◆ FHQuadraticBezierToElement()
| libfreehand::FHQuadraticBezierToElement::FHQuadraticBezierToElement |
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double | x1, |
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double | y1, |
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double | x, |
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double | y ) |
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inline |
◆ ~FHQuadraticBezierToElement()
| libfreehand::FHQuadraticBezierToElement::~FHQuadraticBezierToElement |
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inlineoverride |
◆ clone()
◆ getBoundingBox()
| void libfreehand::FHQuadraticBezierToElement::getBoundingBox |
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double | x0, |
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double | y0, |
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double & | xmin, |
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double & | ymin, |
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double & | xmax, |
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double & | ymax ) const |
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overridevirtual |
◆ getX()
| double libfreehand::FHQuadraticBezierToElement::getX |
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const |
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inlineoverridevirtual |
◆ getY()
| double libfreehand::FHQuadraticBezierToElement::getY |
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const |
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inlineoverridevirtual |
◆ transform()
| void libfreehand::FHQuadraticBezierToElement::transform |
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const FHTransform & | trafo | ) |
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overridevirtual |
◆ writeOut() [1/2]
| void libfreehand::FHQuadraticBezierToElement::writeOut |
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librevenge::RVNGPropertyListVector & | vec | ) |
const |
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overridevirtual |
◆ writeOut() [2/2]
| void libfreehand::FHQuadraticBezierToElement::writeOut |
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std::ostream & | o | ) |
const |
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overridevirtual |
◆ m_x
| double libfreehand::FHQuadraticBezierToElement::m_x |
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private |
◆ m_x1
| double libfreehand::FHQuadraticBezierToElement::m_x1 |
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private |
◆ m_y
| double libfreehand::FHQuadraticBezierToElement::m_y |
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◆ m_y1
| double libfreehand::FHQuadraticBezierToElement::m_y1 |
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private |
The documentation for this class was generated from the following file: