cmake_minimum_required(VERSION 3.16...3.28 FATAL_ERROR)

project(liblcf VERSION 0.8.1 LANGUAGES CXX)

list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/builds/cmake/Modules)
include(ConfigureWindows)
include(MiscUtils)

# Compilation options
option(BUILD_SHARED_LIBS "Build shared library, disable for building the static library (default: ON)" ON)
option(LIBLCF_WITH_INI "INI parsing support (inih, required when building EasyRPG Player, default: ON)" ON)
option(LIBLCF_WITH_ICU "ICU encoding handling (when disabled only windows-1252 is supported, default: ON)" ON)
option(LIBLCF_WITH_XML "XML reading support (expat, default: ON)" ON)
option(LIBLCF_UPDATE_MIMEDB "Whether to run update-mime-database after install (default: ON)" ON)
option(LIBLCF_ENABLE_TOOLS "Whether to build the tools (default: ON)" ${LIBLCF_MAIN_PROJECT})
option(LIBLCF_ENABLE_TESTS "Whether to build the unit tests (default: ON)" ${LIBLCF_MAIN_PROJECT})
option(LIBLCF_ENABLE_BENCHMARKS "Whether to build the benchmarks (default: OFF)" OFF)
option(LIBLCF_ENABLE_INSTALL "Whether to add an install target (default: ON)" ${LIBLCF_MAIN_PROJECT})
set(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Override CMAKE_DEBUG_POSTFIX.")

# Dependencies provided by CMake Presets
list(APPEND CMAKE_PREFIX_PATH "${LIBLCF_PREFIX_PATH_APPEND}")

# C++17 is required
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)

# lcf library files
set(LCF_SOURCES
	src/dbarray.cpp
	src/dbstring_struct.cpp
	src/encoder.cpp
	src/ldb_equipment.cpp
	src/ldb_eventcommand.cpp
	src/ldb_parameters.cpp
	src/ldb_reader.cpp
	src/lmt_reader.cpp
	src/lmt_rect.cpp
	src/lmt_treemap.cpp
	src/lmu_movecommand.cpp
	src/lmu_reader.cpp
	src/log.h
	src/log_handler.cpp
	src/lsd_reader.cpp
	src/reader_flags.cpp
	src/reader_lcf.cpp
	src/reader_struct.h
	src/reader_struct_impl.h
	src/reader_util.cpp
	src/reader_xml.cpp
	src/rpg_setup.cpp
	src/rpg_terms.cpp
	src/saveopt.cpp
	src/writer_lcf.cpp
	src/writer_xml.cpp
	src/generated/fwd_flags_impl.h
	src/generated/fwd_flags_instance.h
	src/generated/fwd_struct_impl.h
	src/generated/ldb_actor.cpp
	src/generated/ldb_animation.cpp
	src/generated/ldb_animationcelldata.cpp
	src/generated/ldb_animationframe.cpp
	src/generated/ldb_animationtiming.cpp
	src/generated/ldb_attribute.cpp
	src/generated/ldb_battlecommand.cpp
	src/generated/ldb_battlecommands.cpp
	src/generated/ldb_battleranimation.cpp
	src/generated/ldb_battleranimationitemskill.cpp
	src/generated/ldb_battleranimationpose.cpp
	src/generated/ldb_battleranimationweapon.cpp
	src/generated/ldb_chipset.cpp
	src/generated/ldb_class.cpp
	src/generated/ldb_commonevent.cpp
	src/generated/ldb_database.cpp
	src/generated/ldb_enemy.cpp
	src/generated/ldb_enemyaction.cpp
	src/generated/ldb_item.cpp
	src/generated/ldb_learning.cpp
	src/generated/ldb_music.cpp
	src/generated/ldb_skill.cpp
	src/generated/ldb_sound.cpp
	src/generated/ldb_state.cpp
	src/generated/ldb_stringvariable.cpp
	src/generated/ldb_switch.cpp
	src/generated/ldb_system.cpp
	src/generated/ldb_terms.cpp
	src/generated/ldb_terrain.cpp
	src/generated/ldb_terrain_special_flags.h
	src/generated/ldb_testbattler.cpp
	src/generated/ldb_troop.cpp
	src/generated/ldb_troopmember.cpp
	src/generated/ldb_trooppage.cpp
	src/generated/ldb_trooppagecondition.cpp
	src/generated/ldb_trooppagecondition_flags.h
	src/generated/ldb_variable.cpp
	src/generated/lmt_encounter.cpp
	src/generated/lmt_mapinfo.cpp
	src/generated/lmt_start.cpp
	src/generated/lmu_event.cpp
	src/generated/lmu_eventpage.cpp
	src/generated/lmu_eventpagecondition.cpp
	src/generated/lmu_eventpagecondition_flags.h
	src/generated/lmu_map.cpp
	src/generated/lmu_moveroute.cpp
	src/generated/lsd_save.cpp
	src/generated/lsd_saveactor.cpp
	src/generated/lsd_savecommonevent.cpp
	src/generated/lsd_saveeasyrpgdata.cpp
	src/generated/lsd_saveeasyrpgtext.cpp
	src/generated/lsd_saveeasyrpgtext_flags.h
	src/generated/lsd_saveeasyrpgwindow.cpp
	src/generated/lsd_saveeasyrpgwindow_flags.h
	src/generated/lsd_saveeventexecframe.cpp
	src/generated/lsd_saveeventexecframe_easyrpg_runtime_flags.h
	src/generated/lsd_saveeventexecstate.cpp
	src/generated/lsd_saveeventexecstate_easyrpg_runtime_flags.h
	src/generated/lsd_saveinventory.cpp
	src/generated/lsd_savemapevent.cpp
	src/generated/lsd_savemapeventbase.cpp
	src/generated/lsd_savemapeventbase_easyrpg_runtime_flags.h
	src/generated/lsd_savemapinfo.cpp
	src/generated/lsd_savepanorama.cpp
	src/generated/lsd_savepartylocation.cpp
	src/generated/lsd_savepicture.cpp
	src/generated/lsd_savepicture_flags.h
	src/generated/lsd_savescreen.cpp
	src/generated/lsd_savesystem.cpp
	src/generated/lsd_savesystem_maniac_message_hook_flags.h
	src/generated/lsd_savetarget.cpp
	src/generated/lsd_savetitle.cpp
	src/generated/lsd_savevehiclelocation.cpp
	src/generated/rpg_actor.cpp
	src/generated/rpg_animation.cpp
	src/generated/rpg_animationcelldata.cpp
	src/generated/rpg_animationframe.cpp
	src/generated/rpg_animationtiming.cpp
	src/generated/rpg_attribute.cpp
	src/generated/rpg_battlecommand.cpp
	src/generated/rpg_battlecommands.cpp
	src/generated/rpg_battleranimation.cpp
	src/generated/rpg_battleranimationitemskill.cpp
	src/generated/rpg_battleranimationpose.cpp
	src/generated/rpg_battleranimationweapon.cpp
	src/generated/rpg_chipset.cpp
	src/generated/rpg_class.cpp
	src/generated/rpg_commonevent.cpp
	src/generated/rpg_database.cpp
	src/generated/rpg_encounter.cpp
	src/generated/rpg_enemy.cpp
	src/generated/rpg_enemyaction.cpp
	src/generated/rpg_equipment.cpp
	src/generated/rpg_event.cpp
	src/generated/rpg_eventcommand.cpp
	src/generated/rpg_eventpage.cpp
	src/generated/rpg_eventpagecondition.cpp
	src/generated/rpg_item.cpp
	src/generated/rpg_learning.cpp
	src/generated/rpg_map.cpp
	src/generated/rpg_mapinfo.cpp
	src/generated/rpg_movecommand.cpp
	src/generated/rpg_moveroute.cpp
	src/generated/rpg_music.cpp
	src/generated/rpg_parameters.cpp
	src/generated/rpg_rect.cpp
	src/generated/rpg_save.cpp
	src/generated/rpg_saveactor.cpp
	src/generated/rpg_savecommonevent.cpp
	src/generated/rpg_saveeasyrpgdata.cpp
	src/generated/rpg_saveeasyrpgtext.cpp
	src/generated/rpg_saveeasyrpgwindow.cpp
	src/generated/rpg_saveeventexecframe.cpp
	src/generated/rpg_saveeventexecstate.cpp
	src/generated/rpg_saveinventory.cpp
	src/generated/rpg_savemapevent.cpp
	src/generated/rpg_savemapeventbase.cpp
	src/generated/rpg_savemapinfo.cpp
	src/generated/rpg_savepanorama.cpp
	src/generated/rpg_savepartylocation.cpp
	src/generated/rpg_savepicture.cpp
	src/generated/rpg_savescreen.cpp
	src/generated/rpg_savesystem.cpp
	src/generated/rpg_savetarget.cpp
	src/generated/rpg_savetitle.cpp
	src/generated/rpg_savevehiclelocation.cpp
	src/generated/rpg_skill.cpp
	src/generated/rpg_sound.cpp
	src/generated/rpg_start.cpp
	src/generated/rpg_state.cpp
	src/generated/rpg_stringvariable.cpp
	src/generated/rpg_switch.cpp
	src/generated/rpg_system.cpp
	src/generated/rpg_terms.cpp
	src/generated/rpg_terrain.cpp
	src/generated/rpg_testbattler.cpp
	src/generated/rpg_treemap.cpp
	src/generated/rpg_troop.cpp
	src/generated/rpg_troopmember.cpp
	src/generated/rpg_trooppage.cpp
	src/generated/rpg_trooppagecondition.cpp
	src/generated/rpg_variable.cpp
)

set(LCF_HEADERS
	src/lcf/context.h
	src/lcf/dbarray.h
	src/lcf/dbarrayalloc.h
	src/lcf/dbbitarray.h
	src/lcf/dbstring.h
	src/lcf/encoder.h
	src/lcf/enum_tags.h
	src/lcf/flag_set.h
	src/lcf/ldb/reader.h
	src/lcf/lmt/reader.h
	src/lcf/lmu/reader.h
	src/lcf/log_handler.h
	src/lcf/lsd/reader.h
	src/lcf/reader_lcf.h
	src/lcf/reader_util.h
	src/lcf/reader_xml.h
	src/lcf/saveopt.h
	src/lcf/scope_guard.h
	src/lcf/span.h
	src/lcf/string_view.h
	src/lcf/writer_lcf.h
	src/lcf/writer_xml.h
	src/generated/lcf/ldb/chunks.h
	src/generated/lcf/lmt/chunks.h
	src/generated/lcf/lmu/chunks.h
	src/generated/lcf/lsd/chunks.h
	src/generated/lcf/rpg/actor.h
	src/generated/lcf/rpg/animation.h
	src/generated/lcf/rpg/animationcelldata.h
	src/generated/lcf/rpg/animationframe.h
	src/generated/lcf/rpg/animationtiming.h
	src/generated/lcf/rpg/attribute.h
	src/generated/lcf/rpg/battlecommand.h
	src/generated/lcf/rpg/battlecommands.h
	src/generated/lcf/rpg/battleranimation.h
	src/generated/lcf/rpg/battleranimationitemskill.h
	src/generated/lcf/rpg/battleranimationpose.h
	src/generated/lcf/rpg/battleranimationweapon.h
	src/generated/lcf/rpg/chipset.h
	src/generated/lcf/rpg/class.h
	src/generated/lcf/rpg/commonevent.h
	src/generated/lcf/rpg/database.h
	src/generated/lcf/rpg/encounter.h
	src/generated/lcf/rpg/enemy.h
	src/generated/lcf/rpg/enemyaction.h
	src/generated/lcf/rpg/equipment.h
	src/generated/lcf/rpg/event.h
	src/generated/lcf/rpg/eventcommand.h
	src/generated/lcf/rpg/eventpage.h
	src/generated/lcf/rpg/eventpagecondition.h
	src/generated/lcf/rpg/fwd.h
	src/generated/lcf/rpg/item.h
	src/generated/lcf/rpg/learning.h
	src/generated/lcf/rpg/map.h
	src/generated/lcf/rpg/mapinfo.h
	src/generated/lcf/rpg/movecommand.h
	src/generated/lcf/rpg/moveroute.h
	src/generated/lcf/rpg/music.h
	src/generated/lcf/rpg/parameters.h
	src/generated/lcf/rpg/rect.h
	src/generated/lcf/rpg/save.h
	src/generated/lcf/rpg/saveactor.h
	src/generated/lcf/rpg/savecommonevent.h
	src/generated/lcf/rpg/saveeasyrpgdata.h
	src/generated/lcf/rpg/saveeasyrpgtext.h
	src/generated/lcf/rpg/saveeasyrpgwindow.h
	src/generated/lcf/rpg/saveeventexecframe.h
	src/generated/lcf/rpg/saveeventexecstate.h
	src/generated/lcf/rpg/saveinventory.h
	src/generated/lcf/rpg/savemapevent.h
	src/generated/lcf/rpg/savemapeventbase.h
	src/generated/lcf/rpg/savemapinfo.h
	src/generated/lcf/rpg/savepanorama.h
	src/generated/lcf/rpg/savepartylocation.h
	src/generated/lcf/rpg/savepicture.h
	src/generated/lcf/rpg/savescreen.h
	src/generated/lcf/rpg/savesystem.h
	src/generated/lcf/rpg/savetarget.h
	src/generated/lcf/rpg/savetitle.h
	src/generated/lcf/rpg/savevehiclelocation.h
	src/generated/lcf/rpg/skill.h
	src/generated/lcf/rpg/sound.h
	src/generated/lcf/rpg/start.h
	src/generated/lcf/rpg/state.h
	src/generated/lcf/rpg/stringvariable.h
	src/generated/lcf/rpg/switch.h
	src/generated/lcf/rpg/system.h
	src/generated/lcf/rpg/terms.h
	src/generated/lcf/rpg/terrain.h
	src/generated/lcf/rpg/testbattler.h
	src/generated/lcf/rpg/treemap.h
	src/generated/lcf/rpg/troop.h
	src/generated/lcf/rpg/troopmember.h
	src/generated/lcf/rpg/trooppage.h
	src/generated/lcf/rpg/trooppagecondition.h
	src/generated/lcf/rpg/variable.h
	src/lcf/third_party/span.h
)

set(LCF_SUPPORT_INI 0)
if(LIBLCF_WITH_INI)
	list(APPEND LCF_SOURCES
		src/inireader.cpp
	)
	list(APPEND LCF_HEADERS
		src/lcf/inireader.h
	)
	set(LCF_SUPPORT_INI 1)
endif()

add_library(lcf ${LCF_SOURCES} ${LCF_HEADERS})

# IDE source grouping
foreach(SG LDB LMT LMU LSD RPG THIRD_PARTY)
	string(TOLOWER ${SG} LSG)
	source_group("Source Files\\generated\\${SG}" REGULAR_EXPRESSION "generated/${LSG}_.*\\.cpp")
	source_group("Header Files\\generated\\${SG}" REGULAR_EXPRESSION "generated/lcf/${LSG}/.*\\.h")
	source_group("Source Files\\${SG}" REGULAR_EXPRESSION "${LSG}_.*\\.cpp")
	source_group("Header Files\\${SG}" REGULAR_EXPRESSION "/${LSG}/.*\\.h")
endforeach()

# includes
include(GNUInstallDirs)

target_include_directories(
	lcf PUBLIC
	$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/src>
	$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
	$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/generated>
	$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)

# Optimize floating point math functions into intrinsics and don't check or set errno (i.e. sqrt(-1))
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
	target_compile_options(lcf PRIVATE "-fno-math-errno")
endif()

# endianess checking
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL 3.20)
	if (CMAKE_CXX_BYTE_ORDER STREQUAL "BIG_ENDIAN")
		target_compile_definitions(lcf PRIVATE WORDS_BIGENDIAN=1)
	endif()
else()
	include(TestBigEndian)
	test_big_endian(WORDS_BIGENDIAN)
	if(WORDS_BIGENDIAN)
		target_compile_definitions(lcf PRIVATE WORDS_BIGENDIAN=1)
	endif()
endif()

# Add optional library name postfix
set_property(TARGET lcf PROPERTY DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}")

# Export symbols for DLL
set_property(TARGET lcf PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON)

# Name of the exported library
set_property(TARGET lcf PROPERTY EXPORT_NAME liblcf)

# inih
if (LCF_SUPPORT_INI)
	find_package(inih REQUIRED)
	target_link_libraries(lcf inih::inih)
else()
	message(STATUS "inih is disabled. This component is required when building EasyRPG Player.")
endif ()

# icu
set(LCF_SUPPORT_ICU 0)
if(LIBLCF_WITH_ICU)
	find_package(ICU COMPONENTS i18n uc data)
	if(ICU_FOUND)
		target_link_libraries(lcf ICU::i18n ICU::uc ICU::data)
		list(APPEND LIBLCF_DEPS "icu-i18n")
		set(LCF_SUPPORT_ICU 1)
	else()
		if(NOT WIN32)
			message(FATAL_ERROR "ICU not found. Use LCF_SUPPORT_ICU=0 to disable ICU support (not recommended).")
		endif()

		message(STATUS "ICU not found. Using the system library.")
		message(STATUS "This build will only work on Windows 10 Version 1903 (May 2019) and newer!")

		target_link_libraries(lcf icu)
		set(LCF_SUPPORT_ICU 2)
		list(APPEND LIBLCF_DEPS "icu")
	endif()
endif()

# expat
set(LCF_SUPPORT_XML 0)
if(LIBLCF_WITH_XML)
	find_package(expat CONFIG)
	if(expat_FOUND)
		target_link_libraries(lcf expat::expat)
		set(LCF_SUPPORT_XML 1)
	else()
		# Fallback to old expat detection
		find_package(EXPAT REQUIRED)
		target_link_libraries(lcf EXPAT::EXPAT)
		set(LCF_SUPPORT_XML 2)
	endif()
	list(APPEND LIBLCF_DEPS "expat")
endif()

# mime types
if(LIBLCF_UPDATE_MIMEDB AND NOT CMAKE_CROSSCOMPILING)
	find_program(UPDATE_MIME_DATABASE update-mime-database)
endif()

configure_file("${CMAKE_CURRENT_SOURCE_DIR}/builds/config.h.in" "src/lcf/config.h" @ONLY)
target_sources(lcf PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src/lcf/config.h)

# .so version
set_property(TARGET lcf PROPERTY SOVERSION 0)

# installation
if(LIBLCF_ENABLE_INSTALL)
	# pkg-config file generation
	set(LCF_LIBDIR ${CMAKE_INSTALL_LIBDIR})
	if(IS_ABSOLUTE ${LCF_LIBDIR})
		file(RELATIVE_PATH LCF_LIBDIR ${CMAKE_INSTALL_PREFIX} ${LCF_LIBDIR})
	endif()
	set(LCF_INCLUDEDIR ${CMAKE_INSTALL_INCLUDEDIR})
	if(IS_ABSOLUTE ${LCF_INCLUDEDIR})
		file(RELATIVE_PATH LCF_INCLUDEDIR ${CMAKE_INSTALL_PREFIX} ${LCF_INCLUDEDIR})
	endif()
	set(PACKAGE_TARNAME ${PROJECT_NAME})
	set(PACKAGE_VERSION ${PROJECT_VERSION})
	set(prefix "${CMAKE_INSTALL_PREFIX}")
	set(exec_prefix "\${prefix}")
	set(libdir "\${exec_prefix}/${LCF_LIBDIR}")
	set(includedir "\${prefix}/${LCF_INCLUDEDIR}")
	string(REPLACE ";" " " AX_PACKAGE_REQUIRES_PRIVATE "${LIBLCF_DEPS}")
	configure_file(builds/${PROJECT_NAME}.pc.in builds/${PROJECT_NAME}.pc @ONLY)

	# Cmake-config file generation
	install(
		TARGETS lcf
		EXPORT lcf-export
		ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
		LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
		RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})

	set(LCF_INSTALL_HEADERS ${LCF_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/src/lcf/config.h)
	foreach(S ldb lmt lmu lsd rpg third_party)
		set(SUBDIR_HEADERS ${LCF_INSTALL_HEADERS})
		list(FILTER SUBDIR_HEADERS INCLUDE REGEX "/${S}/")
		install(FILES ${SUBDIR_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/lcf/${S})
		list(REMOVE_ITEM LCF_INSTALL_HEADERS ${SUBDIR_HEADERS})
	endforeach()
	install(FILES ${LCF_INSTALL_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/lcf)

	install(
		FILES ${CMAKE_CURRENT_BINARY_DIR}/builds/${PROJECT_NAME}.pc
		DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig
	)

	install(
		EXPORT lcf-export FILE liblcf-targets.cmake
		NAMESPACE liblcf:: DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/liblcf
	)

	include(CMakePackageConfigHelpers)
	configure_package_config_file(
		${CMAKE_CURRENT_SOURCE_DIR}/builds/cmake/liblcf-config.cmake.in
		${CMAKE_CURRENT_BINARY_DIR}/liblcf-config.cmake
		INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/liblcf
	)

	write_basic_package_version_file(
		${CMAKE_CURRENT_BINARY_DIR}/liblcf-config-version.cmake
		COMPATIBILITY ExactVersion
	)

	install(FILES
		${CMAKE_CURRENT_BINARY_DIR}/liblcf-config.cmake
		${CMAKE_CURRENT_BINARY_DIR}/liblcf-config-version.cmake
		${CMAKE_CURRENT_SOURCE_DIR}/builds/cmake/Modules/Findinih.cmake
		DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/liblcf
	)

	# mime types
	install(
		FILES ${CMAKE_CURRENT_SOURCE_DIR}/mime/${PROJECT_NAME}.xml
		DESTINATION ${CMAKE_INSTALL_DATADIR}/mime/packages
	)
	if(LIBLCF_UPDATE_MIMEDB AND UPDATE_MIME_DATABASE)
		install(CODE
			"execute_process(COMMAND ${UPDATE_MIME_DATABASE}
				\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/mime)"
		)
	endif()

endif()

# tests
if(LIBLCF_ENABLE_TESTS)
	file(GLOB TEST_FILES ${CMAKE_CURRENT_SOURCE_DIR}/tests/*.cpp)
	add_executable(test_runner_lcf EXCLUDE_FROM_ALL ${TEST_FILES})
	target_compile_definitions(test_runner_lcf PRIVATE DOCTEST_CONFIG_TREAT_CHAR_STAR_AS_STRING=1)
	set_target_properties(test_runner_lcf PROPERTIES OUTPUT_NAME "test_runner")
	target_link_libraries(test_runner_lcf lcf)
	add_custom_target(check_lcf COMMAND test_runner_lcf)
	if(NOT TARGET check)
		add_custom_target(check)
	endif()
	add_dependencies(check_lcf test_runner_lcf)
	add_dependencies(check check_lcf)
endif()

# benchmarks
if(LIBLCF_ENABLE_BENCHMARKS)
	file(GLOB BENCH_FILES ${CMAKE_CURRENT_SOURCE_DIR}/bench/*.cpp)
	foreach(i ${BENCH_FILES})
		get_filename_component(name "${i}" NAME_WE)
		add_executable(bench_${name} ${i})
		target_link_libraries(bench_${name} lcf)
	endforeach()
endif()

# tools
if(LIBLCF_ENABLE_TOOLS)
	add_custom_target(tools)
	add_dependencies(tools lcf)
	list(APPEND TOOLS lcfstrings)
	if(LIBLCF_WITH_XML)
		list(APPEND TOOLS lcf2xml)
	endif()
	foreach(tool ${TOOLS})
		add_executable(${tool} tools/${tool}.cpp)
		target_link_libraries(${tool} lcf)
		add_dependencies(tools ${tool})
		if(LIBLCF_ENABLE_INSTALL)
			install(TARGETS ${tool} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
		endif()
	endforeach()
endif()

# Doxygen documentation
find_package(Doxygen)
if(DOXYGEN_FOUND)
	add_custom_target(liblcf_doc
		${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/builds/Doxyfile
		DEPENDS lcf
		WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/builds
		COMMENT "Generating API documentation with Doxygen" VERBATIM)
else()
	message(STATUS "This means no API documentation is generated.")
endif()
