# Blender: registered menu entries for bpython scripts

Animation {
'Armature Symmetry' 234 armature_symetry.py 0 'Make an armature symetrical'
'BVH Empties to Armature' 234 bvh2arm.py 0 'Create Armature from Empties created by the BVH import script'
'Camera Changer' 234 camera_changer.py 0 'Create script link to change cameras (based on their names) during an animation'
'Envelope Assignment' 234 envelope_assignment.py 0 'Assigns weights to vertices via envelopes'
'Envelope Symmetry' 234 envelope_symmetry.py 0 'Make envelope symetrical'
}

Export {
'AC3D (.ac)...' 236 ac3d_export.py 0 'Export selected meshes to AC3D (.ac) format'
'Cal3D v0.9' 235 blender2cal3d.py 0 'Export armature/bone/mesh/action data to the Cal3D format.'
'DEC Object File Format (.off)...' 232 off_export.py 0 'Export selected mesh to DEC Object File Format (*.off)'
'DirectX (.x)...' 234 DirectXExporter.py 0 'Export to DirectX text file format'
|_Only mesh data...: mesh
|_Animation(not armature yet)...: anim
'DirectX8 (.x)...' 234 DirectX8Exporter.py 0 'Export to DirectX8 text file format'
|_Export to DX8 file format: export
|_How to use this exporter?: help
'LightWave (.lwo)...' 232 lightwave_export.py 0 'Export selected meshes to LightWave File Format (.lwo)'
'Motion Capture (.bvh)...' 232 bvh_export.py 0 'Export a (.bvh) motion capture file'
'Nendo (.ndo)...' 232 nendo_export.py 0 'Export selected mesh to Nendo File Format (*.ndo)'
'Radiosity (.radio)...' 232 radiosity_export.py 0 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
'Raw Triangle (.raw)...' 232 raw_export.py 0 'Export selected mesh to Raw Triangle Format (.raw)'
'Save Current Theme...' 237 save_theme.py 0 'Save current theme as a bpython script'
'TrueSpace (.cob)...' 232 truespace_export.py 0 'Export selected meshes to TrueSpace File Format (.cob)'
'VRML 97 (old version)...' 232 wrl2export.py 0 'Old version of VRML2 exporter, please try the newer one'
|_All Objects...: all
|_Selected Objects...: selected
'VRML97 (.wrl)...' 235 vrml97_export.py 0 'Export to VRML97 file (.wrl)'
|_All Objects...: all
|_Selected Objects...: selected
'VideoScape with Vertex Colors (.obj)...' 232 videoscape_export.py 0 'Export selected mesh to VideoScape File Format (.obj)'
'Wavefront (.obj)...' 232 obj_export.py 0 'Save a Wavefront OBJ File'
'Wings3D (.wings)...' 232 wings_export.py 0 'Export selected mesh to Wings3D File Format (.wings)'
'X3D Extensible 3D (.x3d)...' 235 x3d_export.py 0 'Export to Extensible 3D file (.x3d)'
|_All Objects...: all
|_Selected Objects...: selected
}

Import {
'AC3D (.ac)...' 236 ac3d_import.py 0 'Import an AC3D (.ac) file.'
'DEC Object File Format (.off)...' 232 off_import.py 0 'Import DEC Object File Format (*.off)'
'LightWave (.lwo)...' 232 lightwave_import.py 0 'Import LightWave Object File Format (.lwo)'
'Motion Capture (.bvh)...' 236 bvh_import.py 0 'Import a (.bvh) motion capture file'
'Nendo (.ndo)...' 232 nendo_import.py 0 'Import Nendo Object File Format (.ndo)'
'Paths (.svg, .ps, .eps, .ai, Gimp)' 233 paths_import.py 0 'Import a path from any of a set of formats (still experimental)'
|_Gimp 1.0 - 1.2.5: Gimp_1_0
|_Gimp 2.0: Gimp_2_0
|_Illustrator (.ai) PS-Adobe-2.0: AI
|_InkScape (.svg): SVG
|_Postscript (.eps/.ps) PS-Adobe-2.0: EPS
'Pro Engineer (.slp)...' 232 slp_import.py 0 'Import Pro Engineer (.slp) File Format'
'Radiosity (.radio)...' 232 radiosity_import.py 0 'Import Radiosity File Format (.radio) with vertex colors'
'Raw Triangle (.raw)...' 232 raw_import.py 0 'Import Raw Triangle File Format (.raw)'
'TrueSpace (.cob)...' 232 truespace_import.py 0 'Import TrueSpace Object File Format (.cob)'
'Wavefront (.obj)...' 237 obj_import.py 0 'Load a Wavefront OBJ File'
'Wings3D (.wings)...' 232 wings_import.py 0 'Import Wings3D File Format (.wings)'
}

Mesh {
'Apply Deformation' 234 Apply_def.py 0 'Create fixed copies of deformed meshes'
'Bevel Center' 236 bevel_center.py 0 'Bevel selected vertices'
'Bridge/Skin/Loft' 234 skin.py 0 'Select 2 or more vert loops, then run this script'
'Clean Mesh' 234 clean_mesh.py 0 'Clean unused data from all selected meshes'
'Discombobulator' 236 discombobulator.py 0 'Adds random geometry to a mesh'
'Dispaint' 233 disp_paint.py 0 'use vertex paint color value to modify shape displacing vertices along normal'
'Fix From Everything' 236 fixfromarmature.py 0 'Fix armature/lattice/RVK/curve deform and taper/soft body deformation (without bake)'
'Rvk1 to Rvk2' 234 rvk1_torvk2.py 0 'Copy deform data (not surf. subdiv) of active obj to rvk of the 2nd selected obj'
'Unweld' 234 unweld.py 0 'Unweld all faces from a (or several) selected and common vertex. Made vertex bevelling'
}

Object {
'Axis Orientation Copy' 233 Axiscopy.py 0 'Copy the axis orientation of the active object to all selected mesh objects'
'Batch Object Name Edit' 232 batch_name_edit.py 0 'Apply the chosen rule to rename all selected objects at once.'
'Data Copier' 232 obdatacopier.py 0 'Copy data from active object to other selected ones.'
'Knife Tool' 232 knife.py 0 'Cut selected mesh(es) along an active plane w/o creating doubles'
'Object Name Editor' 232 renameobjectbyblock.py 0 'GUI to select and rename objects.'
}

System {
'BPy Doc Browser' 232 doc_browser.py 0 'Browse BPython (scripting API) modules doc strings.'
'Interactive Console' 237 console.py 0 'Interactive Python Console'
'Scripts Config Editor' 236 config.py 0 'View and edit available scripts configuration data'
}

UV {
'Save UV Face Layout...' 232 uv_export.py 0 'Export the UV face layout of the selected object to a .TGA file'
'Texture Baker' 237 tex2uvbaker.py 0 'Procedural to uvmapped texture baker'
'UVpainter' 232 UVpaint05.py 0 'Use vertex paint color value to fill uvmapping'
}

Wizards {
'Kloputils 3' 234 kloputils.py 0 'Set of object aligning, modifying tools'
}

FaceSelect {
'Similar to Active' 234 sel_same.py 0 'Select faces that match a given attribute of the active face'
}

Help {
'Getting Started' 234 help_getting_started.py 0 'Help for new users'
'HotKey and MouseAction Reference' 232 hotkeys.py 0 'All the hotkeys/short keys'
'Manual' 234 help_manual.py 0 'The Blender reference manual'
'Python Scripting Reference' 234 help_py_reference.py 0 'Documentation for using the Blender Python API'
'Release Notes' 234 help_release_notes.py 0 'Information about the changes in this version of Blender'
'Scripts Help Browser' 234 help_browser.py 0 'Show help information about a chosen installed script.'
'Tutorials' 234 help_tutorials.py 0 'Tutorials for learning to use Blender'
}

HelpSystem {
'System Information...' 236 sysinfo.py 0 'Information about your Blender environment, useful to diagnose problems.'
}

HelpWebsites {
'Blender E-Shop' 234 help_web_eshop.py 0 'Buy official Blender resources and merchandise online'
'Blender Website' 234 help_web_blender.py 0 'The official Blender website'
'Developer Community' 234 help_web_devcomm.py 0 'Get involved with Blender development'
'User Community' 234 help_web_usercomm.py 0 'Get involved with other Blender users'
}
