| _bindVao(GLContext *context, uint32 vao) override | Ogre::GLES2RenderSystem | |
| _copyContentsToMemory(Viewport *vp, const Box &src, const PixelBox &dst, RenderWindow::FrameBuffer buffer) override | Ogre::GLES2RenderSystem | |
| _createDepthBufferFor(RenderTarget *renderTarget) override | Ogre::GLES2RenderSystem | |
| _createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) override | Ogre::GLES2RenderSystem | |
| _createVao() override | Ogre::GLES2RenderSystem | |
| _destroyDepthBuffer(RenderTarget *pRenderWnd) | Ogre::GLES2RenderSystem | |
| _destroyFbo(GLContext *context, uint32 fbo) override | Ogre::GLES2RenderSystem | |
| _destroyVao(GLContext *context, uint32 vao) override | Ogre::GLES2RenderSystem | |
| _endFrame(void) override | Ogre::GLES2RenderSystem | |
| _getStateCacheManager() | Ogre::GLES2RenderSystem | inline |
| _initialise() override | Ogre::GLES2RenderSystem | |
| _oneTimeContextInitialization() override | Ogre::GLES2RenderSystem | |
| _render(const RenderOperation &op) override | Ogre::GLES2RenderSystem | |
| _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) override | Ogre::GLES2RenderSystem | |
| _setCullingMode(CullingMode mode) override | Ogre::GLES2RenderSystem | |
| _setDepthBias(float constantBias, float slopeScaleBias) override | Ogre::GLES2RenderSystem | |
| _setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) override | Ogre::GLES2RenderSystem | |
| _setLineWidth(float width) override | Ogre::GLES2RenderSystem | |
| _setPolygonMode(PolygonMode level) override | Ogre::GLES2RenderSystem | |
| _setRenderTarget(RenderTarget *target) override | Ogre::GLES2RenderSystem | |
| _setSampler(size_t unit, Sampler &sampler) override | Ogre::GLES2RenderSystem | |
| _setTexture(size_t unit, bool enabled, const TexturePtr &tex) override | Ogre::GLES2RenderSystem | |
| _setViewport(Viewport *vp) override | Ogre::GLES2RenderSystem | |
| _switchContext(GLContext *context) | Ogre::GLES2RenderSystem | |
| _unregisterContext(GLContext *context) override | Ogre::GLES2RenderSystem | |
| beginProfileEvent(const String &eventName) override | Ogre::GLES2RenderSystem | |
| bindGpuProgram(GpuProgram *prg) override | Ogre::GLES2RenderSystem | |
| bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 mask) override | Ogre::GLES2RenderSystem | |
| clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0) override | Ogre::GLES2RenderSystem | |
| convertCompareFunction(CompareFunction func) const | Ogre::GLES2RenderSystem | |
| convertStencilOp(StencilOperation op, bool invert=false) const | Ogre::GLES2RenderSystem | |
| createHardwareOcclusionQuery(void) override | Ogre::GLES2RenderSystem | |
| createMultiRenderTarget(const String &name) override | Ogre::GLES2RenderSystem | |
| createRenderSystemCapabilities() const override | Ogre::GLES2RenderSystem | |
| destroyRenderWindow(const String &name) override | Ogre::GLES2RenderSystem | |
| endProfileEvent(void) override | Ogre::GLES2RenderSystem | |
| getName(void) const override | Ogre::GLES2RenderSystem | |
| GLES2RenderSystem() | Ogre::GLES2RenderSystem | |
| initialiseContext(RenderWindow *primary) | Ogre::GLES2RenderSystem | |
| initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary) override | Ogre::GLES2RenderSystem | |
| markProfileEvent(const String &eventName) override | Ogre::GLES2RenderSystem | |
| setColourBlendState(const ColourBlendState &state) override | Ogre::GLES2RenderSystem | |
| setScissorTest(bool enabled, const Rect &rect=Rect()) override | Ogre::GLES2RenderSystem | |
| setStencilState(const StencilState &state) override | Ogre::GLES2RenderSystem | |
| shutdown(void) override | Ogre::GLES2RenderSystem | |
| unbindGpuProgram(GpuProgramType gptype) override | Ogre::GLES2RenderSystem | |
| ~GLES2RenderSystem() | Ogre::GLES2RenderSystem | virtual |