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bool | visit (const Object *object, uint32_t index) |
| void | apply (Object &object) override |
| void | apply (BindGraphicsPipeline &bindPipeline) override |
| void | apply (View &view) override |
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| Inherit (Args &&... args) |
| std::size_t | sizeofObject () const noexcept override |
| const char * | className () const noexcept override |
| const std::type_info & | type_info () const noexcept override |
| bool | is_compatible (const std::type_info &type) const noexcept override |
| int | compare (const Object &rhs) const override |
| void | accept (Visitor &visitor) override |
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| Visitor (const Visitor &rhs, const CopyOp ©op={}) |
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virtual Instrumentation * | getInstrumentation () |
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virtual void | apply (Objects &) |
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virtual void | apply (External &) |
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virtual void | apply (Data &) |
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virtual void | apply (MipmapLayout &) |
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virtual void | apply (stringValue &) |
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virtual void | apply (wstringValue &) |
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virtual void | apply (boolValue &) |
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virtual void | apply (intValue &) |
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virtual void | apply (uintValue &) |
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virtual void | apply (floatValue &) |
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virtual void | apply (doubleValue &) |
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virtual void | apply (vec2Value &) |
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virtual void | apply (vec3Value &) |
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virtual void | apply (vec4Value &) |
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virtual void | apply (dvec2Value &) |
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virtual void | apply (dvec3Value &) |
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virtual void | apply (dvec4Value &) |
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virtual void | apply (bvec2Value &) |
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virtual void | apply (bvec3Value &) |
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virtual void | apply (bvec4Value &) |
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virtual void | apply (ubvec2Value &) |
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virtual void | apply (ubvec3Value &) |
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virtual void | apply (ubvec4Value &) |
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virtual void | apply (svec2Value &) |
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virtual void | apply (svec3Value &) |
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virtual void | apply (svec4Value &) |
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virtual void | apply (usvec2Value &) |
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virtual void | apply (usvec3Value &) |
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virtual void | apply (usvec4Value &) |
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virtual void | apply (ivec2Value &) |
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virtual void | apply (ivec3Value &) |
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virtual void | apply (ivec4Value &) |
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virtual void | apply (uivec2Value &) |
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virtual void | apply (uivec3Value &) |
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virtual void | apply (uivec4Value &) |
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virtual void | apply (mat2Value &) |
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virtual void | apply (dmat2Value &) |
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virtual void | apply (mat3Value &) |
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virtual void | apply (dmat3Value &) |
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virtual void | apply (mat4Value &) |
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virtual void | apply (dmat4Value &) |
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virtual void | apply (stringArray &) |
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virtual void | apply (byteArray &) |
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virtual void | apply (ubyteArray &) |
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virtual void | apply (shortArray &) |
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virtual void | apply (ushortArray &) |
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virtual void | apply (intArray &) |
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virtual void | apply (uintArray &) |
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virtual void | apply (floatArray &) |
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virtual void | apply (doubleArray &) |
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virtual void | apply (vec2Array &) |
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virtual void | apply (vec3Array &) |
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virtual void | apply (vec4Array &) |
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virtual void | apply (dvec2Array &) |
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virtual void | apply (dvec3Array &) |
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virtual void | apply (dvec4Array &) |
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virtual void | apply (bvec2Array &) |
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virtual void | apply (bvec3Array &) |
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virtual void | apply (bvec4Array &) |
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virtual void | apply (svec2Array &) |
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virtual void | apply (svec3Array &) |
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virtual void | apply (svec4Array &) |
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virtual void | apply (ivec2Array &) |
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virtual void | apply (ivec3Array &) |
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virtual void | apply (ivec4Array &) |
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virtual void | apply (ubvec2Array &) |
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virtual void | apply (ubvec3Array &) |
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virtual void | apply (ubvec4Array &) |
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virtual void | apply (usvec2Array &) |
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virtual void | apply (usvec3Array &) |
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virtual void | apply (usvec4Array &) |
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virtual void | apply (uivec2Array &) |
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virtual void | apply (uivec3Array &) |
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virtual void | apply (uivec4Array &) |
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virtual void | apply (mat4Array &) |
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virtual void | apply (dmat4Array &) |
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virtual void | apply (block64Array &) |
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virtual void | apply (block128Array &) |
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virtual void | apply (byteArray2D &) |
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virtual void | apply (ubyteArray2D &) |
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virtual void | apply (shortArray2D &) |
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virtual void | apply (ushortArray2D &) |
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virtual void | apply (intArray2D &) |
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virtual void | apply (uintArray2D &) |
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virtual void | apply (floatArray2D &) |
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virtual void | apply (doubleArray2D &) |
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virtual void | apply (vec2Array2D &) |
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virtual void | apply (vec3Array2D &) |
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virtual void | apply (vec4Array2D &) |
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virtual void | apply (dvec2Array2D &) |
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virtual void | apply (dvec3Array2D &) |
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virtual void | apply (dvec4Array2D &) |
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virtual void | apply (bvec2Array2D &) |
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virtual void | apply (bvec3Array2D &) |
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virtual void | apply (bvec4Array2D &) |
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virtual void | apply (svec2Array2D &) |
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virtual void | apply (svec3Array2D &) |
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virtual void | apply (svec4Array2D &) |
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virtual void | apply (ivec2Array2D &) |
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virtual void | apply (ivec3Array2D &) |
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virtual void | apply (ivec4Array2D &) |
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virtual void | apply (ubvec2Array2D &) |
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virtual void | apply (ubvec3Array2D &) |
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virtual void | apply (ubvec4Array2D &) |
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virtual void | apply (usvec2Array2D &) |
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virtual void | apply (usvec3Array2D &) |
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virtual void | apply (usvec4Array2D &) |
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virtual void | apply (uivec2Array2D &) |
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virtual void | apply (uivec3Array2D &) |
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virtual void | apply (uivec4Array2D &) |
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virtual void | apply (block64Array2D &) |
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virtual void | apply (block128Array2D &) |
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virtual void | apply (byteArray3D &) |
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virtual void | apply (ubyteArray3D &) |
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virtual void | apply (shortArray3D &) |
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virtual void | apply (ushortArray3D &) |
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virtual void | apply (intArray3D &) |
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virtual void | apply (uintArray3D &) |
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virtual void | apply (floatArray3D &) |
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virtual void | apply (doubleArray3D &) |
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virtual void | apply (vec2Array3D &) |
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virtual void | apply (vec3Array3D &) |
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virtual void | apply (vec4Array3D &) |
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virtual void | apply (dvec2Array3D &) |
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virtual void | apply (dvec3Array3D &) |
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virtual void | apply (dvec4Array3D &) |
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virtual void | apply (ubvec2Array3D &) |
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virtual void | apply (ubvec3Array3D &) |
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virtual void | apply (ubvec4Array3D &) |
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virtual void | apply (block64Array3D &) |
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virtual void | apply (block128Array3D &) |
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virtual void | apply (Node &) |
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virtual void | apply (Compilable &) |
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virtual void | apply (Commands &) |
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virtual void | apply (Group &) |
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virtual void | apply (QuadGroup &) |
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virtual void | apply (LOD &) |
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virtual void | apply (PagedLOD &) |
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virtual void | apply (StateGroup &) |
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virtual void | apply (CullGroup &) |
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virtual void | apply (CullNode &) |
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virtual void | apply (Transform &) |
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virtual void | apply (MatrixTransform &) |
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virtual void | apply (CoordinateFrame &) |
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virtual void | apply (Geometry &) |
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virtual void | apply (VertexDraw &) |
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virtual void | apply (VertexIndexDraw &) |
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virtual void | apply (DepthSorted &) |
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virtual void | apply (Layer &) |
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virtual void | apply (Bin &) |
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virtual void | apply (Switch &) |
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virtual void | apply (Light &) |
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virtual void | apply (AmbientLight &) |
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virtual void | apply (DirectionalLight &) |
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virtual void | apply (PointLight &) |
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virtual void | apply (SpotLight &) |
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virtual void | apply (InstrumentationNode &) |
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virtual void | apply (RegionOfInterest &) |
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virtual void | apply (InstanceNode &) |
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virtual void | apply (InstanceDraw &) |
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virtual void | apply (InstanceDrawIndexed &) |
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virtual void | apply (Text &) |
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virtual void | apply (TextGroup &) |
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virtual void | apply (TextTechnique &) |
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virtual void | apply (TextLayout &) |
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virtual void | apply (Animation &) |
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virtual void | apply (AnimationGroup &) |
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virtual void | apply (AnimationSampler &) |
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virtual void | apply (JointSampler &) |
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virtual void | apply (MorphSampler &) |
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virtual void | apply (TransformSampler &) |
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virtual void | apply (CameraSampler &) |
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virtual void | apply (Joint &) |
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virtual void | apply (BufferInfo &) |
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virtual void | apply (ImageInfo &) |
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virtual void | apply (ImageView &) |
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virtual void | apply (Image &) |
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virtual void | apply (Command &) |
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virtual void | apply (StateCommand &) |
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virtual void | apply (StateSwitch &) |
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virtual void | apply (CommandBuffer &) |
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virtual void | apply (RenderPass &) |
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virtual void | apply (BindDescriptorSet &) |
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virtual void | apply (BindDescriptorSets &) |
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virtual void | apply (BindViewDescriptorSets &) |
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virtual void | apply (Descriptor &) |
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virtual void | apply (DescriptorBuffer &) |
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virtual void | apply (DescriptorImage &) |
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virtual void | apply (DescriptorSet &) |
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virtual void | apply (BindVertexBuffers &) |
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virtual void | apply (BindIndexBuffer &) |
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virtual void | apply (BindComputePipeline &) |
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virtual void | apply (BindRayTracingPipeline &) |
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virtual void | apply (GraphicsPipeline &) |
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virtual void | apply (ComputePipeline &) |
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virtual void | apply (RayTracingPipeline &) |
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virtual void | apply (GraphicsPipelineState &) |
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virtual void | apply (ShaderStage &) |
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virtual void | apply (VertexInputState &) |
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virtual void | apply (InputAssemblyState &) |
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virtual void | apply (TessellationState &) |
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virtual void | apply (ViewportState &) |
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virtual void | apply (RasterizationState &) |
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virtual void | apply (MultisampleState &) |
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virtual void | apply (DepthStencilState &) |
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virtual void | apply (ColorBlendState &) |
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virtual void | apply (DynamicState &) |
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virtual void | apply (ResourceHints &) |
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virtual void | apply (Draw &) |
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virtual void | apply (DrawIndexed &) |
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virtual void | apply (ClearAttachments &) |
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virtual void | apply (ClearColorImage &) |
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virtual void | apply (ClearDepthStencilImage &) |
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virtual void | apply (QueryPool &) |
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virtual void | apply (ResetQueryPool &) |
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virtual void | apply (BeginQuery &) |
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virtual void | apply (EndQuery &) |
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virtual void | apply (WriteTimestamp &) |
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virtual void | apply (CopyQueryPoolResults &) |
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virtual void | apply (DrawMeshTasks &) |
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virtual void | apply (DrawMeshTasksIndirect &) |
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virtual void | apply (DrawMeshTasksIndirectCount &) |
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virtual void | apply (UIEvent &) |
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virtual void | apply (WindowEvent &) |
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virtual void | apply (ExposeWindowEvent &) |
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virtual void | apply (ConfigureWindowEvent &) |
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virtual void | apply (CloseWindowEvent &) |
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virtual void | apply (FocusInEvent &) |
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virtual void | apply (FocusOutEvent &) |
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virtual void | apply (KeyEvent &) |
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virtual void | apply (KeyPressEvent &) |
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virtual void | apply (KeyReleaseEvent &) |
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virtual void | apply (PointerEvent &) |
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virtual void | apply (ButtonPressEvent &) |
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virtual void | apply (ButtonReleaseEvent &) |
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virtual void | apply (MoveEvent &) |
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virtual void | apply (TouchEvent &) |
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virtual void | apply (TouchDownEvent &) |
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virtual void | apply (TouchUpEvent &) |
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virtual void | apply (TouchMoveEvent &) |
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virtual void | apply (ScrollWheelEvent &) |
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virtual void | apply (TerminateEvent &) |
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virtual void | apply (FrameEvent &) |
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virtual void | apply (ShaderCompileSettings &) |
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virtual void | apply (Camera &) |
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virtual void | apply (CommandGraph &) |
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virtual void | apply (SecondaryCommandGraph &) |
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virtual void | apply (RenderGraph &) |
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virtual void | apply (Viewer &) |
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virtual void | apply (ViewMatrix &) |
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virtual void | apply (LookAt &) |
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virtual void | apply (LookDirection &) |
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virtual void | apply (RelativeViewMatrix &) |
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virtual void | apply (TrackingViewMatrix &) |
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virtual void | apply (ProjectionMatrix &) |
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virtual void | apply (Perspective &) |
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virtual void | apply (Orthographic &) |
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virtual void | apply (RelativeProjection &) |
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virtual void | apply (EllipsoidPerspective &) |
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virtual void | apply (FrameStamp &) |
| bool | is_compatible (const std::type_info &type) const noexcept override |
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| Object (const Object &object, const CopyOp ©op={}) |
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Object & | operator= (const Object &) |
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template<class T> |
| T * | cast () |
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template<class T> |
| const T * | cast () const |
| virtual ref_ptr< Object > | clone (const CopyOp ©op={}) const |
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virtual void | traverse (Visitor &) |
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virtual void | accept (ConstVisitor &visitor) const |
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virtual void | traverse (ConstVisitor &) const |
| virtual void | accept (RecordTraversal &visitor) const |
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virtual void | traverse (RecordTraversal &) const |
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virtual void | read (Input &input) |
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virtual void | write (Output &output) const |
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void | ref () const noexcept |
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void | unref () const noexcept |
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void | unref_nodelete () const noexcept |
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unsigned int | referenceCount () const noexcept |
| template<typename T> |
| void | setValue (const std::string &key, const T &value) |
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void | setValue (const std::string &key, const char *value) |
| | specialization of setValue to handle passing C strings
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template<typename T> |
| bool | getValue (const std::string &key, T &value) const |
| | get specified value type, return false if value associated with key is not assigned or is not the correct type
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void | setObject (const std::string &key, ref_ptr< Object > object) |
| | assign an Object associated with key
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Object * | getObject (const std::string &key) |
| | get Object pointer associated with key, return nullptr if no object associated with key has been assigned
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const Object * | getObject (const std::string &key) const |
| | get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T> |
| T * | getObject (const std::string &key) |
| | get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T> |
| const T * | getObject (const std::string &key) const |
| | get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< Object > | getRefObject (const std::string &key) |
| | get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< const Object > | getRefObject (const std::string &key) const |
| | get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T> |
| ref_ptr< T > | getRefObject (const std::string &key) |
| | get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T> |
| const ref_ptr< const T > | getRefObject (const std::string &key) const |
| | get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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void | removeObject (const std::string &key) |
| | remove meta object or value associated with key
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Auxiliary * | getOrCreateAuxiliary () |
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Auxiliary * | getAuxiliary () |
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const Auxiliary * | getAuxiliary () const |
Utility class for updating a scene graph when a View's camera ViewportState has been updated so that associated GraphicsPipelines in the scene graph can be recompiled and correctly reflect the new ViewportState. As viewport size and scissor is dynamic by default, this is only necessary when opting out of that or when the viewport count has changed.