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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Handles the management of skeleton resources. More...
#include <OgreSkeletonManager.h>
Inheritance diagram for Ogre::SkeletonManager:Public Member Functions | |
| SkeletonManager () | |
| Constructor. | |
| ~SkeletonManager () | |
| SkeletonPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new skeleton. | |
| SkeletonPtr | getByName (const String &name, const String &groupName=RGN_DEFAULT) const |
| Get a resource by name. | |
Public Member Functions inherited from Ogre::ResourceManager | |
| ResourceManager () | |
| virtual | ~ResourceManager () |
| virtual void | _notifyResourceLoaded (Resource *res) |
| Notify this manager that a resource which it manages has been loaded. | |
| virtual void | _notifyResourceTouched (Resource *res) |
| Notify this manager that a resource which it manages has been 'touched', i.e. | |
| virtual void | _notifyResourceUnloaded (Resource *res) |
| Notify this manager that a resource which it manages has been unloaded. | |
| ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new resource, or retrieve an existing one with the same name if it already exists. | |
| ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Creates a new blank resource, but does not immediately load it. | |
| void | destroyAllResourcePools () |
| destroy all pools | |
| void | destroyResourcePool (const String &name) |
| Destroy a resource pool. | |
| void | destroyResourcePool (ResourcePool *pool) |
| Destroy a resource pool. | |
| virtual ResourcePtr | getByHandle (ResourceHandle handle) const |
| Retrieves a pointer to a resource by handle, or null if the resource does not exist. | |
| Real | getLoadingOrder (void) const override |
| Gets the loading order for scripts of this type. | |
| size_t | getMemoryBudget (void) const |
| Get the limit on the amount of memory this resource handler may use. | |
| size_t | getMemoryUsage (void) const |
| Gets the current memory usage, in bytes. | |
| virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) const |
| Retrieves a pointer to a resource by name, or null if the resource does not exist. | |
| ResourceMapIterator | getResourceIterator (void) |
| Returns an iterator over all resources in this manager. | |
| ResourcePool * | getResourcePool (const String &name) |
| Create a resource pool, or reuse one that already exists. | |
| const String & | getResourceType (void) const |
| Gets a string identifying the type of resource this manager handles. | |
| const StringVector & | getScriptPatterns (void) const override |
| Gets the file patterns which should be used to find scripts for this class. | |
| bool | getVerbose (void) |
| Gets whether this manager and its resources habitually produce log output. | |
| ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). | |
| void | parseScript (DataStreamPtr &stream, const String &groupName) override |
| Parse a script file. | |
| ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). | |
| void | reloadAll (bool reloadableOnly=true) |
| Caused all currently loaded resources to be reloaded. | |
| virtual void | reloadAll (Resource::LoadingFlags flags) |
| Caused all currently loaded resources to be reloaded. | |
| void | reloadUnreferencedResources (bool reloadableOnly=true) |
| Caused all currently loaded but not referenced by any other object resources to be reloaded. | |
| void | remove (const ResourcePtr &r) |
| Remove a single resource. | |
| void | remove (const String &name, const String &group=RGN_DEFAULT) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| void | remove (ResourceHandle handle) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| virtual void | removeAll (void) |
| Removes all resources. | |
| virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
| Remove all resources which are not referenced by any other object. | |
| bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) const |
| Returns whether the named resource exists in this manager. | |
| bool | resourceExists (ResourceHandle handle) const |
| Returns whether a resource with the given handle exists in this manager. | |
| void | setMemoryBudget (size_t bytes) |
| Set a limit on the amount of memory this resource handler may use. | |
| void | setVerbose (bool v) |
| Sets whether this manager and its resources habitually produce log output. | |
| void | unload (const String &name, const String &group=RGN_DEFAULT) |
| Unloads a single resource by name. | |
| void | unload (ResourceHandle handle) |
| Unloads a single resource by handle. | |
| void | unloadAll (bool reloadableOnly=true) |
| Unloads all resources. | |
| virtual void | unloadAll (Resource::LoadingFlags flags) |
| Unloads all resources. | |
| void | unloadUnreferencedResources (bool reloadableOnly=true) |
| Unload all resources which are not referenced by any other object. | |
Public Member Functions inherited from Ogre::ScriptLoader | |
| virtual | ~ScriptLoader () |
Public Member Functions inherited from Ogre::Singleton< SkeletonManager > | |
| Singleton (void) | |
| ~Singleton (void) | |
Static Public Member Functions | |
| static SkeletonManager & | getSingleton (void) |
| Get the singleton instance. | |
| static SkeletonManager * | getSingletonPtr (void) |
| Get the singleton instance. | |
Static Public Member Functions inherited from Ogre::Singleton< SkeletonManager > | |
| static SkeletonManager & | getSingleton (void) |
| Get the singleton instance. | |
| static SkeletonManager * | getSingletonPtr (void) |
| Get the singleton instance. | |
Additional Inherited Members | |
Public Types inherited from Ogre::ResourceManager | |
| typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
| typedef std::map< ResourceHandle, ResourcePtr > | ResourceHandleMap |
| typedef std::unordered_map< String, ResourcePtr > | ResourceMap |
| typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
| typedef std::unordered_map< String, ResourceMap > | ResourceWithGroupMap |
Handles the management of skeleton resources.
This class deals with the runtime management of skeleton data; like other resource managers it handles the creation of resources (in this case skeleton data), working within a fixed memory budget.
| Ogre::SkeletonManager::SkeletonManager | ( | ) |
Constructor.
Referenced by getSingleton(), and getSingletonPtr().
| Ogre::SkeletonManager::~SkeletonManager | ( | ) |
| SkeletonPtr Ogre::SkeletonManager::create | ( | const String & | name, |
| const String & | group, | ||
| bool | isManual = false, | ||
| ManualResourceLoader * | loader = 0, | ||
| const NameValuePairList * | createParams = 0 ) |
Create a new skeleton.
| SkeletonPtr Ogre::SkeletonManager::getByName | ( | const String & | name, |
| const String & | groupName = RGN_DEFAULT ) const |
Get a resource by name.
References OGRE_RESOURCE_GROUP_INIT.
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static |
Get the singleton instance.
References SkeletonManager().
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static |
Get the singleton instance.
References SkeletonManager().