| fk_BaseObject(fk_ObjectType type=FK_BASEOBJECT) | fk_BaseObject | |
| fk_MatrixAdmin(fk_ObjectType=FK_MATRIXADMIN) | fk_MatrixAdmin | |
| getAngle(void) const | fk_MatrixAdmin | |
| getBaseMatrix(void) const | fk_MatrixAdmin | |
| getInvBaseMatrix(void) const | fk_MatrixAdmin | |
| getInvMatrix(void) const | fk_MatrixAdmin | |
| getMatrix(void) const | fk_MatrixAdmin | |
| getObjectType(void) const | fk_BaseObject | |
| getPosition(void) const | fk_MatrixAdmin | |
| getScale(void) const | fk_MatrixAdmin | |
| getScale(fk_Axis axis) const | fk_MatrixAdmin | |
| getScaleMode(void) const | fk_MatrixAdmin | |
| getUpvec(void) const | fk_MatrixAdmin | |
| getVec(void) const | fk_MatrixAdmin | |
| glAngle(fk_Angle angle) | fk_MatrixAdmin | |
| glAngle(double h, double p, double b) | fk_MatrixAdmin | |
| glFocus(fk_Vector p) | fk_MatrixAdmin | |
| glFocus(double x, double y, double z) | fk_MatrixAdmin | |
| glMoveTo(fk_Vector p) | fk_MatrixAdmin | |
| glMoveTo(double x, double y, double z) | fk_MatrixAdmin | |
| glRotate(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| glRotate(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| glRotate(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin | |
| glRotate(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin | |
| glRotateWithVec(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| glRotateWithVec(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| glRotateWithVec(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin | |
| glRotateWithVec(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin | |
| glTranslate(fk_Vector v) | fk_MatrixAdmin | |
| glTranslate(double x, double y, double z) | fk_MatrixAdmin | |
| glUpvec(fk_Vector v) | fk_MatrixAdmin | |
| glUpvec(double x, double y, double z) | fk_MatrixAdmin | |
| glVec(fk_Vector v) | fk_MatrixAdmin | |
| glVec(double x, double y, double z) | fk_MatrixAdmin | |
| loAngle(fk_Angle angle) | fk_MatrixAdmin | |
| loAngle(double h, double p, double b) | fk_MatrixAdmin | |
| loFocus(fk_Vector p) | fk_MatrixAdmin | |
| loFocus(double x, double y, double z) | fk_MatrixAdmin | |
| loRotate(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| loRotate(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| loRotate(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin | |
| loRotate(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin | |
| loRotateWithVec(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| loRotateWithVec(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin | |
| loRotateWithVec(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin | |
| loRotateWithVec(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin | |
| loTranslate(fk_Vector v) | fk_MatrixAdmin | |
| loTranslate(double x, double y, double z) | fk_MatrixAdmin | |
| loUpvec(fk_Vector v) | fk_MatrixAdmin | |
| loUpvec(double x, double y, double z) | fk_MatrixAdmin | |
| prdScale(const double scale) | fk_MatrixAdmin | |
| prdScale(const double scale, fk_Axis axis) | fk_MatrixAdmin | |
| prdScale(const double x, const double y, const double z) | fk_MatrixAdmin | |
| setScale(const double scale) | fk_MatrixAdmin | |
| setScale(const double scale, fk_Axis axis) | fk_MatrixAdmin | |
| setScale(const double x, const double y, const double z) | fk_MatrixAdmin | |
| ~fk_MatrixAdmin() | fk_MatrixAdmin | |