using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameDebug : MonoBehaviour {

    GameManager gmanager;
    TimeScript timeScript;

	// Use this for initialization
	void Start () {
        //
        gmanager = GetComponent<GameManager>();
		timeScript = GetComponent<TimeScript>();
	}
	
	// Update is called once per frame
	void Update () {
		
        //Bを押すと、プレイヤーにボールを持たせることができる
        if(Input.GetKey(KeyCode.B) &&
			(gmanager.ballChara == null ||
            gmanager.ballChara.GetComponent<Team>().teamNum != gmanager.P1TeamNum))
        {
            gmanager.ballChara.GetComponent<Player>().have_ball = false;
            gmanager.playerChara.GetComponent<Player>().BallGet();
        }

		//Tを押すと、タイマーが残り3秒になる
		if(Input.GetKey(KeyCode.T)&&
			timeScript.getNowTime() > 0f)
		{
			timeScript.setTimeDebug(3f);
		}


    }


}