|
| | btPairCachingGhostObject () |
| |
| virtual | ~btPairCachingGhostObject () |
| |
| virtual void | addOverlappingObjectInternal (btBroadphaseProxy *otherProxy, btBroadphaseProxy *thisProxy=0) |
| | this method is mainly for expert/internal use only.
|
| |
| virtual void | removeOverlappingObjectInternal (btBroadphaseProxy *otherProxy, btDispatcher *dispatcher, btBroadphaseProxy *thisProxy=0) |
| | this method is mainly for expert/internal use only.
|
| |
| btHashedOverlappingPairCache * | getOverlappingPairCache () |
| |
| | btGhostObject () |
| |
| virtual | ~btGhostObject () |
| |
| void | convexSweepTest (const class btConvexShape *castShape, const btTransform &convexFromWorld, const btTransform &convexToWorld, btCollisionWorld::ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=0.f) const |
| |
| void | rayTest (const btVector3 &rayFromWorld, const btVector3 &rayToWorld, btCollisionWorld::RayResultCallback &resultCallback) const |
| |
| int | getNumOverlappingObjects () const |
| |
| btCollisionObject * | getOverlappingObject (int index) |
| |
| const btCollisionObject * | getOverlappingObject (int index) const |
| |
| btAlignedObjectArray< btCollisionObject * > & | getOverlappingPairs () |
| |
| const btAlignedObjectArray< btCollisionObject * > | getOverlappingPairs () const |
| |
| | BT_DECLARE_ALIGNED_ALLOCATOR () |
| |
| bool | mergesSimulationIslands () const |
| |
| const btVector3 & | getAnisotropicFriction () const |
| |
| void | setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION) |
| |
| bool | hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const |
| |
| void | setContactProcessingThreshold (btScalar contactProcessingThreshold) |
| | the constraint solver can discard solving contacts, if the distance is above this threshold.
|
| |
| btScalar | getContactProcessingThreshold () const |
| |
| bool | isStaticObject () const |
| |
| bool | isKinematicObject () const |
| |
| bool | isStaticOrKinematicObject () const |
| |
| bool | hasContactResponse () const |
| |
| | btCollisionObject () |
| |
| virtual | ~btCollisionObject () |
| |
| virtual void | setCollisionShape (btCollisionShape *collisionShape) |
| |
| const btCollisionShape * | getCollisionShape () const |
| |
| btCollisionShape * | getCollisionShape () |
| |
| void | setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck) |
| |
| int | getNumObjectsWithoutCollision () const |
| |
| const btCollisionObject * | getObjectWithoutCollision (int index) |
| |
| virtual bool | checkCollideWithOverride (const btCollisionObject *co) const |
| |
| void * | internalGetExtensionPointer () const |
| | Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
|
| |
| void | internalSetExtensionPointer (void *pointer) |
| | Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
|
| |
| int | getActivationState () const |
| |
| void | setActivationState (int newState) const |
| |
| void | setDeactivationTime (btScalar time) |
| |
| btScalar | getDeactivationTime () const |
| |
| void | forceActivationState (int newState) const |
| |
| void | activate (bool forceActivation=false) const |
| |
| bool | isActive () const |
| |
| void | setRestitution (btScalar rest) |
| |
| btScalar | getRestitution () const |
| |
| void | setFriction (btScalar frict) |
| |
| btScalar | getFriction () const |
| |
| void | setRollingFriction (btScalar frict) |
| |
| btScalar | getRollingFriction () const |
| |
| void | setSpinningFriction (btScalar frict) |
| |
| btScalar | getSpinningFriction () const |
| |
| void | setContactStiffnessAndDamping (btScalar stiffness, btScalar damping) |
| |
| btScalar | getContactStiffness () const |
| |
| btScalar | getContactDamping () const |
| |
| int | getInternalType () const |
| | reserved for Bullet internal usage
|
| |
| btTransform & | getWorldTransform () |
| |
| const btTransform & | getWorldTransform () const |
| |
| void | setWorldTransform (const btTransform &worldTrans) |
| |
| btBroadphaseProxy * | getBroadphaseHandle () |
| |
| const btBroadphaseProxy * | getBroadphaseHandle () const |
| |
| void | setBroadphaseHandle (btBroadphaseProxy *handle) |
| |
| const btTransform & | getInterpolationWorldTransform () const |
| |
| btTransform & | getInterpolationWorldTransform () |
| |
| void | setInterpolationWorldTransform (const btTransform &trans) |
| |
| void | setInterpolationLinearVelocity (const btVector3 &linvel) |
| |
| void | setInterpolationAngularVelocity (const btVector3 &angvel) |
| |
| const btVector3 & | getInterpolationLinearVelocity () const |
| |
| const btVector3 & | getInterpolationAngularVelocity () const |
| |
| int | getIslandTag () const |
| |
| void | setIslandTag (int tag) |
| |
| int | getCompanionId () const |
| |
| void | setCompanionId (int id) |
| |
| int | getWorldArrayIndex () const |
| |
| void | setWorldArrayIndex (int ix) |
| |
| btScalar | getHitFraction () const |
| |
| void | setHitFraction (btScalar hitFraction) |
| |
| int | getCollisionFlags () const |
| |
| void | setCollisionFlags (int flags) |
| |
| btScalar | getCcdSweptSphereRadius () const |
| | Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
| |
| void | setCcdSweptSphereRadius (btScalar radius) |
| | Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
| |
| btScalar | getCcdMotionThreshold () const |
| |
| btScalar | getCcdSquareMotionThreshold () const |
| |
| void | setCcdMotionThreshold (btScalar ccdMotionThreshold) |
| | Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
|
| |
| void * | getUserPointer () const |
| | users can point to their objects, userPointer is not used by Bullet
|
| |
| int | getUserIndex () const |
| |
| int | getUserIndex2 () const |
| |
| int | getUserIndex3 () const |
| |
| void | setUserPointer (void *userPointer) |
| | users can point to their objects, userPointer is not used by Bullet
|
| |
| void | setUserIndex (int index) |
| | users can point to their objects, userPointer is not used by Bullet
|
| |
| void | setUserIndex2 (int index) |
| |
| void | setUserIndex3 (int index) |
| |
| int | getUpdateRevisionInternal () const |
| |
| void | setCustomDebugColor (const btVector3 &colorRGB) |
| |
| void | removeCustomDebugColor () |
| |
| bool | getCustomDebugColor (btVector3 &colorRGB) const |
| |
| bool | checkCollideWith (const btCollisionObject *co) const |
| |
| virtual int | calculateSerializeBufferSize () const |
| |
| virtual const char * | serialize (void *dataBuffer, class btSerializer *serializer) const |
| | fills the dataBuffer and returns the struct name (and 0 on failure)
|
| |
| virtual void | serializeSingleObject (class btSerializer *serializer) const |
| |
|
| enum | CollisionFlags {
CF_DYNAMIC_OBJECT = 0
,
CF_STATIC_OBJECT = 1
,
CF_KINEMATIC_OBJECT = 2
,
CF_NO_CONTACT_RESPONSE = 4
,
CF_CUSTOM_MATERIAL_CALLBACK = 8
,
CF_CHARACTER_OBJECT = 16
,
CF_DISABLE_VISUALIZE_OBJECT = 32
,
CF_DISABLE_SPU_COLLISION_PROCESSING = 64
,
CF_HAS_CONTACT_STIFFNESS_DAMPING = 128
,
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256
,
CF_HAS_FRICTION_ANCHOR = 512
,
CF_HAS_COLLISION_SOUND_TRIGGER = 1024
} |
| |
| enum | CollisionObjectTypes {
CO_COLLISION_OBJECT = 1
,
CO_RIGID_BODY = 2
,
CO_GHOST_OBJECT = 4
,
CO_SOFT_BODY = 8
,
CO_HF_FLUID = 16
,
CO_USER_TYPE = 32
,
CO_FEATHERSTONE_LINK = 64
} |
| |
| enum | AnisotropicFrictionFlags {
CF_ANISOTROPIC_FRICTION_DISABLED = 0
,
CF_ANISOTROPIC_FRICTION = 1
,
CF_ANISOTROPIC_ROLLING_FRICTION = 2
} |
| |
| static const btGhostObject * | upcast (const btCollisionObject *colObj) |
| |
| static btGhostObject * | upcast (btCollisionObject *colObj) |
| |
| btAlignedObjectArray< btCollisionObject * > | m_overlappingObjects |
| |
| btTransform | m_worldTransform |
| |
| btTransform | m_interpolationWorldTransform |
| | m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
|
| |
| btVector3 | m_interpolationLinearVelocity |
| |
| btVector3 | m_interpolationAngularVelocity |
| |
| btVector3 | m_anisotropicFriction |
| |
| int | m_hasAnisotropicFriction |
| |
| btScalar | m_contactProcessingThreshold |
| |
| btBroadphaseProxy * | m_broadphaseHandle |
| |
| btCollisionShape * | m_collisionShape |
| |
| void * | m_extensionPointer |
| | m_extensionPointer is used by some internal low-level Bullet extensions.
|
| |
| btCollisionShape * | m_rootCollisionShape |
| | m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
|
| |
| int | m_collisionFlags |
| |
| int | m_islandTag1 |
| |
| int | m_companionId |
| |
| int | m_worldArrayIndex |
| |
| int | m_activationState1 |
| |
| btScalar | m_deactivationTime |
| |
| btScalar | m_friction |
| |
| btScalar | m_restitution |
| |
| btScalar | m_rollingFriction |
| |
| btScalar | m_spinningFriction |
| |
| btScalar | m_contactDamping |
| |
| btScalar | m_contactStiffness |
| |
| int | m_internalType |
| | m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
|
| |
| void * | m_userObjectPointer |
| | users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
|
| |
| int | m_userIndex2 |
| |
| int | m_userIndex |
| |
| int | m_userIndex3 |
| |
| btScalar | m_hitFraction |
| | time of impact calculation
|
| |
| btScalar | m_ccdSweptSphereRadius |
| | Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
| |
| btScalar | m_ccdMotionThreshold |
| | Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
|
| |
| int | m_checkCollideWith |
| | If some object should have elaborate collision filtering by sub-classes.
|
| |
| btAlignedObjectArray< const btCollisionObject * > | m_objectsWithoutCollisionCheck |
| |
| int | m_updateRevision |
| | internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
|
| |
| btVector3 | m_customDebugColorRGB |
| |
Definition at line 96 of file btGhostObject.h.