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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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A LODBucket is a collection of smaller buckets with the same LOD. More...
#include <OgreStaticGeometry.h>
Inheritance diagram for Ogre::StaticGeometry::LODBucket:Public Types | |
| typedef std::map< String, MaterialBucket * > | MaterialBucketMap |
| Lookup of Material Buckets in this region. | |
| typedef MapIterator< MaterialBucketMap > | MaterialIterator |
| Iterator over the materials in this LOD. | |
Public Member Functions | |
| LODBucket (Region *parent, unsigned short lod, Real lodValue) | |
| virtual | ~LODBucket () |
| void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
| Add children to the render queue. | |
| void | assign (QueuedSubMesh *qsm, ushort atLod) |
| Assign a queued submesh to this bucket, using specified mesh LOD. | |
| void | build (bool stencilShadows) |
| Build. | |
| EdgeData * | getEdgeList () const |
| ushort | getLod (void) const |
| Get the LOD index. | |
| Real | getLodValue (void) const |
| Get the LOD value. | |
| const MaterialBucketMap & | getMaterialBuckets () const |
| Get an iterator over the materials in this LOD. | |
| MaterialIterator | getMaterialIterator (void) |
| Region * | getParent (void) |
| ShadowCaster::ShadowRenderableList & | getShadowRenderableList () |
| bool | isVertexProgramInUse () const |
| void | updateShadowRenderables (const Vector4 &lightPos, const HardwareIndexBufferPtr &indexBuffer, Real extrusionDistance, int flags=0) |
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
A LODBucket is a collection of smaller buckets with the same LOD.
LOD refers to Mesh LOD here. Material LOD can change separately at the next bucket down from this.
| typedef std::map<String, MaterialBucket*> Ogre::StaticGeometry::LODBucket::MaterialBucketMap |
Lookup of Material Buckets in this region.
Iterator over the materials in this LOD.
Referenced by operator<<.
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Get the LOD index.
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Get the LOD value.
| void Ogre::StaticGeometry::LODBucket::assign | ( | QueuedSubMesh * | qsm, |
| ushort | atLod ) |
Assign a queued submesh to this bucket, using specified mesh LOD.
| void Ogre::StaticGeometry::LODBucket::build | ( | bool | stencilShadows | ) |
Build.
| void Ogre::StaticGeometry::LODBucket::addRenderables | ( | RenderQueue * | queue, |
| uint8 | group, | ||
| Real | lodValue ) |
Add children to the render queue.
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inline |
Get an iterator over the materials in this LOD.
| MaterialIterator Ogre::StaticGeometry::LODBucket::getMaterialIterator | ( | void | ) |
| void Ogre::StaticGeometry::LODBucket::visitRenderables | ( | Renderable::Visitor * | visitor, |
| bool | debugRenderables ) |
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| void Ogre::StaticGeometry::LODBucket::updateShadowRenderables | ( | const Vector4 & | lightPos, |
| const HardwareIndexBufferPtr & | indexBuffer, | ||
| Real | extrusionDistance, | ||
| int | flags = 0 ) |