| abs(void) const | fk_Quaternion | |
| conj(void) | fk_Quaternion | |
| conv(void) const | fk_Quaternion | |
| fk_Quaternion(void) | fk_Quaternion | |
| fk_Quaternion(double s, double x, double y, double z) | fk_Quaternion | |
| fk_Quaternion(const double s, const fk_Vector &v) | fk_Quaternion | |
| fk_Quaternion(const fk_Quaternion &) | fk_Quaternion | |
| getEuler(void) const | fk_Quaternion | |
| init(void) | fk_Quaternion | |
| inverse(void) | fk_Quaternion | |
| makeEuler(double h, double p, double b) | fk_Quaternion | |
| makeEuler(const fk_Angle &angle) | fk_Quaternion | |
| norm(void) const | fk_Quaternion | |
| normalize(void) | fk_Quaternion | |
| operator!(void) const | fk_Quaternion | |
| operator!=(const fk_Quaternion &) const | fk_Quaternion | |
| operator*(const fk_Quaternion &, const fk_Quaternion &) | fk_Quaternion | [friend] |
| operator*(const fk_Quaternion &, double) | fk_Quaternion | [friend] |
| operator*(double, const fk_Quaternion &) | fk_Quaternion | [friend] |
| operator*(const fk_Quaternion &, const fk_Vector &) | fk_Quaternion | [friend] |
| operator*=(const fk_Quaternion &) | fk_Quaternion | |
| operator*=(double) | fk_Quaternion | |
| operator+(const fk_Quaternion &, const fk_Quaternion &) | fk_Quaternion | [friend] |
| operator+=(const fk_Quaternion &) | fk_Quaternion | |
| operator-(void) const | fk_Quaternion | |
| operator-(const fk_Quaternion &, const fk_Quaternion &) | fk_Quaternion | [friend] |
| operator-=(const fk_Quaternion &) | fk_Quaternion | |
| operator/(const fk_Quaternion &, double) | fk_Quaternion | [friend] |
| operator/=(double) | fk_Quaternion | |
| operator=(const fk_Quaternion &) | fk_Quaternion | |
| operator==(const fk_Quaternion &) const | fk_Quaternion | |
| operator^(const fk_Quaternion &, const fk_Quaternion &) | fk_Quaternion | [friend] |
| operator~(void) const | fk_Quaternion | |
| s | fk_Quaternion | |
| set(double s, double x, double y, double z) | fk_Quaternion | |
| set(double s, const fk_Vector &v) | fk_Quaternion | |
| setRotate(double theta, double x, double y, double z) | fk_Quaternion | |
| setRotate(double theta, const fk_Vector &V) | fk_Quaternion | |
| v | fk_Quaternion | |