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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Topics | |
| AssimpCodec | |
| Codec for loading geometry using the Open-Asset-Importer | |
| BSPSceneManager | |
| Binary Space Parition (BSP) based indoor level scene manager. | |
| CgProgramManager | |
| Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. | |
| DotSceneCodec | |
| Codec for loading and saving the SceneNode hierarchy in .scene files. | |
| EXRCodec | |
| Codec specialized in loading high dynamic range .exr images using OpenEXR. | |
| FreeImageCodec | |
| Codec for loading generic image formats (e.g. | |
| GLSLangProgramManager | |
| GLslang can be used to compile common, high-level GLSL/ HLSL code down to SPIRV assembler language for both GL and Vulkan. | |
| OctreeSceneManager | |
| Octree datastructure for managing scene nodes. | |
| OctreeZone | |
| Octree version of PCZone. | |
| PCZSceneManager | |
| SceneManager that uses Portal-Connected-Zones to divide the scene spatially. | |
| ParticleFX | |
| Provides Emmiter and Affector implementations for ParticleSystem. | |
| RsImageCodec | |
| Codec for loading generic image formats (e.g. | |
| STBIImageCodec | |
| Codec for loading generic image formats (e.g. | |