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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Internal structure defining a texture effect. More...
#include <OgreTextureUnitState.h>
Public Attributes | |
| float | amplitude |
| float | arg1 |
| float | arg2 |
| float | base |
| ControllerFloat * | controller |
| float | frequency |
| const Frustum * | frustum |
| float | phase |
| int | subtype |
| TextureEffectType | type |
| WaveformType | waveType |
Internal structure defining a texture effect.
| TextureEffectType Ogre::TextureUnitState::TextureEffect::type |
| float Ogre::TextureUnitState::TextureEffect::arg1 |
| float Ogre::TextureUnitState::TextureEffect::arg2 |
| int Ogre::TextureUnitState::TextureEffect::subtype |
| WaveformType Ogre::TextureUnitState::TextureEffect::waveType |
| float Ogre::TextureUnitState::TextureEffect::base |
| float Ogre::TextureUnitState::TextureEffect::frequency |
| float Ogre::TextureUnitState::TextureEffect::phase |
| float Ogre::TextureUnitState::TextureEffect::amplitude |
| ControllerFloat* Ogre::TextureUnitState::TextureEffect::controller |
| const Frustum* Ogre::TextureUnitState::TextureEffect::frustum |