I don't really see any difference though. :P
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r2884 | m0rfar | 2007-11-01 12:19:15 -0400 (Thu, 01 Nov 2007) | 1 line

New sky for Toxic.
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r2876 | div0 | 2007-10-31 08:02:08 -0400 (Wed, 31 Oct 2007) | 2 lines

More Strength.

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r2874 | div0 | 2007-10-31 07:07:10 -0400 (Wed, 31 Oct 2007) | 7 lines

change menu_showteamselect alias to use menu_cmd (compatibility to new menu code)
water updates
mbuiltin.qc update
fix observer spawn point selection
set _teams_available bitmask (compatibility to new menu code)
add (unused) depth first search function to util.qc (for new menu code)

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r2849 | div0 | 2007-10-21 17:52:46 -0400 (Sun, 21 Oct 2007) | 2 lines

minor fix

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r2847 | div0 | 2007-10-21 15:02:47 -0400 (Sun, 21 Oct 2007) | 2 lines

taking back my spammy "feature"

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r2845 | div0 | 2007-10-21 13:14:25 -0400 (Sun, 21 Oct 2007) | 2 lines

typo in console vote screen

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r2843 | div0 | 2007-10-21 13:00:10 -0400 (Sun, 21 Oct 2007) | 2 lines

remove redundant cullentities_trace settings - use engine defaults instead. Will commit different values to engine if really needed.

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r2841 | div0 | 2007-10-21 09:57:40 -0400 (Sun, 21 Oct 2007) | 2 lines

text mode vote instructions

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r2838 | savagex | 2007-10-19 11:57:23 -0400 (Fri, 19 Oct 2007) | 2 lines

unwaterfy teleport texture

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r2836 | div0 | 2007-10-19 08:50:48 -0400 (Fri, 19 Oct 2007) | 2 lines

UpdateSelectedPlayer in server frames only

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r2831 | div0 | 2007-10-15 18:48:02 -0400 (Mon, 15 Oct 2007) | 2 lines

merge of Onslaught mode (beware: it still lacks its models and sounds)

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r2830 | div0 | 2007-10-15 18:38:42 -0400 (Mon, 15 Oct 2007) | 2 lines

r_water

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r2826 | div0 | 2007-10-12 07:59:45 -0400 (Fri, 12 Oct 2007) | 2 lines

fix broken texture in eX (fix by Strahlemann)

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r2824 | div0 | 2007-10-10 17:24:28 -0400 (Wed, 10 Oct 2007) | 2 lines

new dprint system

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r2821 | div0 | 2007-10-10 12:26:13 -0400 (Wed, 10 Oct 2007) | 2 lines

shtest merge

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r2819 | div0 | 2007-10-07 10:43:43 -0400 (Sun, 07 Oct 2007) | 2 lines

reflect, refract, bestweapon

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r2815 | div0 | 2007-10-06 15:27:31 -0400 (Sat, 06 Oct 2007) | 2 lines

add bestweapon support using DP_CON_BESTWEAPON

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r2813 | div0 | 2007-10-02 16:08:14 -0400 (Tue, 02 Oct 2007) | 2 lines

precache... burn, precacher, burn

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r2809 | div0 | 2007-09-12 16:08:41 -0400 (Wed, 12 Sep 2007) | 2 lines

fix division by zero, add damage value to RadiusDamage(), fix chmap after the game ended

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r2805 | div0 | 2007-09-04 17:03:51 -0400 (Tue, 04 Sep 2007) | 2 lines

forgot a DAMAGE_YES

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r2804 | div0 | 2007-09-04 17:03:27 -0400 (Tue, 04 Sep 2007) | 2 lines

sprite updates merge

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r2800 | div0 | 2007-09-01 08:50:38 -0400 (Sat, 01 Sep 2007) | 2 lines

separate refire timers per weapon; kills the "can switch away from Nex and back for faster refire" issue

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r2799 | div0 | 2007-08-23 05:06:13 -0400 (Thu, 23 Aug 2007) | 2 lines

fixed spawnshield

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r2797 | div0 | 2007-08-11 08:03:21 -0400 (Sat, 11 Aug 2007) | 2 lines

sv_defaultplayercolors no longer depends on sv_defaultcharacter!

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r2794 | div0 | 2007-08-11 06:24:18 -0400 (Sat, 11 Aug 2007) | 2 lines

a new shirt for fullbright players

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r2792 | div0 | 2007-08-10 09:16:04 -0400 (Fri, 10 Aug 2007) | 2 lines

new colors, new noobs

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r2790 | div0 | 2007-08-09 04:14:58 -0400 (Thu, 09 Aug 2007) | 2 lines

update dpextensions; most recent maps checking

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r2788 | div0 | 2007-07-13 14:58:15 -0400 (Fri, 13 Jul 2007) | 2 lines

fix pain_finished bug

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r2785 | div0 | 2007-07-07 08:24:17 -0400 (Sat, 07 Jul 2007) | 2 lines

impulse 77

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r2782 | div0 | 2007-07-06 17:03:31 -0400 (Fri, 06 Jul 2007) | 3 lines

- sv_clmovement_waitforinput 4 now after many requests
- impulse 99 now teleports to personal waypoint too

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r2779 | div0 | 2007-07-04 08:45:56 -0400 (Wed, 04 Jul 2007) | 4 lines

IP banning!
Voting now displays who is going to be kicked/banned.
Voting now allows leaving out the space between # and the status number.

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r2768 | esteel | 2007-06-21 00:04:50 -0400 (Thu, 21 Jun 2007) | 2 lines

merged hud setting to branch and updated g_maplist in default.cfg and the server.cfg example file

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r2767 | esteel | 2007-06-20 23:54:36 -0400 (Wed, 20 Jun 2007) | 1 line

from trunk: updated reslimed.map with the correct dom-point names
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r2766 | esteel | 2007-06-20 23:17:32 -0400 (Wed, 20 Jun 2007) | 2 lines

removed sv_maxrate so the new engine default is used

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r2764 | div0 | 2007-06-19 14:55:48 -0400 (Tue, 19 Jun 2007) | 2 lines

cl_handicap (PLEASE TEST)

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r2763 | div0 | 2007-06-19 14:55:26 -0400 (Tue, 19 Jun 2007) | 2 lines

autoskill

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r2760 | kadaverjack | 2007-06-11 14:18:31 -0400 (Mon, 11 Jun 2007) | 3 lines

- disable joysticks by default
- fixed spawn point names & a dompoint name on reslimed

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r2757 | esteel | 2007-06-07 15:27:21 -0400 (Thu, 07 Jun 2007) | 2 lines

sorry, made the menu even bigger :) added disconnect and team-auto/red/blue/yellow/pink to the bind menu

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r2751 | div0 | 2007-06-04 17:54:53 -0400 (Mon, 04 Jun 2007) | 2 lines

update sb_* TGAs for new HUD; test CIA-1; test CIA-1 again; this message will be printed four times?

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r2749 | kadaverjack | 2007-06-01 23:01:54 -0400 (Fri, 01 Jun 2007) | 2 lines

added a few more waypoints on bleach, so bots hopefully won't get stuck anymore when spawning near the strength

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r2747 | div0 | 2007-05-31 05:20:36 -0400 (Thu, 31 May 2007) | 2 lines

Version := '2.3';

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r2746 | esteel | 2007-05-31 03:08:31 -0400 (Thu, 31 May 2007) | 1 line

from trunk: deleted unused and stolen flash.tga
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r2744 | esteel | 2007-05-30 10:59:23 -0400 (Wed, 30 May 2007) | 1 line

from trunk: new levelshots for some maps to go with the new item-models (like health and armor)
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r2742 | esteel | 2007-05-30 10:25:36 -0400 (Wed, 30 May 2007) | 2 lines

disabled viewkick when hurt

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r2740 | div0 | 2007-05-30 07:36:33 -0400 (Wed, 30 May 2007) | 2 lines

make r_ambient a seta (CIA-1, you suck)

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r2738 | div0 | 2007-05-29 19:04:26 -0400 (Tue, 29 May 2007) | 2 lines

r_ambient 0 again; r_ambient slider in menu

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r2736 | div0 | 2007-05-29 12:47:41 -0400 (Tue, 29 May 2007) | 2 lines

r_ambient 4; the one who says this twice is CIA-1, not me

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r2734 | esteel | 2007-05-29 12:39:46 -0400 (Tue, 29 May 2007) | 1 line

from trunk: fixed the green-light-tube shader.
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r2732 | esteel | 2007-05-29 11:23:16 -0400 (Tue, 29 May 2007) | 1 line

from trunk: fixed slime on reslimed. fixed water on runningman_1on1remix
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r2730 | m0rfar | 2007-05-29 10:09:17 -0400 (Tue, 29 May 2007) | 1 line

From trunk: toxic: scrolling slime in tubes
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r2728 | m0rfar | 2007-05-29 07:46:22 -0400 (Tue, 29 May 2007) | 1 line

Downer fix from trunk
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r2726 | div0 | 2007-05-29 04:50:35 -0400 (Tue, 29 May 2007) | 2 lines

4 samples, not 1

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r2723 | div0 | 2007-05-29 04:45:12 -0400 (Tue, 29 May 2007) | 2 lines

r_cullentities_trace: use 4 samples, not 1... should mean less issues and still not that much CPU load

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r2722 | div0 | 2007-05-29 03:01:35 -0400 (Tue, 29 May 2007) | 2 lines

KH sounds now separate

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r2720 | div0 | 2007-05-28 18:20:02 -0400 (Mon, 28 May 2007) | 2 lines

merge jumppad fix

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r2718 | div0 | 2007-05-28 18:04:50 -0400 (Mon, 28 May 2007) | 2 lines

r_glsl_contrastboost

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r2716 | esteel | 2007-05-28 17:30:15 -0400 (Mon, 28 May 2007) | 1 line

from trunk: fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
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r2713 | esteel | 2007-05-28 14:03:37 -0400 (Mon, 28 May 2007) | 2 lines

tdm mapcfg files for final rage

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r2712 | esteel | 2007-05-28 13:56:44 -0400 (Mon, 28 May 2007) | 2 lines

tdm mapcfg files for runningmanctf

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r2710 | esteel | 2007-05-28 11:51:06 -0400 (Mon, 28 May 2007) | 2 lines

added r_shadow_usenormalmap to menu

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r2707 | esteel | 2007-05-28 08:16:51 -0400 (Mon, 28 May 2007) | 2 lines

raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)

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r2705 | div0 | 2007-05-28 05:17:14 -0400 (Mon, 28 May 2007) | 2 lines

remove EF_FULLBRIGHT from first person view; add misc/line-81-1.mdl

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r2703 | savagex | 2007-05-27 12:06:32 -0400 (Sun, 27 May 2007) | 3 lines

fix water vertices on runningman remix flying wildly around... was 
caused by very *enthusiastic* deformVertex stuff

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r2702 | savagex | 2007-05-27 07:33:07 -0400 (Sun, 27 May 2007) | 2 lines

add warping _warp versions of Morphed's slime

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r2701 | savagex | 2007-05-27 07:12:28 -0400 (Sun, 27 May 2007) | 3 lines

once again new glass. This time additive because with blendfunc blend 
there were depth-sorting problems with slime tubes

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r2700 | savagex | 2007-05-27 06:46:46 -0400 (Sun, 27 May 2007) | 2 lines

also make toxic slime nonwarping (this was breaking slime tubes)

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r2699 | savagex | 2007-05-27 06:37:30 -0400 (Sun, 27 May 2007) | 2 lines

fix warping slime tubes for reslimed, beef up sfx forcefield

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r2698 | savagex | 2007-05-25 16:12:05 -0400 (Fri, 25 May 2007) | 2 lines

glass now with 125% more beef

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r2696 | div0 | 2007-05-25 08:18:58 -0400 (Fri, 25 May 2007) | 2 lines

more logging for keyhunt

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r2693 | savagex | 2007-05-24 14:17:06 -0400 (Thu, 24 May 2007) | 2 lines

also get rid of unnecessary animmap frames for the ebomb in trunk

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r2691 | esteel | 2007-05-24 13:17:51 -0400 (Thu, 24 May 2007) | 2 lines

use tcmod on ebomb

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r2690 | esteel | 2007-05-24 13:02:41 -0400 (Thu, 24 May 2007) | 1 line

from trunk: fixed shoot-through-bug on soylent. fixed camp-spot on bluesky
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r2688 | esteel | 2007-05-24 10:38:05 -0400 (Thu, 24 May 2007) | 1 line

missing textures for the sfx shader
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r2687 | savagex | 2007-05-24 08:57:32 -0400 (Thu, 24 May 2007) | 2 lines

merge q3 shader changes to branch

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r2686 | m0rfar | 2007-05-24 07:49:41 -0400 (Thu, 24 May 2007) | 3 lines

Modified toxic slime tcmod a bit
Added ruiner to shaderlist.txt
Added sfx.shader from trunk
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r2682 | esteel | 2007-05-23 16:11:55 -0400 (Wed, 23 May 2007) | 1 line

those were equal after all, only compile time different, merge to branch to have one less diff to think about
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r2680 | esteel | 2007-05-23 15:24:36 -0400 (Wed, 23 May 2007) | 2 lines

merged from trunk: 2677-2679 (tzorks hook, larger hook, adjusted origin, spawn sound, talk2 sound)

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r2675 | esteel | 2007-05-23 11:45:17 -0400 (Wed, 23 May 2007) | 3 lines

someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!

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r2674 | div0 | 2007-05-23 11:09:25 -0400 (Wed, 23 May 2007) | 2 lines

leileilol's projectiles; separate spawn sound; separate say_team sound (talk2.wav); shot origin fixes; teamplay 4 fix

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r2672 | esteel | 2007-05-23 10:16:36 -0400 (Wed, 23 May 2007) | 2 lines

forget to precache the new spawn sound

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r2671 | esteel | 2007-05-23 10:10:44 -0400 (Wed, 23 May 2007) | 2 lines

made g_spawnsound use a own spawn sound (copied teleport.ogg for now)

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r2657 | esteel | 2007-05-22 15:33:37 -0400 (Tue, 22 May 2007) | 2 lines

corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..

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r2656 | div0 | 2007-05-22 13:45:48 -0400 (Tue, 22 May 2007) | 2 lines

move shotgun smoke forward

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r2654 | div0 | 2007-05-22 05:26:35 -0400 (Tue, 22 May 2007) | 4 lines

new randompos, play2team functions;
shot origin fixes;
extensions.qh updated

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r2652 | div0 | 2007-05-22 03:55:28 -0400 (Tue, 22 May 2007) | 6 lines

r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Set dphitcontentsmask on keys/flags so they honor playerclip. No more flags/keys in unreachable places!
Removed an annoying dprint in KH.
Map voting now runs in CheckRules_World, fixes the "31 seconds" bug.
minplayers now doesn't honor spectators in LMS and Arena game mode any more.

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r2651 | esteel | 2007-05-21 18:06:46 -0400 (Mon, 21 May 2007) | 2 lines

added +use on f! had it wrong in the menu defaults and the previous commit message

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r2649 | esteel | 2007-05-21 12:58:19 -0400 (Mon, 21 May 2007) | 2 lines

added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)

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r2648 | esteel | 2007-05-21 11:42:45 -0400 (Mon, 21 May 2007) | 2 lines

new hud weapon icons for the shotgun and machinegun to match the new models

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r2637 | div0 | 2007-05-20 16:44:25 -0400 (Sun, 20 May 2007) | 2 lines

menu items for map list votable/random; dlight shadows now work with rtworld disabled

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r2631 | kadaverjack | 2007-05-20 09:49:37 -0400 (Sun, 20 May 2007) | 2 lines

removed sizeup/down binds

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r2618 | div0 | 2007-05-19 15:24:18 -0400 (Sat, 19 May 2007) | 2 lines

keyhunt effect fixes; optional prevention of gametype changes; random map selection is now the default; update server.cfg

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r2608 | div0 | 2007-05-19 12:58:47 -0400 (Sat, 19 May 2007) | 2 lines

keyhunt effect fteqcc bug fix

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r2605 | esteel | 2007-05-19 10:32:27 -0400 (Sat, 19 May 2007) | 2 lines

adjusted campaign skill based on playing and player feedback

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r2604 | div0 | 2007-05-19 09:59:39 -0400 (Sat, 19 May 2007) | 2 lines

reslimed change by Strahlemann

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r2601 | div0 | 2007-05-18 17:36:17 -0400 (Fri, 18 May 2007) | 5 lines

silvercity waypoints on map edges;
sensitivity can go up to 30 i menu;
fix keyhunt teamkill and drop exploit;
keyhunt capture effect

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r2600 | esteel | 2007-05-18 14:48:37 -0400 (Fri, 18 May 2007) | 2 lines

a new skin for the laser

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r2598 | esteel | 2007-05-18 12:07:23 -0400 (Fri, 18 May 2007) | 1 line

from trunk: reslimed: fixed 3 items, that were floating a bit too high
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r2595 | esteel | 2007-05-18 11:32:08 -0400 (Fri, 18 May 2007) | 2 lines

you shall play reslimed in the campaign!

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r2594 | esteel | 2007-05-18 10:48:13 -0400 (Fri, 18 May 2007) | 1 line

from trunk: map reslimed, textures and config changes
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r2586 | esteel | 2007-05-18 05:27:01 -0400 (Fri, 18 May 2007) | 2 lines

from trunk: updated campaign for the new maps

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r2578 | esteel | 2007-05-17 12:17:42 -0400 (Thu, 17 May 2007) | 2 lines

raised beginning bot skills as they were too weak after the bot changes

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r2577 | esteel | 2007-05-17 10:39:45 -0400 (Thu, 17 May 2007) | 2 lines

team message 'dropped flag' had a wrong waypointsprites command

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r2576 | div0 | 2007-05-17 06:19:36 -0400 (Thu, 17 May 2007) | 2 lines

cfg fixup; removed dprints; slime/lava sound only for players/dead corpses; keyhunt sound fix

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r2569 | esteel | 2007-05-15 16:53:49 -0400 (Tue, 15 May 2007) | 3 lines

the 'reset' in the player menu was pushed too far down
put non-applyable options to the top in the video menu

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r2566 | esteel | 2007-05-15 06:00:54 -0400 (Tue, 15 May 2007) | 2 lines

moved r_glsl into video menu and also added gl_vbo there

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r2562 | div0 | 2007-05-14 08:14:58 -0400 (Mon, 14 May 2007) | 2 lines

sv_jumpvelocity; typo fixes in maps/*.txt

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r2561 | esteel | 2007-05-13 13:14:56 -0400 (Sun, 13 May 2007) | 2 lines

give a nice little indication when a jumppad was activated

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r2560 | m0rfar | 2007-05-13 12:05:39 -0400 (Sun, 13 May 2007) | 1 line

picmip 10 in omg.cfg, because it uses r_showsurfaces 1, so why load textures with good quality? :D
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r2558 | esteel | 2007-05-13 11:59:37 -0400 (Sun, 13 May 2007) | 2 lines

put picmip back to 2, that should be enough for all cards that can run nexuiz reasonable well

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r2557 | esteel | 2007-05-13 11:41:27 -0400 (Sun, 13 May 2007) | 2 lines

removed gl_flashblend from default.cfg as its now in the graphic config files

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r2556 | m0rfar | 2007-05-13 06:31:41 -0400 (Sun, 13 May 2007) | 2 lines

gl_flashblend 0. Because r_corona 1 is basically the same effect only smaller and prettier.
low.cfg use gl_picmip 4 now
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r2553 | div0 | 2007-05-12 03:51:34 -0400 (Sat, 12 May 2007) | 2 lines

hide errors about menu_cmd sync and cl_gravity

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r2551 | esteel | 2007-05-11 14:48:21 -0400 (Fri, 11 May 2007) | 2 lines

small typo.. it should be ultimate quality not ulimate

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r2550 | m0rfar | 2007-05-11 14:25:06 -0400 (Fri, 11 May 2007) | 1 line

Added texture and shader for "skip". It's used in final_rage.
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r2548 | m0rfar | 2007-05-11 09:04:51 -0400 (Fri, 11 May 2007) | 1 line

Fixed 4 stuck player spawns on Dismal.
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r2546 | m0rfar | 2007-05-11 08:25:17 -0400 (Fri, 11 May 2007) | 1 line

Fixed 2 floating rocket ammos by moving them 1qu.
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r2544 | esteel | 2007-05-11 08:19:40 -0400 (Fri, 11 May 2007) | 2 lines

also update r_picmipworld (from kadaverjack)

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r2541 | m0rfar | 2007-05-11 07:58:54 -0400 (Fri, 11 May 2007) | 1 line

Fixed 4 floating armor shards. ("spawnflags" "1")
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r2539 | m0rfar | 2007-05-11 07:47:43 -0400 (Fri, 11 May 2007) | 1 line

Fixed 2 floating cells.
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r2537 | m0rfar | 2007-05-11 07:26:06 -0400 (Fri, 11 May 2007) | 1 line

Fixed 4 floating items on Toxic by moving them 1qu.
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r2535 | div0 | 2007-05-11 06:52:50 -0400 (Fri, 11 May 2007) | 2 lines

merge not classname check

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r2533 | div0 | 2007-05-09 14:12:41 -0400 (Wed, 09 May 2007) | 2 lines

new bump/gloss

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r2532 | savagex | 2007-05-09 08:55:10 -0400 (Wed, 09 May 2007) | 2 lines

get rid of black line above cursor (same as in trunk)

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r2530 | div0 | 2007-05-09 07:01:33 -0400 (Wed, 09 May 2007) | 2 lines

revert accidentally broken basement; keyhunt fixes (height of DROPPED KEY); god mode now shows saved damage when it gets disabled

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r2525 | div0 | 2007-05-08 11:24:45 -0400 (Tue, 08 May 2007) | 2 lines

"K" in eventlog is a dropped key

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r2523 | div0 | 2007-05-07 18:14:09 -0400 (Mon, 07 May 2007) | 2 lines

Morphed's new key :)

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r2518 | m0rfar | 2007-05-07 09:13:37 -0400 (Mon, 07 May 2007) | 1 line

Fixed 1 floating armor shard on Stormkeep
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r2516 | savagex | 2007-05-07 08:54:01 -0400 (Mon, 07 May 2007) | 2 lines

sync .ent with trunk (fix floating rocket ammo and cell)

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r2513 | div0 | 2007-05-07 06:08:29 -0400 (Mon, 07 May 2007) | 2 lines

Diesel + video settings

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r2508 | m0rfar | 2007-05-06 09:01:19 -0400 (Sun, 06 May 2007) | 1 line

Made spawn sound optional, on by default. The ladder servers wants this off for sure.
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r2504 | div0 | 2007-05-05 20:12:25 -0400 (Sat, 05 May 2007) | 5 lines

removed second seta sv_precacheplayermodels in default.cfg
modified sv_precachepldemodels code to precache models/player/*.zym so
that new models can be added more easily
restored the map dieselpower due to recent performance improvements

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r2499 | div0 | 2007-05-05 16:30:01 -0400 (Sat, 05 May 2007) | 2 lines

keyhunt -> menu

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r2496 | div0 | 2007-05-05 16:02:15 -0400 (Sat, 05 May 2007) | 2 lines

make minplayers only check active players; gib eye fix; keyhunt fixes

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r2491 | div0 | 2007-05-05 06:25:30 -0400 (Sat, 05 May 2007) | 2 lines

don't need this ^3

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r2488 | div0 | 2007-05-04 09:51:27 -0400 (Fri, 04 May 2007) | 2 lines

picmipworld menu setting

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r2486 | div0 | 2007-05-04 09:40:15 -0400 (Fri, 04 May 2007) | 2 lines

normal.cfg: picmip 1 for skins, 0 for world

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r2484 | div0 | 2007-05-04 09:20:37 -0400 (Fri, 04 May 2007) | 2 lines

optional precaching; r_picmipworld

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r2480 | div0 | 2007-05-04 03:43:15 -0400 (Fri, 04 May 2007) | 2 lines

kh scoring fix; removed period from message

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r2474 | div0 | 2007-05-03 17:16:22 -0400 (Thu, 03 May 2007) | 2 lines

cheat fixes

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r2473 | div0 | 2007-05-03 17:16:05 -0400 (Thu, 03 May 2007) | 2 lines

various minor fixes

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r2462 | div0 | 2007-05-03 12:34:48 -0400 (Thu, 03 May 2007) | 2 lines

don't try to open defaultmodel every frame; keyhunt fixes

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r2456 | div0 | 2007-05-02 14:31:12 -0400 (Wed, 02 May 2007) | 9 lines

trunk/branch merge:
- all sound references now use the .wav extension
- More detailed error message when trying to switch weapon (Dresk)
- fix angle for missiles when turning
- fix stralenex1 grate alpha (for dieselpower)
- deactive autogenerated bumpmaps because they look ugly
- some tuned particle effects


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r2455 | div0 | 2007-05-02 14:11:32 -0400 (Wed, 02 May 2007) | 2 lines

oops, not these files please. Begone!

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r2454 | div0 | 2007-05-02 14:09:25 -0400 (Wed, 02 May 2007) | 9 lines

- New game mode: Key Hunt
- switched yellow and pink team
- play2 function
- Weapon throwing uses Newton
- minplayers/bot_number no longer get changed by QC code (prevents suddenly appearing bot_number)
- info_player_deathmatch now does all the work, including setting classname
- fix a division by zero message in havocbots (annoying when developer 1, but harmless)


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r2435 | esteel | 2007-05-01 16:48:29 -0400 (Tue, 01 May 2007) | 2 lines

func_bob can also damage players now if dmg/dmgtime is set

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r2416 | kadaverjack | 2007-04-30 11:30:50 -0400 (Mon, 30 Apr 2007) | 2 lines

fixed 2 spawn points on silvercity, that were stuck in the ceiling and caused errors

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r2406 | kadaverjack | 2007-04-28 08:31:52 -0400 (Sat, 28 Apr 2007) | 2 lines

oops, rockets only need to turn when they got damaged...

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r2405 | kadaverjack | 2007-04-28 08:29:04 -0400 (Sat, 28 Apr 2007) | 3 lines

- always turn missiles in direction of flight
- spelling correctoins in FAQ

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r2401 | esteel | 2007-04-26 08:30:32 -0400 (Thu, 26 Apr 2007) | 2 lines

eX textures for the masses :)

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r2400 | div0 | 2007-04-25 17:03:05 -0400 (Wed, 25 Apr 2007) | 2 lines

yet another autoscreenshot fix

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r2397 | esteel | 2007-04-25 13:24:02 -0400 (Wed, 25 Apr 2007) | 2 lines

more jumppad fancy from trunk ;)

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r2391 | esteel | 2007-04-25 10:34:37 -0400 (Wed, 25 Apr 2007) | 2 lines

new map: final rage from tZork (reworked nexdm10 from an early nexuiz beta)

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r2389 | div0 | 2007-04-25 04:54:41 -0400 (Wed, 25 Apr 2007) | 3 lines

numbots;
incomplete comment in default.cfg

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r2388 | div0 | 2007-04-25 04:53:33 -0400 (Wed, 25 Apr 2007) | 2 lines

improved redirection system; remove netname workaround

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r2386 | div0 | 2007-04-25 04:51:31 -0400 (Wed, 25 Apr 2007) | 2 lines

remove workaround for broken strdecolorize

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r2385 | div0 | 2007-04-25 04:51:15 -0400 (Wed, 25 Apr 2007) | 2 lines

fix jumppad sound for bots

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r2378 | esteel | 2007-04-24 07:25:57 -0400 (Tue, 24 Apr 2007) | 2 lines

added cl_movement_minping 0, changed team messages a bit and made them use the waypointsprites

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r2376 | kadaverjack | 2007-04-23 18:24:06 -0400 (Mon, 23 Apr 2007) | 2 lines

added target_teleporter support

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r2373 | kadaverjack | 2007-04-21 15:14:54 -0400 (Sat, 21 Apr 2007) | 4 lines

- changed newlines string to #define and added even more \n's to adjust for higher 2D resolution (spectator centerprints were over the crosshair before)
- changed showbrand to 7 in makebuild.sh, so the test-logo is in the upper left corner and not above the chatarea
- added ignores for fteqcc.log files

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r2372 | kadaverjack | 2007-04-20 20:31:13 -0400 (Fri, 20 Apr 2007) | 2 lines

reset the flag's angles when carried

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r2371 | div0 | 2007-04-20 19:24:36 -0400 (Fri, 20 Apr 2007) | 2 lines

hit sound fix again

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r2367 | div0 | 2007-04-20 07:59:00 -0400 (Fri, 20 Apr 2007) | 3 lines

deleted ent files not needed any more; now using all 6 bounce sounds (fine for
2.2.3 clients)

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r2366 | esteel | 2007-04-20 07:55:55 -0400 (Fri, 20 Apr 2007) | 2 lines

from trunk: larger vid_con* sizes, shotgun has less spread

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r2363 | div0 | 2007-04-20 07:44:26 -0400 (Fri, 20 Apr 2007) | 2 lines

add fs_empty_files_in_pack_mark_deletions

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r2362 | div0 | 2007-04-20 07:34:36 -0400 (Fri, 20 Apr 2007) | 2 lines

spawnpoints drop on g_spawnpoints_autodrop; merged Qantourisc's bot AI

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r2360 | div0 | 2007-04-20 07:25:30 -0400 (Fri, 20 Apr 2007) | 15 lines

The Big Merge:

LH's weapon settings changes (faster electro)
LH's weapon/pickup config/map restructures
Q3 physics mode
credits now include Qantourisc
merged maps from trunk (we can now delete files)
removed GLSL shader (we can now delete files)
radius damage now uses the player's view origin, not center
optional laser secondary (off by default)
bots use both fire modes (Qantourisc)
rockets can accelerate when set up that way (havoc)
rot/regen can be linear now


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r2358 | m0rfar | 2007-04-20 06:51:13 -0400 (Fri, 20 Apr 2007) | 2 lines

From trunk and strahlemann:
FPS-Increase on runningman_1on1remix by deleting a "sky-layer" as it's not worth it.
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r2356 | div0 | 2007-04-20 06:12:58 -0400 (Fri, 20 Apr 2007) | 2 lines

Oops, they aren't leak files, they are navnodes not used by havocbots... so removing them

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r2354 | div0 | 2007-04-20 05:52:15 -0400 (Fri, 20 Apr 2007) | 2 lines

fix: bots following carried flags, bot waypoints being in solid, hook having absolute velocity, disappearing weapon

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r2353 | esteel | 2007-04-19 15:51:10 -0400 (Thu, 19 Apr 2007) | 2 lines

rev 2227 from trunk: Strahlemanns map ruiner

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r2352 | esteel | 2007-04-19 14:21:57 -0400 (Thu, 19 Apr 2007) | 2 lines

there was an other glsl shader update in the engine

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r2351 | esteel | 2007-04-19 09:47:59 -0400 (Thu, 19 Apr 2007) | 2 lines

from trunk: join menu now displays human player count

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r2349 | esteel | 2007-04-19 06:48:28 -0400 (Thu, 19 Apr 2007) | 2 lines

updated default.glsl with engine shader (so updates use the new glsl shader)

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r2348 | div0 | 2007-04-19 05:42:20 -0400 (Thu, 19 Apr 2007) | 2 lines

zoom sets should be setas

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r2345 | esteel | 2007-04-18 16:44:05 -0400 (Wed, 18 Apr 2007) | 2 lines

from trunk revision 2328, strahlemanns animmap'd jumppads

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r2342 | div0 | 2007-04-18 13:33:15 -0400 (Wed, 18 Apr 2007) | 2 lines

capture time with 2 decimals

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r2339 | esteel | 2007-04-18 11:17:53 -0400 (Wed, 18 Apr 2007) | 2 lines

corrected csqc 'dead' check

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r2337 | kadaverjack | 2007-04-18 09:09:06 -0400 (Wed, 18 Apr 2007) | 2 lines

merged from trunk: r2327, r2333 & r2335

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r2336 | div0 | 2007-04-18 08:58:38 -0400 (Wed, 18 Apr 2007) | 2 lines

EF_LOWPRECISION whereever needed

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r2331 | div0 | 2007-04-17 01:38:14 -0400 (Tue, 17 Apr 2007) | 11 lines

gamecommand support;
maplist commands now edit directly using gamecommand;
adminmsg command;
waypointsprites now fade out in one second when dead;
m0rfar's crosshairs;
hit sounds only once per frame;
hit sounds for spectators;
weapon display for spectators;
attach sprites to local player and make them exteriormodeltoclient;
work around fteqcc warning by changing Item_SpawnFunc to Item_SpawnByItemCode

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r2316 | div0 | 2007-04-15 05:22:56 -0400 (Sun, 15 Apr 2007) | 2 lines

r_picmipsprites 0

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r2313 | div0 | 2007-04-14 08:05:59 -0400 (Sat, 14 Apr 2007) | 2 lines

What was I smoking... old clients have the broken viewzoom, so 2.5 _is_ right there.

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r2312 | div0 | 2007-04-14 08:03:56 -0400 (Sat, 14 Apr 2007) | 2 lines

fixed zoom factor to match current engines

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r2310 | div0 | 2007-04-13 21:12:23 -0400 (Fri, 13 Apr 2007) | 2 lines

teams_matter check fixed

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r2307 | div0 | 2007-04-13 19:58:24 -0400 (Fri, 13 Apr 2007) | 2 lines

damn, this function again. THIS IS DEBUG CODE...

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r2306 | div0 | 2007-04-13 19:56:17 -0400 (Fri, 13 Apr 2007) | 5 lines

waypoint sprites system
zoom
menu fixes
quit_and_redirect

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r2299 | div0 | 2007-04-11 12:16:16 -0400 (Wed, 11 Apr 2007) | 2 lines

NO MORE TDEATH :)

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r2295 | div0 | 2007-04-08 10:35:11 -0400 (Sun, 08 Apr 2007) | 2 lines

more hook updates; less dlight

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r2292 | div0 | 2007-04-05 08:26:00 -0400 (Thu, 05 Apr 2007) | 2 lines

sorry, I committed flood control, but not the settings for it

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r2291 | div0 | 2007-04-04 04:23:14 -0400 (Wed, 04 Apr 2007) | 2 lines

cleanup of player physics calls; no rebalancing in intermission

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r2285 | div0 | 2007-04-03 17:31:56 -0400 (Tue, 03 Apr 2007) | 5 lines

strcat cleanups;
extensions.qh now from dpmod;
flood control;
optional chat name coloring

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r2283 | esteel | 2007-04-02 12:04:37 -0400 (Mon, 02 Apr 2007) | 2 lines

use cl_bobcycle/up 0 instead of cl_bob as this also disables weapon bobing now

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r2282 | m0rfar | 2007-04-02 08:20:42 -0400 (Mon, 02 Apr 2007) | 1 line

3 new benchmark demos! :D
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r2274 | div0 | 2007-04-01 08:39:08 -0400 (Sun, 01 Apr 2007) | 2 lines

g_balance_teams_complain to nag about team balance being off

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r2271 | esteel | 2007-03-30 15:47:14 -0400 (Fri, 30 Mar 2007) | 2 lines

nexus now also has mulders gloss. looks less boring though it might be a bit too much gloss in both cases

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r2268 | div0 | 2007-03-28 16:52:13 -0400 (Wed, 28 Mar 2007) | 2 lines

put the vote message in one line less so it's centered again

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r2267 | div0 | 2007-03-28 08:33:25 -0400 (Wed, 28 Mar 2007) | 4 lines

damn, forgot this file

also: default projectile physics is now Newton + aimfix

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r2266 | div0 | 2007-03-28 08:32:53 -0400 (Wed, 28 Mar 2007) | 2 lines

map voting; simple majority; vote nagging; FOR_EACH_PLAYER

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r2260 | div0 | 2007-03-27 10:50:08 -0400 (Tue, 27 Mar 2007) | 2 lines

added an empty finale.tga so mods can use SVC_FINALE without an "image missing" thing on the top

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r2251 | esteel | 2007-03-22 17:49:55 -0400 (Thu, 22 Mar 2007) | 3 lines

from trunk: shotgun is made a bit weaker (slightly bigger spread for primary, much bigger spread for secondary to feel more shotgun like)
crylink is made stronger with less spread on primary and more damage on secondary

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r2250 | esteel | 2007-03-22 17:28:51 -0400 (Thu, 22 Mar 2007) | 2 lines

reenabled new nexgun effect but removed liquidfriction which is MUCH better at fps and make it type smoke so it can be disabled with cl_particles_smoke 0

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r2249 | div0 | 2007-03-17 12:22:37 -0400 (Sat, 17 Mar 2007) | 2 lines

talk2 support

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r2247 | div0 | 2007-03-17 12:05:42 -0400 (Sat, 17 Mar 2007) | 2 lines

chat area cvars

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r2240 | div0 | 2007-03-16 14:55:47 -0400 (Fri, 16 Mar 2007) | 2 lines

"impossible shot" dprint killed

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r2239 | div0 | 2007-03-16 14:05:45 -0400 (Fri, 16 Mar 2007) | 2 lines

projectile velocity stuff

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r2238 | esteel | 2007-03-16 09:41:44 -0400 (Fri, 16 Mar 2007) | 3 lines

changed cl_autodemo_nameformat to write demos into data/demos
corrected a comment about 'vdo master' which is 'vdo login'

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r2237 | esteel | 2007-03-16 08:15:24 -0400 (Fri, 16 Mar 2007) | 2 lines

cl_autodemo is back and working. USE IT USE IT USE IT :)

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r2232 | esteel | 2007-03-15 13:49:07 -0400 (Thu, 15 Mar 2007) | 2 lines

merged from trunk: removed clientcommand and reworded FAQ

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r2226 | savagex | 2007-03-14 12:13:54 -0400 (Wed, 14 Mar 2007) | 4 lines

merge lightmaps up to 1024x1024
the default of 2048x2048 is too heavy for my machine


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r2225 | esteel | 2007-03-14 11:57:22 -0400 (Wed, 14 Mar 2007) | 3 lines

added cl_particles_rain/snow to effect config files
merged LordHavoc's r_hdr and cl_particles_quality changed from trunk to branch

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r2224 | esteel | 2007-03-12 19:32:10 -0400 (Mon, 12 Mar 2007) | 2 lines

reverted new nex effect again as it can be bad for fps (on facing worlds a single shot from base top to base top eat 40fps for me)

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r2223 | esteel | 2007-03-11 15:43:07 -0400 (Sun, 11 Mar 2007) | 2 lines

improved the nexgun effect a bit (used some of the commented-out things, not my settings)

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r2222 | esteel | 2007-03-11 15:31:51 -0400 (Sun, 11 Mar 2007) | 2 lines

added locs_enable 0 to handle % macros in QC only

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r2220 | esteel | 2007-03-09 22:29:06 -0500 (Fri, 09 Mar 2007) | 2 lines

corrected two typos

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r2219 | esteel | 2007-03-07 20:37:32 -0500 (Wed, 07 Mar 2007) | 2 lines

reptile's _glow and _gloss work quite well for lurk too

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r2217 | esteel | 2007-03-03 10:09:53 -0500 (Sat, 03 Mar 2007) | 2 lines

mulders gloss textures for the fullbright skins

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r2215 | div0 | 2007-03-03 05:43:46 -0500 (Sat, 03 Mar 2007) | 2 lines

oops... committed an unlit slimepit. DAMN. fixed.

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r2212 | esteel | 2007-02-27 17:45:54 -0500 (Tue, 27 Feb 2007) | 4 lines

added sv_cullentities_trace 1
removed g_viewweapon_bobintensity and g_viewweapon_q1pitching
removed a few unneeded set/seta

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r2211 | esteel | 2007-02-27 10:10:35 -0500 (Tue, 27 Feb 2007) | 4 lines

added cl_netinputpacketlosstolerance 0
made server.cfg comments clearer
removed a few unneeded " around settings

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r2208 | div0 | 2007-02-24 08:38:41 -0500 (Sat, 24 Feb 2007) | 3 lines

merged several minor map changes (added caulk inside details to block vis and
wallhacks, small playerclips to prevent stuckness)

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r2201 | m0rfar | 2007-02-23 11:30:45 -0500 (Fri, 23 Feb 2007) | 1 line

Updated effectinfo.txt by LordHavoc
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r2200 | esteel | 2007-02-23 03:40:52 -0500 (Fri, 23 Feb 2007) | 2 lines

removed a lot of 'seta effectvariables' from default.cfg that are CVAR_SAVE by default and also set in normal.cfg

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r2199 | esteel | 2007-02-23 03:17:08 -0500 (Fri, 23 Feb 2007) | 2 lines

removed scores aliases and host_min/maxfps

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r2198 | div0 | 2007-02-21 07:56:40 -0500 (Wed, 21 Feb 2007) | 2 lines

spawnflag == 1 now also sets noalign... for Q3A maps

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r2195 | m0rfar | 2007-02-20 11:00:21 -0500 (Tue, 20 Feb 2007) | 4 lines

* Removed non-existent zenex1 from shaderlist.txt
* Added antiportal shader and texture. antiportal is used in Bleach.
* Hushed warning about not finding textures/NULL in Aneurysm and Farewell.
* Stormkeep: Replaced non-existent texture (textures/gothic_floor/xq1metalbig) with fitting textures.
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r2193 | esteel | 2007-02-18 20:54:00 -0500 (Sun, 18 Feb 2007) | 2 lines

use newhook.cfg

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r2192 | div0 | 2007-02-18 17:41:35 -0500 (Sun, 18 Feb 2007) | 2 lines

This file was broken, fixed now. (nex pants)

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r2190 | kadaverjack | 2007-02-18 16:44:58 -0500 (Sun, 18 Feb 2007) | 2 lines

menu switch for vid_vsync

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r2189 | m0rfar | 2007-02-18 14:40:11 -0500 (Sun, 18 Feb 2007) | 1 line

Removed color codes in map title.
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r2187 | div0 | 2007-02-18 07:35:13 -0500 (Sun, 18 Feb 2007) | 2 lines

check for teamkills AFTER making sure it was a player

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r2185 | div0 | 2007-02-17 13:05:44 -0500 (Sat, 17 Feb 2007) | 2 lines

RLE recompressed some TGAs (should fix ClamAV heuristics overreaction)

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r2183 | esteel | 2007-02-15 11:44:17 -0500 (Thu, 15 Feb 2007) | 2 lines

from trunk: tried to make console more appealing

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r2181 | div0 | 2007-02-13 18:10:57 -0500 (Tue, 13 Feb 2007) | 2 lines

-clientcommands check (engine can do it now)

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r2180 | esteel | 2007-02-13 08:40:32 -0500 (Tue, 13 Feb 2007) | 2 lines

use physicsQBR.cfg instead of having the same settings in default.cfg

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r2178 | esteel | 2007-02-08 16:43:01 -0500 (Thu, 08 Feb 2007) | 2 lines

reverted that last checking as it will not work with maps/0.mapcfg

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r2177 | kadaverjack | 2007-02-08 14:58:06 -0500 (Thu, 08 Feb 2007) | 2 lines

simplified nextmap check (might be a bit more efficient that way ;))

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r2176 | kadaverjack | 2007-02-08 14:30:26 -0500 (Thu, 08 Feb 2007) | 2 lines

check if "nextmap" is empty, to avoid error messages with recent dp builds

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r2175 | esteel | 2007-02-08 12:18:40 -0500 (Thu, 08 Feb 2007) | 2 lines

no mirror damage for hitting team corpses

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r2173 | div0 | 2007-02-07 13:20:36 -0500 (Wed, 07 Feb 2007) | 5 lines

merged LH's changes from trunk (droptofloor item/spawn related changes);
in 2.x, spawnpoints still droptofloor, in 3.x currently not

OPEN BUG: ammo boxes for RL sink a bit into the floor

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r2172 | esteel | 2007-02-06 16:26:19 -0500 (Tue, 06 Feb 2007) | 2 lines

made first machinegun (and thus secondary firemode) always have a tracer

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r2170 | esteel | 2007-02-06 10:19:21 -0500 (Tue, 06 Feb 2007) | 2 lines

some water textures from trunk

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r2168 | esteel | 2007-02-06 09:55:48 -0500 (Tue, 06 Feb 2007) | 2 lines

compile.sh IS obsolete

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r2167 | esteel | 2007-02-06 09:31:18 -0500 (Tue, 06 Feb 2007) | 2 lines

from trunk: removed scr_conforcewhiledisconnected 0 and scr_menuforcewhiledisconnected 1 to make console show after disconnect so people have a chance to see why they got disconnected.  In case of a kick they can see why they got kicked.

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r2165 | esteel | 2007-02-06 09:15:26 -0500 (Tue, 06 Feb 2007) | 2 lines

forgotten change from Strahlemann, merged from trunk to branch

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r2159 | esteel | 2007-02-06 07:42:16 -0500 (Tue, 06 Feb 2007) | 2 lines

removed those dreaded cl_bob and cl_rollangle settings

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r2156 | esteel | 2007-02-03 10:07:59 -0500 (Sat, 03 Feb 2007) | 2 lines

corrected campaign description for silvercity. Its just fraglimit 15 not 20 and the powerups are random in minstagib so the mentioned megahealth was removed too

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r2149 | div0 | 2007-01-27 09:56:30 -0500 (Sat, 27 Jan 2007) | 2 lines

oops... relink freshly spawned waypoint please

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r2148 | div0 | 2007-01-27 09:29:02 -0500 (Sat, 27 Jan 2007) | 2 lines

net_banlist menu support broken, fixed now

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r2146 | div0 | 2007-01-27 09:26:13 -0500 (Sat, 27 Jan 2007) | 3 lines

waypoints-from-items now configurable;
nobody needs makestatic-ed lights

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r2144 | esteel | 2007-01-24 16:04:54 -0500 (Wed, 24 Jan 2007) | 2 lines

made team_* aliases more useful and bound team_auto to f6

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r2143 | div0 | 2007-01-24 04:09:42 -0500 (Wed, 24 Jan 2007) | 2 lines

bugport of fix of unused function

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r2141 | div0 | 2007-01-23 07:19:27 -0500 (Tue, 23 Jan 2007) | 2 lines

there's a version string here too!

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r2139 | div0 | 2007-01-22 08:04:27 -0500 (Mon, 22 Jan 2007) | 2 lines

forgot this

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r2137 | div0 | 2007-01-22 08:02:58 -0500 (Mon, 22 Jan 2007) | 2 lines

if g_respawn_mapsettings is on, respawn settings can be set by the mapcfg using g_respawn_mapsettings_delay and g_respawn_mapsettings_waves

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r2134 | div0 | 2007-01-21 05:58:36 -0500 (Sun, 21 Jan 2007) | 2 lines

hopefully fix joining from spectator mode

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r2133 | div0 | 2007-01-21 04:20:24 -0500 (Sun, 21 Jan 2007) | 2 lines

prevent bad map cycles

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r2129 | div0 | 2007-01-17 13:43:23 -0500 (Wed, 17 Jan 2007) | 2 lines

only shuffle ONCE; add nexuiz-dinput.bat

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r2127 | esteel | 2007-01-17 13:36:45 -0500 (Wed, 17 Jan 2007) | 2 lines

fixed a warning in data/qcsrc/menu/custom/campaign.qc and changed team_say binds a bit

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r2123 | div0 | 2007-01-16 09:21:07 -0500 (Tue, 16 Jan 2007) | 2 lines

align center

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r2120 | div0 | 2007-01-15 18:24:14 -0500 (Mon, 15 Jan 2007) | 2 lines

update info

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r2118 | div0 | 2007-01-14 15:43:03 -0500 (Sun, 14 Jan 2007) | 2 lines

only respawn using attack, jump, attack2, hook, use

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r2114 | div0 | 2007-01-14 14:14:50 -0500 (Sun, 14 Jan 2007) | 2 lines

hidden "g_running_guns" mutator; fteqcc bug checking (commented out)

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r2112 | div0 | 2007-01-14 13:57:35 -0500 (Sun, 14 Jan 2007) | 4 lines

respawn when RELEASING the button;
respawn time customizable;
vote master message formatting

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r2100 | kadaverjack | 2007-01-11 16:48:10 -0500 (Thu, 11 Jan 2007) | 2 lines

fixed detection for empty nicknames

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r2098 | div0 | 2007-01-11 04:05:05 -0500 (Thu, 11 Jan 2007) | 2 lines

validate chmap for masters

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r2095 | div0 | 2007-01-11 04:01:27 -0500 (Thu, 11 Jan 2007) | 2 lines

vdo login command

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r2092 | div0 | 2007-01-09 07:10:54 -0500 (Tue, 09 Jan 2007) | 2 lines

oops... forgot to commit this when merging sv_info_*

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r2089 | div0 | 2007-01-03 14:14:36 -0500 (Wed, 03 Jan 2007) | 2 lines

renamed cnt to autoscreenshot to make sure

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r2088 | div0 | 2007-01-03 14:00:49 -0500 (Wed, 03 Jan 2007) | 3 lines

cmd info (something) prints the content of sv_info_(something), for server admins to put text there


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r2087 | div0 | 2007-01-03 14:00:29 -0500 (Wed, 03 Jan 2007) | 2 lines

autoscreenshot

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r2083 | div0 | 2006-12-31 07:51:57 -0500 (Sun, 31 Dec 2006) | 2 lines

startx workaround

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r2079 | div0 | 2006-12-31 06:17:52 -0500 (Sun, 31 Dec 2006) | 4 lines

nexuiz-linux-* features (vid_x11_display)
menu position fix by Black
bot code fix (will run in current DP again)

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r2073 | div0 | 2006-12-29 06:08:58 -0500 (Fri, 29 Dec 2006) | 2 lines

Crylink center fixed

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r2070 | m0rfar | 2006-12-26 08:50:31 -0500 (Tue, 26 Dec 2006) | 1 line

Downer: Teleporters don't eat projectiles anymore (seems all sides of a brush must have #teleport texture now). Reduced portals on stairs etc. Fixed a couple of z-fighting.
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r2069 | div0 | 2006-12-23 19:35:33 -0500 (Sat, 23 Dec 2006) | 2 lines

2.2.1 -> 2.2.2

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r2068 | div0 | 2006-12-23 14:12:32 -0500 (Sat, 23 Dec 2006) | 2 lines

speling

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r2066 | div0 | 2006-12-23 13:32:32 -0500 (Sat, 23 Dec 2006) | 2 lines

falling damage fix

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r2064 | div0 | 2006-12-23 10:53:06 -0500 (Sat, 23 Dec 2006) | 2 lines

fallthrough detection now uses -131072 units

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r2061 | div0 | 2006-12-21 10:31:08 -0500 (Thu, 21 Dec 2006) | 2 lines

no more flag fallthrough

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r2060 | div0 | 2006-12-21 04:44:39 -0500 (Thu, 21 Dec 2006) | 2 lines

door crusher patch

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r2058 | div0 | 2006-12-20 23:58:29 -0500 (Wed, 20 Dec 2006) | 2 lines

winning condiiton bug in LMS

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r2056 | div0 | 2006-12-18 04:19:33 -0500 (Mon, 18 Dec 2006) | 2 lines

quit_when_empty

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r2054 | div0 | 2006-12-18 03:42:55 -0500 (Mon, 18 Dec 2006) | 2 lines

spawn_debug 2

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r2052 | div0 | 2006-12-17 16:38:27 -0500 (Sun, 17 Dec 2006) | 2 lines

version nagging; strstr fix

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r2049 | esteel | 2006-12-15 08:37:21 -0500 (Fri, 15 Dec 2006) | 1 line

corrected the colors for fast/medim ping
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r2048 | esteel | 2006-12-14 05:13:02 -0500 (Thu, 14 Dec 2006) | 1 line

merged blacks colored ping patch from trunk
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r2047 | div0 | 2006-12-14 04:27:13 -0500 (Thu, 14 Dec 2006) | 2 lines

fix division by zero in bots (thanks DCC)

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r2042 | div0 | 2006-12-12 12:03:47 -0500 (Tue, 12 Dec 2006) | 2 lines

version := 2.2.1

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r2040 | div0 | 2006-12-12 05:59:31 -0500 (Tue, 12 Dec 2006) | 2 lines

damn lms bug...

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r2037 | div0 | 2006-12-12 01:24:49 -0500 (Tue, 12 Dec 2006) | 2 lines

developer 1 -> try to find that LMS bug... switch developer to 1 when it happens again

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r2035 | div0 | 2006-12-11 17:58:17 -0500 (Mon, 11 Dec 2006) | 3 lines

do not subtract from dead count for players who have ZERO frags (dead players
get -1, -2, -3 etc., living players have positive frags)

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r2032 | esteel | 2006-12-10 13:19:43 -0500 (Sun, 10 Dec 2006) | 1 line

reverted bloodprison.bsp as it gave some black items on windows
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r2028 | esteel | 2006-12-09 10:00:12 -0500 (Sat, 09 Dec 2006) | 2 lines

corrected ctf_dismal fraglimit to be 100 like the other ctf mapcfg files

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r2027 | esteel | 2006-12-09 09:03:20 -0500 (Sat, 09 Dec 2006) | 2 lines

Use Team_ColorCode like in trunk

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r2026 | div0 | 2006-12-09 08:37:51 -0500 (Sat, 09 Dec 2006) | 2 lines

really prevent same map from coming again

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r2025 | esteel | 2006-12-09 07:55:26 -0500 (Sat, 09 Dec 2006) | 2 lines

was still missing in branch: add a switch to the game options to toggle g_throughfloor

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r2024 | esteel | 2006-12-09 07:51:24 -0500 (Sat, 09 Dec 2006) | 2 lines

was still missing in branch: added newlines to config files to make 'exec name.cfg;vid_restart' work

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r2021 | div0 | 2006-12-09 04:15:14 -0500 (Sat, 09 Dec 2006) | 2 lines

prevent same map from appearing again even when size restrictions are in place

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r2017 | esteel | 2006-12-08 13:12:25 -0500 (Fri, 08 Dec 2006) | 1 line

changed credits from Cheapalert to leileilol as requested
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r2016 | div0 | 2006-12-08 10:31:41 -0500 (Fri, 08 Dec 2006) | 2 lines

%p macro

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r2013 | div0 | 2006-12-08 06:32:34 -0500 (Fri, 08 Dec 2006) | 2 lines

bloodprison fix; choose lowest scoring team in case of equal sizes

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r2010 | div0 | 2006-12-08 05:02:29 -0500 (Fri, 08 Dec 2006) | 2 lines

made colors for voting display match chat better

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r2008 | div0 | 2006-12-08 03:04:07 -0500 (Fri, 08 Dec 2006) | 2 lines

vote -> chat

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r2006 | div0 | 2006-12-08 02:20:50 -0500 (Fri, 08 Dec 2006) | 2 lines

more intelligence for maplist editing

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r2004 | esteel | 2006-12-07 15:51:21 -0500 (Thu, 07 Dec 2006) | 2 lines

From trunk: corrected MG firstperson viewmodel, now with clip

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r2001 | savagex | 2006-12-07 11:36:23 -0500 (Thu, 07 Dec 2006) | 4 lines

put the cell ammo pickup item on the ground. No spinning.

This improves overall consistency with other ammo pickups.

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r2000 | esteel | 2006-12-06 15:20:00 -0500 (Wed, 06 Dec 2006) | 1 line

textures removed.. slipped in
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r1999 | div0 | 2006-12-06 13:36:57 -0500 (Wed, 06 Dec 2006) | 2 lines

chat area changes

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r1996 | esteel | 2006-12-06 10:48:56 -0500 (Wed, 06 Dec 2006) | 2 lines

team messages bound to the numberpad

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r1995 | esteel | 2006-12-05 15:33:26 -0500 (Tue, 05 Dec 2006) | 2 lines

From trunk: Added tZorks very very cool new HUD and model replacements for armor and health pickups. Thank you very much!

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r1991 | m0rfar | 2006-12-05 14:41:25 -0500 (Tue, 05 Dec 2006) | 2 lines

Hitground sounds is less likely to be played now. It was played to often before imho. 
Bandwidth is saved now also! ;P
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r1989 | div0 | 2006-12-04 17:22:39 -0500 (Mon, 04 Dec 2006) | 2 lines

g_maplist_ editing commands

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r1987 | esteel | 2006-12-03 18:30:42 -0500 (Sun, 03 Dec 2006) | 2 lines

scaled machinegun

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r1986 | div0 | 2006-12-03 10:52:38 -0500 (Sun, 03 Dec 2006) | 2 lines

green's simplification

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r1983 | esteel | 2006-12-03 09:29:00 -0500 (Sun, 03 Dec 2006) | 2 lines

new grenade bounce sounds from tChr

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r1981 | m0rfar | 2006-12-03 08:53:13 -0500 (Sun, 03 Dec 2006) | 2 lines

Shirt color is above pants color in options now. As it should, because the scoreboard has it that way also.
New color pics in options, should match the in game colors now.
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r1980 | div0 | 2006-12-03 08:12:13 -0500 (Sun, 03 Dec 2006) | 2 lines

oops, annoying dprint

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r1978 | div0 | 2006-12-03 08:09:00 -0500 (Sun, 03 Dec 2006) | 2 lines

remove stupid requirement to manually call g_maplist_shufflenow

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r1976 | div0 | 2006-12-03 07:58:19 -0500 (Sun, 03 Dec 2006) | 2 lines

doc changes

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r1974 | div0 | 2006-12-03 07:53:52 -0500 (Sun, 03 Dec 2006) | 3 lines

"shuffle now" command
prevent same map from being selected immediately again

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r1969 | div0 | 2006-12-03 06:49:06 -0500 (Sun, 03 Dec 2006) | 2 lines

new maplist code, g_maplist_shuffle, g_maplist_selectrandom hereby deprecated

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r1964 | m0rfar | 2006-12-02 08:38:04 -0500 (Sat, 02 Dec 2006) | 1 line

2 new crosshairs by esteel. ;)
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r1963 | m0rfar | 2006-12-02 08:27:56 -0500 (Sat, 02 Dec 2006) | 1 line

Added settings "Crosshair Alpha" to menu
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r1962 | div0 | 2006-12-02 05:12:54 -0500 (Sat, 02 Dec 2006) | 2 lines

chat bubble status --> eventlog

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r1959 | savagex | 2006-12-01 13:09:41 -0500 (Fri, 01 Dec 2006) | 3 lines

add a nice patch from esteel to fix the rapid weapon switching "NexMG" 
exploit

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r1957 | esteel | 2006-11-30 05:34:40 -0500 (Thu, 30 Nov 2006) | 2 lines

from trunk: menu entries for the minstagib nexgun settings

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r1955 | div0 | 2006-11-30 05:04:25 -0500 (Thu, 30 Nov 2006) | 2 lines

separate minstagib settings

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r1952 | esteel | 2006-11-29 07:04:52 -0500 (Wed, 29 Nov 2006) | 2 lines

removed variable was defined twice (attack_finished)

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r1951 | div0 | 2006-11-29 05:49:34 -0500 (Wed, 29 Nov 2006) | 2 lines

Nex balance changes

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r1949 | esteel | 2006-11-29 04:36:51 -0500 (Wed, 29 Nov 2006) | 2 lines

register campaign variable first to make it stop complain when its first set and does not yet exist

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r1947 | div0 | 2006-11-28 14:38:18 -0500 (Tue, 28 Nov 2006) | 2 lines

preserve campaign cvars in data/campaign.cfg

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r1944 | savagex | 2006-11-28 08:33:23 -0500 (Tue, 28 Nov 2006) | 2 lines

add new MG (by Morphed) to 2.0 branch

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r1942 | esteel | 2006-11-27 15:33:40 -0500 (Mon, 27 Nov 2006) | 2 lines

set classname for flags (needed for q3 compatibility

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r1941 | esteel | 2006-11-27 15:24:01 -0500 (Mon, 27 Nov 2006) | 2 lines

somethings better be saved in config.cfg :)

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r1940 | savagex | 2006-11-27 09:45:07 -0500 (Mon, 27 Nov 2006) | 4 lines

add func_rain and func_snow from dpmod to Nexuiz trunk and branch. Those 
are well tested, unmodified code fragments and add... well... rain and 
snow

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r1939 | div0 | 2006-11-27 07:16:28 -0500 (Mon, 27 Nov 2006) | 2 lines

make auto button the first button

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r1936 | div0 | 2006-11-25 15:24:27 -0500 (Sat, 25 Nov 2006) | 3 lines

Nexuiz version := 2.2
shader syntax fixes

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r1935 | kadaverjack | 2006-11-25 14:02:52 -0500 (Sat, 25 Nov 2006) | 2 lines

raised weapon_shotgun so it doesn't clip through the floor

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r1934 | esteel | 2006-11-25 08:25:51 -0500 (Sat, 25 Nov 2006) | 3 lines

From trunk: Basic multi-campaign menu support,
cl_curl_maxspeed added to player options

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r1927 | div0 | 2006-11-12 13:24:25 -0500 (Sun, 12 Nov 2006) | 2 lines

increased network timeouts for slow havocbot code

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r1926 | kadaverjack | 2006-11-12 07:50:57 -0500 (Sun, 12 Nov 2006) | 2 lines

spawnfunctions for q3 ctf flags

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r1925 | div0 | 2006-11-12 06:00:17 -0500 (Sun, 12 Nov 2006) | 2 lines

no more fbskins for teamplay

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r1923 | kadaverjack | 2006-11-11 08:51:03 -0500 (Sat, 11 Nov 2006) | 2 lines

cleaned up my autoscreenshot changes from this morning

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r1922 | kadaverjack | 2006-11-10 21:42:00 -0500 (Fri, 10 Nov 2006) | 2 lines

fixed sv_autoscreenshot (again... the last fix worked for me locally, but didn't work online... i hope it's foolproof now)

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r1921 | div0 | 2006-11-10 14:44:27 -0500 (Fri, 10 Nov 2006) | 2 lines

no -1 for teamchangers

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r1914 | div0 | 2006-11-08 14:27:02 -0500 (Wed, 08 Nov 2006) | 2 lines

multi-campaign support (still to do: changing campaign in menu)

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r1910 | div0 | 2006-11-07 03:25:11 -0500 (Tue, 07 Nov 2006) | 2 lines

default maxspeed := 300

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r1908 | div0 | 2006-11-06 07:00:20 -0500 (Mon, 06 Nov 2006) | 2 lines

MERGE: bail out on multiple worldspawns

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r1906 | div0 | 2006-11-05 13:37:33 -0500 (Sun, 05 Nov 2006) | 2 lines

version is now 2.1.1

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r1905 | savagex | 2006-11-05 12:28:49 -0500 (Sun, 05 Nov 2006) | 3 lines

back to original carni (now the standing animation has an offset, but 
the other animations are okay)

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r1904 | savagex | 2006-11-05 12:26:38 -0500 (Sun, 05 Nov 2006) | 2 lines

merge new shotgun into branch

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r1900 | div0 | 2006-10-29 04:17:01 -0500 (Sun, 29 Oct 2006) | 2 lines

backport fix "cmd" security hole by redundantly copying over the checks from DP

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r1898 | div0 | 2006-10-22 12:24:27 -0400 (Sun, 22 Oct 2006) | 2 lines

merged FTE compatibility

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r1895 | div0 | 2006-10-14 12:59:46 -0400 (Sat, 14 Oct 2006) | 3 lines

- slow armor increase fix
- frag redistribution on forced team change

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r1890 | kadaverjack | 2006-09-20 05:06:17 -0400 (Wed, 20 Sep 2006) | 2 lines

use another entity as exterior muzzle flash, attached to self.exteriorweaponentity

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r1889 | kadaverjack | 2006-09-20 00:50:36 -0400 (Wed, 20 Sep 2006) | 2 lines

waypoints for runningman

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r1888 | kadaverjack | 2006-09-19 01:37:26 -0400 (Tue, 19 Sep 2006) | 2 lines

setattachment() for uzi muzzle flash... it's currently only visible for the 1st person view, in 3rd person it was way to small and the position was wrong. (perhaps that could be fixed with a second flash, attached to the exterior weapon model)

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r1887 | kadaverjack | 2006-09-18 21:35:31 -0400 (Mon, 18 Sep 2006) | 2 lines

changed ctf flag to use setattachment(), so it won't lag anymore when carried

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r1886 | kadaverjack | 2006-09-15 18:33:18 -0400 (Fri, 15 Sep 2006) | 2 lines

merged telefrag fix

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r1884 | kadaverjack | 2006-09-09 17:46:09 -0400 (Sat, 09 Sep 2006) | 2 lines

fixed exit_cfg handling & included patch by mehere101 that allows mappers to override default ammo/armor in pickup items

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r1883 | esteel | 2006-09-05 11:24:56 -0400 (Tue, 05 Sep 2006) | 2 lines

new Nexus skin from Morphed.  The old one had too much red and was confusing in team matches

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r1882 | m0rfar | 2006-09-04 09:21:57 -0400 (Mon, 04 Sep 2006) | 2 lines

Default: seta cl_particles_bubbles 1
Since explosions underwater is meant to show bubbles instead of fire.
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r1881 | m0rfar | 2006-09-04 08:39:21 -0400 (Mon, 04 Sep 2006) | 1 line

The Carni player model was not on the same place as the hitbox :s
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r1878 | esteel | 2006-08-30 15:29:48 -0400 (Wed, 30 Aug 2006) | 2 lines

from trunk: changed menu and default.cfg to use teamplay_default 4 so that g_mirrordamage and g_friendlyfire control things now

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r1876 | div0 | 2006-08-30 15:22:35 -0400 (Wed, 30 Aug 2006) | 2 lines

merged mirror damage

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r1875 | kadaverjack | 2006-08-30 11:17:46 -0400 (Wed, 30 Aug 2006) | 2 lines

removed .extralives

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r1865 | div0 | 2006-08-28 11:28:55 -0400 (Mon, 28 Aug 2006) | 2 lines

Nex respawn time change made possible.

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r1863 | div0 | 2006-08-28 10:02:56 -0400 (Mon, 28 Aug 2006) | 3 lines

added cvar sv_allow_shownames: can disable the cl_shownames feature just in case


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r1859 | div0 | 2006-08-27 06:19:52 -0400 (Sun, 27 Aug 2006) | 2 lines

We seem to have agreed about "version 2.1". Revert if we didn't.

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r1857 | div0 | 2006-08-26 04:13:41 -0400 (Sat, 26 Aug 2006) | 2 lines

old .cfg method; no yoda for dead people

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r1853 | div0 | 2006-08-24 16:56:06 -0400 (Thu, 24 Aug 2006) | 2 lines

let "teamstatus" show the team scoreboard on the server console

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r1852 | div0 | 2006-08-23 13:46:44 -0400 (Wed, 23 Aug 2006) | 2 lines

committed "running marine" icons for now

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r1851 | div0 | 2006-08-23 12:27:48 -0400 (Wed, 23 Aug 2006) | 2 lines

improved antilag

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r1850 | div0 | 2006-08-23 12:27:29 -0400 (Wed, 23 Aug 2006) | 2 lines

endless loop with say_teem foo\ crash fixed

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r1846 | div0 | 2006-08-22 17:07:19 -0400 (Tue, 22 Aug 2006) | 2 lines

decolorization bugfix

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r1843 | div0 | 2006-08-22 12:22:12 -0400 (Tue, 22 Aug 2006) | 14 lines

in function ShufflePlayerOutOfTeam (line 928),
teamplay.qc:1066: error: Unknown value "m".
teamplay.qc:1066: error: type mismatch for = (__variant and string)
in function tdm_spawnteams (line 1200),
teamplay.qc:1206: error: Unknown value "tdm_spawnteam".

************ ERROR ************
Errors have occured

Error in teamplay.qc on line 1229


So much for "unused variable"... ;)

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r1840 | kadaverjack | 2006-08-21 23:54:52 -0400 (Mon, 21 Aug 2006) | 3 lines

- removed -sndspeed from shell scripts
- removed an unused variable

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r1839 | esteel | 2006-08-21 17:07:30 -0400 (Mon, 21 Aug 2006) | 2 lines

from trunk: changed find to always find the first flag per team

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r1837 | esteel | 2006-08-21 15:14:26 -0400 (Mon, 21 Aug 2006) | 2 lines

ctf flag icon changes from trunk

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r1835 | savagex | 2006-08-20 07:53:24 -0400 (Sun, 20 Aug 2006) | 2 lines

add menu entry for cl_shownames to brach

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r1832 | div0 | 2006-08-20 07:11:50 -0400 (Sun, 20 Aug 2006) | 2 lines

just in case... don't call bound(0, x, -1)

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r1830 | div0 | 2006-08-20 07:00:32 -0400 (Sun, 20 Aug 2006) | 2 lines

fixed out-of-range maplist positions causing runaway loops

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r1829 | div0 | 2006-08-20 06:56:27 -0400 (Sun, 20 Aug 2006) | 2 lines

merged player name display (used for teamplay only by default)

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r1819 | div0 | 2006-08-13 19:29:51 -0400 (Sun, 13 Aug 2006) | 2 lines

fix mins/maxs for model targetting jumppads

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r1812 | div0 | 2006-08-09 17:16:20 -0400 (Wed, 09 Aug 2006) | 2 lines

that spammy dprint...

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r1810 | div0 | 2006-08-09 16:30:58 -0400 (Wed, 09 Aug 2006) | 2 lines

jumppad change now in branch too

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r1808 | div0 | 2006-08-06 14:53:27 -0400 (Sun, 06 Aug 2006) | 2 lines

dequaked cmp1-dm8/ame7*

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r1805 | div0 | 2006-08-05 09:11:21 -0400 (Sat, 05 Aug 2006) | 2 lines

s/Q3A/GPL/

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r1797 | div0 | 2006-08-03 04:53:53 -0400 (Thu, 03 Aug 2006) | 2 lines

weapon throw code cleanup

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r1794 | div0 | 2006-08-01 07:16:15 -0400 (Tue, 01 Aug 2006) | 2 lines

damn "self" global

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r1793 | kadaverjack | 2006-07-30 18:34:14 -0400 (Sun, 30 Jul 2006) | 2 lines

merged ctf spector fix & jumppad sound fix

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r1791 | div0 | 2006-07-29 07:16:53 -0400 (Sat, 29 Jul 2006) | 2 lines

distribute frags on "spec"; weapon dropping fix

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r1787 | div0 | 2006-07-28 09:42:07 -0400 (Fri, 28 Jul 2006) | 2 lines

removed message for dropping on death and backtrace for dropping in NODROP zones

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r1785 | div0 | 2006-07-28 09:19:21 -0400 (Fri, 28 Jul 2006) | 2 lines

winning condition for campaign

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r1783 | div0 | 2006-07-28 07:23:57 -0400 (Fri, 28 Jul 2006) | 2 lines

weapon throw code on death and on pressing THROW merged; fixes "double weapon throw" bug

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r1782 | div0 | 2006-07-28 07:22:05 -0400 (Fri, 28 Jul 2006) | 4 lines

centerteamsay (say_team is also displayed as centerprint) - hopefully fixes teamplay issues in CTF :P

Better solution would still be two independent areas for say and "normal" messages

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r1781 | div0 | 2006-07-28 07:20:49 -0400 (Fri, 28 Jul 2006) | 2 lines

maplist menu text change

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r1776 | kadaverjack | 2006-07-24 09:29:53 -0400 (Mon, 24 Jul 2006) | 2 lines

fixed sv_spectator_speed_multiplier to work on values >1

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r1775 | div0 | 2006-07-24 03:43:57 -0400 (Mon, 24 Jul 2006) | 2 lines

added sv_motd to default.cfg

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r1773 | div0 | 2006-07-23 14:20:51 -0400 (Sun, 23 Jul 2006) | 2 lines

see #1772 :P

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r1771 | div0 | 2006-07-23 11:06:35 -0400 (Sun, 23 Jul 2006) | 2 lines

thou shalt not catch yer own tail ;)

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r1769 | div0 | 2006-07-22 16:37:04 -0400 (Sat, 22 Jul 2006) | 2 lines

[backport] time/fraglimit in welcome message

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r1768 | div0 | 2006-07-22 16:36:34 -0400 (Sat, 22 Jul 2006) | 2 lines

[backport] fixed winning condition, map size restriction can be set by admin using .sizes files

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r1766 | kadaverjack | 2006-07-21 15:39:42 -0400 (Fri, 21 Jul 2006) | 2 lines

fixed menu defaults for g_balance_weaponswitchdelay & sv_maxairspeed

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r1765 | m0rfar | 2006-07-21 15:29:45 -0400 (Fri, 21 Jul 2006) | 1 line

Don't picmip the liftbutton texture (warfare). Players might notice it better now, and players with high picmip.
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r1759 | div0 | 2006-07-14 17:39:26 -0400 (Fri, 14 Jul 2006) | 2 lines

_scoreboard cvar, max shot distance

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r1749 | div0 | 2006-07-09 13:11:51 -0400 (Sun, 09 Jul 2006) | 2 lines

empty = evil

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r1748 | div0 | 2006-07-09 13:04:06 -0400 (Sun, 09 Jul 2006) | 2 lines

so this is how you play sound locally...

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r1746 | div0 | 2006-07-09 12:17:04 -0400 (Sun, 09 Jul 2006) | 2 lines

play misc/talk.wav on say_team

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r1744 | div0 | 2006-07-09 11:30:30 -0400 (Sun, 09 Jul 2006) | 2 lines

client does not need maps/%s.cfg any more, it's now stuffed (for cd tracks in downloaded maps to work)

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r1743 | div0 | 2006-07-09 11:27:03 -0400 (Sun, 09 Jul 2006) | 2 lines

teamchange frag transfer to team mates; say_team

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r1736 | div0 | 2006-07-08 18:39:13 -0400 (Sat, 08 Jul 2006) | 2 lines

Defatalization merge

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r1735 | div0 | 2006-07-08 12:10:20 -0400 (Sat, 08 Jul 2006) | 2 lines

Workaround for DP ent file parsing bug

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r1731 | savagex | 2006-07-07 12:04:32 -0400 (Fri, 07 Jul 2006) | 2 lines

bump version to 2.0.1

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r1730 | div0 | 2006-07-07 03:00:20 -0400 (Fri, 07 Jul 2006) | 2 lines

merged the documentation on "health" "-1"

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r1729 | div0 | 2006-07-07 02:59:07 -0400 (Fri, 07 Jul 2006) | 2 lines

merging fixes committed to trunk before and running on my server for some time now (laser target removal, error message on suspected bug, Uzi weapon switch)

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r1726 | m0rfar | 2006-07-05 16:04:02 -0400 (Wed, 05 Jul 2006) | 4 lines

merged runningman* fixes from trunk
fixes = 
1. Some lamp models is now visible
2. You could see through walls at 2 places on runningmanctf
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r1717 | div0 | 2006-07-04 08:32:25 -0400 (Tue, 04 Jul 2006) | 2 lines

No more revenge from the grave

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r1716 | kadaverjack | 2006-07-04 08:01:38 -0400 (Tue, 04 Jul 2006) | 2 lines

slightly optimised hitsounds and don't play a sound for corpses

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r1715 | kadaverjack | 2006-07-04 06:22:11 -0400 (Tue, 04 Jul 2006) | 2 lines

remove lasertarget on client disconnect

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r1713 | kadaverjack | 2006-07-03 18:04:49 -0400 (Mon, 03 Jul 2006) | 2 lines

oops, i shouldn't merge patches manually :P

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r1712 | kadaverjack | 2006-07-03 17:54:53 -0400 (Mon, 03 Jul 2006) | 2 lines

don't spam errors on laser alt fire, if previous weapon is invalid

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r1708 | kadaverjack | 2006-07-02 16:08:17 -0400 (Sun, 02 Jul 2006) | 2 lines

domination fixes from trunk

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r1702 | div0 | 2006-07-01 19:39:50 -0400 (Sat, 01 Jul 2006) | 2 lines

shotgun, the shotgun... now the timing should be right again

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r1700 | savagex | 2006-07-01 07:16:48 -0400 (Sat, 01 Jul 2006) | 3 lines

secondary shotgun fire: change animtime to 0.25 and refire to 1.2 to 
reflect new timing changes

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r1699 | div0 | 2006-06-30 08:50:39 -0400 (Fri, 30 Jun 2006) | 3 lines

weapon_thinkf now is safe to be called twice in a frame (fixes another "hagar fires slowly" bug)
(fixes a bug fixed in r1634 and introduced again in r1648)

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r1696 | esteel | 2006-06-29 15:35:48 -0400 (Thu, 29 Jun 2006) | 2 lines

Merged change from trunk: Corrected more defaults

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r1694 | kadaverjack | 2006-06-29 15:14:53 -0400 (Thu, 29 Jun 2006) | 2 lines

fixed default value for m_pitch in menu

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r1693 | div0 | 2006-06-29 08:49:47 -0400 (Thu, 29 Jun 2006) | 2 lines

backport of "gotomap", also used as replacement for chmap in votes

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r1690 | kadaverjack | 2006-06-28 17:47:28 -0400 (Wed, 28 Jun 2006) | 2 lines

weapon stay fixes from trunk

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r1684 | div0 | 2006-06-27 16:24:44 -0400 (Tue, 27 Jun 2006) | 2 lines

merged exit_cfg bugfix

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r1683 | savagex | 2006-06-27 07:09:22 -0400 (Tue, 27 Jun 2006) | 2 lines

lower weaponswitch delay from 0.3 to 0.15

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r1669 | kadaverjack | 2006-06-24 18:48:23 -0400 (Sat, 24 Jun 2006) | 7 lines

merged from trunk:
- new cvar sv_spectator_speed_multiplier
- removed te_plasmaburn for player hits
- (hopefully) better spawn point selection for arena
- fixed campcheck bug in LMS campaign
- spectators now get FL_CLIENT flag

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r1664 | savagex | 2006-06-23 14:58:47 -0400 (Fri, 23 Jun 2006) | 4 lines

revert changes in farewell.bsp (recompile without -patchmeta by m0rfar). 
-patchmeta is a hack leading to z-fighting... but at least it doesn't 
have very visible cracks between patches.

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r1663 | m0rfar | 2006-06-23 14:13:32 -0400 (Fri, 23 Jun 2006) | 1 line

fix z-fighting on farewell with rtlights on patches. -patchmeta is to blame.
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r1662 | savagex | 2006-06-23 08:32:47 -0400 (Fri, 23 Jun 2006) | 3 lines

fix z-fighting on bloodprison with rtlights on patches. -patchmeta is to 
blame.

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r1661 | esteel | 2006-06-21 16:16:48 -0400 (Wed, 21 Jun 2006) | 6 lines

merged changed from trunk:
renamed nexuiz-linux.sh to nexuiz-linux-sdl.sh
added nexuiz-linux-glx.sh
added lms/dm_bluesky to default.cfg and server.cfg g_maplist variables
made server_linux.sh use 686 and x86_64

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r1657 | m0rfar | 2006-06-21 12:09:53 -0400 (Wed, 21 Jun 2006) | 1 line

Fixed one caulked texture under the stairs
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r1652 | savagex | 2006-06-20 06:17:54 -0400 (Tue, 20 Jun 2006) | 2 lines

renable damage through floor in 2.0 branch.

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r1648 | lordhavoc | 2006-06-19 20:29:06 -0400 (Mon, 19 Jun 2006) | 3 lines

fixed weapon animation timing bug so that the machinegun will fire at
the proper rate even if the sys_ticrate is not a divisble of 0.1

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r1647 | kadaverjack | 2006-06-18 16:13:40 -0400 (Sun, 18 Jun 2006) | 2 lines

merged m0rfar's "foo wins" color code fix from trunk

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r1645 | kadaverjack | 2006-06-18 15:16:59 -0400 (Sun, 18 Jun 2006) | 2 lines

nothing to see here:wq

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r1644 | kadaverjack | 2006-06-18 14:47:41 -0400 (Sun, 18 Jun 2006) | 2 lines

arena scoring & cl_nogibs bugfixes from trunk

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r1642 | kadaverjack | 2006-06-16 13:51:15 -0400 (Fri, 16 Jun 2006) | 2 lines

deluxemapping switch patch from trunk

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r1641 | kadaverjack | 2006-06-16 13:42:54 -0400 (Fri, 16 Jun 2006) | 3 lines

- merged morfar's chatbubble fix from trunk
- added a FAQ regarding windows clor depth

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r1638 | kadaverjack | 2006-06-15 18:28:59 -0400 (Thu, 15 Jun 2006) | 2 lines

laserdot fix from trunk

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r1636 | kadaverjack | 2006-06-15 16:39:05 -0400 (Thu, 15 Jun 2006) | 2 lines

sv_autoscreenshot fix from trunk

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r1634 | lordhavoc | 2006-06-14 12:48:20 -0400 (Wed, 14 Jun 2006) | 2 lines

weapon timing patch from trunk

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r1631 | savagex | 2006-06-14 08:02:16 -0400 (Wed, 14 Jun 2006) | 2 lines

created a branch for nexuiz 2.0 we can serves updates from

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r1629 | vermeulen | 2006-06-13 20:01:28 -0400 (Tue, 13 Jun 2006) | 1 line

Added Blue sky, moved the LMS level down two
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r1628 | esteel | 2006-06-13 18:47:15 -0400 (Tue, 13 Jun 2006) | 2 lines

Added an option for damage through floor. Revert this change if someone really opposes it..

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r1627 | lordhavoc | 2006-06-13 17:23:06 -0400 (Tue, 13 Jun 2006) | 4 lines

changed radius damage code to check for occlusion, and only do damage if
one of several random traces (or the first trace to the nearest point)
succeeds in hitting the target

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r1626 | lordhavoc | 2006-06-13 17:22:21 -0400 (Tue, 13 Jun 2006) | 2 lines

new loading plaque from nsb_obiman

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r1625 | kadaverjack | 2006-06-13 17:11:10 -0400 (Tue, 13 Jun 2006) | 2 lines

don't update previous weapon if a weapon hotkey is pressed twice

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r1624 | lordhavoc | 2006-06-13 16:36:30 -0400 (Tue, 13 Jun 2006) | 3 lines

fix bug that changes teamplay to 1 on listen servers (such as
singleplayer)

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r1623 | esteel | 2006-06-13 16:20:26 -0400 (Tue, 13 Jun 2006) | 2 lines

Team bubble was removed() but not set to world so it was never spawned again

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r1622 | lordhavoc | 2006-06-13 14:29:33 -0400 (Tue, 13 Jun 2006) | 2 lines

remove missing cl_particles_explosions_bubbles cvar

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r1621 | esteel | 2006-06-13 14:12:09 -0400 (Tue, 13 Jun 2006) | 2 lines

Do not use sv_defaultcharacter in team matches. This stops brightskins from being used which will be used on both team so its hard to tell who is on which team

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r1620 | lordhavoc | 2006-06-13 12:36:11 -0400 (Tue, 13 Jun 2006) | 3 lines

further cleanup of configs, and duplicated ultra.cfg to make
ultimate.cfg which has reliefmapping on (ultra.cfg no longer does)

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r1619 | m0rfar | 2006-06-13 10:04:18 -0400 (Tue, 13 Jun 2006) | 1 line

Don't picmip those purple circles, they look better now.
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r1618 | strahlemann | 2006-06-13 09:54:50 -0400 (Tue, 13 Jun 2006) | 1 line

added some bump and gloss maps
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r1617 | kadaverjack | 2006-06-13 09:51:23 -0400 (Tue, 13 Jun 2006) | 3 lines

don't remove weapons when deathmatch == 2
bots know now how weapon stay works

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r1616 | lordhavoc | 2006-06-13 08:59:26 -0400 (Tue, 13 Jun 2006) | 3 lines

changed ctf and domination scoring to individual player scoring, this
makes the scoreboard's team scores correct

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r1615 | lordhavoc | 2006-06-13 08:39:12 -0400 (Tue, 13 Jun 2006) | 3 lines

if there are already bots playing and the level changes, don't remove
them immediately because there are usually players about to rejoin

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r1614 | lordhavoc | 2006-06-13 07:29:24 -0400 (Tue, 13 Jun 2006) | 2 lines

added waypoints for bluesky

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r1613 | black | 2006-06-13 07:08:21 -0400 (Tue, 13 Jun 2006) | 2 lines

Test.

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r1611 | strahlemann | 2006-06-13 06:54:09 -0400 (Tue, 13 Jun 2006) | 1 line

added bluesky.map (now it's the right one ;)
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r1610 | lordhavoc | 2006-06-13 06:37:06 -0400 (Tue, 13 Jun 2006) | 5 lines

changed electro ammo costs to 2/2 (they were 4/1), lowered electro
primary damage by 11%, raised electro secondary damage by 100%, and
lowered electro combo damage by about 30% (reduced core damage by 12.%
and edge damage is now 0)

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r1609 | strahlemann | 2006-06-13 06:35:53 -0400 (Tue, 13 Jun 2006) | 1 line


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r1608 | m0rfar | 2006-06-13 05:42:14 -0400 (Tue, 13 Jun 2006) | 1 line

s/dm/lms
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r1607 | savagex | 2006-06-13 05:21:08 -0400 (Tue, 13 Jun 2006) | 2 lines

new picture for blue sky

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r1606 | savagex | 2006-06-13 05:05:06 -0400 (Tue, 13 Jun 2006) | 2 lines

add Strahlemann's Blue Sky map

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r1604 | lordhavoc | 2006-06-12 18:28:38 -0400 (Mon, 12 Jun 2006) | 2 lines

cleaned up and refined quality configs

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r1603 | lordhavoc | 2006-06-12 18:19:05 -0400 (Mon, 12 Jun 2006) | 2 lines

remove unused W_CheckAmmo function

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r1602 | lordhavoc | 2006-06-12 18:18:46 -0400 (Mon, 12 Jun 2006) | 2 lines

changed final level back to starship DM, because LMS is too easy to win

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r1601 | div0 | 2006-06-12 16:50:49 -0400 (Mon, 12 Jun 2006) | 2 lines

can scale now

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r1600 | savagex | 2006-06-12 15:45:00 -0400 (Mon, 12 Jun 2006) | 2 lines

remove item_quad from warfare

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r1599 | lordhavoc | 2006-06-12 15:42:24 -0400 (Mon, 12 Jun 2006) | 2 lines

fix typo

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r1598 | lordhavoc | 2006-06-12 15:41:57 -0400 (Mon, 12 Jun 2006) | 2 lines

added item_quad compatibility

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r1597 | lordhavoc | 2006-06-12 15:41:46 -0400 (Mon, 12 Jun 2006) | 2 lines

added droppedweapon to the list of things a jumppad will toss

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r1596 | savagex | 2006-06-12 15:34:35 -0400 (Mon, 12 Jun 2006) | 2 lines

add "sounds" key to lift in warfare

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r1595 | savagex | 2006-06-12 15:33:01 -0400 (Mon, 12 Jun 2006) | 2 lines

nothing to see here

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r1594 | savagex | 2006-06-12 15:21:41 -0400 (Mon, 12 Jun 2006) | 2 lines

sound for lift in warfare.ent

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r1593 | savagex | 2006-06-12 15:21:17 -0400 (Mon, 12 Jun 2006) | 3 lines

hack in sounds into func_door. Has to be done properly later


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r1592 | div0 | 2006-06-12 14:44:11 -0400 (Mon, 12 Jun 2006) | 2 lines

ServerConsoleEcho ate my tempstring!

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r1591 | lordhavoc | 2006-06-12 13:49:22 -0400 (Mon, 12 Jun 2006) | 4 lines

changed campaign level descriptions
replaced Campaign_wordwrap with wordwrap and moved it to
common/util.q[ch], replaced linewrap with wordwrap (for motd processing)

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r1590 | lordhavoc | 2006-06-12 12:17:08 -0400 (Mon, 12 Jun 2006) | 2 lines

add a missing semicolon

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r1589 | lordhavoc | 2006-06-12 12:14:22 -0400 (Mon, 12 Jun 2006) | 2 lines

moved common campaign code into a common directory

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r1588 | esteel | 2006-06-12 12:10:27 -0400 (Mon, 12 Jun 2006) | 2 lines

Made menu code compile again

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r1587 | lordhavoc | 2006-06-12 12:08:24 -0400 (Mon, 12 Jun 2006) | 2 lines

fixed filename extensions

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r1586 | lordhavoc | 2006-06-12 12:06:59 -0400 (Mon, 12 Jun 2006) | 2 lines

fixed progs.src

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r1585 | lordhavoc | 2006-06-12 11:59:36 -0400 (Mon, 12 Jun 2006) | 2 lines

removing this empty directory

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r1584 | lordhavoc | 2006-06-12 11:56:41 -0400 (Mon, 12 Jun 2006) | 2 lines

renamed and moved all gamec/*.[ch] files to *.q[ch]

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r1583 | lordhavoc | 2006-06-12 11:50:56 -0400 (Mon, 12 Jun 2006) | 2 lines

removing this makefile also

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r1582 | lordhavoc | 2006-06-12 11:50:19 -0400 (Mon, 12 Jun 2006) | 4 lines

migrated more weaponentity/exteriorweaponentity logic into the
weaponentity/exteriorweaponentity think code, less outside intervention
= less crash potential

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r1581 | lordhavoc | 2006-06-12 11:48:14 -0400 (Mon, 12 Jun 2006) | 2 lines

disabled projectile noise on electro

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r1580 | lordhavoc | 2006-06-12 11:47:33 -0400 (Mon, 12 Jun 2006) | 2 lines

removing this junk (MSVC projects for editing qc code, and a makefile)

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r1579 | lordhavoc | 2006-06-12 11:39:02 -0400 (Mon, 12 Jun 2006) | 2 lines

moved menuqc to qcsrc/menu

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r1578 | div0 | 2006-06-12 11:22:40 -0400 (Mon, 12 Jun 2006) | 2 lines

one char less for campaign text box

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r1577 | savagex | 2006-06-12 11:09:04 -0400 (Mon, 12 Jun 2006) | 3 lines

new compile of bloodprison. To make sure the lighting(grid?) keeps 
intact you have to scale after the bsp stage and *before* lighting

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r1576 | div0 | 2006-06-12 10:44:27 -0400 (Mon, 12 Jun 2006) | 2 lines

r_glsl now saved

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r1575 | lordhavoc | 2006-06-12 08:38:25 -0400 (Mon, 12 Jun 2006) | 3 lines

further half-precision optimizations for NVIDIA, and all warnings fixed
added GlowScale so the r_hdr_glowintensity cvar works

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r1574 | div0 | 2006-06-12 07:53:20 -0400 (Mon, 12 Jun 2006) | 2 lines

s/phrase/phase/

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r1573 | kadaverjack | 2006-06-12 06:26:33 -0400 (Mon, 12 Jun 2006) | 2 lines

fixed LMS campaign lives bug

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r1572 | m0rfar | 2006-06-12 04:30:39 -0400 (Mon, 12 Jun 2006) | 1 line

reverted my changes to the shader and bsp.. since it didn't fix anything
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r1571 | div0 | 2006-06-12 03:52:45 -0400 (Mon, 12 Jun 2006) | 2 lines

glsl now supports SceneBrightness, makes HDR better

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r1570 | esteel | 2006-06-11 21:10:44 -0400 (Sun, 11 Jun 2006) | 2 lines

fixed a small gap on the campain menu

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r1569 | esteel | 2006-06-11 19:57:04 -0400 (Sun, 11 Jun 2006) | 2 lines

Updated the graphical config files to hdr

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r1568 | esteel | 2006-06-11 19:05:53 -0400 (Sun, 11 Jun 2006) | 2 lines

added r_hdr to menu, waiting for engine :)

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r1567 | div0 | 2006-06-11 18:05:55 -0400 (Sun, 11 Jun 2006) | 2 lines

curl default URL set

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r1566 | strahlemann | 2006-06-11 15:55:09 -0400 (Sun, 11 Jun 2006) | 1 line

hard-fixed glowing textures on runningman_remix (sky and light-beams)
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r1565 | m0rfar | 2006-06-11 15:47:24 -0400 (Sun, 11 Jun 2006) | 3 lines

Bloodprison:
The sky shader now works in radiant
But the items is still black for me :/ But this is an ATI problem according to some.
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r1564 | div0 | 2006-06-11 15:21:55 -0400 (Sun, 11 Jun 2006) | 2 lines

added mutator message for NixNex

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r1563 | savagex | 2006-06-11 15:13:19 -0400 (Sun, 11 Jun 2006) | 2 lines

use some proper glass shader for glass tubes

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r1562 | savagex | 2006-06-11 14:57:02 -0400 (Sun, 11 Jun 2006) | 2 lines

fix green light tubes in stralenex1.shader

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r1561 | esteel | 2006-06-11 11:47:32 -0400 (Sun, 11 Jun 2006) | 2 lines

fixed some localcmd's without \n

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r1560 | esteel | 2006-06-11 10:09:29 -0400 (Sun, 11 Jun 2006) | 2 lines

Added first working crosshair color controls to menu

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r1559 | div0 | 2006-06-11 08:09:12 -0400 (Sun, 11 Jun 2006) | 2 lines

now all ambient sounds and player slime/lava sounds use OggVorbis, should save some space

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r1558 | div0 | 2006-06-11 07:02:44 -0400 (Sun, 11 Jun 2006) | 3 lines

campaign is now CSV
please recompile menu and progs

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r1557 | div0 | 2006-06-11 06:21:42 -0400 (Sun, 11 Jun 2006) | 2 lines

motd is now word wrapped

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r1556 | kadaverjack | 2006-06-11 01:22:43 -0400 (Sun, 11 Jun 2006) | 5 lines

- added another waypoint on aneurysm
- corrected some errors in campaign.txt
- no footstep sounds after match end
- always spawn as spectator in campaign, even if sv_spectate is 0 or gametype is LMS

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r1555 | kadaverjack | 2006-06-10 22:06:48 -0400 (Sat, 10 Jun 2006) | 2 lines

fixed minstagib no ammo kill & added 2 more waypoints on slimepit, so bots are not camping at one of the spawnpoints anymore

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r1554 | div0 | 2006-06-10 19:43:53 -0400 (Sat, 10 Jun 2006) | 2 lines

moved initializations of some variables to where they belong

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r1553 | div0 | 2006-06-10 19:17:17 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed electro secondary sound
team remapping now works

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r1552 | div0 | 2006-06-10 17:21:36 -0400 (Sat, 10 Jun 2006) | 2 lines

dismal is CTF only

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r1551 | savagex | 2006-06-10 16:22:43 -0400 (Sat, 10 Jun 2006) | 2 lines

fix a broken light shader for slimepit

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r1550 | kadaverjack | 2006-06-10 16:02:44 -0400 (Sat, 10 Jun 2006) | 2 lines

better fix for LMS crash

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r1549 | esteel | 2006-06-10 15:09:57 -0400 (Sat, 10 Jun 2006) | 3 lines

This fixes a crash at the end of a LMS game.
Someone please take a look at it, i do not have time right now to investigate it further 

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r1548 | m0rfar | 2006-06-10 14:13:53 -0400 (Sat, 10 Jun 2006) | 3 lines

Toxic:
Fixed 2 non-dmging slime brushes.
Don't mipmap fences
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r1547 | esteel | 2006-06-10 13:44:40 -0400 (Sat, 10 Jun 2006) | 2 lines

Updated Docs and removed cl_autodemo from menu

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r1546 | lordhavoc | 2006-06-10 09:17:08 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed some bugs and design flaws in the csqc code, it works better now
but the engine is currently still broken

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r1545 | lordhavoc | 2006-06-10 09:14:53 -0400 (Sat, 10 Jun 2006) | 8 lines

changed shotorg positions for most weapons, they are now all inside the
player bounding box, and most are the same (15 8 -8), only the poorly
placed nex, hagar, and rocket launcher models are other values
changed electro shots to use EF_LOWPRECISION, EF_FULLBRIGHT, and removed
EF_ADDITIVE and glow_size From the secondary shots, they're now much
more obvious and quicker to render
changed mortar shots to be EF_LOWPRECISION

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r1544 | lordhavoc | 2006-06-10 07:59:13 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed teamplay 1 so it blocks self damage like it's supposed to (note
the default teamplay is 3, so this doesn't affect most people)

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r1543 | lordhavoc | 2006-06-10 06:50:06 -0400 (Sat, 10 Jun 2006) | 6 lines

major audit/cleanup/overhaul of weapon code, all identical code has been
merged between weapons, and the q3 weapon bob code is gone
also disabled the muzzleflash effects on the nex which were ugly, and
changed the nex effects to spawn particle effects at every impact along
the beam, which you can see after the blood clears

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r1542 | lordhavoc | 2006-06-10 05:48:15 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed grate texture used in warfare to not be mipmapped (since that
causes artifacts like the grate disappearing in the distance)

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r1541 | lordhavoc | 2006-06-10 04:33:19 -0400 (Sat, 10 Jun 2006) | 2 lines

changed nex impact effect a bit

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r1540 | div0 | 2006-06-09 18:36:14 -0400 (Fri, 09 Jun 2006) | 2 lines

don't reset campaign level at end... don't... (that was originally meant for another campaign concept)

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r1539 | div0 | 2006-06-09 13:29:14 -0400 (Fri, 09 Jun 2006) | 2 lines

a scale of 0.61 is the highest possible

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r1538 | lordhavoc | 2006-06-09 13:26:06 -0400 (Fri, 09 Jun 2006) | 6 lines

changed default cl_forwardspeed, cl_sidespeed, and cl_upspeed to match
default sv_maxspeed since the server qc is stuffcmding these cvars
anyway
disabled server qc weapon bobbing (engine bobbing already enabled so
people should not miss it)

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r1537 | div0 | 2006-06-09 12:33:28 -0400 (Fri, 09 Jun 2006) | 2 lines

properly marked saved cvars as seta

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r1536 | div0 | 2006-06-09 11:39:37 -0400 (Fri, 09 Jun 2006) | 2 lines

realigned

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r1535 | lordhavoc | 2006-06-09 10:12:05 -0400 (Fri, 09 Jun 2006) | 3 lines

fix weapon bobbing/pitching code to take into account the weapon entity
scale

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r1534 | esteel | 2006-06-09 09:17:45 -0400 (Fri, 09 Jun 2006) | 2 lines

bumped versions to 2.0 / 20000

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r1533 | lordhavoc | 2006-06-09 09:02:47 -0400 (Fri, 09 Jun 2006) | 4 lines

converted b_sky to solid colors (4 colors for up image to have some
antialiasing of the rings, and 1 color for all others), and changed to
tga format to save space

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r1532 | savagex | 2006-06-09 08:49:38 -0400 (Fri, 09 Jun 2006) | 2 lines

sav-greaysky1 into attic

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r1531 | lordhavoc | 2006-06-09 08:29:43 -0400 (Fri, 09 Jun 2006) | 3 lines

changed textures on lift button to playerclip instead of nodraw, this
makes the button work

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r1530 | div0 | 2006-06-09 03:58:41 -0400 (Fri, 09 Jun 2006) | 2 lines

setting scale to prevent "own weapon sticks into wall"

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r1529 | esteel | 2006-06-08 19:38:02 -0400 (Thu, 08 Jun 2006) | 3 lines

Another demo.  Hinting at new physics and weapons.
More things to show new players? Add demos :-)

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r1528 | m0rfar | 2006-06-08 17:32:41 -0400 (Thu, 08 Jun 2006) | 1 line

A benchmarking demo
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r1527 | div0 | 2006-06-08 06:40:05 -0400 (Thu, 08 Jun 2006) | 2 lines

DSI's not pining! DSI's passed on! This map is no more [...] This is an EX-MAP!

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r1526 | vermeulen | 2006-06-08 05:49:18 -0400 (Thu, 08 Jun 2006) | 1 line

Got rid of the Dismal map in the campaign, since for some reason there is no dm_dismal config.
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r1525 | vermeulen | 2006-06-08 05:45:23 -0400 (Thu, 08 Jun 2006) | 1 line

Got rid of non-existent maps in the campaign mode.
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r1524 | div0 | 2006-06-07 17:21:38 -0400 (Wed, 07 Jun 2006) | 2 lines

menu mouse speed slider

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r1523 | div0 | 2006-06-07 17:13:14 -0400 (Wed, 07 Jun 2006) | 3 lines

added cvar: scmenu_mouse_speed
menu mouse speed factor in [0.7, 3], default is 1

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r1522 | div0 | 2006-06-07 14:07:35 -0400 (Wed, 07 Jun 2006) | 2 lines

polite bots don't attack chatting/inactive people

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r1521 | m0rfar | 2006-06-07 12:22:52 -0400 (Wed, 07 Jun 2006) | 1 line

typo
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r1520 | div0 | 2006-06-07 06:57:56 -0400 (Wed, 07 Jun 2006) | 2 lines

Don Strunzone's fault.

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r1519 | div0 | 2006-06-07 02:54:02 -0400 (Wed, 07 Jun 2006) | 2 lines

damn typos

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r1518 | div0 | 2006-06-07 02:45:59 -0400 (Wed, 07 Jun 2006) | 2 lines

preparations for slowmo/low gravity mutators

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r1517 | div0 | 2006-06-07 02:45:27 -0400 (Wed, 07 Jun 2006) | 2 lines

Now addng level numbers automatically

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r1516 | div0 | 2006-06-07 02:44:49 -0400 (Wed, 07 Jun 2006) | 2 lines

preparations for slowmo/low gravity mutators

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r1512 | esteel | 2006-06-06 15:42:05 -0400 (Tue, 06 Jun 2006) | 4 lines

Corrected Docs to say Nexuiz 2.0
Changed some Docs to be DOS encoded
Added some low/high graphic setting config files

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r1510 | m0rfar | 2006-06-06 07:56:08 -0400 (Tue, 06 Jun 2006) | 1 line

tweaks
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r1509 | kadaverjack | 2006-06-06 04:47:34 -0400 (Tue, 06 Jun 2006) | 2 lines

fixed ctf capture timer

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r1508 | m0rfar | 2006-06-05 19:50:05 -0400 (Mon, 05 Jun 2006) | 1 line

added and changed some ambient sounds in Toxic
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r1505 | div0 | 2006-06-05 17:42:06 -0400 (Mon, 05 Jun 2006) | 2 lines

encoded unused ambient sounds to OggVorbis to save space

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r1504 | m0rfar | 2006-06-05 15:48:20 -0400 (Mon, 05 Jun 2006) | 1 line

Added 2 purple circles at MH spawn :)
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r1503 | div0 | 2006-06-05 13:07:38 -0400 (Mon, 05 Jun 2006) | 3 lines

lossless jpegoptim run saving about 10 megabytes


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r1502 | savagex | 2006-06-05 14:01:58 -0400 (Mon, 05 Jun 2006) | 2 lines

fixed jumppads on evilspace and did some item tweaks

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r1501 | kadaverjack | 2006-06-05 12:38:07 -0400 (Mon, 05 Jun 2006) | 3 lines

- added sampling rate/channels to sound menu (changing the sampling rate requires a full restart atm)
- players in roundbased arena games will now always spawn as far as possible away from each other

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r1500 | esteel | 2006-06-05 07:23:17 -0400 (Mon, 05 Jun 2006) | 2 lines

updated demo menu and examples in server.cfg 

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r1499 | esteel | 2006-06-04 20:05:15 -0400 (Sun, 04 Jun 2006) | 2 lines

Demo menu is much better now. Scrollbar still missing

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r1498 | kadaverjack | 2006-06-04 19:59:17 -0400 (Sun, 04 Jun 2006) | 2 lines

dedicated servers will now always switch to the first map in g_maplist

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r1497 | esteel | 2006-06-04 11:13:03 -0400 (Sun, 04 Jun 2006) | 3 lines

demo menu now easier, need to recompile menu.dat
still have to investigate why the scrollbar does not work and the demo button has to be clicked twice

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r1496 | savagex | 2006-06-03 14:07:41 -0400 (Sat, 03 Jun 2006) | 2 lines

new dsi glass texture

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r1495 | savagex | 2006-06-03 14:07:17 -0400 (Sat, 03 Jun 2006) | 3 lines

alter dsi glass shader to use a different texture (and to use proper 
blending instead of being additive)

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r1494 | savagex | 2006-06-03 10:12:03 -0400 (Sat, 03 Jun 2006) | 2 lines

some rtlights for farewell and warfare

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r1491 | esteel | 2006-06-01 15:10:35 -0400 (Thu, 01 Jun 2006) | 3 lines

accidently commited parts of the new demos menu with the last commit, here is the rest. Functional but not perfect yet!
you need to recompile menu.dat

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r1490 | esteel | 2006-06-01 15:07:18 -0400 (Thu, 01 Jun 2006) | 2 lines

added low, default and high graphical setting config files

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r1489 | m0rfar | 2006-06-01 12:36:58 -0400 (Thu, 01 Jun 2006) | 1 line


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r1488 | m0rfar | 2006-06-01 08:28:13 -0400 (Thu, 01 Jun 2006) | 1 line

Added 'disable gibs' options in player menu
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r1487 | savagex | 2006-05-31 11:56:19 -0400 (Wed, 31 May 2006) | 2 lines

correct scaling of bloodprison seems to be 1.2

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r1486 | div0 | 2006-05-31 06:58:30 -0400 (Wed, 31 May 2006) | 2 lines

bots are now 1/3 more offense-friendly

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r1485 | m0rfar | 2006-05-31 06:09:04 -0400 (Wed, 31 May 2006) | 1 line

fixed ent pos
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r1484 | lordhavoc | 2006-05-31 02:55:57 -0400 (Wed, 31 May 2006) | 5 lines

removed ramp-shaped playerclip brushes on stairs so you can run up
stairs faster, and fixed a leak through the teleporter end of the
teleporter hall, note the map seems to have 'moved' quite a distance
compared to the previous version in svn, I don't know why

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r1483 | lordhavoc | 2006-05-31 02:51:40 -0400 (Wed, 31 May 2006) | 2 lines

removed these outdated demos

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r1482 | savagex | 2006-05-30 05:10:11 -0400 (Tue, 30 May 2006) | 2 lines

fix evil4_metals/mtltekfloor

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r1481 | esteel | 2006-05-29 20:24:52 -0400 (Mon, 29 May 2006) | 2 lines

removed (moved to attic) all explosion sprites

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r1480 | esteel | 2006-05-29 19:24:24 -0400 (Mon, 29 May 2006) | 2 lines

secondary firemode now checks for the right amount of cells

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r1479 | lordhavoc | 2006-05-29 18:44:12 -0400 (Mon, 29 May 2006) | 3 lines

changed annoying e6btrim_light texture to e6supptrim, looks much nicer
now

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r1478 | lordhavoc | 2006-05-29 18:42:50 -0400 (Mon, 29 May 2006) | 2 lines

added sv_airaccelerate cvar, and fixed a misspelling in strength message

------------------------------------------------------------------------
r1477 | lordhavoc | 2006-05-29 18:40:46 -0400 (Mon, 29 May 2006) | 6 lines

changed electro secondary fire to fire continuously (instead of bursts),
increased combo radius, increased lifetime of secondary shots (now 5
seconds instead of 2), now the electro rocks - try bouncing shots around
a corner and then setting them off, you might kill a player or bot
changed electro combo effect to be more impressive

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r1476 | morphed | 2006-05-29 17:53:34 -0400 (Mon, 29 May 2006) | 1 line

fix for particles and one nasty texture in nexdm01
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r1475 | savagex | 2006-05-29 15:52:53 -0400 (Mon, 29 May 2006) | 2 lines

fix z-fighting on Aneurysm

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r1474 | div0 | 2006-05-29 14:51:26 -0400 (Mon, 29 May 2006) | 3 lines

bleach without the rocket-eating clip
jumppad combo count in "developer" mode

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r1473 | savagex | 2006-05-29 12:08:33 -0400 (Mon, 29 May 2006) | 2 lines

Map Dismal is now CTF only

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r1472 | morphed | 2006-05-29 11:31:31 -0400 (Mon, 29 May 2006) | 1 line


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r1471 | m0rfar | 2006-05-29 10:25:38 -0400 (Mon, 29 May 2006) | 1 line

more typos
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r1470 | m0rfar | 2006-05-29 10:19:25 -0400 (Mon, 29 May 2006) | 1 line

typo
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r1469 | savagex | 2006-05-29 09:52:00 -0400 (Mon, 29 May 2006) | 2 lines

new compile of warfare

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r1468 | savagex | 2006-05-29 09:49:47 -0400 (Mon, 29 May 2006) | 2 lines

new default cycle for maps

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r1467 | savagex | 2006-05-29 09:40:13 -0400 (Mon, 29 May 2006) | 2 lines

rename nexdm06 to starship

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r1466 | savagex | 2006-05-29 09:34:30 -0400 (Mon, 29 May 2006) | 2 lines

move Starship back into maps

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r1464 | savagex | 2006-05-29 09:32:05 -0400 (Mon, 29 May 2006) | 3 lines

move DSI into attic as the source is lost and that map is broken in 
strange ways

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r1463 | savagex | 2006-05-29 08:56:15 -0400 (Mon, 29 May 2006) | 2 lines

another sky variation in stralenex1.shader

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r1462 | savagex | 2006-05-29 08:44:39 -0400 (Mon, 29 May 2006) | 2 lines

make stardust effect cooler

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r1461 | morphed | 2006-05-29 08:28:36 -0400 (Mon, 29 May 2006) | 1 line

new high res particles
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r1460 | savagex | 2006-05-29 08:22:07 -0400 (Mon, 29 May 2006) | 2 lines

rename maps

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r1459 | savagex | 2006-05-29 07:07:12 -0400 (Mon, 29 May 2006) | 3 lines

move some maps out of the way... they don't meet our new standards of 
excellence ;)

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r1458 | div0 | 2006-05-29 07:01:11 -0400 (Mon, 29 May 2006) | 2 lines

default is now physicsQBR

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r1457 | morphed | 2006-05-29 05:21:44 -0400 (Mon, 29 May 2006) | 1 line

few new bumpmaps for "evil6_trims"
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r1456 | vermeulen | 2006-05-29 05:22:00 -0400 (Mon, 29 May 2006) | 1 line

Added Div0 to the team credits and added 'menu artist' to morphs credit
------------------------------------------------------------------------
r1455 | lordhavoc | 2006-05-29 03:28:12 -0400 (Mon, 29 May 2006) | 8 lines

made bots play much worse on lower skill settings, part of this was
fixing a bug that made them never fire unless they would directly hit
their target (which broke shotleading and low skill settings)
bots now do less damage to human players on low skill settings (50% at
skill 0, 60% at skill 1... skill 5 or above is 100% damage)
the fixed shotleading means that skill 10 bots are now even more vicious
than before...

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r1454 | lordhavoc | 2006-05-29 03:19:31 -0400 (Mon, 29 May 2006) | 7 lines

removed fire effect from big rocket explosion when underwater (more
consistent with the other explosions)
reduced by 75% the number of bubbles in explosion effects to improve
performance
changed bubbles from rocket/grenade trails to improve performance and
look less silly

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r1453 | div0 | 2006-05-28 20:09:22 -0400 (Sun, 28 May 2006) | 2 lines

added physicsQBR

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r1452 | esteel | 2006-05-28 14:45:58 -0400 (Sun, 28 May 2006) | 2 lines

Main menu buttons no longer get colored when selected

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r1451 | esteel | 2006-05-28 14:02:24 -0400 (Sun, 28 May 2006) | 2 lines

Menu adjusted to fit this new style made by Morphed

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r1450 | savagex | 2006-05-28 13:08:52 -0400 (Sun, 28 May 2006) | 2 lines

bump version to "1.6"

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r1449 | savagex | 2006-05-28 09:29:14 -0400 (Sun, 28 May 2006) | 2 lines

add nexdm19, 20, 21 to default map cycle

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r1448 | strahlemann | 2006-05-27 11:05:26 -0400 (Sat, 27 May 2006) | 1 line

minor fixes to dm20
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r1447 | strahlemann | 2006-05-27 08:28:51 -0400 (Sat, 27 May 2006) | 1 line


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r1446 | div0 | 2006-05-26 15:10:05 -0400 (Fri, 26 May 2006) | 2 lines

QBF+ had too much air control

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r1445 | div0 | 2006-05-26 13:52:56 -0400 (Fri, 26 May 2006) | 2 lines

generalized physics to have Quake-style and Nexuiz-style air control in the same code path; retuned QBF+

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r1444 | div0 | 2006-05-26 12:22:38 -0400 (Fri, 26 May 2006) | 2 lines

0.5 is better than 0.6

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r1443 | div0 | 2006-05-26 12:04:04 -0400 (Fri, 26 May 2006) | 2 lines

QBF+: down with the maxspeed/maxairspeed again

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r1442 | div0 | 2006-05-26 11:51:16 -0400 (Fri, 26 May 2006) | 2 lines

QBFplus

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r1441 | strahlemann | 2006-05-26 11:30:49 -0400 (Fri, 26 May 2006) | 1 line

relighted dm20. sunlight now comes from the direction of the sun ;) 
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r1440 | div0 | 2006-05-26 04:52:24 -0400 (Fri, 26 May 2006) | 1 line


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r1439 | div0 | 2006-05-26 04:44:50 -0400 (Fri, 26 May 2006) | 2 lines

physics test cfg files

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r1438 | kadaverjack | 2006-05-25 12:21:42 -0400 (Thu, 25 May 2006) | 2 lines

fixed fov slider in menu & updated FAQ for 1.6 release

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r1437 | div0 | 2006-05-25 10:21:02 -0400 (Thu, 25 May 2006) | 2 lines

small parameter tuning

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r1436 | div0 | 2006-05-25 09:06:27 -0400 (Thu, 25 May 2006) | 10 lines

Quake-style physics with reduced bunnyhopping to try out.

exec physicsdiv0.cfg

to activate,

exec physicsdiv0_undo.cfg

to deactivate. Hope it goes easier on prediction code.

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r1435 | div0 | 2006-05-25 07:35:14 -0400 (Thu, 25 May 2006) | 2 lines

made Campaign_wordwrap common by putting it into campaign_file.c (well, it's part of the file format anyway)

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r1434 | savagex | 2006-05-25 07:27:28 -0400 (Thu, 25 May 2006) | 2 lines

typo

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r1433 | savagex | 2006-05-25 06:44:30 -0400 (Thu, 25 May 2006) | 2 lines

skill 1 for two first campaign maps

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r1432 | savagex | 2006-05-25 05:39:34 -0400 (Thu, 25 May 2006) | 2 lines

waypoints for nexdm21 (rather crude)

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r1431 | vermeulen | 2006-05-25 04:20:18 -0400 (Thu, 25 May 2006) | 1 line

Changed g_campaign_skill to 0, so it works with the other campaign changes
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r1430 | vermeulen | 2006-05-25 04:12:19 -0400 (Thu, 25 May 2006) | 1 line

Morph's Campaign buttons
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r1429 | vermeulen | 2006-05-25 04:11:56 -0400 (Thu, 25 May 2006) | 1 line

Changes made to the campaign menu. It still has a large blank spot, and I don't like how it cuts off the words in the description.
------------------------------------------------------------------------
r1428 | vermeulen | 2006-05-25 04:11:03 -0400 (Thu, 25 May 2006) | 1 line

A lot of campaign changes. It covers every map besides two CTF maps, which didn't work at all with the AI. It covers all the gamemodes in the previous version besides Nixnex and cloak. I was going to have low gravity for the silver city map, and slowmo for the Dismal map, but gamemodes would need to be made first.
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r1426 | savagex | 2006-05-24 18:38:34 -0400 (Wed, 24 May 2006) | 2 lines

team deathmatch for nexdm20 and nexdm21

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r1425 | savagex | 2006-05-24 18:21:32 -0400 (Wed, 24 May 2006) | 2 lines

add some mapcfgs for nexdm21

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r1424 | savagex | 2006-05-24 16:03:50 -0400 (Wed, 24 May 2006) | 2 lines

bump version to 1.6 RC1

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r1423 | savagex | 2006-05-24 15:08:22 -0400 (Wed, 24 May 2006) | 2 lines

first round of commits for nexdm21

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r1422 | div0 | 2006-05-24 04:22:34 -0400 (Wed, 24 May 2006) | 4 lines

Moved NixNex initialization where it belongs
cvar bot_join_empty


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r1421 | savagex | 2006-05-23 17:39:14 -0400 (Tue, 23 May 2006) | 3 lines

effectinfo.txt: EF_STARDUST doesn't emit light anymore (it's now used 
where performance is important)

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r1420 | savagex | 2006-05-23 17:31:04 -0400 (Tue, 23 May 2006) | 3 lines

add func_stardust (a simple entity with self.effects = EF_STARDUST) - 
used on nexdm21 as a simple effect for teleporter endpoints

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r1419 | esteel | 2006-05-22 18:08:30 -0400 (Mon, 22 May 2006) | 4 lines

Added campaign menu
You need to recompile menu.dat for it to work!
Still need images for the buttons.

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r1418 | div0 | 2006-05-22 10:41:55 -0400 (Mon, 22 May 2006) | 3 lines

a piece of code I forgot to commit... but it's ifdeffed out anyway (variable
LOD support)

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r1417 | div0 | 2006-05-22 10:28:04 -0400 (Mon, 22 May 2006) | 2 lines

setting the default value of the cvar for curl support to 1 (only used once DP supports it)

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r1416 | div0 | 2006-05-20 16:51:08 -0400 (Sat, 20 May 2006) | 3 lines

bot_ignore_bots
sv_servermodelsonly (please test)

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r1415 | m0rfar | 2006-05-20 16:45:13 -0400 (Sat, 20 May 2006) | 1 line

Moved a spawnpoint from the wall, so players don't get stuck
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r1414 | div0 | 2006-05-18 16:17:40 -0400 (Thu, 18 May 2006) | 3 lines

-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20


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r1413 | savagex | 2006-05-17 15:53:10 -0400 (Wed, 17 May 2006) | 2 lines

nexctf02: fix missing brush

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r1412 | savagex | 2006-05-17 13:22:34 -0400 (Wed, 17 May 2006) | 3 lines

once again update nexdm18


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r1411 | savagex | 2006-05-16 12:45:52 -0400 (Tue, 16 May 2006) | 2 lines

recompile of nexdm15

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r1410 | savagex | 2006-05-16 12:11:13 -0400 (Tue, 16 May 2006) | 2 lines

add blackbox sky (no light, plain black) for nexdm15

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r1409 | savagex | 2006-05-16 12:10:44 -0400 (Tue, 16 May 2006) | 2 lines

reaper.shader: add a blackbox sky (no light, plain black) for nexdm15

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r1408 | savagex | 2006-05-15 11:12:41 -0400 (Mon, 15 May 2006) | 2 lines

nexctf01 now deluxe-mapped

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r1407 | savagex | 2006-05-15 10:30:17 -0400 (Mon, 15 May 2006) | 2 lines

update nexctf02 (recompile with deluxemaps, one texture swapped)

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r1406 | savagex | 2006-05-15 07:29:53 -0400 (Mon, 15 May 2006) | 2 lines

add nexdm20 to the instantaction maps

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r1405 | div0 | 2006-05-14 15:04:12 -0400 (Sun, 14 May 2006) | 2 lines

Needed more waypoints...

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r1404 | savagex | 2006-05-14 12:51:00 -0400 (Sun, 14 May 2006) | 2 lines

fix nexdm17.map (now actually compiles)

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r1403 | savagex | 2006-05-14 10:50:21 -0400 (Sun, 14 May 2006) | 2 lines

nothing to see here

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r1402 | savagex | 2006-05-14 09:11:30 -0400 (Sun, 14 May 2006) | 2 lines

recompile nexdm20 to fix some bugs (mostly clipping)

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r1401 | div0 | 2006-05-14 07:01:00 -0400 (Sun, 14 May 2006) | 2 lines

campaign games are now pausable

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r1400 | div0 | 2006-05-14 06:57:54 -0400 (Sun, 14 May 2006) | 2 lines

sv_public now zeroed out; g_campaign set in a non-campaign match is now non-fatal.

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r1399 | savagex | 2006-05-14 06:55:03 -0400 (Sun, 14 May 2006) | 3 lines

update .map file of nexdm20 to avoid getting stuck in a stair-ramp. 
Still have to recompile that one.

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r1398 | div0 | 2006-05-13 17:38:37 -0400 (Sat, 13 May 2006) | 2 lines

Waypointed nexdm20

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r1397 | savagex | 2006-05-13 15:32:14 -0400 (Sat, 13 May 2006) | 2 lines

add Tymo to the Thanks section

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r1396 | savagex | 2006-05-13 15:23:51 -0400 (Sat, 13 May 2006) | 2 lines

new map: Farewell by Tymo (nexdm20)

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r1395 | savagex | 2006-05-13 12:25:03 -0400 (Sat, 13 May 2006) | 2 lines

update nexdm18_1on1remix a bit

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r1394 | savagex | 2006-05-13 09:55:39 -0400 (Sat, 13 May 2006) | 3 lines

update nexdm18 (changed some textures to they fit to their trims - fixes 
some ugly bumpmap issues)

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r1393 | savagex | 2006-05-12 12:45:23 -0400 (Fri, 12 May 2006) | 2 lines

add some ambientsound from OpenArena

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r1392 | savagex | 2006-05-12 12:27:02 -0400 (Fri, 12 May 2006) | 2 lines

fix bumpmap for e8clangfloor

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r1391 | m0rfar | 2006-05-12 09:23:17 -0400 (Fri, 12 May 2006) | 1 line

made fbskins vote able
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r1390 | savagex | 2006-05-09 12:48:27 -0400 (Tue, 09 May 2006) | 3 lines

disable startup demos due to concerns about loading time. This is 
controversial, though.

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r1389 | Vermeulen | 2006-05-09 12:47:00 -0400 (Tue, 09 May 2006) | 1 line

Changed the old Nexuiz logo to a Alientrap logo, 2 seconds long
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r1388 | savagex | 2006-05-09 11:02:07 -0400 (Tue, 09 May 2006) | 2 lines

add some textures for tymo3dm5

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r1387 | kadaverjack | 2006-05-09 09:59:13 -0400 (Tue, 09 May 2006) | 4 lines

- fixed bug that players didn't die when health rots to 0
- custom name pre-/suffixes for bots
- moved origin for casings a bit (so you can actually see them in 1st person view) and fixed angle

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r1386 | savagex | 2006-05-09 09:53:50 -0400 (Tue, 09 May 2006) | 2 lines

nothing to see here

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r1385 | savagex | 2006-05-08 10:46:03 -0400 (Mon, 08 May 2006) | 2 lines

another grate texture

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r1384 | savagex | 2006-05-08 10:45:40 -0400 (Mon, 08 May 2006) | 2 lines

add another grate texture

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r1383 | savagex | 2006-05-08 10:14:40 -0400 (Mon, 08 May 2006) | 2 lines

some shader updates for tymo3dm5 map

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r1382 | savagex | 2006-05-08 09:43:52 -0400 (Mon, 08 May 2006) | 2 lines

add yellow gradient for cheap light effect 

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r1381 | savagex | 2006-05-08 08:32:57 -0400 (Mon, 08 May 2006) | 2 lines

new variation of one of Strahlemann's skyboxes which emits more light

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r1380 | m0rfar | 2006-05-08 07:27:26 -0400 (Mon, 08 May 2006) | 1 line

nexdm01: Merged ent file to map and compile
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r1379 | savagex | 2006-05-07 05:55:43 -0400 (Sun, 07 May 2006) | 2 lines

some bumpmaps for evil8 concrete trims

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r1378 | lordhavoc | 2006-05-06 23:53:14 -0400 (Sat, 06 May 2006) | 2 lines

fix the nex impact to not appear on sky

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r1377 | m0rfar | 2006-05-06 18:44:01 -0400 (Sat, 06 May 2006) | 1 line

Minimal fixes/adjustments
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r1376 | div0 | 2006-05-06 16:23:05 -0400 (Sat, 06 May 2006) | 2 lines

Shame on me: alias names too long.

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r1375 | div0 | 2006-05-06 16:18:07 -0400 (Sat, 06 May 2006) | 2 lines

don't need to transmit gibs that aren't seen and aren't the player's camera

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r1374 | div0 | 2006-05-06 16:09:31 -0400 (Sat, 06 May 2006) | 3 lines

cl_nogibs (must be set at connect)
typos in default.cfg default fullbright names

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r1373 | div0 | 2006-05-06 10:10:17 -0400 (Sat, 06 May 2006) | 2 lines

Green's fullbright skins

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r1372 | savagex | 2006-05-06 07:32:18 -0400 (Sat, 06 May 2006) | 2 lines

add nexdm19 to instantaction

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r1371 | div0 | 2006-05-05 11:58:34 -0400 (Fri, 05 May 2006) | 2 lines

Variable LOD functions (no support for corpses yet); ifdeffed out (fteqcc -DALLOW_VARIABLE_LOD) for now until most player models are LODded.

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r1370 | lordhavoc | 2006-05-05 09:56:20 -0400 (Fri, 05 May 2006) | 3 lines

fixed e8tinylightblue2k shader which is used in nexdm19 (it had a really
broken first pass)

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r1369 | div0 | 2006-05-05 03:55:09 -0400 (Fri, 05 May 2006) | 2 lines

Added a first attempt of detail reduction (just a stub at the moment) - and WAYPOINTS

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r1368 | div0 | 2006-05-03 12:11:34 -0400 (Wed, 03 May 2006) | 2 lines

Waypoints.

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r1367 | div0 | 2006-05-03 11:56:39 -0400 (Wed, 03 May 2006) | 2 lines

added tznex01 to the campaign; added compile script for q3map2

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r1366 | div0 | 2006-05-02 13:08:19 -0400 (Tue, 02 May 2006) | 3 lines

- increased enemy search distance to about infinity
- new waypoints

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r1365 | div0 | 2006-05-02 09:42:40 -0400 (Tue, 02 May 2006) | 2 lines

new waypoints; campaign slightly adjusted

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r1364 | div0 | 2006-05-02 09:11:28 -0400 (Tue, 02 May 2006) | 2 lines

Bot support for Domination

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r1363 | div0 | 2006-05-02 05:55:50 -0400 (Tue, 02 May 2006) | 16 lines

Recompiled some maps with deluxemapping.

Notes:
- nexdm13 is BROKEN (see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm13.jpg,
  the floor); NOT committed!
- nexctf01, nexdm18, nexdm18_1on1remix are slightly broken (one wall texture
  seems to have wrong/invalid bumpmaps; see
  http://mensa.ath.cx/~polzer/temp/deluxe/nexctf02.jpg)
- moved a spawnpoint on nexdm17 to prevent people from sticking inside the wall
- nexdm17 has a leak; see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm17.lin;
  recompile was therefore not possible

Some of these maps have many textures without bumpmaps, especially nexdm12 and
perhaps nexdm15. They might need texture changes and another recompile.


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r1362 | div0 | 2006-05-01 16:06:25 -0400 (Mon, 01 May 2006) | 2 lines

Stupid bug. Stuuuuuupid bug. That's why LMS didn't work in the campaign...

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r1361 | div0 | 2006-05-01 15:57:40 -0400 (Mon, 01 May 2006) | 2 lines

enemy players now are low-priority "goals" in DM to fix "nobody's moving" problems in LMS. Not really needed for CTF.

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r1360 | div0 | 2006-05-01 13:48:43 -0400 (Mon, 01 May 2006) | 2 lines

more waypoints for nexdm03, nexdm07

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r1359 | savagex | 2006-05-01 13:12:26 -0400 (Mon, 01 May 2006) | 2 lines

offset mapping scale now 0.02 by default

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r1358 | div0 | 2006-05-01 12:54:59 -0400 (Mon, 01 May 2006) | 2 lines

New waypoints for nexdm17

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r1357 | div0 | 2006-05-01 06:56:53 -0400 (Mon, 01 May 2006) | 6 lines

weakened skills 0 to 2:
0 - only 80% aggressivity, no rocket detonating
1 - only 90% aggressivity, no rocket detonating
2 - 95% aggressivity
3 and higher - unchanged

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r1356 | div0 | 2006-05-01 06:10:41 -0400 (Mon, 01 May 2006) | 2 lines

added "press jump" message

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r1355 | div0 | 2006-05-01 05:00:07 -0400 (Mon, 01 May 2006) | 2 lines

g_balance_teams fixed and defaults to 0 again. If the team selection dialog disappeared for you, this is because of this commit. Change g_balance_teams to 0.

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r1354 | div0 | 2006-04-30 17:45:33 -0400 (Sun, 30 Apr 2006) | 2 lines

workaround for "team balance does not work" bug in singleplayer: bots now join after player

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r1353 | div0 | 2006-04-30 17:16:56 -0400 (Sun, 30 Apr 2006) | 8 lines

added a menu QC stub for the singleplayer mode; it can be used with the
following commands:

singleplayer_start: resets SP mode and loads the first level
singleplayer_continue: continues from where you left
singleplayer_levellist: lists the available maps


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r1352 | div0 | 2006-04-30 15:14:26 -0400 (Sun, 30 Apr 2006) | 3 lines

havocbots now play CTF!


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r1351 | lordhavoc | 2006-04-30 14:18:03 -0400 (Sun, 30 Apr 2006) | 3 lines

use more full precision math, especially on offsetmapping/reliefmapping
(which can come out pixelated otherwise), stomped out some warnings also

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r1350 | div0 | 2006-04-30 14:12:55 -0400 (Sun, 30 Apr 2006) | 2 lines

Now respects sv_stepheight. Stairs should now work for bots...

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r1349 | lordhavoc | 2006-04-30 14:12:06 -0400 (Sun, 30 Apr 2006) | 2 lines

4 nexdmextra2 bumpmaps from Morphed, much nicer

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r1348 | div0 | 2006-04-30 13:06:45 -0400 (Sun, 30 Apr 2006) | 2 lines

Waypointed a bit more.

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r1347 | div0 | 2006-04-30 13:04:20 -0400 (Sun, 30 Apr 2006) | 2 lines

Also use disabled items as waypoints; save some memory; increased one fraglimit in the campaign that was too low

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r1346 | savagex | 2006-04-30 12:53:52 -0400 (Sun, 30 Apr 2006) | 3 lines

disable offsetmapping by default (overkill IMO and a considerable speed 
hit for not-so-high-end cards)

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r1345 | div0 | 2006-04-30 12:15:26 -0400 (Sun, 30 Apr 2006) | 2 lines

Fixed "overtime when not needed" bug in WinningCondiiton_*

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r1344 | savagex | 2006-04-30 08:30:57 -0400 (Sun, 30 Apr 2006) | 2 lines

add Offset Mapping to effects menu

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r1343 | lordhavoc | 2006-04-30 07:34:06 -0400 (Sun, 30 Apr 2006) | 2 lines

fixed laser cvar names in aiming code

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r1342 | savagex | 2006-04-30 07:25:08 -0400 (Sun, 30 Apr 2006) | 2 lines

use demos in data/demos

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r1341 | div0 | 2006-04-30 06:10:50 -0400 (Sun, 30 Apr 2006) | 2 lines

Ignoring team balance settings for campaign mode

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r1340 | div0 | 2006-04-30 06:06:08 -0400 (Sun, 30 Apr 2006) | 2 lines

added forgotten waypoint; mutator_reset now sets the team counts to 2 for campaign

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r1339 | div0 | 2006-04-30 06:04:54 -0400 (Sun, 30 Apr 2006) | 2 lines

Using Dompoints as waypoints - at least SOMETHING...

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r1338 | div0 | 2006-04-30 05:50:14 -0400 (Sun, 30 Apr 2006) | 2 lines

Fixed g_campaign team balance

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r1337 | div0 | 2006-04-30 05:27:50 -0400 (Sun, 30 Apr 2006) | 2 lines

Made more bot skills work (now the range from 0 to 1 should); added waypoints

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r1336 | div0 | 2006-04-30 04:46:26 -0400 (Sun, 30 Apr 2006) | 2 lines

Minor fixes (woah... they compile now!) ;)

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r1335 | lordhavoc | 2006-04-30 02:49:07 -0400 (Sun, 30 Apr 2006) | 10 lines

replaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
mauvebot and urrebot)
this does not use the .nnl files (currently), instead it has a separate
.waypoints format, however these are very quick and easy to make, and it
can navigate some very item-filled levels without them
much of the bot utility code is in bots.c and only the (small) bot ai
resides in havocbot.c
havocbot_roles.qc has the gamemode-dependent ai for goal selection
(currently only DM)

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r1334 | div0 | 2006-04-29 17:40:20 -0400 (Sat, 29 Apr 2006) | 2 lines

Improved handling of winning the last level.

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r1333 | div0 | 2006-04-29 17:21:58 -0400 (Sat, 29 Apr 2006) | 2 lines

FIRST unset the variable. THEN raise the error.

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r1332 | div0 | 2006-04-29 17:18:05 -0400 (Sat, 29 Apr 2006) | 11 lines

Redone campaign mode for better integration with the menu code.
campaign_common.h, campaign_file.c and campaign_setup.c are meant to be shared
with the menu code once that part is done.

New cheat:

set _warplevel 11; impulse 42

warps to the 11th campaign level. Useful for testing. Very useful.


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r1331 | Vermeulen | 2006-04-28 05:27:55 -0400 (Fri, 28 Apr 2006) | 1 line

Gloss and offset mapping are now on by default
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r1330 | savagex | 2006-04-28 04:47:35 -0400 (Fri, 28 Apr 2006) | 2 lines

stralenex1.shader: fix a green light for nexdm14

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r1329 | lordhavoc | 2006-04-27 07:32:13 -0400 (Thu, 27 Apr 2006) | 2 lines

fixed light texture in nexdm05

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r1328 | lordhavoc | 2006-04-27 07:05:09 -0400 (Thu, 27 Apr 2006) | 2 lines

make water be lightmapped

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r1327 | lordhavoc | 2006-04-26 22:53:47 -0400 (Wed, 26 Apr 2006) | 2 lines

make the "glow arena" strip lights fullbright

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r1326 | savagex | 2006-04-26 13:54:30 -0400 (Wed, 26 Apr 2006) | 3 lines

disable impact lights for crylinks as it was bringing down my framerate 
by a very, very noticable amount.

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r1325 | div0 | 2006-04-26 12:01:22 -0400 (Wed, 26 Apr 2006) | 11 lines

Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.

No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.

Badly needs a sound for "you've won" and "you've lost".


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r1324 | div0 | 2006-04-26 10:26:30 -0400 (Wed, 26 Apr 2006) | 2 lines

reset g_campaign on map exit

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r1323 | div0 | 2006-04-26 10:24:06 -0400 (Wed, 26 Apr 2006) | 4 lines

Added: a field ".winning" that's true if and only if the player entity has
a maximum frags number; an empty campaign stub triggered by the cvar g_campaign


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r1322 | strahlemann | 2006-04-25 15:25:52 -0400 (Tue, 25 Apr 2006) | 2 lines

added new map "Blood Prison" as nexdm19
Only dm available atm. There also needs to be better clipping at the lower level floor.
------------------------------------------------------------------------
r1321 | kadaverjack | 2006-04-23 13:59:15 -0400 (Sun, 23 Apr 2006) | 3 lines

- more colorful player defaults
- changed order of arguments in nexuiz-linux.sh, so -sndspeed can be overwritten

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r1320 | div0 | 2006-04-22 18:31:53 -0400 (Sat, 22 Apr 2006) | 2 lines

fixed GiveFrags, LMS works again

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r1319 | div0 | 2006-04-22 16:48:28 -0400 (Sat, 22 Apr 2006) | 3 lines

New Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of "player" for consistency. This removed g_balance_hagar_secondary_speed_up.
Not sure about avelocity yet.

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r1318 | savagex | 2006-04-22 11:38:13 -0400 (Sat, 22 Apr 2006) | 2 lines

hagar: secondary hagar shall go nuts on players on first impact

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r1317 | savagex | 2006-04-22 09:08:45 -0400 (Sat, 22 Apr 2006) | 3 lines

made secondary hagar fire mode bounce exactly *once* (Vermeulen's 
suggestion)

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r1316 | savagex | 2006-04-22 08:57:47 -0400 (Sat, 22 Apr 2006) | 2 lines

rebalance crylink following Vermeulen's suggestions

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r1315 | div0 | 2006-04-21 16:00:00 -0400 (Fri, 21 Apr 2006) | 2 lines

New mutator "cloaked": makes everyone have 25% alpha.

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r1313 | lordhavoc | 2006-04-20 20:01:29 -0400 (Thu, 20 Apr 2006) | 4 lines

updated particle effects
changed qc to use more the new particle effects
updated particle font from Morphed

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r1312 | kadaverjack | 2006-04-20 15:28:19 -0400 (Thu, 20 Apr 2006) | 2 lines

fixed 2 arena bugs

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r1311 | savagex | 2006-04-20 12:12:55 -0400 (Thu, 20 Apr 2006) | 2 lines

update menu background (more clean)

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r1310 | lordhavoc | 2006-04-20 11:56:56 -0400 (Thu, 20 Apr 2006) | 2 lines

fixed fullbright shaders in nexdmextra1 (oops)

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r1309 | savagex | 2006-04-20 11:04:57 -0400 (Thu, 20 Apr 2006) | 2 lines

update menu: r_shadow_glsl was renamed to r_glsl

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r1308 | lordhavoc | 2006-04-20 09:15:01 -0400 (Thu, 20 Apr 2006) | 3 lines

changed item respawn effect to a custom te_wizspike effect, and made it
much more interesting

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r1307 | lordhavoc | 2006-04-20 08:23:46 -0400 (Thu, 20 Apr 2006) | 5 lines

more cleanup, and actually added common-spog.pk3 this time
fixed some missing/wrong texture issues in some maps (especially
nexdmextra1 which had some shaders that did not specify any textures,
naughty SavageX!)

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r1306 | lordhavoc | 2006-04-20 08:08:24 -0400 (Thu, 20 Apr 2006) | 4 lines

cleanup
added common-spog.pk3 and common.shader for GTKRadiant (and to reduce
warnings when loading maps)

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r1305 | div0 | 2006-04-20 06:06:09 -0400 (Thu, 20 Apr 2006) | 2 lines

Now THAT was why the crouch key didn't feel right... the overstretch pull is now applied anyway

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r1304 | div0 | 2006-04-20 06:02:29 -0400 (Thu, 20 Apr 2006) | 2 lines

reduced grappling hook minimum length; pull can now be stopped using the crouch key

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r1303 | kadaverjack | 2006-04-18 12:44:07 -0400 (Tue, 18 Apr 2006) | 2 lines

added arena to game_reset.cfg and changed welcome message if only one player is connected in roundbased games

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r1302 | div0 | 2006-04-18 03:15:42 -0400 (Tue, 18 Apr 2006) | 2 lines

Removed friction on downstepping

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r1301 | kadaverjack | 2006-04-17 16:54:12 -0400 (Mon, 17 Apr 2006) | 3 lines

new gamemode: arena
still needs some more testing, i only tested it in botmatches

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r1300 | m0rfar | 2006-04-17 11:57:02 -0400 (Mon, 17 Apr 2006) | 1 line

Tweaked the fences a little
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r1299 | savagex | 2006-04-17 11:35:11 -0400 (Mon, 17 Apr 2006) | 2 lines

avoid bilinear interpolation artifacts in the HUD numbers

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r1296 | savagex | 2006-04-16 09:05:20 -0400 (Sun, 16 Apr 2006) | 2 lines

sync glsl shader with DP CVS

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r1295 | lordhavoc | 2006-04-16 02:28:10 -0400 (Sun, 16 Apr 2006) | 3 lines

removed this completely black normalmap which was messing up electro
model shading

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r1294 | m0rfar | 2006-04-15 21:49:10 -0400 (Sat, 15 Apr 2006) | 3 lines

nexdm11:
Moved the rune spawns to more accessible places.
Reduced the number of portals.
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r1293 | m0rfar | 2006-04-15 17:32:56 -0400 (Sat, 15 Apr 2006) | 1 line

added rune_nexdm11 to maplist
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r1292 | m0rfar | 2006-04-15 17:32:23 -0400 (Sat, 15 Apr 2006) | 1 line

nexdm11: Some minor fixes. And added rune support.
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r1291 | savagex | 2006-04-15 13:17:19 -0400 (Sat, 15 Apr 2006) | 2 lines

try out some new loading message

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r1290 | div0 | 2006-04-15 08:42:04 -0400 (Sat, 15 Apr 2006) | 2 lines

removed oldmenuqc, oldmenu on Black's request

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r1289 | black | 2006-04-15 08:31:58 -0400 (Sat, 15 Apr 2006) | 2 lines

Revert first change in the trunk.

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r1288 | black | 2006-04-15 08:30:20 -0400 (Sat, 15 Apr 2006) | 2 lines

Revert second change in the trunk.

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r1285 | black | 2006-04-15 07:18:39 -0400 (Sat, 15 Apr 2006) | 2 lines

Commit new empty menu dirs.

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r1284 | black | 2006-04-15 07:14:47 -0400 (Sat, 15 Apr 2006) | 2 lines

Rename menu[qc] to oldmenu[qc].

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r1282 | div0 | 2006-04-13 10:54:51 -0400 (Thu, 13 Apr 2006) | 2 lines

Now overtime also gets initiated by equal frags and reaching the fraglimit.

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r1281 | div0 | 2006-04-13 10:37:08 -0400 (Thu, 13 Apr 2006) | 2 lines

Now overtime also works when fraglimit == 0. Shame on me.

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r1280 | div0 | 2006-04-12 16:39:23 -0400 (Wed, 12 Apr 2006) | 2 lines

moved overtime bcenterprint to a better place (it have been displayed for one frame if overtime was switched off)

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r1279 | div0 | 2006-04-12 16:16:36 -0400 (Wed, 12 Apr 2006) | 2 lines

Overtime message is better like that...

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r1278 | div0 | 2006-04-12 16:07:00 -0400 (Wed, 12 Apr 2006) | 9 lines

PLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
two best players had the same score, the game is continued until
timelimit_overtime additional minutes were played or the top two players get
inequal scores.

This involved a REWRITE of the winning condition checking code, so PLEASE TEST
- although I haven't found any, it's likely to still have bugs. Thanks.


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r1277 | div0 | 2006-04-12 08:09:44 -0400 (Wed, 12 Apr 2006) | 2 lines

changed electro trail type back to static (like in DP source) to fix dark electro trail

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r1276 | div0 | 2006-04-12 07:58:55 -0400 (Wed, 12 Apr 2006) | 2 lines

don't use switchweapon as fallback for logged "current weapon" since it never had a chance to shoot

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r1275 | m0rfar | 2006-04-11 13:32:58 -0400 (Tue, 11 Apr 2006) | 1 line

adds toxic shader to shaderlist.txt
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r1274 | m0rfar | 2006-04-11 13:25:10 -0400 (Tue, 11 Apr 2006) | 1 line

shader for dm11
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r1273 | m0rfar | 2006-04-11 13:19:28 -0400 (Tue, 11 Apr 2006) | 1 line

removed rune_nexdm11 from maplist
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r1272 | m0rfar | 2006-04-11 13:13:25 -0400 (Tue, 11 Apr 2006) | 2 lines

new dm11. dm11 was really hard to maintain because it was a decompiled map.
This new dm11 has deluxe
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r1271 | savagex | 2006-04-11 12:54:59 -0400 (Tue, 11 Apr 2006) | 2 lines

move nexdm11 (Ruins of Slaughter) into attic

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r1270 | kadaverjack | 2006-04-11 03:06:26 -0400 (Tue, 11 Apr 2006) | 4 lines

- spawnpoints are now checking whether there is enough space for players to spawn
- removed */ from effectinfo.txt
- some minor code cleanups

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r1269 | div0 | 2006-04-10 06:50:42 -0400 (Mon, 10 Apr 2006) | 2 lines

added support for %w/%W (weapon/ammo); asay_ aliases for some useful messages

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r1268 | div0 | 2006-04-10 05:44:28 -0400 (Mon, 10 Apr 2006) | 2 lines

New location escapes: %d - location of last death, %y: location of crosshair

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r1267 | kadaverjack | 2006-04-10 01:52:06 -0400 (Mon, 10 Apr 2006) | 2 lines

disable crouching when using the hook (it could be used to clip through ceilings)

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r1266 | kadaverjack | 2006-04-09 14:03:56 -0400 (Sun, 09 Apr 2006) | 2 lines

fixed nex trail effect & moved a spawnpoint on nexdm08

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r1265 | div0 | 2006-04-09 09:47:43 -0400 (Sun, 09 Apr 2006) | 2 lines

%l: strstr really ate all my tempstrings, as expected...

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r1264 | savagex | 2006-04-09 08:52:21 -0400 (Sun, 09 Apr 2006) | 2 lines

toying around with particles: new EF_STARDUST (used during item spawn)

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r1263 | div0 | 2006-04-09 08:49:05 -0400 (Sun, 09 Apr 2006) | 2 lines

Removed comma operators out of for loops to make it compile with b**g* fteqcc again ;)

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r1262 | savagex | 2006-04-09 08:37:49 -0400 (Sun, 09 Apr 2006) | 2 lines

add effects file for scriptable particles

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r1261 | savagex | 2006-04-09 08:24:49 -0400 (Sun, 09 Apr 2006) | 3 lines

Optimized shader with new (faster, more robust IMO) offsetmapping. This 
more or less belongs into the engine (not necessarily, though)

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r1260 | div0 | 2006-04-09 07:23:30 -0400 (Sun, 09 Apr 2006) | 3 lines

info_location: now uses the first visible one of the nearest four entities, or if there is none, the nearest one
Q3A target_location now supported too.

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r1259 | div0 | 2006-04-09 04:21:39 -0400 (Sun, 09 Apr 2006) | 2 lines

increased TrueAim and laser guided missile max distance to 8192

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r1258 | div0 | 2006-04-08 19:09:34 -0400 (Sat, 08 Apr 2006) | 2 lines

bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out

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r1257 | div0 | 2006-04-08 18:11:38 -0400 (Sat, 08 Apr 2006) | 2 lines

speed cutoff too close, increased

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r1256 | div0 | 2006-04-08 15:57:00 -0400 (Sat, 08 Apr 2006) | 2 lines

Restricted to up to 7 replacements.

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r1255 | kadaverjack | 2006-04-08 14:48:56 -0400 (Sat, 08 Apr 2006) | 5 lines

- removed cl_particles menuswitch
- deluxemapping switch is now on/off
- updated cvar names in default.cfg
- item flags for healthpacks/armor to remove some stringchecks and hardcoded armor/health values

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r1254 | div0 | 2006-04-08 14:24:18 -0400 (Sat, 08 Apr 2006) | 2 lines

fixed info_location support, now it even has been tested

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r1253 | esteel | 2006-04-08 13:14:51 -0400 (Sat, 08 Apr 2006) | 2 lines

drop all runes when going to spectator mode

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r1252 | kadaverjack | 2006-04-08 12:37:39 -0400 (Sat, 08 Apr 2006) | 2 lines

oops, i thought there already was a return :)

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r1250 | div0 | 2006-04-08 09:17:20 -0400 (Sat, 08 Apr 2006) | 2 lines

you now die of becoming too fast (please revert once the "entities falling through" problem gets solved!)

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r1249 | div0 | 2006-04-08 09:16:40 -0400 (Sat, 08 Apr 2006) | 2 lines

fixed some eventlog vs. scorelog bugs

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r1248 | div0 | 2006-04-08 09:16:09 -0400 (Sat, 08 Apr 2006) | 2 lines

Special escapes for say and team_say: %a = armor, %h = health, %l = location (nearest important item or, if defined, info_location), %x = entity pointed at

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r1247 | kadaverjack | 2006-04-07 21:39:15 -0400 (Fri, 07 Apr 2006) | 4 lines

- fixed sv_maxspeed bug crazy.flash reported
- runes have a height now, so they don't stick into the floor anymore
- runes are reset when they drop into trigger_hurt

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r1246 | kadaverjack | 2006-04-07 19:18:41 -0400 (Fri, 07 Apr 2006) | 2 lines

that armor was placed way to high

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r1245 | div0 | 2006-04-07 18:23:09 -0400 (Fri, 07 Apr 2006) | 2 lines

PLEASE TEST: Improved LMS display in the scoreboard (dead players now have -place, that is, 2nd place gets -2, 3rd place -3 etc.; spectators (people who came too late) are -666 again).

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r1244 | kadaverjack | 2006-04-07 17:01:11 -0400 (Fri, 07 Apr 2006) | 4 lines

- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now, to ensure the don't drop players through the floor)
- logscores lists all clients now
- fixed some spawnpoint angles on nexdm06

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r1243 | savagex | 2006-04-07 13:24:42 -0400 (Fri, 07 Apr 2006) | 2 lines

some bumpmaps for evil2_basefloor (not complete)

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r1242 | div0 | 2006-04-07 09:52:03 -0400 (Fri, 07 Apr 2006) | 2 lines

Logging: now also logs the weapon number if out of ammo.

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r1241 | strahlemann | 2006-04-07 07:29:20 -0400 (Fri, 07 Apr 2006) | 1 line

added and modified more bump/gloss textures
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r1240 | savagex | 2006-04-07 05:30:47 -0400 (Fri, 07 Apr 2006) | 3 lines

more transparent menu backdrop (could show off a "logo map" after 
startup etc.)

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r1239 | div0 | 2006-04-07 02:49:27 -0400 (Fri, 07 Apr 2006) | 2 lines

event log can list mutators now

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r1238 | kadaverjack | 2006-04-06 15:59:24 -0400 (Thu, 06 Apr 2006) | 2 lines

fixed some item positions that where messed up by the "nodrop" patch

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r1237 | div0 | 2006-04-06 12:57:09 -0400 (Thu, 06 Apr 2006) | 2 lines

event log now shows who's a player and who's a bot

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r1236 | div0 | 2006-04-06 04:10:25 -0400 (Thu, 06 Apr 2006) | 2 lines

New cvar: g_maplist_selectrandom

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r1235 | div0 | 2006-04-06 01:35:56 -0400 (Thu, 06 Apr 2006) | 3 lines

Urrebots now keep track of their last rocket and detonate it when it gets near their enemy. Still doesn't help them much, statistically they still are bad at using the RL compared to other weapons.


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r1234 | kadaverjack | 2006-04-05 18:45:42 -0400 (Wed, 05 Apr 2006) | 2 lines

added item property to make floating items possible

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r1233 | esteel | 2006-04-05 18:18:37 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1232 | esteel | 2006-04-05 18:18:35 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1231 | esteel | 2006-04-05 18:15:42 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1230 | esteel | 2006-04-05 18:15:40 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1229 | esteel | 2006-04-05 18:15:38 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1228 | esteel | 2006-04-05 18:15:37 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1227 | kadaverjack | 2006-04-05 17:39:04 -0400 (Wed, 05 Apr 2006) | 2 lines

no more stuck items/items dropping through the floor

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r1226 | kadaverjack | 2006-04-05 15:07:54 -0400 (Wed, 05 Apr 2006) | 2 lines

fixed repeating sound with weapons stay

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r1225 | div0 | 2006-04-05 12:01:23 -0400 (Wed, 05 Apr 2006) | 3 lines

Added logging support for rune match; logging is now called "event log".


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r1224 | div0 | 2006-04-04 15:55:47 -0400 (Tue, 04 Apr 2006) | 2 lines

oops, forgot to make the counter a "seta". Fixed.

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r1223 | div0 | 2006-04-04 15:41:46 -0400 (Tue, 04 Apr 2006) | 3 lines

g_maplist fixed (was only set to the first map before); "spam logging" improved (now can also log to separate files, see Docs/spamlog.txt);


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r1222 | m0rfar | 2006-04-04 14:38:57 -0400 (Tue, 04 Apr 2006) | 1 line

Moved the crylink jumppad abit. So you're not banging the head on the ceiling.
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r1221 | strahlemann | 2006-04-04 13:17:35 -0400 (Tue, 04 Apr 2006) | 1 line

added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked
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r1220 | kadaverjack | 2006-04-03 19:45:30 -0400 (Mon, 03 Apr 2006) | 2 lines

menu switch for deluxemapping and some console messages for clientcommands

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r1218 | div0 | 2006-04-03 16:41:54 -0400 (Mon, 03 Apr 2006) | 2 lines

sv_logspam_console now logs Domination, too.

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r1217 | savagex | 2006-04-03 13:47:16 -0400 (Mon, 03 Apr 2006) | 3 lines

check in some demos that could replace the intro video or simply be some 
benchmark

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r1216 | div0 | 2006-04-03 02:58:51 -0400 (Mon, 03 Apr 2006) | 3 lines

sv_logspam_console documented, victim's items aren't listed any more if it's a suicide.


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r1215 | div0 | 2006-04-03 02:14:23 -0400 (Mon, 03 Apr 2006) | 5 lines

sv_logspam_console now enables a slightly modified format of sv_logscores_console: the player name is prepended by the player ID.

One may or may not still want to enable sv_logscores_bots.


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r1214 | div0 | 2006-04-02 20:37:41 -0400 (Sun, 02 Apr 2006) | 2 lines

sv_logspam_console - "minor" optimization to ServerConsoleEcho (don't do that escaping work if there can't be evil characters anyway)

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r1213 | div0 | 2006-04-02 20:30:43 -0400 (Sun, 02 Apr 2006) | 4 lines

sv_logspam_console - added game start, game over lines... moved
ServerConsoleEcho to where it belongs.


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r1212 | div0 | 2006-04-02 20:08:45 -0400 (Sun, 02 Apr 2006) | 3 lines

sv_logspam_console - logs events such as frags, captures, suicides to the console.
Log format will need an explanation, will commit user documentation later.

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r1211 | div0 | 2006-04-01 19:39:31 -0500 (Sat, 01 Apr 2006) | 3 lines

Made CTF actually use noise2 = sound/ctf/capture.wav.


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r1210 | m0rfar | 2006-03-31 10:40:20 -0500 (Fri, 31 Mar 2006) | 1 line

- a fix on dm14
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r1209 | strahlemann | 2006-03-31 10:38:09 -0500 (Fri, 31 Mar 2006) | 1 line

minor additions to stralenex1.shader
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r1208 | strahlemann | 2006-03-31 10:33:21 -0500 (Fri, 31 Mar 2006) | 1 line

added correct _glow textures to dsi textures
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r1207 | savagex | 2006-03-31 03:20:57 -0500 (Fri, 31 Mar 2006) | 2 lines

first round of maps with deluxemaps

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r1206 | kadaverjack | 2006-03-30 17:59:32 -0500 (Thu, 30 Mar 2006) | 2 lines

made weapon names more consistent (W_Name is now the only occurrence of hardcoded wepon names) and converted a lot of string checks urrebot_ai_goals.c to float checks

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r1205 | lordhavoc | 2006-03-30 07:52:28 -0500 (Thu, 30 Mar 2006) | 5 lines

added g_balance_health/armor_limit cvars (which default to 999) and
corresponding g_balance_rune_*_limitmod cvars (which default to 1)
this allows admins and the nexuiz team to set health/armor limits
(previously there were no limits at all)

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r1204 | lordhavoc | 2006-03-30 07:36:18 -0500 (Thu, 30 Mar 2006) | 5 lines

changed decal time to 2 (was 0) and decal fade time to 1 (was 10), this
way decals still hurt framerate somewhat but not as bad
removed excess quotes from many cvars and aliases
some minor edits to comments

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r1203 | div0 | 2006-03-30 04:09:28 -0500 (Thu, 30 Mar 2006) | 8 lines

1.5 lives!

Well, its jumping physics are resembled by these settings more (and even more
if setting sv_friction_on_land 0.25, but I think it plays a bit better on 0.2).
cl_movement does not support it yet, though, but this is a known problem. Undo
the change with test_bunny_vs_aircon_undo.


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r1202 | div0 | 2006-03-30 04:01:30 -0500 (Thu, 30 Mar 2006) | 3 lines

NixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead; added this setting to the menu.


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r1201 | lordhavoc | 2006-03-29 07:45:56 -0500 (Wed, 29 Mar 2006) | 2 lines

correct the name of DP_HITCONTENTSMASK_SURFACEINFO

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r1200 | div0 | 2006-03-28 14:49:38 -0500 (Tue, 28 Mar 2006) | 2 lines

Moved NixNex down in the menu to fit lexicographically

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r1199 | div0 | 2006-03-28 14:40:00 -0500 (Tue, 28 Mar 2006) | 3 lines

cl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment now can be fractional; minor menu typos or excessive lengths fixed


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r1198 | div0 | 2006-03-28 07:49:00 -0500 (Tue, 28 Mar 2006) | 4 lines

developer 1 now enables a speedometer when landing;
added comment about bunnyhopping control parameter


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r1197 | div0 | 2006-03-27 18:37:09 -0500 (Mon, 27 Mar 2006) | 10 lines

Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).

The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.


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r1196 | div0 | 2006-03-27 16:14:07 -0500 (Mon, 27 Mar 2006) | 3 lines

To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).


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r1195 | div0 | 2006-03-27 15:44:22 -0500 (Mon, 27 Mar 2006) | 5 lines

NixNex:
	renamed g_balance_nixnex_nextchange to g_balance_nixnex_roundtime;
	added g_balance_nixnex_incrtime (time between ammo increments)


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r1194 | div0 | 2006-03-27 15:04:10 -0500 (Mon, 27 Mar 2006) | 8 lines

Sorry, alias names too long

New and working alias names:
test_bunny_vs_aircon
test_bunny_vs_aircon_like15
test_bunny_vs_aircon_undo


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r1193 | div0 | 2006-03-27 15:00:55 -0500 (Mon, 27 Mar 2006) | 9 lines

Bunnyhopping now controllable to more closely match 1.5's physics;

Please test:
 test_less_bunnyhopping_more_aircontrol
 test_less_bunnyhopping_more_aircontrol_like15

These also set sv_maxairspeed back to 1.5's setting


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r1192 | div0 | 2006-03-27 09:46:42 -0500 (Mon, 27 Mar 2006) | 3 lines

fix of a bug in Nixnex that probably never occurred anyway - sorry


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r1191 | div0 | 2006-03-27 09:19:45 -0500 (Mon, 27 Mar 2006) | 7 lines

NixNex - No Items x Nexuiz

at each time, everyone uses the same weapon
this weapon is changed in regular intervals
no weapon/ammo items


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r1190 | lordhavoc | 2006-03-26 02:57:48 -0500 (Sun, 26 Mar 2006) | 3 lines

force random spawn point selection when all points are good, or all
points are bad

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r1189 | savagex | 2006-03-25 12:06:38 -0500 (Sat, 25 Mar 2006) | 2 lines

evil8_floor: bumps and gloss by Morphed

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r1188 | savagex | 2006-03-25 06:27:30 -0500 (Sat, 25 Mar 2006) | 2 lines

set decal fadetime to 10 seconds

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r1187 | savagex | 2006-03-24 08:54:35 -0500 (Fri, 24 Mar 2006) | 2 lines

some glossmaps for evil3_floors

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r1186 | savagex | 2006-03-24 08:17:21 -0500 (Fri, 24 Mar 2006) | 2 lines

some glossmaps for evil4_walls

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r1185 | savagex | 2006-03-24 05:38:29 -0500 (Fri, 24 Mar 2006) | 2 lines

some glossmaps for evil6_walls and evil6_floors

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r1184 | m0rfar | 2006-03-23 17:54:38 -0500 (Thu, 23 Mar 2006) | 1 line

- Fixed bug which allowed players to stand on a place at the bottom without dying.
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r1183 | kadaverjack | 2006-03-23 13:35:59 -0500 (Thu, 23 Mar 2006) | 2 lines

removed tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid possible conflicts with patch PK3s

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r1182 | savagex | 2006-03-23 12:14:10 -0500 (Thu, 23 Mar 2006) | 2 lines

bumpmaps for evil8_base (by Morphed)

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r1181 | savagex | 2006-03-23 06:22:16 -0500 (Thu, 23 Mar 2006) | 2 lines

nomarks surfaceparm for one of HReaper's skyboxes

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r1180 | savagex | 2006-03-23 06:20:07 -0500 (Thu, 23 Mar 2006) | 2 lines

nomarks surfaceparm for sav-graysky skybox

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r1179 | lordhavoc | 2006-03-22 19:00:13 -0500 (Wed, 22 Mar 2006) | 2 lines

remove items if they hit NODROP (death pit) or NOIMPACT (sky)

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r1178 | kadaverjack | 2006-03-22 14:52:58 -0500 (Wed, 22 Mar 2006) | 2 lines

maplist index is now determined dynamically, g_maplist_index is only used as fallback, when current map is not in list. chmap and mapvote now no longer mess up the map cycle.

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r1177 | savagex | 2006-03-22 12:43:23 -0500 (Wed, 22 Mar 2006) | 2 lines

bump/gloss for evil8_wall (thank you, Morphed)

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r1176 | savagex | 2006-03-22 12:41:38 -0500 (Wed, 22 Mar 2006) | 2 lines

new bump- and glossmap for the healthpack

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r1175 | lordhavoc | 2006-03-22 03:54:13 -0500 (Wed, 22 Mar 2006) | 4 lines

implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
of it
added sound/misc/null.wav (useful for stopping sounds)

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r1174 | kadaverjack | 2006-03-21 19:03:39 -0500 (Tue, 21 Mar 2006) | 2 lines

sv_autoscreenshot option to force screenshot at match end on ladder servers and disable impulses after match end

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r1173 | kadaverjack | 2006-03-21 17:35:09 -0500 (Tue, 21 Mar 2006) | 2 lines

fixed bug with exterior weapon model if all g_start_weapon cvars are 0

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r1172 | kadaverjack | 2006-03-21 00:31:03 -0500 (Tue, 21 Mar 2006) | 2 lines

new sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these

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r1171 | kadaverjack | 2006-03-20 19:38:46 -0500 (Mon, 20 Mar 2006) | 2 lines

"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't

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r1170 | savagex | 2006-03-20 04:59:15 -0500 (Mon, 20 Mar 2006) | 4 lines

bump version to 1.5.1 RC3 - I didn't touch gameversion as we're
content-compatible with RC2 (more or less bumped gameversion from RC1 to
RC2 out of stupidity but pretended it was smart ;) )

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r1169 | savagex | 2006-03-18 16:24:05 -0500 (Sat, 18 Mar 2006) | 2 lines

bumpmaps for evil1_grates by Morphed

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r1168 | savagex | 2006-03-18 08:02:53 -0500 (Sat, 18 Mar 2006) | 2 lines

bumpmaps for evil1_floors from Morphed

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r1167 | kadaverjack | 2006-03-18 05:20:47 -0500 (Sat, 18 Mar 2006) | 2 lines

players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)

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r1166 | savagex | 2006-03-17 05:11:22 -0500 (Fri, 17 Mar 2006) | 3 lines

updated nexdm01 to e.g. fix a bit of z-fighting 


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r1165 | kadaverjack | 2006-03-16 14:09:47 -0500 (Thu, 16 Mar 2006) | 2 lines

weapon stay option and health regenerates to 100 now

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r1164 | savagex | 2006-03-16 07:36:42 -0500 (Thu, 16 Mar 2006) | 2 lines

add shaderlist for q3map2

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r1163 | kadaverjack | 2006-03-16 06:46:26 -0500 (Thu, 16 Mar 2006) | 5 lines

- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()

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r1162 | sajt | 2006-03-14 21:20:11 -0500 (Tue, 14 Mar 2006) | 3 lines

Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)

Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.
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r1161 | kadaverjack | 2006-03-14 04:00:31 -0500 (Tue, 14 Mar 2006) | 2 lines

added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins

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r1160 | kadaverjack | 2006-03-13 21:36:21 -0500 (Mon, 13 Mar 2006) | 2 lines

more starting ammo in LMS and fixed infinite loop in PickARandomName

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r1159 | kadaverjack | 2006-03-13 07:06:45 -0500 (Mon, 13 Mar 2006) | 2 lines

g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration

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r1158 | savagex | 2006-03-11 14:08:12 -0500 (Sat, 11 Mar 2006) | 2 lines

bump version to 1.5.1 RC2 (for next RC release)

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r1157 | kadaverjack | 2006-03-11 13:00:48 -0500 (Sat, 11 Mar 2006) | 2 lines

div0's new grappling hook physics (with cfgs to en-/disable them)

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r1156 | lordhavoc | 2006-03-11 09:25:53 -0500 (Sat, 11 Mar 2006) | 3 lines

halved air acceleration, this reduces the insane bunnyhopping that was
previously possible after my framerate-dependent friction fix

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r1155 | black | 2006-03-11 09:11:04 -0500 (Sat, 11 Mar 2006) | 2 lines

Fix a bug in MessageBox (before it always selected the right button even if it wasnt used and thus hidden).

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r1154 | savagex | 2006-03-11 09:07:30 -0500 (Sat, 11 Mar 2006) | 2 lines

introduce gameversion numbering schemes with release candidates in mind

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r1153 | lordhavoc | 2006-03-10 20:27:33 -0500 (Fri, 10 Mar 2006) | 4 lines

div0's anti-player patch, this puts up a notice suggesting that the user
change their player name, and doesn't let them use other parts of the
menu until they do so

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r1152 | lordhavoc | 2006-03-10 17:24:21 -0500 (Fri, 10 Mar 2006) | 4 lines

modified grenades to have no size (like electro balls now have no size),
this makes them more reliable when firing past edges of walls (where
they often bounced off the wall, to the dismay of the shooter)

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r1151 | lordhavoc | 2006-03-10 17:15:17 -0500 (Fri, 10 Mar 2006) | 4 lines

electro secondary shots are now point size, so they won't bounce off
eachother (and can't be hit by bullets or nex shots, only splash damage
from projectile weapons)

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r1150 | kadaverjack | 2006-03-10 14:39:31 -0500 (Fri, 10 Mar 2006) | 2 lines

raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10

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r1148 | kadaverjack | 2006-03-10 09:25:21 -0500 (Fri, 10 Mar 2006) | 5 lines

- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)

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r1147 | lordhavoc | 2006-03-10 00:27:43 -0500 (Fri, 10 Mar 2006) | 3 lines

added sv_jumpstep 1 to default.cfg, this is already the default value
but should be set here for clarity

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r1146 | kadaverjack | 2006-03-08 23:19:34 -0500 (Wed, 08 Mar 2006) | 2 lines

raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)

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r1145 | kadaverjack | 2006-03-08 18:57:38 -0500 (Wed, 08 Mar 2006) | 5 lines

- updated gtkradiant info in FAQ
- LMS campcheck can now be avoided by taking/inflicting damage
- fixed minplayers in LMS
- sv_motd and g_mutatormsg get linebreaks every 50 characters now (changing them requires restart now, because that linewrap function wastes too much time to be executed every tic)

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r1144 | kadaverjack | 2006-03-07 21:06:18 -0500 (Tue, 07 Mar 2006) | 2 lines

i hope buttons can now be triggered by touch. i have no way to test that though...

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r1143 | lordhavoc | 2006-03-07 20:12:40 -0500 (Tue, 07 Mar 2006) | 2 lines

make gibs survive a lot more damage

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r1142 | lordhavoc | 2006-03-07 20:11:10 -0500 (Tue, 07 Mar 2006) | 4 lines

changed setorigin lines to spawn items one unit higher, this seems to
cure the nexdm16 items falling through floors bug, why didn't anyone do
this before??

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r1141 | kadaverjack | 2006-03-07 17:58:18 -0500 (Tue, 07 Mar 2006) | 2 lines

updated/"recompiled" FAQ

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r1138 | lordhavoc | 2006-03-07 14:21:11 -0500 (Tue, 07 Mar 2006) | 3 lines

don't apply friction while bunnyhopping, this cures the framerate
dependence where higher framerates allowed faster bunnyhopping

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r1136 | kadaverjack | 2006-03-05 17:00:57 -0500 (Sun, 05 Mar 2006) | 4 lines

- print welcome message with g_lms or sv_spectate 0
- fixed show_info
- show team select menu when when sv_spectate is 0

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r1135 | kadaverjack | 2006-03-05 13:07:24 -0500 (Sun, 05 Mar 2006) | 2 lines

fixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases, cause the check assumed the client is spectating when the version string is received)

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r1134 | kadaverjack | 2006-03-03 17:13:17 -0500 (Fri, 03 Mar 2006) | 2 lines

resized invincible texture to 1x1

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r1133 | kadaverjack | 2006-03-03 05:43:49 -0500 (Fri, 03 Mar 2006) | 2 lines

fix for previous printstats patch (strings were messed up by long playernames)

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r1132 | kadaverjack | 2006-03-03 02:35:37 -0500 (Fri, 03 Mar 2006) | 4 lines

- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)

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r1131 | lordhavoc | 2006-02-28 07:21:50 -0500 (Tue, 28 Feb 2006) | 3 lines

use gameversion instead of g_nexuizversion_major, this enables server
filtering by the engine

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r1130 | lordhavoc | 2006-02-28 07:20:53 -0500 (Tue, 28 Feb 2006) | 2 lines

fix bug in mediumping (it filtered by protocol instead of ping)

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r1129 | lordhavoc | 2006-02-28 00:38:57 -0500 (Tue, 28 Feb 2006) | 2 lines

added a commented out lightning gun test in crylink code, only for those who may be curious

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r1128 | lordhavoc | 2006-02-28 00:38:16 -0500 (Tue, 28 Feb 2006) | 2 lines

added new cvars to reduce the amount of GAME_NEXUIZ checks in the engine

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r1127 | kadaverjack | 2006-02-27 02:19:48 -0500 (Mon, 27 Feb 2006) | 2 lines

new cvar "minplayers" (fills the server with bots if there are less minplayers clients)

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r1126 | m0rfar | 2006-02-26 12:03:41 -0500 (Sun, 26 Feb 2006) | 2 lines

- Fixed map names in nexdm12.ent and nexdm16.ent
- New Preview pics
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r1125 | esteel | 2006-02-24 14:12:14 -0500 (Fri, 24 Feb 2006) | 1 line

corrected norecoil menu entry / changed cvars to say laserguided instead of homing as this was actualy wrong
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r1124 | strahlemann | 2006-02-24 11:50:18 -0500 (Fri, 24 Feb 2006) | 1 line

fixed spawnpoint-angles on nexdm08
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r1123 | kadaverjack | 2006-02-22 17:12:53 -0500 (Wed, 22 Feb 2006) | 2 lines

made all mapcfg files end with newline character to prevent a bug in dp

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r1122 | urre | 2006-02-22 14:03:30 -0500 (Wed, 22 Feb 2006) | 1 line

Someone forgot to reset self after assigning it for a function call.
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r1121 | urre | 2006-02-22 14:01:32 -0500 (Wed, 22 Feb 2006) | 1 line

Fixed something that would potentially (and quite probably) mess up the urrebot strategytoken chain.
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r1120 | lordhavoc | 2006-02-22 06:14:14 -0500 (Wed, 22 Feb 2006) | 3 lines

fix primary fire shots to use the proper cvar name (now it's firing 7
shots again like it did before the cvar split)

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r1119 | lordhavoc | 2006-02-22 05:32:11 -0500 (Wed, 22 Feb 2006) | 2 lines

fixed weapon firing animations to use check2 functions where appropriate

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r1117 | savagex | 2006-02-21 15:49:49 -0500 (Tue, 21 Feb 2006) | 2 lines

don't precache unused (high-poly) gibs

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r1116 | savagex | 2006-02-21 15:44:20 -0500 (Tue, 21 Feb 2006) | 2 lines

replace the horribly-high-poly gibs with low poly ones

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r1115 | savagex | 2006-02-21 15:35:34 -0500 (Tue, 21 Feb 2006) | 2 lines

insert low-poly gibs from OpenQuartz

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r1114 | savagex | 2006-02-21 15:34:02 -0500 (Tue, 21 Feb 2006) | 2 lines

remove leaked gibs

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r1113 | savagex | 2006-02-21 15:25:34 -0500 (Tue, 21 Feb 2006) | 2 lines

credit for OpenQuartz gibs

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r1112 | savagex | 2006-02-21 15:24:22 -0500 (Tue, 21 Feb 2006) | 2 lines

replace chunk.mdl with something from OpenQuartz

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r1111 | savagex | 2006-02-20 11:01:23 -0500 (Mon, 20 Feb 2006) | 2 lines

minimum particle quality 0.1

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r1110 | lordhavoc | 2006-02-20 08:33:08 -0500 (Mon, 20 Feb 2006) | 3 lines

added g_norecoil cvar (and put it in menu), the code for this
accidentally snuck into the previous commit

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r1109 | lordhavoc | 2006-02-20 08:31:49 -0500 (Mon, 20 Feb 2006) | 6 lines

heavily modified urrebot aiming code, and migrated some enemy handling
code into aiming instead (not the cleanest organization, but more
efficient), this also means skills have changed, and their aiming is now
much smoother (now spectating them won't give you visual whiplash)
rewrote urrebot weapon selection code

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r1108 | lordhavoc | 2006-02-20 08:25:54 -0500 (Mon, 20 Feb 2006) | 6 lines

redesigned spawn point selection, MUCH better now, and team points are
available to observers now in maps that lack dm spawns (such as one of
the ctf maps)
to do this, team ents are always converted to dm spawns, but the dm
spawns now have a team value

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r1107 | lordhavoc | 2006-02-20 06:46:12 -0500 (Mon, 20 Feb 2006) | 3 lines

fixed shotgun secondary fire to use the secondary attack function (and thus the
secondary attack cvars)

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r1106 | lordhavoc | 2006-02-20 01:41:02 -0500 (Mon, 20 Feb 2006) | 2 lines

fix lms_nexcheck and lms_traveled_distance declarations to have semicolons

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r1105 | urre | 2006-02-20 00:40:04 -0500 (Mon, 20 Feb 2006) | 1 line

Attempt to fix the NAN velocity problem with Urrebots
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r1104 | kadaverjack | 2006-02-19 23:00:35 -0500 (Sun, 19 Feb 2006) | 4 lines

- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to $PATH)
- anti camping system for LMS (player has to move a certain distance between 2 checks or he get's damage)
- added more LMS map which were previsously not used due to hiding places

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r1102 | savagex | 2006-02-19 15:25:26 -0500 (Sun, 19 Feb 2006) | 5 lines

change crylink color back to white (boring but still better). I wished
it would look a bit like the UT flak... but orange doesn't seem to work
at all.


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r1101 | kadaverjack | 2006-02-19 15:06:53 -0500 (Sun, 19 Feb 2006) | 2 lines

fixed transparent exterior weaponmodel in minstagib

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r1100 | kadaverjack | 2006-02-19 14:34:11 -0500 (Sun, 19 Feb 2006) | 5 lines

- removed lms_nexdm14 from mapcycle (to many camping spots :()
- fixed bots joining invalid teams in domination
- blowing an enemies rocket/nade in his face counts as frag
- crylink projectiles are now orange

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r1096 | esteel | 2006-02-19 11:29:01 -0500 (Sun, 19 Feb 2006) | 1 line

corrected a few keys and added ready to menu
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r1093 | savagex | 2006-02-19 10:16:54 -0500 (Sun, 19 Feb 2006) | 3 lines

re-included Urre's changes (don't load navnodes when no bots are in the
game). Taking this out didn't fix the buggy bots at all.

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r1092 | strahlemann | 2006-02-19 09:36:34 -0500 (Sun, 19 Feb 2006) | 1 line

removed the camp-spot behind a wall on nexdm13
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r1091 | savagex | 2006-02-19 05:37:21 -0500 (Sun, 19 Feb 2006) | 3 lines

reverted Urre's changes (avoid loading navnodes when bots are disabled)
as they completely broke the bots

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r1089 | kadaverjack | 2006-02-18 19:50:01 -0500 (Sat, 18 Feb 2006) | 2 lines

some more keys in options->controls and squished some bugs with team select menu

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r1088 | kadaverjack | 2006-02-18 17:18:59 -0500 (Sat, 18 Feb 2006) | 2 lines

fixed tilted view in spectator mode with csqc and readded "team_*" aliases (they now use "cmd selectteam" and don't mess with player colors anymore)

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r1087 | esteel | 2006-02-18 10:40:08 -0500 (Sat, 18 Feb 2006) | 2 lines

removed the team-color aliases. they changed the users settings and now we have the team selection menu so its much better to use this one.

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r1086 | lordhavoc | 2006-02-18 08:40:44 -0500 (Sat, 18 Feb 2006) | 3 lines

added impulse 19 cheat impulse (print surface info) for Morphed's
development purposes

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r1085 | kadaverjack | 2006-02-18 03:37:40 -0500 (Sat, 18 Feb 2006) | 2 lines

tilt a dead player's view manually since v_deathtilt was set to 0

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r1084 | kadaverjack | 2006-02-18 01:46:19 -0500 (Sat, 18 Feb 2006) | 5 lines

- all rocket launcher models are using the same textures now
- dropped weapons retain colormap
- lowered centerprint position for spectators
- changed some item positions

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r1083 | kadaverjack | 2006-02-17 14:17:11 -0500 (Fri, 17 Feb 2006) | 2 lines

fixed RL weaponswitch (it switches now when ammo is depleted and last rocket is gone)

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r1082 | kadaverjack | 2006-02-17 13:39:03 -0500 (Fri, 17 Feb 2006) | 2 lines

fixed hagar fire animation

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r1080 | kadaverjack | 2006-02-17 12:09:55 -0500 (Fri, 17 Feb 2006) | 2 lines

fixed bug with minstagib & cl_weaponswitch 0 and optimized flag return when flag is in trigger_hurt

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r1079 | savagex | 2006-02-17 07:24:13 -0500 (Fri, 17 Feb 2006) | 2 lines

Ruins of Slaughter - mapname with spaces

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r1078 | savagex | 2006-02-17 06:52:50 -0500 (Fri, 17 Feb 2006) | 2 lines

push welcome-message down a bit to have place for the scoreboard

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r1077 | lordhavoc | 2006-02-17 06:41:54 -0500 (Fri, 17 Feb 2006) | 3 lines

fixed blood spawning at wrong location (location of projectile, not
nearest point on the player who is being damaged)

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r1076 | lordhavoc | 2006-02-17 06:15:03 -0500 (Fri, 17 Feb 2006) | 2 lines

added g_spawnshieldtime and g_midair_shieldtime to menu

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r1075 | lordhavoc | 2006-02-17 05:55:07 -0500 (Fri, 17 Feb 2006) | 11 lines

added .float spawnshieldtime which is used to grant temporary
invulnerability to newly spawned players (if g_spawnshieldtime is not
0), and also used internally by g_midair mode (along with
g_midair_shieldtime cvar), this means that
players are invulnerable for a short time after leaving the floor in
midair mode, so that multishot weapons (crylink, shotgun, electro
secondary) don't do damage on the second and later hits in a single
frame (because their first hit cleared the onground flag)
added g_spawnshieldtime cvar
added g_midair_shieldtime cvar

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r1074 | lordhavoc | 2006-02-17 05:42:20 -0500 (Fri, 17 Feb 2006) | 2 lines

optimized footstep check (now uses nested if's instead of &&)

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r1073 | savagex | 2006-02-17 05:18:59 -0500 (Fri, 17 Feb 2006) | 2 lines

slight update to server version message

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r1072 | savagex | 2006-02-17 04:55:09 -0500 (Fri, 17 Feb 2006) | 4 lines

cl_particles_quality is 0.5 by default now (1.0 can get pretty slow with
a lot of blood on the wall). Anything above 1.0 is insane (but you
already know that)

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r1071 | lordhavoc | 2006-02-17 00:16:37 -0500 (Fri, 17 Feb 2006) | 5 lines

disable prediction on spectators, by making them have negative health,
and use v_deathtilt 0 so that they don't get a tilted view, as a side
effect this makes the scoreboard (and map name/time) always show when
spectating

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r1070 | lordhavoc | 2006-02-16 23:57:31 -0500 (Thu, 16 Feb 2006) | 4 lines

use self.crouch instead of self.button5 in physics, otherwise you can
crouch to go into the quad room of nexdm11 (Ruins of Slaughter), and
then let go of crouch and move full speed while still crouched 

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r1069 | lordhavoc | 2006-02-16 23:42:00 -0500 (Thu, 16 Feb 2006) | 4 lines

added mortar back to nexdm11.ent and *_nexdm11.txt, placed it at the
base of the spiral staircase in the main arena, also corrected the
spelling of the word Slaughter in the title of this map

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r1068 | lordhavoc | 2006-02-16 23:38:11 -0500 (Thu, 16 Feb 2006) | 2 lines

fixed a typo in the grenade launcher primary ammo cvar name

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r1067 | kadaverjack | 2006-02-16 20:36:27 -0500 (Thu, 16 Feb 2006) | 5 lines

- return flag when it's in trigger_hurt
- cvars for lms starting armor/health and to enable/disable regeneration in lms
- allow spectators to join by pressing jump (just as observers)
- reduced nexbeam width to 16px so it isn't wider than the gun

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r1066 | savagex | 2006-02-16 07:42:13 -0500 (Thu, 16 Feb 2006) | 2 lines

add liquids shader for DSI

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r1065 | savagex | 2006-02-16 07:29:30 -0500 (Thu, 16 Feb 2006) | 2 lines

add skies/blacksky shader for DSI map

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r1064 | savagex | 2006-02-16 07:18:22 -0500 (Thu, 16 Feb 2006) | 2 lines

fix some map names in .ent and .map files

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r1063 | lordhavoc | 2006-02-16 06:36:09 -0500 (Thu, 16 Feb 2006) | 3 lines

fix a typo in one of the animtime cvar calls (this was causing two shots
to fire at once)

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r1062 | lordhavoc | 2006-02-16 01:10:48 -0500 (Thu, 16 Feb 2006) | 4 lines

changed +/-hook aliases to use +/-button6 instead of impulses 20 and 21,
and changed code accordingly, this should improve packet loss tolerance
when using the grapple

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r1061 | lordhavoc | 2006-02-16 00:49:48 -0500 (Thu, 16 Feb 2006) | 3 lines

added weaplast alias
changed MOUSE4 and MOUSE5 to be weaplast and +hook respectively

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r1060 | lordhavoc | 2006-02-16 00:47:49 -0500 (Thu, 16 Feb 2006) | 3 lines

added last weapon impulse (impulse 11)
optimized impulse processing (less redundant impulse and cvar checks)

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r1059 | lordhavoc | 2006-02-16 00:34:36 -0500 (Thu, 16 Feb 2006) | 5 lines

fix a bug with firstblood not playing except in minstagib (the
line below an if minstagib was commented out, causing the if to instead
affect firstblood)
disable yoda message when in water

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r1058 | lordhavoc | 2006-02-15 22:29:22 -0500 (Wed, 15 Feb 2006) | 3 lines

fixed creategame weapon menu, and made some matching spelling corrections to
other weapon menu file

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r1056 | lordhavoc | 2006-02-15 17:22:47 -0500 (Wed, 15 Feb 2006) | 5 lines

renamed almost all weapon cvars, added distinct cvars for primary/secondary
(and first/sustained shots in the case of the machinegun) to allow
more tweaking, edited menu accordingly, no balance changes made, just
more cvars

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r1055 | savagex | 2006-02-15 15:30:55 -0500 (Wed, 15 Feb 2006) | 2 lines

revert fps killer reported by cyan... BUT WHY?!

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r1054 | urre | 2006-02-15 14:02:12 -0500 (Wed, 15 Feb 2006) | 1 line

Avoided spawning loads of navnodes and crap unless Urrebots exist at all
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r1051 | savagex | 2006-02-15 07:57:27 -0500 (Wed, 15 Feb 2006) | 2 lines

limit particle quality to 1 in the menu and allow 0.1 steps

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r1048 | kadaverjack | 2006-02-14 14:09:16 -0500 (Tue, 14 Feb 2006) | 2 lines

fixed stupid lms bug...

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r1047 | Vermeulen | 2006-02-14 06:21:49 -0500 (Tue, 14 Feb 2006) | 1 line

Moved some team members to thanks. Just people who created only one asset (hagar model, or some sounds not used anymore) for the project (and haven't been heard of since)
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r1046 | kadaverjack | 2006-02-14 04:27:48 -0500 (Tue, 14 Feb 2006) | 2 lines

fix firebullet() for trapdoor on nexdmextra 1

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r1045 | kadaverjack | 2006-02-14 04:09:34 -0500 (Tue, 14 Feb 2006) | 2 lines

save r_shadow_gslsl again

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r1044 | lordhavoc | 2006-02-14 02:36:56 -0500 (Tue, 14 Feb 2006) | 7 lines

added g_maplist_defaultlist cvar for qc to use when g_maplist is bogus
changed some seta cvars to set
changed samelevel 1 code to work properly (using restart command)
changed map list cycling to try twice to cycle the map list, if
g_maplist is found to be invalid then g_maplist_defaultlist is copied
into it and it tries one more time to find a valid map to cycle to

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r1043 | lordhavoc | 2006-02-14 02:33:48 -0500 (Tue, 14 Feb 2006) | 3 lines

cleaned up mapcfg files (removed blank lines, commented out the only two
uses of exit_cfg stuff as they were minor)

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r1042 | m0rfar | 2006-02-13 17:40:36 -0500 (Mon, 13 Feb 2006) | 1 line

Small fix for the "ready" message.
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r1041 | esteel | 2006-02-13 17:17:23 -0500 (Mon, 13 Feb 2006) | 2 lines

disabled votemaster of a single player. Else you could become votemaster if you are the first to connect to the server after mapchange.

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r1040 | kadaverjack | 2006-02-13 15:42:00 -0500 (Mon, 13 Feb 2006) | 2 lines

fixed another hovering item (nexdm14) and credit Netzwerg for Mac testing

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r1039 | kadaverjack | 2006-02-13 15:02:21 -0500 (Mon, 13 Feb 2006) | 2 lines

set default LMS timelimit to 30

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r1038 | savagex | 2006-02-13 14:48:45 -0500 (Mon, 13 Feb 2006) | 2 lines

Thanks to dstrek for Mac testing

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r1037 | kadaverjack | 2006-02-13 13:14:19 -0500 (Mon, 13 Feb 2006) | 2 lines

corrected spawnpoint orientation on nexdm15 (facing a wall is not nice :)), removed reduntant impulse and turned one healthpack on nexdm12

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r1036 | savagex | 2006-02-13 11:50:50 -0500 (Mon, 13 Feb 2006) | 2 lines

pause gfx file

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r1035 | kadaverjack | 2006-02-13 11:43:34 -0500 (Mon, 13 Feb 2006) | 3 lines


remove RL from nexdm15 mapdescription as well

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r1034 | strahlemann | 2006-02-13 10:41:13 -0500 (Mon, 13 Feb 2006) | 3 lines

changed the "jumppad-hole" on nexdm18_1on1remix for better movement
updated the dm18-levelshots

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r1033 | savagex | 2006-02-13 04:25:46 -0500 (Mon, 13 Feb 2006) | 2 lines

update maplist

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r1032 | savagex | 2006-02-13 04:23:09 -0500 (Mon, 13 Feb 2006) | 4 lines

nexctf02 has no info_player_deathmatch spawnpoints anymore. To make sure
we don't face trouble I move every mapcfg beside CTF into attic for
future use

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r1031 | kadaverjack | 2006-02-13 01:49:28 -0500 (Mon, 13 Feb 2006) | 4 lines

- removed rocket launcher from nexdm15 (wasn't there in 1.2.1)
- removed some unobtainable weapons/useless ammo
- fixed item positions on various maps

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r1030 | kadaverjack | 2006-02-12 16:00:24 -0500 (Sun, 12 Feb 2006) | 2 lines

fixed more mapnames in ent-files

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r1029 | black | 2006-02-12 15:59:28 -0500 (Sun, 12 Feb 2006) | 2 lines

Fix the valuebuttons being cut off by too small window sizes.

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r1028 | strahlemann | 2006-02-12 14:57:44 -0500 (Sun, 12 Feb 2006) | 3 lines

changed the "jumppad-holes" for better movement on nexdm18.bsp
removed info_player_deathmatch entities from nexctf02.ent

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r1027 | kadaverjack | 2006-02-12 14:32:29 -0500 (Sun, 12 Feb 2006) | 2 lines

improved teamchange centerprints

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r1026 | strahlemann | 2006-02-12 13:35:23 -0500 (Sun, 12 Feb 2006) | 1 line

changed the "jumppad-holes" for better movement on nexctf02
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r1023 | savagex | 2006-02-12 08:48:03 -0500 (Sun, 12 Feb 2006) | 2 lines

as if anybody would read this file... MUahaahahahha!

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r1022 | savagex | 2006-02-12 08:19:26 -0500 (Sun, 12 Feb 2006) | 2 lines

message for players that get moved during team balancing

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r1020 | kadaverjack | 2006-02-12 00:09:13 -0500 (Sun, 12 Feb 2006) | 2 lines

fixed mapnames in ent-files

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r1019 | kadaverjack | 2006-02-11 19:57:23 -0500 (Sat, 11 Feb 2006) | 3 lines

- changed gl_picmip to 1 by default
- don't bounce dead players on jumppads

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r1018 | kadaverjack | 2006-02-11 16:28:25 -0500 (Sat, 11 Feb 2006) | 6 lines

- "Kenny is ready" message for the ready button
- override cvar for lms lives
- alias reset "exec game_reset.cfg"
- powerups can now be disabled indepently from g_pickup_items
- several additions to menu

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r1017 | savagex | 2006-02-11 13:47:53 -0500 (Sat, 11 Feb 2006) | 2 lines

no hitsound if hitting a dead player

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r1016 | savagex | 2006-02-11 12:22:53 -0500 (Sat, 11 Feb 2006) | 3 lines

slightly corrected navnode for nexdm0slightly corrected navnode for
nexdm03

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r1015 | esteel | 2006-02-11 08:26:42 -0500 (Sat, 11 Feb 2006) | 2 lines

g_fullbrightplayers does no longer overwrite other effects (e.g. nex powerup)

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r1014 | urre | 2006-02-11 05:01:43 -0500 (Sat, 11 Feb 2006) | 1 line

Removed file/folder
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r1013 | urre | 2006-02-11 05:01:16 -0500 (Sat, 11 Feb 2006) | 2 lines

Updated default.cfg

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r1012 | urre | 2006-02-11 05:01:02 -0500 (Sat, 11 Feb 2006) | 1 line

Renamed remotely
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r1011 | esteel | 2006-02-10 20:07:25 -0500 (Fri, 10 Feb 2006) | 2 lines

tZorks name added as requested

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r1010 | esteel | 2006-02-10 19:39:21 -0500 (Fri, 10 Feb 2006) | 1 line

renamed credits.txt to nexuiz-credits.txt to avoid name clash
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r1009 | urre | 2006-02-10 16:06:07 -0500 (Fri, 10 Feb 2006) | 1 line

Optimized crap
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r1008 | urre | 2006-02-10 13:08:47 -0500 (Fri, 10 Feb 2006) | 1 line

Bleh
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r1007 | urre | 2006-02-10 13:04:50 -0500 (Fri, 10 Feb 2006) | 1 line

Made the Urrebot navigation optimization a cvar, for easier testing in the future. Off by default.
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r1006 | avirox | 2006-02-10 12:59:27 -0500 (Fri, 10 Feb 2006) | 1 line

 - Added seta "urrebots_navopt" "0" to default.cfg
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r1005 | kadaverjack | 2006-02-10 11:56:13 -0500 (Fri, 10 Feb 2006) | 2 lines

don't allow laser alt-fire to switch to empty rocket launcher

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r1004 | kadaverjack | 2006-02-09 17:55:25 -0500 (Thu, 09 Feb 2006) | 2 lines

tossed weapons now have more ammo and can be immediately picked up by other players

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r1003 | esteel | 2006-02-09 15:12:26 -0500 (Thu, 09 Feb 2006) | 1 line

voting is more robust/correct now. i forgot something. sorry
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r1002 | esteel | 2006-02-09 15:09:58 -0500 (Thu, 09 Feb 2006) | 1 line

added crylink to nexdm15
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r1001 | strahlemann | 2006-02-09 15:04:23 -0500 (Thu, 09 Feb 2006) | 1 line


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r1000 | kadaverjack | 2006-02-09 14:59:22 -0500 (Thu, 09 Feb 2006) | 2 lines

add missing variable declaration

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r999 | m0rfar | 2006-02-09 14:49:29 -0500 (Thu, 09 Feb 2006) | 3 lines

Deleted double weapons on nexdm05.ent and nexdm06.ent when using 0.03 ticrate.

Raised the spawn on crylink and rl on nexdm15.ent so they appear on default ticrate
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r998 | esteel | 2006-02-09 14:38:53 -0500 (Thu, 09 Feb 2006) | 1 line

voting is more robust/correct now
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r997 | kadaverjack | 2006-02-09 13:52:31 -0500 (Thu, 09 Feb 2006) | 2 lines

no more "x frags left" sounds in runematch/domination

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r996 | savagex | 2006-02-09 11:53:37 -0500 (Thu, 09 Feb 2006) | 2 lines

new effects default (bloom on but rtlighting off)

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r995 | strahlemann | 2006-02-09 10:03:19 -0500 (Thu, 09 Feb 2006) | 1 line

fixed the larger cracks on nexdm13
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r994 | kadaverjack | 2006-02-09 09:34:09 -0500 (Thu, 09 Feb 2006) | 2 lines

readme for scorelog format

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r993 | kadaverjack | 2006-02-09 06:13:31 -0500 (Thu, 09 Feb 2006) | 2 lines

corrected names of 2 cvars. that should fix imbalanced teams when hitting the "auto" button in teammenu

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r992 | kadaverjack | 2006-02-09 05:25:01 -0500 (Thu, 09 Feb 2006) | 2 lines

fixed laser switch-to-last-weapon bug

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r991 | urre | 2006-02-09 04:20:34 -0500 (Thu, 09 Feb 2006) | 1 line

Reinstated navigation "optimization" for profiling tests.
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r990 | urre | 2006-02-09 03:57:07 -0500 (Thu, 09 Feb 2006) | 1 line

Made Urrebots choose character names and models, by request from Vermeulen.
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r989 | strahlemann | 2006-02-08 19:31:03 -0500 (Wed, 08 Feb 2006) | 1 line


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r988 | kadaverjack | 2006-02-08 17:29:12 -0500 (Wed, 08 Feb 2006) | 2 lines

move old nexskin to attic

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r987 | kadaverjack | 2006-02-08 17:24:07 -0500 (Wed, 08 Feb 2006) | 2 lines

fixed 2 nex bugs (nex beam stopped at first player and players behing clip brushes weren't damaged)

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r986 | savagex | 2006-02-08 16:18:11 -0500 (Wed, 08 Feb 2006) | 2 lines

missing break;

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r985 | black | 2006-02-08 16:07:43 -0500 (Wed, 08 Feb 2006) | 2 lines

Add some untested code which is supposed to check the mapcfgs and jump to the next map in the list if the mapcfg isn't found.

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r983 | savagex | 2006-02-08 15:15:14 -0500 (Wed, 08 Feb 2006) | 2 lines

g_maplist... again

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r982 | kadaverjack | 2006-02-08 13:03:45 -0500 (Wed, 08 Feb 2006) | 5 lines


- anisotropy/gl_picmip switches, dropweapon/show_info buttons, g_minstagib_invis_alp
ha cvar added to menu
- readme file for score logging

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r981 | savagex | 2006-02-08 12:54:16 -0500 (Wed, 08 Feb 2006) | 2 lines

add nexdmextra2 to map cycle

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r980 | urre | 2006-02-08 08:22:16 -0500 (Wed, 08 Feb 2006) | 1 line

Disabled optimised navigation until fixed (it turned out to be slower).
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r979 | m0rfar | 2006-02-07 15:11:29 -0500 (Tue, 07 Feb 2006) | 1 line

my real name
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r978 | strahlemann | 2006-02-07 14:19:17 -0500 (Tue, 07 Feb 2006) | 1 line


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r977 | strahlemann | 2006-02-07 13:42:43 -0500 (Tue, 07 Feb 2006) | 2 lines

fixed nexctf01 (1,35 MB)
fixed caulk-bug in nexdmextra2 and used _lightmapscale 0.25 with normal-maps for compile (bump-effect is however not very noticeable)
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r976 | m0rfar | 2006-02-07 13:36:50 -0500 (Tue, 07 Feb 2006) | 1 line

Recompiled nexdm16. Fixed texture problems and adjusted lighting. FPS Boost on some areas
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r975 | savagex | 2006-02-07 13:28:12 -0500 (Tue, 07 Feb 2006) | 2 lines

nex damage set to 150

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r974 | strahlemann | 2006-02-07 13:16:26 -0500 (Tue, 07 Feb 2006) | 1 line

added RTLights and bump-maps to nexdm14
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r973 | m0rfar | 2006-02-07 06:40:07 -0500 (Tue, 07 Feb 2006) | 1 line

Fixed skybox on nexdm16
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r972 | m0rfar | 2006-02-06 19:30:51 -0500 (Mon, 06 Feb 2006) | 1 line

nexctf01 recompiled by tZork
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r971 | urre | 2006-02-06 15:38:16 -0500 (Mon, 06 Feb 2006) | 1 line

First working version of the (hopefully) optimised navigation.
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r970 | urre | 2006-02-06 15:28:52 -0500 (Mon, 06 Feb 2006) | 1 line

Altered error and success messages, no more search error spamming.
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r969 | urre | 2006-02-06 15:06:27 -0500 (Mon, 06 Feb 2006) | 1 line

Fixed a bug
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r968 | urre | 2006-02-06 14:49:15 -0500 (Mon, 06 Feb 2006) | 5 lines

As usual I can't test my changes, and seeing as this is a fairly major change, I hope someone can do the extensive testing required to see if it works.

Among other minor changes, Urrebots now save paths between navnodes, for faster navigation.

This commit presents the saved paths as chat bubble icons across the map, and the bots should say "boo hoo!" if they can't find a saved path, if they work at all that is.
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r966 | kadaverjack | 2006-02-06 09:46:35 -0500 (Mon, 06 Feb 2006) | 2 lines

EF_NOSHADOW for all projectiles

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r965 | kadaverjack | 2006-02-05 22:11:24 -0500 (Sun, 05 Feb 2006) | 2 lines

no shadows for missiles & grenades

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r964 | kadaverjack | 2006-02-05 20:09:22 -0500 (Sun, 05 Feb 2006) | 2 lines

moved a spawnpoint on nexctf02 to prevent players falling through the floor

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r963 | savagex | 2006-02-05 12:09:07 -0500 (Sun, 05 Feb 2006) | 2 lines

even more conservative defaults (800x600 w/o bloom)

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r962 | savagex | 2006-02-05 11:37:49 -0500 (Sun, 05 Feb 2006) | 2 lines

update credits to reflect reality (and Nexuiz.com) ;)

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r960 | savagex | 2006-02-05 08:38:13 -0500 (Sun, 05 Feb 2006) | 2 lines

replace placeholder "welcome to nexuiz" announcer sound with the 1.0 one

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r959 | kadaverjack | 2006-02-04 15:31:41 -0500 (Sat, 04 Feb 2006) | 3 lines

- version number in FAQ is now 1.5
- disconnect after "instanst action"

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r958 | savagex | 2006-02-04 11:01:42 -0500 (Sat, 04 Feb 2006) | 2 lines

instantaction for nexdm09 and 07

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r957 | kadaverjack | 2006-02-03 08:47:15 -0500 (Fri, 03 Feb 2006) | 2 lines

fixed extralife bug in minstagib tdm

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r956 | kadaverjack | 2006-02-02 18:06:11 -0500 (Thu, 02 Feb 2006) | 6 lines

- fixed playercount in lms
- set intermission at matchend for spectators
- spectating bots can be removed now
- added score logfile option
- fixed bug where exteriorweapon entity was still visible when a player was gibbed

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r955 | esteel | 2006-02-02 17:17:51 -0500 (Thu, 02 Feb 2006) | 2 lines

added crosshair 6 to menu

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r954 | savagex | 2006-02-02 14:54:27 -0500 (Thu, 02 Feb 2006) | 2 lines

new range for crosshair size

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r953 | savagex | 2006-02-02 14:41:31 -0500 (Thu, 02 Feb 2006) | 2 lines

reduce max brightness to sane levels

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r952 | savagex | 2006-02-02 14:34:36 -0500 (Thu, 02 Feb 2006) | 2 lines

next release will be named 1.5 to reflect the multitude of changes

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r951 | savagex | 2006-02-02 13:54:31 -0500 (Thu, 02 Feb 2006) | 2 lines

give proper colormap to corpses

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r950 | esteel | 2006-02-02 13:52:52 -0500 (Thu, 02 Feb 2006) | 1 line

changed instantaction maps. removed nexdm04/08 and added nexdmextra1/2 because of navnode support
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r949 | m0rfar | 2006-02-02 11:02:28 -0500 (Thu, 02 Feb 2006) | 2 lines

dom_nexctf02 have same dom-capture colors as the other maps. 
When capturing points in blue base - the word blue is blue in the message.
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r948 | m0rfar | 2006-02-02 08:15:49 -0500 (Thu, 02 Feb 2006) | 1 line

Fixed dom-capture message-colors on these maps.
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r943 | savagex | 2006-02-01 15:10:13 -0500 (Wed, 01 Feb 2006) | 3 lines

hagar secondary now uses old aiming again (makes more sense for lob
weapons - I aggree to Urre here)

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r942 | savagex | 2006-02-01 14:55:04 -0500 (Wed, 01 Feb 2006) | 2 lines

change grenade-launcher aiming back to pre-TrueAim(tm)

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r941 | kadaverjack | 2006-02-01 12:54:22 -0500 (Wed, 01 Feb 2006) | 2 lines

add secondary function for laser: switch to last used weapon

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r940 | kadaverjack | 2006-01-31 17:59:10 -0500 (Tue, 31 Jan 2006) | 2 lines

new playerskin (Xolar) by Morphed

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r939 | kadaverjack | 2006-01-31 12:04:26 -0500 (Tue, 31 Jan 2006) | 2 lines

new cvars to disbale powerups (requested by GreEn`mArine)

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r938 | strahlemann | 2006-01-31 11:13:32 -0500 (Tue, 31 Jan 2006) | 1 line

adding glow textures to dm04
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r937 | strahlemann | 2006-01-31 08:32:56 -0500 (Tue, 31 Jan 2006) | 1 line

fixed levelshot for nexdmextra2 (was shot of dm14)
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r936 | strahlemann | 2006-01-31 08:10:46 -0500 (Tue, 31 Jan 2006) | 1 line

fixed mapcfg-files for nexdmextra2 (started dm14 instead of dmextra2)
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r935 | kadaverjack | 2006-01-31 06:09:31 -0500 (Tue, 31 Jan 2006) | 2 lines

chase_active support for csqc

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r933 | strahlemann | 2006-01-30 17:06:24 -0500 (Mon, 30 Jan 2006) | 1 line

added new map "Soylent Space" as nexdm14
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r932 | kadaverjack | 2006-01-30 15:57:54 -0500 (Mon, 30 Jan 2006) | 2 lines

new texture for shotgun ammo

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r931 | kadaverjack | 2006-01-30 14:28:58 -0500 (Mon, 30 Jan 2006) | 2 lines

nothing to see here... 

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r930 | kadaverjack | 2006-01-30 14:28:18 -0500 (Mon, 30 Jan 2006) | 2 lines

set FL_NOTARGET flag for spectators/observers

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r929 | savagex | 2006-01-30 13:43:10 -0500 (Mon, 30 Jan 2006) | 2 lines

rename nexdm14 into nexdmextra2

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r928 | savagex | 2006-01-30 13:39:24 -0500 (Mon, 30 Jan 2006) | 2 lines

beginnings of nexdm14 rename

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r927 | savagex | 2006-01-30 10:30:10 -0500 (Mon, 30 Jan 2006) | 3 lines

fix aim when standing in front of a clip-brush
nex can shoot through clips

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r926 | kadaverjack | 2006-01-29 21:23:16 -0500 (Sun, 29 Jan 2006) | 2 lines

pragmas to avoid problems with latest fteqcc builds

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r925 | kadaverjack | 2006-01-29 15:07:20 -0500 (Sun, 29 Jan 2006) | 2 lines

fixed show_info button... works now as it should (info is displayed as long as the button is pressed)

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r924 | urre | 2006-01-29 14:57:13 -0500 (Sun, 29 Jan 2006) | 1 line

fixed progs.src for the new directory structure
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r923 | urre | 2006-01-29 14:55:21 -0500 (Sun, 29 Jan 2006) | 1 line

I don't know what I changed... some silly junk
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r922 | kadaverjack | 2006-01-29 14:50:31 -0500 (Sun, 29 Jan 2006) | 4 lines

fixed bug in minstagib where coundown could loop at matchend
added cvar sv_mapchange_delay
set weapon animation to idle at matchend

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r920 | kadaverjack | 2006-01-29 14:37:08 -0500 (Sun, 29 Jan 2006) | 7 lines

add csqc skeleton for Nexuiz

right now it doesn't do anything but tell dp to show crosshair, viewmodel and hud...
known bugs:
  - doesn't work on dedicated servers (engine bug)
  - spectators can't move

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r919 | savagex | 2006-01-29 13:40:15 -0500 (Sun, 29 Jan 2006) | 2 lines

add g_navnodeedit

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r914 | esteel | 2006-01-28 18:57:39 -0500 (Sat, 28 Jan 2006) | 2 lines

electro switching corrected

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r912 | urre | 2006-01-28 11:41:00 -0500 (Sat, 28 Jan 2006) | 1 line

more bugs (I can't test myself, so...)
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r911 | urre | 2006-01-28 11:35:59 -0500 (Sat, 28 Jan 2006) | 1 line

fixed more bugs
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r910 | urre | 2006-01-28 11:24:50 -0500 (Sat, 28 Jan 2006) | 1 line

fixed a bug
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r909 | savagex | 2006-01-28 11:19:27 -0500 (Sat, 28 Jan 2006) | 2 lines

added set mauvebots 0 to default.cfg 

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r908 | urre | 2006-01-28 11:13:06 -0500 (Sat, 28 Jan 2006) | 7 lines

made the menu choice for bots select bot type based on availability of navnodes, rather than automaticly selecting mauvebots.

bot_number is now used for the automaticly selected bot type, mauvebots use the variable and cvar mauvebots.

Fixed some quite potential lms bugs, bots are clients, not other entities, someone test if lms works with bots.

Removed an unused variable in w_nex.c
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r907 | savagex | 2006-01-28 09:42:42 -0500 (Sat, 28 Jan 2006) | 2 lines

evil2_baswall bumps

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r906 | savagex | 2006-01-28 07:31:19 -0500 (Sat, 28 Jan 2006) | 3 lines

- new weapon icons for the HUD (thank you Morphed)
- navnodes for nexdm05

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r904 | savagex | 2006-01-27 13:20:30 -0500 (Fri, 27 Jan 2006) | 4 lines

- old loading screen now in attic
- gloss now disabled by default. The new player skins otherwise could
  lead to a noticable decrease in performance.

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r903 | savagex | 2006-01-27 13:15:13 -0500 (Fri, 27 Jan 2006) | 3 lines

reworked rtlights for nexdm14 to don't exhibit scissor-artifacts when
shadows are disabled

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r900 | strahlemann | 2006-01-26 15:41:11 -0500 (Thu, 26 Jan 2006) | 1 line

added bump maps to the textures that are used in dm14
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r899 | savagex | 2006-01-26 14:37:29 -0500 (Thu, 26 Jan 2006) | 3 lines

rework TrueAim (now one function instead code spread everywhere). Now
g_antilag should work again.

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r898 | kadaverjack | 2006-01-26 09:15:34 -0500 (Thu, 26 Jan 2006) | 3 lines

- added ready button
- don't make footstep sound if there already was a hitground sound

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r896 | strahlemann | 2006-01-26 07:11:23 -0500 (Thu, 26 Jan 2006) | 1 line

fixed RTLights on dm14 to fit the scaled up version
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r894 | kadaverjack | 2006-01-24 17:49:24 -0500 (Tue, 24 Jan 2006) | 2 lines

add div0's footstep patch (disabled by default, set g_footsteps 1 to enable)

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r893 | kadaverjack | 2006-01-24 16:37:24 -0500 (Tue, 24 Jan 2006) | 3 lines

- changed Quark's skinindex to 0
- don't try to attach a weapon to dead players

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r892 | kadaverjack | 2006-01-24 15:31:57 -0500 (Tue, 24 Jan 2006) | 2 lines

Morphed's fix for Quark's shirt

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r890 | avirox | 2006-01-24 13:59:19 -0500 (Tue, 24 Jan 2006) | 1 line

 - Fixed spawn bug which can occur on CTF maps (like nexctf02) where the player will spawn at an info_player_deathmatch spawn instead of a team spawn.
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r889 | strahlemann | 2006-01-24 13:25:33 -0500 (Tue, 24 Jan 2006) | 1 line

Changed ^3has to ^3 has (Domination Messages) for ctf02/dm14/dm18+remix
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r888 | savagex | 2006-01-24 05:26:07 -0500 (Tue, 24 Jan 2006) | 2 lines

first version of nexdm14 navnodes 

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r887 | avirox | 2006-01-23 21:19:54 -0500 (Mon, 23 Jan 2006) | 1 line

 - Fixed the score loop bug at flag capture by adding a wait variable between time of cap and time of retaking the flag.
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r886 | savagex | 2006-01-23 15:47:13 -0500 (Mon, 23 Jan 2006) | 2 lines

get rid of frikbot files

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r885 | savagex | 2006-01-23 14:47:21 -0500 (Mon, 23 Jan 2006) | 2 lines

.ent file for scaled nexdm14

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r883 | savagex | 2006-01-23 14:41:28 -0500 (Mon, 23 Jan 2006) | 2 lines

scale nexdm14 by factor 1.25 to reflect maxspeed changes q1 -> Nexuiz

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r882 | kadaverjack | 2006-01-23 14:37:37 -0500 (Mon, 23 Jan 2006) | 2 lines

changed g_minstagib_invis_alpha to 0.1

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r881 | strahlemann | 2006-01-23 14:24:58 -0500 (Mon, 23 Jan 2006) | 1 line

Fixed Sky on nexdm14
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r880 | strahlemann | 2006-01-23 14:12:40 -0500 (Mon, 23 Jan 2006) | 2 lines

Replaced nexdm14 with the retextured Version of Aggressor
Changed wrong Map Description for Last Man Standing on dm18/dm18_1on1remix
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r879 | strahlemann | 2006-01-23 12:35:53 -0500 (Mon, 23 Jan 2006) | 3 lines

fixed minor bugs in dm10/dm18/ctf02/dm18_1on1remix
sped up and relighted dm13

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r877 | kadaverjack | 2006-01-22 14:21:03 -0500 (Sun, 22 Jan 2006) | 2 lines

use self.alpha instead of EF_NODRAW for minstagib invis

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r876 | strahlemann | 2006-01-22 13:03:06 -0500 (Sun, 22 Jan 2006) | 1 line


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r871 | savagex | 2006-01-22 07:06:21 -0500 (Sun, 22 Jan 2006) | 2 lines

new loading screen

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r870 | savagex | 2006-01-22 07:05:50 -0500 (Sun, 22 Jan 2006) | 2 lines

move old loading screen into attic

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r867 | kadaverjack | 2006-01-21 15:38:53 -0500 (Sat, 21 Jan 2006) | 2 lines

fix -hook warning while typing 'e' on the console and removed ugly jpeg artifacts from strenght powerup skin

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r866 | savagex | 2006-01-21 15:36:09 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for rocketlauncher

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r865 | savagex | 2006-01-21 15:33:08 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for grenadelauncher (just to be consistent)

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r864 | savagex | 2006-01-21 15:27:53 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for crylink

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r863 | savagex | 2006-01-21 15:25:38 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for laser

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r862 | savagex | 2006-01-21 15:22:13 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for electro

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r861 | savagex | 2006-01-21 15:10:02 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for Uzi

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r860 | savagex | 2006-01-21 15:07:13 -0500 (Sat, 21 Jan 2006) | 2 lines

TrueAim(tm) for hagar

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r859 | savagex | 2006-01-21 14:58:40 -0500 (Sat, 21 Jan 2006) | 2 lines

TrueAim(tm) for shotgun

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r858 | savagex | 2006-01-21 14:02:02 -0500 (Sat, 21 Jan 2006) | 2 lines

enforce g_tdm_teams

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r857 | savagex | 2006-01-21 07:12:23 -0500 (Sat, 21 Jan 2006) | 2 lines

nothing to see here, move along

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r856 | savagex | 2006-01-21 06:16:06 -0500 (Sat, 21 Jan 2006) | 2 lines

fixed nexgun aim

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r855 | avirox | 2006-01-20 09:22:53 -0500 (Fri, 20 Jan 2006) | 1 line

 - Team Bubble Entity now uses setattachment function instead of constantly setting origin above player (saves some bandwidth and also sticks to the player better)
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r853 | esteel | 2006-01-19 15:55:23 -0500 (Thu, 19 Jan 2006) | 4 lines

active modifications are better seperated now
compiler warning removed
trailing whitespace also removed

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r852 | kadaverjack | 2006-01-19 14:13:01 -0500 (Thu, 19 Jan 2006) | 2 lines

add an "active modifications" line to welcome msg

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r851 | kadaverjack | 2006-01-19 13:17:44 -0500 (Thu, 19 Jan 2006) | 2 lines

changed green team to pink in spawn code

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r849 | kadaverjack | 2006-01-18 13:26:17 -0500 (Wed, 18 Jan 2006) | 2 lines

display midair and grappling hook in welcome msg and bind 'e' to +hook by default

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r848 | kadaverjack | 2006-01-18 12:37:58 -0500 (Wed, 18 Jan 2006) | 2 lines

fixed entities for domination on nexdm15

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r847 | strahlemann | 2006-01-18 12:15:41 -0500 (Wed, 18 Jan 2006) | 1 line


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r846 | strahlemann | 2006-01-18 12:15:17 -0500 (Wed, 18 Jan 2006) | 1 line


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r845 | strahlemann | 2006-01-18 12:14:11 -0500 (Wed, 18 Jan 2006) | 1 line


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r844 | kadaverjack | 2006-01-18 10:41:32 -0500 (Wed, 18 Jan 2006) | 2 lines

don't autoswitch to an empty rocket launcher

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r843 | kadaverjack | 2006-01-18 09:38:30 -0500 (Wed, 18 Jan 2006) | 2 lines

don't switch to laser if player doesn't have one (for g_start_weapon_laser 0)

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r839 | avirox | 2006-01-16 15:49:48 -0500 (Mon, 16 Jan 2006) | 1 line

 - Added crouch animation for players in mid-air
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r835 | strahlemann | 2006-01-15 17:12:09 -0500 (Sun, 15 Jan 2006) | 1 line


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r834 | esteel | 2006-01-15 13:39:14 -0500 (Sun, 15 Jan 2006) | 1 line

replaced a few _kill_ messages with _frag_ messages
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r833 | kadaverjack | 2006-01-15 13:03:35 -0500 (Sun, 15 Jan 2006) | 2 lines

fixed laserjumps & triggerdamage in teamgames

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r832 | savagex | 2006-01-15 12:21:34 -0500 (Sun, 15 Jan 2006) | 2 lines

nexdm08: faster rtlights

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r831 | kadaverjack | 2006-01-15 00:05:42 -0500 (Sun, 15 Jan 2006) | 2 lines

fixed warnings (precache teambubble and removed unused var)

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r827 | savagex | 2006-01-14 14:57:07 -0500 (Sat, 14 Jan 2006) | 2 lines

observers are no teammates

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r826 | savagex | 2006-01-14 14:44:02 -0500 (Sat, 14 Jan 2006) | 2 lines

Morphed's gfx for the team-bubble

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r825 | savagex | 2006-01-14 13:39:17 -0500 (Sat, 14 Jan 2006) | 2 lines

*untested* code for a team-bubble above player heads

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r824 | strahlemann | 2006-01-14 13:09:11 -0500 (Sat, 14 Jan 2006) | 1 line


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r823 | savagex | 2006-01-14 13:07:37 -0500 (Sat, 14 Jan 2006) | 3 lines

new sprite: team-indicator (shall float above team-members - using
P_SV_CUSTOMIZEENTITYFORCLIENT - which is brand new)

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r822 | strahlemann | 2006-01-14 12:06:34 -0500 (Sat, 14 Jan 2006) | 1 line


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r821 | savagex | 2006-01-14 08:51:31 -0500 (Sat, 14 Jan 2006) | 3 lines

reorganize version info system and prevent that unfitting clients can
join

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r820 | esteel | 2006-01-14 07:29:40 -0500 (Sat, 14 Jan 2006) | 1 line

instantaction chooses maps randomly now, added nexdm01,03,04,05,08 to instantaction
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r819 | kadaverjack | 2006-01-13 21:06:05 -0500 (Fri, 13 Jan 2006) | 2 lines

fixed fteqcc warning for usage of max() in g_world.c

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r818 | strahlemann | 2006-01-13 14:45:41 -0500 (Fri, 13 Jan 2006) | 1 line


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r817 | strahlemann | 2006-01-13 13:16:03 -0500 (Fri, 13 Jan 2006) | 1 line


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r816 | strahlemann | 2006-01-13 10:18:05 -0500 (Fri, 13 Jan 2006) | 1 line


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r814 | strahlemann | 2006-01-12 14:35:17 -0500 (Thu, 12 Jan 2006) | 1 line


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r813 | savagex | 2006-01-12 14:03:55 -0500 (Thu, 12 Jan 2006) | 2 lines

nexdm09: tuned clip brushes

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r811 | strahlemann | 2006-01-11 14:04:16 -0500 (Wed, 11 Jan 2006) | 1 line


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r805 | kadaverjack | 2006-01-10 18:43:20 -0500 (Tue, 10 Jan 2006) | 2 lines

texture update for new nex skin

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r804 | kadaverjack | 2006-01-10 17:38:50 -0500 (Tue, 10 Jan 2006) | 2 lines

Morphed's new Nex model

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r803 | savagex | 2006-01-10 14:37:03 -0500 (Tue, 10 Jan 2006) | 2 lines

more elegant checking to see if stuffcmds are safe

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r801 | esteel | 2006-01-09 15:56:30 -0500 (Mon, 09 Jan 2006) | 1 line

changed bot skill for instant action
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r800 | esteel | 2006-01-09 15:36:47 -0500 (Mon, 09 Jan 2006) | 1 line

new instant action button
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r799 | kadaverjack | 2006-01-09 15:24:03 -0500 (Mon, 09 Jan 2006) | 2 lines

no hitsounds for gibs

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r798 | kadaverjack | 2006-01-09 15:04:51 -0500 (Mon, 09 Jan 2006) | 2 lines

avoid warnings from stuffcmd to bots and don't play hitsounds for selfdamage

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r797 | savagex | 2006-01-09 14:57:00 -0500 (Mon, 09 Jan 2006) | 2 lines

nothing to see here, move along

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r796 | savagex | 2006-01-09 14:46:00 -0500 (Mon, 09 Jan 2006) | 2 lines

check if attacker is a player before sending stuffcmds

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r795 | savagex | 2006-01-09 14:33:57 -0500 (Mon, 09 Jan 2006) | 2 lines

hit-sound for all sort of damages

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r793 | lcatlnx | 2006-01-09 11:57:01 -0500 (Mon, 09 Jan 2006) | 1 line

sound mastering and fixes
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r792 | lordhavoc | 2006-01-09 10:33:06 -0500 (Mon, 09 Jan 2006) | 3 lines

changed g_antilag cvar to only affect instant hit weapons (nex, shotgun,
machinegun) since it does not shot lead

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r790 | strahlemann | 2006-01-09 09:41:57 -0500 (Mon, 09 Jan 2006) | 1 line

added missing textures
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r789 | lcatlnx | 2006-01-09 06:58:18 -0500 (Mon, 09 Jan 2006) | 1 line

new grenade_bounce sound and sound feature for strength rune
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r788 | lcatlnx | 2006-01-09 01:36:25 -0500 (Mon, 09 Jan 2006) | 1 line

fixed rocket explosion
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r787 | lcatlnx | 2006-01-09 00:27:12 -0500 (Mon, 09 Jan 2006) | 1 line

faster animation for explosion sprites
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r782 | esteel | 2006-01-08 16:23:32 -0500 (Sun, 08 Jan 2006) | 1 line

primitive version of instant action
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r781 | strahlemann | 2006-01-08 12:16:26 -0500 (Sun, 08 Jan 2006) | 1 line


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r779 | savagex | 2006-01-07 15:05:18 -0500 (Sat, 07 Jan 2006) | 2 lines

new sprites (again)

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r778 | kadaverjack | 2006-01-06 19:46:44 -0500 (Fri, 06 Jan 2006) | 2 lines

tdm match end is now based on team score

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r772 | kadaverjack | 2006-01-05 16:32:28 -0500 (Thu, 05 Jan 2006) | 2 lines

added development section to faq and changed makefile to use fteqcc ;)

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r770 | kadaverjack | 2006-01-05 12:05:16 -0500 (Thu, 05 Jan 2006) | 2 lines

save override cvars

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r769 | kadaverjack | 2006-01-05 10:53:26 -0500 (Thu, 05 Jan 2006) | 2 lines

prevent urrebots from attacking teammates

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r768 | kadaverjack | 2006-01-04 17:28:34 -0500 (Wed, 04 Jan 2006) | 2 lines

countdown sounds for minstagib and credit michaelb

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r766 | esteel | 2006-01-02 17:13:44 -0500 (Mon, 02 Jan 2006) | 1 line

update nexdm07.bsp.nnl for Urre
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r765 | urre | 2006-01-02 17:07:49 -0500 (Mon, 02 Jan 2006) | 1 line

Removed file/folder
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r764 | urre | 2006-01-02 17:04:27 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r763 | urre | 2006-01-02 17:03:11 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r762 | urre | 2006-01-02 17:02:58 -0500 (Mon, 02 Jan 2006) | 1 line

Removed file/folder
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r761 | urre | 2006-01-02 17:00:36 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r760 | urre | 2006-01-02 17:00:26 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r759 | urre | 2006-01-02 17:00:18 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r758 | urre | 2006-01-02 17:00:09 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r757 | urre | 2006-01-02 16:59:46 -0500 (Mon, 02 Jan 2006) | 1 line

Created folder remotely
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r756 | urre | 2006-01-02 16:59:18 -0500 (Mon, 02 Jan 2006) | 1 line

Created folder remotely
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r754 | kadaverjack | 2006-01-02 01:45:05 -0500 (Mon, 02 Jan 2006) | 2 lines

updates for tattooed carni

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r753 | kadaverjack | 2006-01-02 01:01:09 -0500 (Mon, 02 Jan 2006) | 2 lines

Morphed's update for headhunter_pants

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r752 | urre | 2006-01-01 17:24:40 -0500 (Sun, 01 Jan 2006) | 1 line


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r751 | urre | 2006-01-01 16:26:12 -0500 (Sun, 01 Jan 2006) | 1 line

hopefully urrebots can now play domination
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r749 | urre | 2006-01-01 15:10:46 -0500 (Sun, 01 Jan 2006) | 1 line

Some cleaning and commenting
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r748 | urre | 2006-01-01 14:21:36 -0500 (Sun, 01 Jan 2006) | 1 line

Added runematch and domination support to urrebots, and some more minor stuff
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r747 | urre | 2006-01-01 12:28:17 -0500 (Sun, 01 Jan 2006) | 1 line

naming convention consistency
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r746 | urre | 2006-01-01 12:26:52 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r745 | urre | 2006-01-01 12:26:44 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r744 | urre | 2006-01-01 12:26:31 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r743 | urre | 2006-01-01 12:26:22 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r742 | urre | 2006-01-01 12:26:02 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r741 | savagex | 2006-01-01 10:13:52 -0500 (Sun, 01 Jan 2006) | 2 lines

switch some .spr files to .spr2 format

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r740 | savagex | 2005-12-31 08:32:49 -0500 (Sat, 31 Dec 2005) | 2 lines

runematch rebalance

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r739 | esteel | 2005-12-29 15:25:45 -0500 (Thu, 29 Dec 2005) | 1 line

color control is now a switch instead of a slider
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r738 | savagex | 2005-12-29 13:37:45 -0500 (Thu, 29 Dec 2005) | 2 lines

move navnode lists to ./maps

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r737 | savagex | 2005-12-29 13:20:08 -0500 (Thu, 29 Dec 2005) | 2 lines

updated descriptions for nexdm15

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r734 | savagex | 2005-12-29 09:26:53 -0500 (Thu, 29 Dec 2005) | 4 lines

switch to memory saving sprites. Several megabytes per sprite just isn't
a sane number (this fixes the framerate stuttering when firing the
hagar)

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r733 | lordhavoc | 2005-12-29 04:56:26 -0500 (Thu, 29 Dec 2005) | 2 lines

changed skin name from LDArl.tga to ldarl.tga

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r732 | esteel | 2005-12-27 16:42:52 -0500 (Tue, 27 Dec 2005) | 1 line

hw gamma is now a switch instead of a slider
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r730 | esteel | 2005-12-27 16:16:06 -0500 (Tue, 27 Dec 2005) | 1 line

color 0 now has a graphic too
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r729 | savagex | 2005-12-27 16:09:17 -0500 (Tue, 27 Dec 2005) | 2 lines

white color for color selector

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r728 | savagex | 2005-12-27 06:01:47 -0500 (Tue, 27 Dec 2005) | 2 lines

menuqc: fix player shirt/pants color being swapped

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r727 | kadaverjack | 2005-12-26 21:19:00 -0500 (Mon, 26 Dec 2005) | 8 lines

removed missing sounds
fixed lms winning conditions with urre bots
bots recognize spectator now by killcount == -666 (lms doesn't set frags = -666)
spectators can't be hurt/killed by splashdamage anymore :)
bound MOUSE4/5 to wepnext/prev in default.cfg
some additions to FAQ
fixed texture name in g_rl.md3

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r726 | savagex | 2005-12-26 07:31:38 -0500 (Mon, 26 Dec 2005) | 2 lines

use new color gfx for player setup menu

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r725 | savagex | 2005-12-26 07:31:14 -0500 (Mon, 26 Dec 2005) | 2 lines

new color gfx for the player setup menu

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r724 | savagex | 2005-12-26 06:43:57 -0500 (Mon, 26 Dec 2005) | 2 lines

color handling: tidy up

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r723 | savagex | 2005-12-26 06:36:36 -0500 (Mon, 26 Dec 2005) | 2 lines

update color handling

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r722 | savagex | 2005-12-22 13:21:02 -0500 (Thu, 22 Dec 2005) | 2 lines

nexdm09: add one missing clip-brush

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r721 | savagex | 2005-12-22 12:50:12 -0500 (Thu, 22 Dec 2005) | 2 lines

navnodes for nexdm09

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r714 | avirox | 2005-12-21 18:33:03 -0500 (Wed, 21 Dec 2005) | 1 line

Added Urrebot
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r713 | avirox | 2005-12-21 18:12:37 -0500 (Wed, 21 Dec 2005) | 1 line

Copied remotely
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r712 | urre | 2005-12-21 18:04:00 -0500 (Wed, 21 Dec 2005) | 1 line

Forgot a couple of files
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r711 | urre | 2005-12-21 18:01:39 -0500 (Wed, 21 Dec 2005) | 1 line

Added Urrebots, beware of bugs, thanks to SavageX and Morphed for testing
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r710 | avirox | 2005-12-21 17:39:33 -0500 (Wed, 21 Dec 2005) | 1 line

added urrebots
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r709 | avirox | 2005-12-21 17:39:22 -0500 (Wed, 21 Dec 2005) | 1 line

Removed file/folder
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r708 | urre | 2005-12-21 17:30:42 -0500 (Wed, 21 Dec 2005) | 1 line

Added a folder remotely
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r707 | urre | 2005-12-21 16:31:30 -0500 (Wed, 21 Dec 2005) | 1 line

Removed file/folder
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r706 | urre | 2005-12-21 16:29:47 -0500 (Wed, 21 Dec 2005) | 1 line

Added a file remotely
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r703 | savagex | 2005-12-21 05:52:32 -0500 (Wed, 21 Dec 2005) | 2 lines

morphed's jumppad

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r702 | savagex | 2005-12-21 05:49:44 -0500 (Wed, 21 Dec 2005) | 2 lines

nexdm15 with new jumppads

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r699 | savagex | 2005-12-20 14:51:11 -0500 (Tue, 20 Dec 2005) | 2 lines

bumps for morphed's teleporter model

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r698 | savagex | 2005-12-20 14:47:59 -0500 (Tue, 20 Dec 2005) | 3 lines

corrected texture path in morphed's teleporter
nexdm10 now has teleporter pads

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r697 | savagex | 2005-12-20 14:19:17 -0500 (Tue, 20 Dec 2005) | 2 lines

morphed's teleporter map model

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r696 | savagex | 2005-12-20 11:22:43 -0500 (Tue, 20 Dec 2005) | 2 lines

nexdm10 has no machinegun - so it shouldn't have ammo for it ;)

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r695 | strahlemann | 2005-12-20 09:47:43 -0500 (Tue, 20 Dec 2005) | 1 line

added names to dom-points
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r694 | strahlemann | 2005-12-20 09:42:14 -0500 (Tue, 20 Dec 2005) | 1 line

added names to Domination Control-points
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r693 | savagex | 2005-12-20 08:12:55 -0500 (Tue, 20 Dec 2005) | 2 lines

update nexdm15 (thanks to morfar)

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r692 | kadaverjack | 2005-12-20 06:00:10 -0500 (Tue, 20 Dec 2005) | 2 lines

new skin previews

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r691 | kadaverjack | 2005-12-19 16:07:23 -0500 (Mon, 19 Dec 2005) | 2 lines

added Morphed's Mulder skin and moved maps/unused to attic

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r690 | savagex | 2005-12-19 15:36:13 -0500 (Mon, 19 Dec 2005) | 2 lines

credit Morfar for his work on nexdm15

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r689 | savagex | 2005-12-19 15:07:12 -0500 (Mon, 19 Dec 2005) | 2 lines

nexdm09: small player-clip fix

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r688 | savagex | 2005-12-19 07:26:07 -0500 (Mon, 19 Dec 2005) | 2 lines

nexdm09: make it faster

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r678 | savagex | 2005-12-18 13:38:37 -0500 (Sun, 18 Dec 2005) | 3 lines

nexdm09: small fixup and desperate attempts to speed things up with
hints

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r677 | kadaverjack | 2005-12-18 13:01:55 -0500 (Sun, 18 Dec 2005) | 2 lines

ops, i messed up kill-on-teamchange...

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r676 | black | 2005-12-18 08:08:01 -0500 (Sun, 18 Dec 2005) | 3 lines

Remove support for "green" from selectteam and change the menu accordingly.
Rename betacredits.txt to credits.txt.

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r675 | savagex | 2005-12-18 07:49:26 -0500 (Sun, 18 Dec 2005) | 2 lines

added GreEn`mArine to the thanks section (he did the map-info review)

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r674 | savagex | 2005-12-17 14:45:26 -0500 (Sat, 17 Dec 2005) | 2 lines

reworked map descriptions - thanks to GreEn`mArine

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r673 | kadaverjack | 2005-12-17 12:56:04 -0500 (Sat, 17 Dec 2005) | 5 lines

fixed some bugs with scoretransfer on teamchange
added support for esteel's team scoreboard
r_shadow_glsl is now safed in config.cfg
fixed warnings

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r672 | savagex | 2005-12-17 09:54:48 -0500 (Sat, 17 Dec 2005) | 2 lines

dm_nexdmctf02 is dm map

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r671 | savagex | 2005-12-17 09:50:13 -0500 (Sat, 17 Dec 2005) | 2 lines

move ztnex01.txt into attic

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r670 | savagex | 2005-12-17 09:49:04 -0500 (Sat, 17 Dec 2005) | 3 lines

move nexdmxx.txt into attic (not used anymore, dm_nexdmxx.txt used
instead)

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r669 | savagex | 2005-12-17 07:52:56 -0500 (Sat, 17 Dec 2005) | 2 lines

player options: rename Team color to Pants color

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r668 | savagex | 2005-12-17 07:52:02 -0500 (Sat, 17 Dec 2005) | 2 lines

add dm_nexdmctf02 and ctf_nexctf02 to default cycle

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r667 | savagex | 2005-12-17 07:42:42 -0500 (Sat, 17 Dec 2005) | 2 lines

rename dm_nexctf02 to dm_nexdmctf02

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r666 | esteel | 2005-12-17 06:47:22 -0500 (Sat, 17 Dec 2005) | 1 line

advanced voting :)
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r665 | esteel | 2005-12-17 05:09:01 -0500 (Sat, 17 Dec 2005) | 1 line

corrected tznex01 descriptions again
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r664 | esteel | 2005-12-16 18:38:08 -0500 (Fri, 16 Dec 2005) | 1 line

corrected tznex01 descriptions
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r663 | kadaverjack | 2005-12-14 05:46:00 -0500 (Wed, 14 Dec 2005) | 2 lines

ops, forgot to remove a stupid debug bprint before commiting :P

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r662 | kadaverjack | 2005-12-13 18:19:35 -0500 (Tue, 13 Dec 2005) | 2 lines

fixed bots (no more spectating bots at mapchange) and removed botskins/-names that are no longer available

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r661 | lcatlnx | 2005-12-12 19:59:39 -0500 (Mon, 12 Dec 2005) | 1 line

soundreorga - changed filenames of the announcer sounds in the code and added new robotic announcer
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r660 | lcatlnx | 2005-12-12 19:10:09 -0500 (Mon, 12 Dec 2005) | 1 line

soundreorga 2
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r659 | lcatlnx | 2005-12-12 19:09:00 -0500 (Mon, 12 Dec 2005) | 1 line

sound reorga
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r658 | lcatlnx | 2005-12-12 16:36:49 -0500 (Mon, 12 Dec 2005) | 1 line

welcome announcer sound switched
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r657 | esteel | 2005-12-12 15:58:06 -0500 (Mon, 12 Dec 2005) | 1 line

lms now has a menu of its own
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r656 | lcatlnx | 2005-12-12 15:23:11 -0500 (Mon, 12 Dec 2005) | 1 line

announcer sounds and code... announcer sounds are placeholder... don't mind them
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r655 | esteel | 2005-12-12 15:20:05 -0500 (Mon, 12 Dec 2005) | 1 line

minstagib/lms menu entries
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r654 | kadaverjack | 2005-12-12 14:12:35 -0500 (Mon, 12 Dec 2005) | 2 lines

fixed wrong carni skin and added Morphed's "Armored Carni" skin

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r653 | kadaverjack | 2005-12-11 19:50:37 -0500 (Sun, 11 Dec 2005) | 2 lines

fixed various bugs with team selection and created pink dom-point

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r652 | strahlemann | 2005-12-10 17:07:27 -0500 (Sat, 10 Dec 2005) | 1 line

minor fixes on nexdm02
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r651 | savagex | 2005-12-10 13:40:50 -0500 (Sat, 10 Dec 2005) | 2 lines

force frags to zero when doing a cmd join

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r650 | savagex | 2005-12-10 11:53:11 -0500 (Sat, 10 Dec 2005) | 2 lines

introducing: PINK team - yay!

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r649 | savagex | 2005-12-10 10:46:19 -0500 (Sat, 10 Dec 2005) | 2 lines

improve interaction between spectator mode and team selection menu

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r648 | savagex | 2005-12-10 10:20:27 -0500 (Sat, 10 Dec 2005) | 3 lines

make sure the player is put correctly into the server after choosing a
team color

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r647 | black | 2005-12-10 09:55:45 -0500 (Sat, 10 Dec 2005) | 2 lines

Add the alias for menu_showteamselect to default.cfg.

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r646 | black | 2005-12-10 09:54:51 -0500 (Sat, 10 Dec 2005) | 2 lines

Add teamselect.menu.

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r645 | black | 2005-12-10 09:54:00 -0500 (Sat, 10 Dec 2005) | 3 lines

Add support for scmenu_directmenu (former menu_directmenu).
Add support for Nex_Action_ConsoleCmd.

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r644 | black | 2005-12-10 09:53:14 -0500 (Sat, 10 Dec 2005) | 2 lines

Add the teamselect gfx (added a border to the buttons to avoid artifcats).

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r643 | black | 2005-12-10 09:50:35 -0500 (Sat, 10 Dec 2005) | 2 lines

Add support for cmd selectteam and cmd join to clientcommands.c.

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r642 | savagex | 2005-12-10 09:48:58 -0500 (Sat, 10 Dec 2005) | 2 lines

invoke team selection menu when connected

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r641 | savagex | 2005-12-10 07:39:57 -0500 (Sat, 10 Dec 2005) | 3 lines

setcolor only takes TWO parameters. Thanks to Black for hammering this
into my brain - it was badly needed

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r639 | kadaverjack | 2005-12-09 14:21:07 -0500 (Fri, 09 Dec 2005) | 2 lines

added FAQ and moved all help files to Docs/

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r638 | black | 2005-12-09 08:18:35 -0500 (Fri, 09 Dec 2005) | 2 lines

Added scrollbar picture support (builtin).

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r637 | lcatlnx | 2005-12-09 01:12:10 -0500 (Fri, 09 Dec 2005) | 1 line

fixed minihealth.ogg & itemrespawn.ogg
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r636 | black | 2005-12-08 16:05:27 -0500 (Thu, 08 Dec 2005) | 4 lines

Removed menu/options/game.menu since it has never been used apparently.
Moved the table background out of the suboption panels into the main option panel
(yes, it is a bit hackish but it works and it's no big change).

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r635 | strahlemann | 2005-12-06 16:43:31 -0500 (Tue, 06 Dec 2005) | 1 line

dm18 map-name changed to "Running Man"
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r634 | kadaverjack | 2005-12-06 14:27:25 -0500 (Tue, 06 Dec 2005) | 7 lines

player can drop weapon (impulse 17/bound to backspace)
removed uncolored welcome message and added mutatorname in welcome msg
added impulse to show welcome message again (impulse 18/bound to i)
removed crosshair_static hack in minstagib
added trigger_swamp & swamp.shader (damages player and slows him down) (thanks to tZork)
uzi/shotgun hitsound is played for attacker only

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r633 | lcatlnx | 2005-12-05 19:01:41 -0500 (Mon, 05 Dec 2005) | 1 line

some new sounds...
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r632 | strahlemann | 2005-12-05 13:00:05 -0500 (Mon, 05 Dec 2005) | 1 line

changed cd audio for dm18/ctf02
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r631 | black | 2005-12-05 07:51:37 -0500 (Mon, 05 Dec 2005) | 5 lines

Fixed the crosshair selection.
Cleaned-up the team/shirt-color selection (took me way too long because of some stupid bugs).
Now uses the fact that localcmd takes an arbitrary number of parameters (merged many multi-line calls).
Removed menuqc/custom/player/name.qc since it is no longer needed because the new Data_ServerCvar is used now instead.

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r630 | lcatlnx | 2005-12-05 01:27:27 -0500 (Mon, 05 Dec 2005) | 1 line

fixed some pickup sound issues
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r629 | lcatlnx | 2005-12-04 22:28:20 -0500 (Sun, 04 Dec 2005) | 1 line

new sounds
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r628 | savagex | 2005-12-04 16:00:07 -0500 (Sun, 04 Dec 2005) | 2 lines

stop bandwidth waste with welcome-messages

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r627 | savagex | 2005-12-04 14:27:22 -0500 (Sun, 04 Dec 2005) | 2 lines

welcome-message only in observer mode (not spectator mode)

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r626 | savagex | 2005-12-04 13:55:46 -0500 (Sun, 04 Dec 2005) | 2 lines

merge observer-message with welcomemessage

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r625 | strahlemann | 2005-12-04 08:07:52 -0500 (Sun, 04 Dec 2005) | 1 line

Added RTLights for nexdm18/ctf02
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r624 | savagex | 2005-12-04 06:33:19 -0500 (Sun, 04 Dec 2005) | 2 lines

use g_nexuizversion_major for version information

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r623 | savagex | 2005-12-03 16:53:44 -0500 (Sat, 03 Dec 2005) | 3 lines

use g_nexuizversion_gamedata to compare server and client
this way we tell if a client is too old or too "young"

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r622 | savagex | 2005-12-03 16:36:31 -0500 (Sat, 03 Dec 2005) | 4 lines

default.cfg now has g_nexuizversion_gamedata to check if a client has
fitting gamedata


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r621 | savagex | 2005-12-03 16:26:23 -0500 (Sat, 03 Dec 2005) | 2 lines

updated betacredits.txt

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r620 | black | 2005-12-03 14:07:51 -0500 (Sat, 03 Dec 2005) | 2 lines

Ignore GameMode and add support for lms_ (Last Man Standing).

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r619 | savagex | 2005-12-03 13:23:07 -0500 (Sat, 03 Dec 2005) | 2 lines

make sure no frags are counted after the game has finished

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r618 | savagex | 2005-12-03 12:30:19 -0500 (Sat, 03 Dec 2005) | 3 lines

slightly change cursor so bilinear filtering won't spawn ugly seams on
the edge

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r617 | savagex | 2005-12-03 12:26:31 -0500 (Sat, 03 Dec 2005) | 2 lines

tidy up gfx

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r616 | savagex | 2005-12-03 07:43:19 -0500 (Sat, 03 Dec 2005) | 2 lines

scaled menu background to be more memory friendly

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r615 | savagex | 2005-12-03 07:38:20 -0500 (Sat, 03 Dec 2005) | 3 lines

make shirt colors more sane (no global var but store it in
.clientcolors)

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r614 | strahlemann | 2005-12-01 05:15:39 -0500 (Thu, 01 Dec 2005) | 1 line

additional textures (jumppads) for dm18
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r613 | strahlemann | 2005-11-30 16:33:12 -0500 (Wed, 30 Nov 2005) | 1 line

nexdm16 + nexctf02 added. rtlights will be added tomorrow
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r612 | strahlemann | 2005-11-30 16:30:41 -0500 (Wed, 30 Nov 2005) | 1 line

skybox for nexdm18/ctf02
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r611 | strahlemann | 2005-11-30 16:30:12 -0500 (Wed, 30 Nov 2005) | 1 line

updated shader
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r610 | savagex | 2005-11-27 15:58:37 -0500 (Sun, 27 Nov 2005) | 2 lines

shirts are now working (this is done in an ugly way - so FIXME)

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r609 | savagex | 2005-11-27 14:38:29 -0500 (Sun, 27 Nov 2005) | 2 lines

drop tznexdm1 map from map cycle

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r608 | black | 2005-11-27 11:42:31 -0500 (Sun, 27 Nov 2005) | 3 lines

Changed the code for offset in such a way that offset now refers to the offset of the current cursor position in the cursor picture (old cursor offset is '0.5 0.5 0' now)
Changed the cursor offset to '0 0 0' because we're using an arrow cursor now.

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r607 | black | 2005-11-27 11:40:42 -0500 (Sun, 27 Nov 2005) | 2 lines

Changed the background transparency to solid and removed the +0.3 brightness change for the game view.

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r606 | black | 2005-11-27 11:37:59 -0500 (Sun, 27 Nov 2005) | 2 lines

New background, new cursor picture (less wasted space), removed unused m_cursor.tga.

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r605 | savagex | 2005-11-26 13:18:22 -0500 (Sat, 26 Nov 2005) | 2 lines

nothing to see here, move on

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r604 | savagex | 2005-11-26 12:30:30 -0500 (Sat, 26 Nov 2005) | 2 lines

try to get player shirt working

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r603 | savagex | 2005-11-23 15:39:46 -0500 (Wed, 23 Nov 2005) | 2 lines

undo last texture rename

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r602 | savagex | 2005-11-23 15:36:36 -0500 (Wed, 23 Nov 2005) | 2 lines

make sure the rocket launcher finds its skin...

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r601 | savagex | 2005-11-23 15:30:04 -0500 (Wed, 23 Nov 2005) | 2 lines

delete glsl shaders as they usually break with new engine versions

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r600 | savagex | 2005-11-23 12:14:25 -0500 (Wed, 23 Nov 2005) | 2 lines

add morphed's skins

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r599 | savagex | 2005-11-23 11:40:58 -0500 (Wed, 23 Nov 2005) | 2 lines

lycanthrope now is default skin for lycanthrope.zym (again)

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r598 | savagex | 2005-11-23 11:32:23 -0500 (Wed, 23 Nov 2005) | 2 lines

properly move lycanthrope into attic

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r597 | savagex | 2005-11-23 11:25:23 -0500 (Wed, 23 Nov 2005) | 2 lines

wolf is new default skin for lycanthrope

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r596 | savagex | 2005-11-23 11:22:44 -0500 (Wed, 23 Nov 2005) | 2 lines

move unused skin textures into attic

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r595 | savagex | 2005-11-23 11:10:32 -0500 (Wed, 23 Nov 2005) | 2 lines

heroine is new default skin for jeandarc.zym

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r594 | savagex | 2005-11-23 11:08:29 -0500 (Wed, 23 Nov 2005) | 2 lines

quark is new default skin for crash

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r593 | savagex | 2005-11-23 11:04:16 -0500 (Wed, 23 Nov 2005) | 2 lines

fricka is new default skin for visitant.zym

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r592 | savagex | 2005-11-23 11:00:59 -0500 (Wed, 23 Nov 2005) | 2 lines

move unused skins into attic

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r589 | savagex | 2005-11-22 15:37:21 -0500 (Tue, 22 Nov 2005) | 4 lines

fix menu picking up old pants color
now pants color is set by the shirt color update - so the menu needs
both pants AND shirt sliders!

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r588 | savagex | 2005-11-22 14:18:26 -0500 (Tue, 22 Nov 2005) | 2 lines

disable debug messages

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r587 | savagex | 2005-11-22 14:14:04 -0500 (Tue, 22 Nov 2005) | 2 lines

now supporting shirt colors

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r586 | savagex | 2005-11-21 14:06:48 -0500 (Mon, 21 Nov 2005) | 2 lines

add autoswitch option to menu

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r585 | kadaverjack | 2005-11-18 17:43:29 -0500 (Fri, 18 Nov 2005) | 5 lines

new gamemode: "Last Man Standing" (g_lms)
implemented forced respawn (g_forced_respawn)
some minstagib bugs fixed
fixed g_items_pickup/starting weapons bug with turning off (m)instagib/rocketarena

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r584 | savagex | 2005-11-12 15:08:40 -0500 (Sat, 12 Nov 2005) | 2 lines

faster rtlights for nexdm11

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r583 | savagex | 2005-11-12 12:37:02 -0500 (Sat, 12 Nov 2005) | 2 lines

resize map thumbnails to sane sizes

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r582 | savagex | 2005-11-12 12:15:41 -0500 (Sat, 12 Nov 2005) | 2 lines

scaled more menu gfx to have power-of-two dimensions

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r581 | savagex | 2005-11-12 11:57:27 -0500 (Sat, 12 Nov 2005) | 2 lines

resize menu background to have integer powers of two dimensions

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r580 | savagex | 2005-11-12 06:42:37 -0500 (Sat, 12 Nov 2005) | 2 lines

improve readability by inserting newlines

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r579 | kadaverjack | 2005-11-11 22:12:33 -0500 (Fri, 11 Nov 2005) | 3 lines

added minstagib mutator, killmessages and a first bunch of announcer messages (soundfiles will be added when they are finished)
fixed messages for colored playernames

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r578 | savagex | 2005-11-11 16:49:04 -0500 (Fri, 11 Nov 2005) | 4 lines

disable HUD hiding when in observer mode as the HUD is not restored
correctly under all circumstances (e.g. when loosing connection or on
restart)

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r577 | savagex | 2005-11-11 14:55:24 -0500 (Fri, 11 Nov 2005) | 2 lines

fix naming collision (Seperator)

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r576 | savagex | 2005-11-11 14:16:00 -0500 (Fri, 11 Nov 2005) | 2 lines

neutral team color for pickup weapons (this time hopefully working)

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r575 | savagex | 2005-11-11 03:35:50 -0500 (Fri, 11 Nov 2005) | 3 lines

meh, previous checkin (neutral color for pickup wepons) just doesn't
work (unpredicatable colormap).

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r574 | savagex | 2005-11-11 03:18:29 -0500 (Fri, 11 Nov 2005) | 2 lines

give pickup weapons a grey colormap (instead of a black one)

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r573 | lcatlnx | 2005-11-10 23:16:23 -0500 (Thu, 10 Nov 2005) | 1 line

hook soundcaching fix
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r572 | lcatlnx | 2005-11-10 22:46:00 -0500 (Thu, 10 Nov 2005) | 1 line

weaponsounds, defaultmodel, electrocombo, specmode and weaponmodel colors
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r571 | esteel | 2005-11-10 15:26:17 -0500 (Thu, 10 Nov 2005) | 1 line

homing missles from Wazat, minor menu corrections
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r570 | savagex | 2005-11-10 14:35:43 -0500 (Thu, 10 Nov 2005) | 2 lines

credits with UNIX line endings

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r569 | savagex | 2005-11-10 13:41:39 -0500 (Thu, 10 Nov 2005) | 2 lines

up Nexuiz version to 1.3

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r568 | esteel | 2005-11-09 18:27:07 -0500 (Wed, 09 Nov 2005) | 1 line

new menu from morphed
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r567 | esteel | 2005-11-09 16:43:35 -0500 (Wed, 09 Nov 2005) | 1 line

minor corrections to join msg, autoswitch
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r566 | esteel | 2005-11-09 16:31:00 -0500 (Wed, 09 Nov 2005) | 1 line

check clientversion on connect, motd prepared
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r565 | esteel | 2005-11-08 19:42:24 -0500 (Tue, 08 Nov 2005) | 1 line

autoswitch added
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r564 | savagex | 2005-11-08 12:42:59 -0500 (Tue, 08 Nov 2005) | 2 lines

new version of nexdm02

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r563 | savagex | 2005-11-08 09:53:11 -0500 (Tue, 08 Nov 2005) | 3 lines

new team member: KadaverJack


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r562 | savagex | 2005-11-08 09:04:16 -0500 (Tue, 08 Nov 2005) | 2 lines

credit KadaverJack for being generally helpful

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r561 | savagex | 2005-11-08 09:03:03 -0500 (Tue, 08 Nov 2005) | 2 lines

no damage when gameover (thanks KadaverJack)

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r560 | savagex | 2005-11-08 09:01:46 -0500 (Tue, 08 Nov 2005) | 2 lines

apply KadaverJack's patch to avoid slime damage when gameover

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r559 | savagex | 2005-11-08 08:49:19 -0500 (Tue, 08 Nov 2005) | 2 lines

more sane rtlights for nexdmextra1

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r558 | savagex | 2005-11-08 05:22:38 -0500 (Tue, 08 Nov 2005) | 2 lines

minor corrections

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r557 | savagex | 2005-11-08 05:08:04 -0500 (Tue, 08 Nov 2005) | 2 lines

move betacredits.txt into data

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r556 | savagex | 2005-11-08 05:07:41 -0500 (Tue, 08 Nov 2005) | 3 lines

delete old betacredits


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r555 | savagex | 2005-11-08 04:22:42 -0500 (Tue, 08 Nov 2005) | 2 lines

smallish map bugfixes

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r553 | savagex | 2005-11-07 18:37:21 -0500 (Mon, 07 Nov 2005) | 2 lines

modify path of menu.dat according to new structure

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r552 | savagex | 2005-11-07 18:35:06 -0500 (Mon, 07 Nov 2005) | 3 lines

move default.cfg from qcsrc to data


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r551 | savagex | 2005-11-07 18:34:33 -0500 (Mon, 07 Nov 2005) | 2 lines

delete old default.cfg

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r550 | savagex | 2005-11-07 15:22:35 -0500 (Mon, 07 Nov 2005) | 2 lines

commit 1.2.1 game media

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r548 | savagex | 2005-11-07 15:14:15 -0500 (Mon, 07 Nov 2005) | 2 lines

rename menu directories

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r547 | savagex | 2005-11-07 15:08:36 -0500 (Mon, 07 Nov 2005) | 2 lines

give menu source its own directory

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r545 | savagex | 2005-11-07 15:05:25 -0500 (Mon, 07 Nov 2005) | 1 line

restructure
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r543 | savagex | 2005-11-07 14:47:46 -0500 (Mon, 07 Nov 2005) | 1 line

restructure
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