| _calcBoundsFromVertexBuffer(VertexData *vertexData, AxisAlignedBox &outAABB, Real &outRadius, bool updateOnly=false) | Ogre::Mesh | |
| _compileBoneAssignments(void) | Ogre::Mesh | |
| _computeBoneBoundingRadius() | Ogre::Mesh | |
| _convertVertexElement(VertexElementSemantic semantic, VertexElementType dstType) | Ogre::Mesh | |
| _determineAnimationTypes(void) const | Ogre::Mesh | |
| _dirtyState() | Ogre::Resource | virtual |
| _fireLoadingComplete(bool unused=false) | Ogre::Resource | |
| _firePreparingComplete(bool unused=false) | Ogre::Resource | |
| _fireUnloadingComplete(void) | Ogre::Resource | |
| _getAnimationImpl(const String &name) const | Ogre::Mesh | virtual |
| _getAnimationTypesDirty(void) const | Ogre::Mesh | inline |
| _getSubMeshIndex(const String &name) const | Ogre::Mesh | |
| _initAnimationState(AnimationStateSet *animSet) | Ogre::Mesh | |
| _isManualLodLevel(unsigned short level) const | Ogre::Mesh | |
| _notifyOrigin(const String &origin) | Ogre::Resource | inline |
| _notifySkeleton(const SkeletonPtr &pSkel) | Ogre::Mesh | |
| _rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::Mesh | |
| _refreshAnimationState(AnimationStateSet *animSet) | Ogre::Mesh | |
| _setBoneBoundingRadius(Real radius) | Ogre::Mesh | |
| _setBoundingSphereRadius(Real radius) | Ogre::Mesh | |
| _setBounds(const AxisAlignedBox &bounds, bool pad=true) | Ogre::Mesh | |
| _setLodInfo(unsigned short numLevels) | Ogre::Mesh | |
| _setLodUsage(unsigned short level, const MeshLodUsage &usage) | Ogre::Mesh | |
| _setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData *facedata) | Ogre::Mesh | |
| _updateBoundsFromVertexBuffers(bool pad=false) | Ogre::Mesh | |
| _updateCompiledBoneAssignments(void) | Ogre::Mesh | |
| addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::Mesh | |
| addListener(Listener *lis) | Ogre::Resource | virtual |
| AnimationList typedef | Ogre::AnimationContainer | |
| BoneAssignmentIterator typedef | Ogre::Mesh | |
| buildEdgeList(void) | Ogre::Mesh | |
| buildTangentVectors(unsigned short sourceTexCoordSet=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) | Ogre::Mesh | |
| buildTangentVectors(VertexElementSemantic targetSemantic, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) | Ogre::Mesh | inline |
| changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual |
| cleanupDictionary() | Ogre::StringInterface | static |
| clearBoneAssignments(void) | Ogre::Mesh | |
| clone(const String &newName, const String &newGroup=BLANKSTRING) | Ogre::Mesh | |
| ConstPoseIterator typedef | Ogre::Mesh | |
| copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | |
| createAnimation(const String &name, Real length) override | Ogre::Mesh | virtual |
| createPose(ushort target, const String &name=BLANKSTRING) | Ogre::Mesh | |
| createSubMesh(void) | Ogre::Mesh | |
| createSubMesh(const String &name) | Ogre::Mesh | |
| createVertexData(HardwareBufferManagerBase *mgr=nullptr) | Ogre::Mesh | inline |
| destroySubMesh(unsigned short index) | Ogre::Mesh | |
| destroySubMesh(const String &name) | Ogre::Mesh | |
| escalateLoading() | Ogre::Resource | virtual |
| freeEdgeList(void) | Ogre::Mesh | |
| getAnimation(const String &name) const override | Ogre::Mesh | virtual |
| getAnimation(unsigned short index) const override | Ogre::Mesh | virtual |
| getAutoBuildEdgeLists(void) const | Ogre::Mesh | inline |
| getBoneAssignmentIterator(void) | Ogre::Mesh | |
| getBoneAssignments() const | Ogre::Mesh | inline |
| getBoneBoundingRadius() const | Ogre::Mesh | |
| getBoundingSphereRadius(void) const | Ogre::Mesh | |
| getBounds(void) const | Ogre::Mesh | |
| getCreator(void) | Ogre::Resource | inline |
| getEdgeList(unsigned short lodIndex=0) | Ogre::Mesh | |
| getEdgeList(unsigned short lodIndex=0) const | Ogre::Mesh | |
| getGroup(void) const | Ogre::Resource | inline |
| getHandle(void) const | Ogre::Resource | inline |
| getHardwareBufferManager() | Ogre::Mesh | |
| getIndexBufferUsage(void) const | Ogre::Mesh | inline |
| getLoadingState() const | Ogre::Resource | inline |
| getLodIndex(Real value) const | Ogre::Mesh | |
| getLodLevel(ushort index) const | Ogre::Mesh | |
| getLodStrategy() const | Ogre::Mesh | |
| getName(void) const | Ogre::Resource | inline |
| getNumAnimations(void) const override | Ogre::Mesh | virtual |
| getNumLodLevels(void) const | Ogre::Mesh | inline |
| getNumSubMeshes(void) const | Ogre::Mesh | inline |
| getOrigin(void) const | Ogre::Resource | inline |
| getParamDictionary(void) | Ogre::StringInterface | inline |
| getParamDictionary(void) const | Ogre::StringInterface | inline |
| getParameter(const String &name) const | Ogre::StringInterface | |
| getParameters(void) const | Ogre::StringInterface | |
| getPose(size_t index) const | Ogre::Mesh | inline |
| getPose(const String &name) const | Ogre::Mesh | |
| getPoseCount(void) const | Ogre::Mesh | inline |
| getPoseIterator(void) | Ogre::Mesh | |
| getPoseIterator(void) const | Ogre::Mesh | |
| getPoseList(void) const | Ogre::Mesh | |
| getSharedVertexDataAnimationIncludesNormals() const | Ogre::Mesh | inline |
| getSharedVertexDataAnimationType(void) const | Ogre::Mesh | virtual |
| getSize(void) const | Ogre::Resource | inline |
| getSkeleton(void) const | Ogre::Mesh | inline |
| getSkeletonName(void) const | Ogre::Mesh | |
| getStateCount() const | Ogre::Resource | inlinevirtual |
| getSubMesh(size_t index) const | Ogre::Mesh | inline |
| getSubMesh(const String &name) const | Ogre::Mesh | |
| getSubMeshes() const | Ogre::Mesh | inline |
| getSubMeshIterator(void) | Ogre::Mesh | inline |
| getSubMeshNameMap(void) const | Ogre::Mesh | inline |
| getUserObjectBindings() | Ogre::Mesh | inline |
| getUserObjectBindings() const | Ogre::Mesh | inline |
| getVertexBufferUsage(void) const | Ogre::Mesh | inline |
| getVertexDataByTrackHandle(unsigned short handle) | Ogre::Mesh | |
| hasAnimation(const String &name) const override | Ogre::Mesh | virtual |
| hasManualLodLevel(void) const | Ogre::Mesh | inline |
| hasSkeleton(void) const | Ogre::Mesh | inline |
| hasVertexAnimation(void) const | Ogre::Mesh | |
| IndexMap typedef | Ogre::Mesh | |
| isBackgroundLoaded(void) const | Ogre::Resource | inline |
| isEdgeListBuilt(void) const | Ogre::Mesh | inline |
| isIndexBufferShadowed(void) const | Ogre::Mesh | inline |
| isLoaded(void) const | Ogre::Resource | inline |
| isLoading() const | Ogre::Resource | inline |
| isManuallyLoaded(void) const | Ogre::Resource | inline |
| isPrepared(void) const | Ogre::Resource | inline |
| isPreparedForShadowVolumes(void) const | Ogre::Mesh | inline |
| isReloadable(void) const | Ogre::Resource | inline |
| isVertexBufferShadowed(void) const | Ogre::Mesh | inline |
| LF_DEFAULT enum value | Ogre::Resource | |
| LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
| LF_ONLY_UNREFERENCED enum value | Ogre::Resource | |
| LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
| LF_PRESERVE_STATE enum value | Ogre::Resource | |
| load(bool backgroundThread=false) | Ogre::Resource | virtual |
| LoadingFlags enum name | Ogre::Resource | |
| LoadingState enum name | Ogre::Resource | |
| LOADSTATE_LOADED enum value | Ogre::Resource | |
| LOADSTATE_LOADING enum value | Ogre::Resource | |
| LOADSTATE_PREPARED enum value | Ogre::Resource | |
| LOADSTATE_PREPARING enum value | Ogre::Resource | |
| LOADSTATE_UNLOADED enum value | Ogre::Resource | |
| LOADSTATE_UNLOADING enum value | Ogre::Resource | |
| LodValueList typedef | Ogre::Mesh | |
| mergeAdjacentTexcoords(unsigned short finalTexCoordSet, unsigned short texCoordSetToDestroy) | Ogre::Mesh | |
| Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Mesh | |
| MeshLodUsageList typedef | Ogre::Mesh | |
| nameSubMesh(const String &name, ushort index) | Ogre::Mesh | |
| PoseIterator typedef | Ogre::Mesh | |
| prepare(bool backgroundThread=false) | Ogre::Resource | virtual |
| prepareForShadowVolume(void) | Ogre::Mesh | |
| prepareMatricesForVertexBlend(const Affine3 **blendMatrices, const Affine3 *boneMatrices, const IndexMap &indexMap) | Ogre::Mesh | static |
| reload(LoadingFlags flags=LF_DEFAULT) override | Ogre::Mesh | virtual |
| removeAllAnimations(void) | Ogre::Mesh | virtual |
| removeAllPoses(void) | Ogre::Mesh | |
| removeAnimation(const String &name) override | Ogre::Mesh | virtual |
| removeListener(Listener *lis) | Ogre::Resource | virtual |
| removeLodLevels(void) | Ogre::Mesh | |
| removePose(ushort index) | Ogre::Mesh | |
| removePose(const String &name) | Ogre::Mesh | |
| resetVertexData(VertexData *data=nullptr) | Ogre::Mesh | inline |
| Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource | |
| setAutoBuildEdgeLists(bool autobuild) | Ogre::Mesh | inline |
| setBackgroundLoaded(bool bl) | Ogre::Resource | inline |
| setHardwareBufferManager(HardwareBufferManagerBase *bufferManager) | Ogre::Mesh | inline |
| setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh | |
| setLodStrategy(LodStrategy *lodStrategy) | Ogre::Mesh | |
| setParameter(const String &name, const String &value) | Ogre::StringInterface | |
| setParameterList(const NameValuePairList ¶mList) | Ogre::StringInterface | |
| setSkeletonName(const String &skelName) | Ogre::Mesh | |
| setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh | |
| sharedBlendIndexToBoneIndexMap | Ogre::Mesh | |
| sharedVertexData | Ogre::Mesh | |
| softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Affine3 *const *blendMatrices, size_t numMatrices, bool blendNormals) | Ogre::Mesh | static |
| softwareVertexMorph(float t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) | Ogre::Mesh | static |
| softwareVertexPoseBlend(float weight, const std::map< uint32, Vector3f > &vertexOffsetMap, const std::map< uint32, Vector3f > &normalsMap, VertexData *targetVertexData) | Ogre::Mesh | static |
| StringInterface() | Ogre::StringInterface | inline |
| SubMeshIterator typedef | Ogre::Mesh | |
| SubMeshList typedef | Ogre::Mesh | |
| SubMeshNameMap typedef | Ogre::Mesh | |
| suggestTangentVectorBuildParams(unsigned short &outSourceCoordSet) | Ogre::Mesh | |
| suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) | Ogre::Mesh | inline |
| touch(void) | Ogre::Resource | virtual |
| unload(void) | Ogre::Resource | virtual |
| unnameSubMesh(const String &name) | Ogre::Mesh | |
| updateManualLodLevel(ushort index, const String &meshName) | Ogre::Mesh | |
| VertexBoneAssignmentList typedef | Ogre::Mesh | |
| ~AnimationContainer() | Ogre::AnimationContainer | inlinevirtual |
| ~Mesh() | Ogre::Mesh | |
| ~Resource() | Ogre::Resource | virtual |
| ~StringInterface() | Ogre::StringInterface | inlinevirtual |