![]() |
OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
#include "OgrePrerequisites.h"#include "OgreAnimation.h"#include "OgreAnimationState.h"#include "OgreAnimationTrack.h"#include "OgreAny.h"#include "OgreArchive.h"#include "OgreArchiveManager.h"#include "OgreAxisAlignedBox.h"#include "OgreBillboard.h"#include "OgreBillboardChain.h"#include "OgreBillboardSet.h"#include "OgreBone.h"#include "OgreCamera.h"#include "OgreCompositor.h"#include "OgreCompositorManager.h"#include "OgreCompositorChain.h"#include "OgreCompositorInstance.h"#include "OgreCompositionTechnique.h"#include "OgreCompositionPass.h"#include "OgreCompositionTargetPass.h"#include "OgreConfigFile.h"#include "OgreControllerManager.h"#include "OgreDataStream.h"#include "OgreEntity.h"#include "OgreException.h"#include "OgreFrameListener.h"#include "OgreFrustum.h"#include "OgreGpuProgram.h"#include "OgreGpuProgramManager.h"#include "OgreHardwareBufferManager.h"#include "OgreDefaultHardwareBufferManager.h"#include "OgreHardwareIndexBuffer.h"#include "OgreHardwarePixelBuffer.h"#include "OgreHardwareOcclusionQuery.h"#include "OgreHardwareVertexBuffer.h"#include "OgreHighLevelGpuProgram.h"#include "OgreHighLevelGpuProgramManager.h"#include "OgreInstanceBatch.h"#include "OgreInstancedEntity.h"#include "OgreInstanceManager.h"#include "OgreKeyFrame.h"#include "OgreLight.h"#include "OgreLogManager.h"#include "OgreManualObject.h"#include "OgreMaterial.h"#include "OgreMaterialManager.h"#include "OgreMaterialSerializer.h"#include "OgreMath.h"#include "OgreMatrix3.h"#include "OgreMatrix4.h"#include "OgreMesh.h"#include "OgreMeshManager.h"#include "OgreMovablePlane.h"#include "OgreMeshSerializer.h"#include "OgreParticleAffector.h"#include "OgreParticleEmitter.h"#include "OgreParticleSystem.h"#include "OgreParticleSystemManager.h"#include "OgrePass.h"#include "OgrePatchMesh.h"#include "OgrePatchSurface.h"#include "OgreProfiler.h"#include "OgreRectangle2D.h"#include "OgreRenderQueueListener.h"#include "OgreRenderObjectListener.h"#include "OgreRenderSystem.h"#include "OgreRenderTargetListener.h"#include "OgreRenderTexture.h"#include "OgreRenderWindow.h"#include "OgreResourceBackgroundQueue.h"#include "OgreResourceGroupManager.h"#include "OgreRibbonTrail.h"#include "OgreRoot.h"#include "OgreSceneManager.h"#include "OgreSceneNode.h"#include "OgreShadowCameraSetup.h"#include "OgreShadowCameraSetupFocused.h"#include "OgreShadowCameraSetupLiSPSM.h"#include "OgreShadowCameraSetupPlaneOptimal.h"#include "OgreShadowCameraSetupPSSM.h"#include "OgreSimpleRenderable.h"#include "OgreSkeleton.h"#include "OgreSkeletonInstance.h"#include "OgreSkeletonManager.h"#include "OgreSkeletonSerializer.h"#include "OgreStaticGeometry.h"#include "OgreString.h"#include "OgreStringConverter.h"#include "OgreStringVector.h"#include "OgreSubEntity.h"#include "OgreSubMesh.h"#include "OgreTechnique.h"#include "OgreTextureManager.h"#include "OgreTextureUnitState.h"#include "OgreTimer.h"#include "OgreVector.h"#include "OgreViewport.h"#include "OgreComponents.h"